[PFS/DMK] 6-07II - Valley of Veiled Flame (Inactive)

Game Master Kludde

Map and handouts


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Dark Archive

Oracle4Barbarian2LivingMonolith1 HP 25/52 | BAB +5 | AC 22 | T 15 | FF 17 | CMD 16 | Fort +6 | Ref +6 | Will +5 | Perc -2 | Init +0 | Trances: 3/5 | Inspiration: 2/4 | Spells Left: 7/4

I'm sorry, delay me until after the elementals, I meant to write this yesterday since it's my birthday today and I haven't been on to actually compose something. I'll delay until Chasik/Nozaki and I'll be able to better act then in response to these guards being outlandish. ;P


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Congratulations, then!

As Naiar tarries, the elementals rush forward to grill themselves some octopus

Slam, Dizzy: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 1 + 1d8 ⇒ (5) + 1 + (2) = 8 of which 2 fire damage. DC 16 RFX or be aflame (burn) for 1d4 ⇒ 3 rounds
Slam, Dizzy: 1d20 + 10 ⇒ (1) + 10 = 11

---
Chasik
Nozaki
Dizzy
Naiar
Aurora

--
Elemental
Elemental
---

Sovereign Court

Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft

The first elemental provokes an attack of opportunity from the giant black octopus!

AoO: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Damage: 2d6 + 11 ⇒ (6, 4) + 11 = 21
Grab: 1d20 + 20 ⇒ (9) + 20 = 29
Reflex save vs burn: 1d20 + 9 ⇒ (1) + 9 = 10

Dizzy is on fire! Fire damage: 1d6 ⇒ 6

On his own initiative, he will let go of the one he's grappling, 5ft step backward and attempt a pummeling style full attack at the other fire elemental.

Dizzy lashes out at the elemental guard on the right side, a lightning fast volley of tentacles flies!

Attack1: 1d20 + 11 ⇒ (16) + 11 = 27
Attack2: 1d20 + 11 ⇒ (8) + 11 = 19
Attack3: 1d20 + 11 ⇒ (14) + 11 = 25
Attack4: 1d20 + 11 ⇒ (12) + 11 = 23
Attack5: 1d20 + 11 ⇒ (1) + 11 = 12
Attack6: 1d20 + 11 ⇒ (3) + 11 = 14
Attack7: 1d20 + 11 ⇒ (17) + 11 = 28
Attack8: 1d20 + 11 ⇒ (19) + 11 = 30

Damage1: 2d6 + 11 ⇒ (6, 3) + 11 = 20
Damage2: 2d6 + 11 ⇒ (4, 2) + 11 = 17
Damage3: 2d6 + 11 ⇒ (3, 1) + 11 = 15
Damage4: 2d6 + 11 ⇒ (4, 6) + 11 = 21
Damage5: 2d6 + 11 ⇒ (4, 1) + 11 = 16
Damage6: 2d6 + 11 ⇒ (3, 1) + 11 = 15
Damage7: 2d6 + 11 ⇒ (4, 2) + 11 = 17
Damage8: 2d6 + 11 ⇒ (6, 6) + 11 = 23

So AC 30, 28, 27, 25, 23, 19, 14, 12

for: 30, 57, 91, 118, 145, 164, 179, 201 damage respectively, depending on it's AC.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Free action for Chasik's jaw to hit the floor?!


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I appreciate the AC summary.

Dizzy quickly rips through both elementals.

Combat over. Something tells me these battles may be a bit one-sided from here on out.


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Dizzy still has three round of fire left. Unless someone can quench it, that will be three rounds of damage
Damage: 1d8 ⇒ 1
Damage: 1d8 ⇒ 6
Damage: 1d8 ⇒ 2

Behind the pathfinders, the Oread are an unruly mob, challenging the ifrit guards all around the keep. Also in the crowd is Valsog, the slag giant smith master, who heave a large boulder, and sends it crashing into the front gate of the keep, opening the way in.

Behind the destroyed archway is the inner sanctum, where a group of palace guards just emerged to face the pathfinders.

Init:

init, Nokazi: 1d20 + 7 ⇒ (14) + 7 = 21
init, Dizzy(Wildshape): 1d20 + 4 ⇒ (17) + 4 = 21
init, Naiar: 1d20 + 0 ⇒ (18) + 0 = 18
init, Chasik: 1d20 + 1 ⇒ (6) + 1 = 7
init, Aurora: 1d20 + 2 ⇒ (17) + 2 = 19

init, Ifrits: 1d20 + 6 ⇒ (17) + 6 = 23

The spellcaster hastens himself and his companions, while the three ifrits study the large octopus.

--
Nokazi
Dizzy
Aurora
Naiar
Chasik

---
Ifrit
Ifrit
Ifrit
Ifrti Sorcerer
---

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

No spells but can I aid in the reflex saving throw or are you just gonna eat the 9 damage?

Sovereign Court

Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft

Inspire courage is about the strongest buff you can give me, haha.

Dizzy will casts create water on himself. He then grabs a wand of cure light and a large foldeable bathtub from the polymorphic pouch.

Aurora, could you tap me with this wand a couple of times? My tentacles are not outfitted for using wands...

He then proceeds to fill the tub with water and splashes into it.

Cast ice armor, barkskin, greater longstrider. Drink potion of Heroism.

Sovereign Court

Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft

Do we have some downtime before the doors open?

Liberty's Edge

Female Azata-Blooded Aasimar (Musetouched) Female Aasimar (Musttouched) Bard (Songhealer, Sound Striker)/11h AC: 16 (T 12, FF 14), HP 69/69, Fort +7, Ref +12, Will +10 | CMB +7, CMD 19 | Init +2 | Perc +0
Tracked:
36/36 BP, EH 6/6
Monktopus Dizzy wrote:

Inspire courage is about the strongest buff you can give me, haha.

Dizzy will casts create water on himself. He then grabs a wand of cure light and a large foldeable bathtub from the polymorphic pouch.

Aurora, could you tap me with this wand a couple of times? My tentacles are not outfitted for using wands...

He then proceeds to fill the tub with water and splashes into it.

Cast ice armor, barkskin, greater longstrider. Drink potion of Heroism.

I'm really fascinated by this build...I'm tempted to steal it now.

Aurora smile as she takes the wand.
"Don't worry. You could say I have a way with wands."

Aurora gives off a low and musical hum as she uses Dizzy's wand on him.
CLW wand + Enhance Healing: 1d8 + 5 ⇒ (2) + 5 = 7

CLW wand + Enhance Healing: 1d8 + 5 ⇒ (3) + 5 = 8

I assume it's a basic CLW wand? Also Will this be enough? And if the GM is curious, I used the ability given to me be Songhealer bard archetype. only a max of +5 as it's CLW.

Dark Archive

Oracle4Barbarian2LivingMonolith1 HP 25/52 | BAB +5 | AC 22 | T 15 | FF 17 | CMD 16 | Fort +6 | Ref +6 | Will +5 | Perc -2 | Init +0 | Trances: 3/5 | Inspiration: 2/4 | Spells Left: 7/4

Gamin speaks up from Naiar's hip, "This sea creature is taking your glory!" to which Naiar replies, "Shut up! Boots, GO!"

Boots Handle Animal DC 10: Attack: 1d20 + 9 ⇒ (10) + 9 = 19

Gamin's words echo as Guidance on Naiar as he follows Boots' path and points his staff at the caster, firing off two magical snakes, one white and the other black, both entwined and homing straight towards him.

Staff of Entwined Serpents, 2 magic missiles: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

"I'll take care of the spellcaster."

Nokazi clicks his boots of speed once and fires a rain of arrows at the sorcerer.

c.longbow+3, haste: 1d20 + 14 + 2 + 1 ⇒ (2) + 14 + 2 + 1 = 19
dmg: 1d8 + 13 + 2 ⇒ (3) + 13 + 2 = 18

c.longbow+3, manyshot: 1d20 + 14 + 2 + 1 ⇒ (19) + 14 + 2 + 1 = 36
dmg: 2d8 + 26 + 4 ⇒ (1, 6) + 26 + 4 = 37

c.longbow+3, rapidshot: 1d20 + 14 + 2 + 1 ⇒ (12) + 14 + 2 + 1 = 29
dmg: 1d8 + 13 + 2 ⇒ (2) + 13 + 2 = 17

c.longbow+3, iterative 1: 1d20 + 14 + 2 + 1 ⇒ (5) + 14 + 2 + 1 = 22
dmg: 1d8 + 13 + 2 ⇒ (2) + 13 + 2 = 17

c.longbow+3, iterative 2: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
dmg: 1d8 + 13 + 2 ⇒ (8) + 13 + 2 = 23

"Maybe not."

Crap rolls. Active feats are precise shot, improved precise shot, deadly aim -3/+6. Active conditions are Inspire Courage and Haste.

Sovereign Court

Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft

Yes, thank you!

Liberty's Edge

Female Azata-Blooded Aasimar (Musetouched) Female Aasimar (Musttouched) Bard (Songhealer, Sound Striker)/11h AC: 16 (T 12, FF 14), HP 69/69, Fort +7, Ref +12, Will +10 | CMB +7, CMD 19 | Init +2 | Perc +0
Tracked:
36/36 BP, EH 6/6

Oops, didn't see we were in combat.

"Try not to kill them. It is Tygora we are after and we can still rehabilitate these poor people." she states whilst remaining by Dizzy.

She doesn't want to kill them, but if they fall fighting there's no problem.


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There's about a minute of time, just enough to cast the buffs you cast

Boots moves forward, while Naiar sends forth two magic missiles at the caster - they slam into a shield of force right in front of him, causing a wicked, sly smile to emerge.

I'm drawing a blank on those 'iterative' attacks. Where do they come from?

Nokazi starts raining arrow on the spellcaster, some of which come through, hitting the sorcerer in the arms and legs.

--
Nokazi
Dizzy
Aurora
Naiar
Chasik
---
Ifrit
Ifrit
Ifrit
Ifrti Sorcerer (54)
---

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

A full-round action to allows you to make iterative attacks (BAB, BAB-5, BAB-10, etc.)


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>>Facepalm<<

Nokazi's penultimate arrow also hits, leaving the sorcerer bleeding on the floor.

--
Nokazi
Dizzy
Aurora

Naiar
Chasik
---
Ifrit
Ifrit
Ifrit
---

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik will double move, to get closer to the fray and allow the archer in the back to keep raining down arrows.

Liberty's Edge

Female Azata-Blooded Aasimar (Musetouched) Female Aasimar (Musttouched) Bard (Songhealer, Sound Striker)/11h AC: 16 (T 12, FF 14), HP 69/69, Fort +7, Ref +12, Will +10 | CMB +7, CMD 19 | Init +2 | Perc +0
Tracked:
36/36 BP, EH 6/6

Aurora, remaining behind and seeing the Ifrit smirks as she casts her spell on them and continues her beautiful singing, moving closer to the group.

Casts Confusion at the Ifrits at DC 19 Will. I was originally going to try using Weird Words, but forgot they need to be within 30ft.


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Will: 1d20 + 2 ⇒ (11) + 2 = 13
Will: 1d20 + 2 ⇒ (2) + 2 = 4
Will: 1d20 + 2 ⇒ (17) + 2 = 19

Chasik moves up as Aurora adds to the painful chaos by sowing more confusion among the Ifrit.

--
Nokazi
Dizzy
Aurora
Naiar
Chasik
---
Ifrit (confused)
Ifrit (confused)
Ifrit
---

Sovereign Court

Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft

Dizzy walks forward 40 feet, then casts Animal Aspect (Gorilla) on himself.


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The octopus slithers forward, while the ifrits take cover behind the door.

Confused: 1d100 ⇒ 17
Confused: 1d100 ⇒ 25

-
Nokazi
Dizzy
Aurora
Naiar
Chasik

---
Ifrit (confused)
Ifrit (confused)
Ifrit
---

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

"Come out come out wherever you are."

Nokazi steps north and fires another round of arrows at the southern ifrit hiding behind the door.

c.longbow+3, haste: 1d20 + 14 + 2 + 1 ⇒ (7) + 14 + 2 + 1 = 24
dmg: 1d8 + 13 + 2 ⇒ (2) + 13 + 2 = 17

c.longbow+3, manyshot: 1d20 + 14 + 2 + 1 ⇒ (11) + 14 + 2 + 1 = 28
dmg: 2d8 + 26 + 4 ⇒ (7, 6) + 26 + 4 = 43

c.longbow+3, rapidshot: 1d20 + 14 + 2 + 1 ⇒ (15) + 14 + 2 + 1 = 32
dmg: 1d8 + 13 + 2 ⇒ (2) + 13 + 2 = 17

c.longbow+3, iterative 1: 1d20 + 14 + 2 + 1 ⇒ (12) + 14 + 2 + 1 = 29
dmg: 1d8 + 13 + 2 ⇒ (3) + 13 + 2 = 18

c.longbow+3, iterative 2: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
dmg: 1d8 + 13 + 2 ⇒ (6) + 13 + 2 = 21

I believe Nokazi has line of sight. Active feats are precise shot, improved precise shot, deadly aim -3/+6. Active conditions are Inspire Courage and Haste.

Liberty's Edge

Female Azata-Blooded Aasimar (Musetouched) Female Aasimar (Musttouched) Bard (Songhealer, Sound Striker)/11h AC: 16 (T 12, FF 14), HP 69/69, Fort +7, Ref +12, Will +10 | CMB +7, CMD 19 | Init +2 | Perc +0
Tracked:
36/36 BP, EH 6/6

Aurora keeps up her performance of singing as she moves up towards the rest of the group with a grin on her face.
"Surrender and let us pass and I promise none of you will be harmed. I do not wish to kill you poor souls who have been forced to act against your kin in the name of this tyrant." Aurora hopes to win them over with her speech.

Diplomacy: 1d20 + 14 ⇒ (19) + 14 = 33 +4 if sexually attracted and a +1 trait bonus if sexually attractive. This is not including negatives for being in combat, but damn nice roll there!

Dark Archive

Oracle4Barbarian2LivingMonolith1 HP 25/52 | BAB +5 | AC 22 | T 15 | FF 17 | CMD 16 | Fort +6 | Ref +6 | Will +5 | Perc -2 | Init +0 | Trances: 3/5 | Inspiration: 2/4 | Spells Left: 7/4

Boots makes a double move straight, running through the doors and stopping in front of the nearest guard to prepare for an incoming storm of attacks as Naiar runs up behind him 40 ft and if he has 30 ft sight to the guard near Boots, will whisper a word to the spirit of Lore and watch it go bother the guard as part of his Confusion Curse.

DC 17 Will Save negates; if he fails become Confused for 5 rounds. 1 per target per day. I believe he will get an attack of opportunity on Boots though. Boots has 24 AC.


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Nokazi swiftly executes the one slayer that he can see

@Aurora: Diplomacy takes 10 rounds - want to do something else?

Boots moves up to the ifrit just as he sags to the floor. Fortunately, there are still two more guards to take care of.

[ooc@]Naiar, the only other ifrit you can see is already confused. Do you want to do anything else?[/ooc]

---
Nokazi
Dizzy
Aurora
Naiar
Chasik

---
Ifrit (confused)
Ifrit
---

Sovereign Court

Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft

Dizzy walks up 40 feet, then tries to whack the uppermost guard.

Attack (Stunning Fist (DC15), Destructive Smite): 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 3d6 + 11 + 3 ⇒ (2, 3, 6) + 11 + 3 = 25

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik, will move farther into the room. (double move)

Dark Archive

Oracle4Barbarian2LivingMonolith1 HP 25/52 | BAB +5 | AC 22 | T 15 | FF 17 | CMD 16 | Fort +6 | Ref +6 | Will +5 | Perc -2 | Init +0 | Trances: 3/5 | Inspiration: 2/4 | Spells Left: 7/4

The spirit rolls its eyes at Naiar as the target is already confused, so he shoots off a pair of snake magic missiles instead at the closest target in sight.

Magic Missile CL 3: 2d4 + 2 ⇒ (3, 3) + 2 = 8


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Dizzy slaps a tentacle around the door, whacking the ifrit guard hard, after which Naiar sends two magic missiles slamming in. Meanwhile, Bash moves up.

---
Nokazi
Dizzy
Aurora
Naiar
Chasik
---
Ifrit (confused)
Ifrit
---

Liberty's Edge

Female Azata-Blooded Aasimar (Musetouched) Female Aasimar (Musttouched) Bard (Songhealer, Sound Striker)/11h AC: 16 (T 12, FF 14), HP 69/69, Fort +7, Ref +12, Will +10 | CMB +7, CMD 19 | Init +2 | Perc +0
Tracked:
36/36 BP, EH 6/6

Aurora maintains her performance (3/26 rounds) and makes her way closer to the group, drawing her sword as she continues a song from a Taldor march.


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Aurora sings that favourite Taldan march classic "It's a long way to Sellen Ferry". The music is apparently so daunting that the wounded ifrit tries to stab himself. The other one shouts something in Ignan, and moves up to Boots, trying to slay the beast - but being faced instead with a dancing bear.

1d100 ⇒ 64

Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Scimitar, Boots: 1d20 + 12 ⇒ (9) + 12 = 21
Scimitar, Boots: 1d20 + 7 ⇒ (5) + 7 = 12

---
Nokazi
Dizzy
Aurora
Naiar
Chasik

---
Ifrit (41, confused)
Ifrit
---

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik will double move again

Liberty's Edge

Female Azata-Blooded Aasimar (Musetouched) Female Aasimar (Musttouched) Bard (Songhealer, Sound Striker)/11h AC: 16 (T 12, FF 14), HP 69/69, Fort +7, Ref +12, Will +10 | CMB +7, CMD 19 | Init +2 | Perc +0
Tracked:
36/36 BP, EH 6/6

lol, I would've laughed if he knocked himself out.

Aurora continues her song to inspire the group's efforts onwards as she continues to move up with the rest of the group.

Sovereign Court

Half-orc Unchained Monk 14, Venture Captain of the Tanglebriar

Cast Greater magic fang

The giant octopus, oozing with black slime, ignores any threat and moves through the large doors. Its tentacles move as it speaks, humming to a voice that does not seem to have a clear center of origin. Steam rises from its pores as it lurches forward in one move.

Move 35 feet forward

"Take out these guards. I will HANDLE Tygora myself!

ha blub ha blub ha blub!"

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

Nokazi runs to the door.


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The entry hallway is an impressing area full of artwork and artefacts, clearly mean to impress visitors. A set of double doors is flanked by bronze statues, and hallways stretch off to the north and south.

Chasik moves up, as Dizzy positions himself smack dab in the middle of the hallway. Nokazi starts closing the gap as Aurora continues her song.

---
Nokazi
Dizzy
Aurora
Naiar
Chasik
---
Ifrit (41, confused)
Ifrit
---

Dark Archive

Oracle4Barbarian2LivingMonolith1 HP 25/52 | BAB +5 | AC 22 | T 15 | FF 17 | CMD 16 | Fort +6 | Ref +6 | Will +5 | Perc -2 | Init +0 | Trances: 3/5 | Inspiration: 2/4 | Spells Left: 7/4

Boots rears up on his hind legs and takes a hop towards the guard before doing a full power attack on him!

Claw 1: 1d20 + 6 ⇒ (1) + 6 = 7 for: 1d4 + 9 ⇒ (1) + 9 = 10
Claw 2: 1d20 + 6 ⇒ (9) + 6 = 15 for: 1d4 + 9 ⇒ (1) + 9 = 10
Bite: 1d20 + 6 ⇒ (4) + 6 = 10 for: 1d6 + 9 ⇒ (4) + 9 = 13

...and Boots must be full or drunk or something, because he is terribly underperforming, as Naiar comes up behind him and fires off two more snake missiles.

Magic Missiles CL 3: 2d4 + 2 ⇒ (3, 3) + 2 = 8


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Boots stumbles near the ifrit, and is lucky not to break anything as he does so. Naiar's two missiles, on the other hand, are flawless, as they should be.

Confused: 1d100 ⇒ 9

The hurt ifrit studies the stumbling, before moving up with a complete lack of finesse, drawing an attack from Dizzy.

Acro: 1d20 + 11 ⇒ (2) + 11 = 13

As soon as the slayer manages to get into position, his companion also starts slashing at the bear, drawing huge wound with their concerted attack.

Scimitar, Boots: 1d20 + 12 + 2 + 2 ⇒ (16) + 12 + 2 + 2 = 321d6 + 4 + 2 + 2d6 ⇒ (5) + 4 + 2 + (3, 2) = 16
Scimitar, Boots: 1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21
Scimitar, Boots: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 251d6 + 4 + 2 + 2d6 ⇒ (5) + 4 + 2 + (2, 3) = 16

---
Nokazi
Dizzy
Aurora
Naiar
Chasik

---
Ifrit (41, confused)
Ifrit (8)
---

Sovereign Court

Tengu Sniper (slayer) 10 | HP 94/94 | AC 26 T 18 FF 21 CMD 32 | F+11 R+14 W+8 | Init +7 | Perc+23 SM+19 | Haste 10/10

"This ends now."

Nokazi steps toward the ifrit rapidly firing his arrows. He changes his target to other ifrit if it falls.

Now flanking foe with Dizzy's reach using Snapshot feat. Free action to activate boots of speed and swift action for studied combat on flanked foe. -4 to attack rolls and -2 damage rolls on nonflank foe.

c.longbow+3, haste: 1d20 + 14 + 2 + 1 + 1 + 2 + 2 ⇒ (17) + 14 + 2 + 1 + 1 + 2 + 2 = 39
dmg: 1d8 + 13 + 2 + 1 + 2 ⇒ (1) + 13 + 2 + 1 + 2 = 19
Sneak Attack: 2d6 ⇒ (3, 5) = 8

c.longbow+3, manyshot: 1d20 + 14 + 2 + 1 + 1 + 2 + 2 ⇒ (1) + 14 + 2 + 1 + 1 + 2 + 2 = 23
dmg: 2d8 + 26 + 4 + 2 + 4 ⇒ (5, 1) + 26 + 4 + 2 + 4 = 42
Sneak Attack: 2d6 ⇒ (5, 1) = 6

c.longbow+3, rapidshot: 1d20 + 14 + 2 + 1 + 1 + 2 + 2 ⇒ (2) + 14 + 2 + 1 + 1 + 2 + 2 = 24
dmg: 1d8 + 13 + 2 + 1 + 2 ⇒ (4) + 13 + 2 + 1 + 2 = 22
Sneak Attack: 2d6 ⇒ (4, 3) = 7

c.longbow+3, iterative 1: 1d20 + 14 + 2 + 1 + 1 + 2 + 2 ⇒ (9) + 14 + 2 + 1 + 1 + 2 + 2 = 31
dmg: 1d8 + 13 + 2 + 1 + 2 ⇒ (2) + 13 + 2 + 1 + 2 = 20
Sneak Attack: 2d6 ⇒ (6, 6) = 12

c.longbow+3, iterative 2: 1d20 + 9 + 2 + 1 + 1 + 2 + 2 ⇒ (10) + 9 + 2 + 1 + 1 + 2 + 2 = 27
dmg: 1d8 + 13 + 2 + 1 + 2 ⇒ (8) + 13 + 2 + 1 + 2 = 26
Sneak Attack: 2d6 ⇒ (3, 3) = 6

Active feats are point blank shot, snapshot, precise shot, improved precise shot, deadly aim -3/+6. Active conditions are flanking, Studied Target, Inspire Courage and Haste.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik will move up and attack an ifrit (presuming it is still standing after the arrow barrage)

+1 Silver Warhammer, PA, furious focus, vital strike: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d8 + 3 + 6 ⇒ (3, 6) + 3 + 6 = 18


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Snap shot is for AoO, it doesn't give a flanking bonus. Flanking is for melee attacks only.

Nokazi turns the palace interior into an arrowy storm, first hitting the wounded Ifrit between the eyes, then riddling the second one with arrows. When he is done, both lie bleeding on the ground.

Combat over!

Sovereign Court

Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft

Dizzy uses his Stabilize cantrip to stabilize the guards.

*BLUB* Is anyone *BLUB* hurt? *BLUB* If not *BLUB* then we should keep moving! *BLUB*

Cast Bristle, Vine Strike, Barkskin, Heightened awareness and Bull's strength on self, proceed to open big door in middle of hallway.

Liberty's Edge

Female Azata-Blooded Aasimar (Musetouched) Female Aasimar (Musttouched) Bard (Songhealer, Sound Striker)/11h AC: 16 (T 12, FF 14), HP 69/69, Fort +7, Ref +12, Will +10 | CMB +7, CMD 19 | Init +2 | Perc +0
Tracked:
36/36 BP, EH 6/6

Aurora holds up her wand and smiles.
"Thank you for saving them Dizzy, but I want to make sure you aren't too hurt before we go onwards." she smiles as she makes her way to check if Dizzy or anyone else have any wounds.

Who's wounded? Sound off.

Sovereign Court

Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft

I could use a charge or 3.. thank you!

Dark Archive

Oracle4Barbarian2LivingMonolith1 HP 25/52 | BAB +5 | AC 22 | T 15 | FF 17 | CMD 16 | Fort +6 | Ref +6 | Will +5 | Perc -2 | Init +0 | Trances: 3/5 | Inspiration: 2/4 | Spells Left: 7/4

Naiar pulls out his own Wand of CLW and whistles for Boots to come over so he can heal him up a bit...

Wand: 1d8 + 1 ⇒ (6) + 1 = 7
Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Wand: 1d8 + 1 ⇒ (6) + 1 = 7
Wand: 1d8 + 1 ⇒ (2) + 1 = 3
Wand: 1d8 + 1 ⇒ (3) + 1 = 4

...and actually uses up the remaining charges on his old wand to heal Boots to full before tossing it aside, reaching into his bag to make sure he still had another fully charged one waiting.

"Boots and I are ready to go!"

Liberty's Edge

Female Azata-Blooded Aasimar (Musetouched) Female Aasimar (Musttouched) Bard (Songhealer, Sound Striker)/11h AC: 16 (T 12, FF 14), HP 69/69, Fort +7, Ref +12, Will +10 | CMB +7, CMD 19 | Init +2 | Perc +0
Tracked:
36/36 BP, EH 6/6
Monktopus Dizzy wrote:
I could use a charge or 3.. thank you!

Aurora expends more uses of her enhanced healing to try and get him up to full strength.

CLW: 1d8 + 5 ⇒ (5) + 5 = 10

CLW: 1d8 + 5 ⇒ (5) + 5 = 10

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

CLW: 1d8 + 5 ⇒ (8) + 5 = 13

That'll be all my enhanced healing unless you don't need it all or someone else would like one of the charges.

Sovereign Court

Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft

(I was missing 14hp)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Which door do you want to go through?

Sovereign Court

Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft

Middle front door ;)

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