Combat Gear
potion of cure moderate wounds,
potion of displacement, potion of invisibility, wand of true strike (5 charges), alchemist’s fire (2), antitoxin (2), smokestick (2), tanglefoot bag (2), tindertwig (5);
Other Gear
+2 glamered studded leather armor, +1 Menacing sap, mwk rapier, +1 light crossbow with 20 bolts, belt of incredible dexterity +2, cloak of resistance +2, eyes of keen sight, handy haversack, climber’s kit, crowbar, disguise kit, grappling hook with silk rope (100 ft.),
mwk thieves’ tools, bronze Aspis Consortium badge
SPECIAL ABILITIES
Spoiler:
Cloak of Fiery Vanishing
Once per day, when subject to an effect that
deals fire damage, Shohiraj can become invisible as an immediate
action, leaving behind an illusory pile of ashes and bones, as if
she had been slain by the fire effect. Shohiraj’s invisibility and her
illusory remains last for 5 rounds or until she attacks any creature.
Creatures that study or interact with the ashes can make a DC 11
Will save to disbelieve the illusion, though this does not end the
invisibility effect.
Danger Sense (Ex): Shohiraj gains a +2 bonus on Reflex saves to avoid traps and a +2 dodge bonus to AC against attacks made by traps. She also gains a +2 bonus on Perception checks to avoid being surprised by a foe.
Debilitating Injury (Ex): Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round.
Bewildered: The target takes a –2 to AC against all attacks, and an additional –2 penalty to AC against Shohiraj’s attacks.
Disoriented: The target takes a –2 penalty on all attack rolls, and an additional –2 penalty on all attack rolls against Shohiraj.
Hampered: All of the target’s speeds are reduced by half (minimum 5 feet), and the target cannot take a 5-foot step.
Deft Palm (Ex): Shohiraj can make a Sleight of Hand check to conceal a
weapon in plain sight, even while she is being observed.
Fast Stealth (Ex): Shohiraj can move at full speed while using the
Stealth skill without penalty.
Rogue’s Edge (Ex): Shohiraj can use the Disguise skill to create a
disguise in 1d3 minutes.
Sap Adept: Whenever Shohiraj uses a nonlethal bludgeoning weapon,
such as a sap, to deal nonlethal sneak attack damage, she gains a
+8 bonus on her damage roll.
Trap Spotter (Ex): Whenever Shohiraj comes within 10 feet of a trap,
she can attempt an immediate Perception check to notice the trap.
Underhanded (Ex): Shohiraj gains a +4 bonus on Sleight of Hand
checks to conceal a weapon. Once per day, when she makes a sneak
attack on the surprise round using a concealed weapon that her
opponent did not know about, her sneak attack dice automatically
deal maximum damage.