Lini

Aurora Evelyn's page

48 posts. Organized Play character for overfiend_87.


Race

Azata-Blooded Aasimar (Musetouched)

Classes/Levels

Female Aasimar (Musttouched) Bard (Songhealer, Sound Striker)/11h AC: 16 (T 12, FF 14), HP 69/69, Fort +7, Ref +12, Will +10 | CMB +7, CMD 19 | Init +2 | Perc +0

Tracked:
36/36 BP, EH 6/6

Gender

Female

About Aurora Evelyn

Aurora Evelyn
Female azata-blooded aasimar (musetouched) bard (sound striker, songhealer) 9 (Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Magic 27, 27)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 57 (9d8+9)
Fort +7, Ref +11, Will +9; +4 vs. bardic performance, language-dependent, and sonic
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee heavy mace +5/+0 (1d8-1) or
. . sap +5/+0 (1d6-1 nonlethal) or
. . shortsword +5/+0 (1d6-1/19-20) or
. . whip +5/+0 (1d3-1 nonlethal)
Ranged light crossbow +8 (1d8/19-20)
Special Attacks bardic performance 26 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 20], inspire courage +2, inspire greatness, weird words [DC 20], wordstrike)
Spell-Like Abilities (CL 9th; concentration +15)
. . 1/day—glitterdust (DC 18)
Bard (Sound Striker, Songhealer) Spells Known (CL 9th; concentration +15)
. . 3rd (4/day)—blink, confusion (DC 19), crushing despair (DC 19), haste
. . 2nd (6/day)—blindness/deafness (DC 18), hold person (DC 18), invisibility, versatile weapon[APG] (DC 18)
. . 1st (7/day)—ear-piercing scream[UM] (DC 17), grease, hideous laughter (DC 17), timely inspiration[APG] (DC 17), unnatural lust[UM] (DC 17)
. . 0 (at will)—daze (DC 16), detect magic, ghost sound (DC 16), mage hand, mending, spark[APG] (DC 16)
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Statistics
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Str 8, Dex 14, Con 12, Int 16, Wis 10, Cha 23
Base Atk +6; CMB +5; CMD 17
Feats Antagonize[UM], Celestial Obedience, Combat Casting, Extra Performance, Harmonic Spell[ISWG]
Traits charming, vagabond child (urban)
Skills Bluff +18 (+22 vs. those who could be sexually attracted to you, +19 vs. characters who could be attracted to you), Diplomacy +14 (+18 vs. those who could be sexually attracted to you, +15 vs. characters who could be attracted to you), Disable Device +8, Disguise +6 (+10 vs. those who could be sexually attracted to you), Escape Artist +8, Intimidate +6 (+10 vs. those who could be sexually attracted to you), Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (history) +13, Knowledge (local) +13, Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +19, Knowledge (religion) +13, Linguistics +13, Perform (dance) +14 (+18 vs. those who could be sexually attracted to you), Perform (sing) +19 (+23 vs. those who could be sexually attracted to you), Sense Motive +5, Sleight of Hand +8, Spellcraft +15, Survival +0 (+2 to avoid becoming lost), Use Magic Device +18 (+22 vs. those who could be sexually attracted to you); Racial Modifiers +2 Diplomacy, +2 Perform (dance), +2 Perform (sing)
Languages Aquan, Azlanti, Celestial, Common, Draconic, Druidic, Elven, Gnome, Goblin, Osiriani, Ancient, Thassilonian, Varisian
SQ +4 to charisma checks vs. sexually attracted, bardic knowledge +4, enhance healing, lore master 1/day
Combat Gear potion of cure moderate wounds (2), potion of invisibility, potion of lesser restoration (3), wand of ant haul (38 charges), wand of cure light wounds (24 charges), alchemical grease (3); Other Gear lamellar cuirass, crossbow bolts (10), heavy mace, light crossbow, sap, shortsword, whip, clear spindle ioun stone, bag of holding i, cloak of resistance +3, first aid gloves, golembane scarab, headband of mental prowess +2 (Int, Cha), wayfinder, bandolier, crowbar, entertainer's outfit, flask, masterwork backpack, spell component pouch, thieves' tools, wooden holy symbol of Arshea, wrist sheath, spring loaded, wrist sheath, spring loaded, 12,062 gp, 9 sp, 2 cp
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Special Abilities
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+4 to Charisma checks vs. sexually attracted +4 to Charisma checks and skills vs. those who could be sexually attracted to you.
Antagonize Use Diplomacy or Intimidate to goad creatures
Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (move action, 26 rounds/day) Your performances can create magical effects.
Celestial Obedience Gain special boons due to your reverence for an empyreal lord.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Enhance Healing (6/day) (Su) Cause spell completion/trigger healing to function at bard CL.
Golembane scarab Can combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.
Harmonic Spell Casting spells extends duration of bardic performance
Ioun stone (clear spindle) Sustains bearer without food or water.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Aurora was brought up on the streets of Taldor. She and another young girl, this one a Tiefling had been together for so long they saw each other as siblings, despite their obvious differences.

they both got into trouble and mischief trying to survive and keep themselves fed. Aurora learnt lock-picking off the Fiendling and she was often used as part of a distracting to start singing one of the many melodies that came naturally to her head whilst her sister would start picking pockets of those who were enthralled by the song.

One day however, her sister was caught by a inn keeper who was going to hand her into the city watch until Aurora asked if there was anything to do. Thinking hard the Inn keeper decided to give Aurora a job here to pay off her sister's debt of trouble and even live here as a home. She begrudgingly accepted and began to sing for entertainment in the Inn, bringing in lots of coin. More coin than the sisters could've gotten themselves.

As time passed, the owners saw the two more like daughters they never had and even introduced them to their son. Due to the age difference, he was an adult by the time they were in their teens.

However his daughter reached adulthood as they did. Aurora learnt that the Inn owner's daughter and her sister were involved. She had no issue with this and was even happy at the two getting together. Aurora found herself alone however and she too entertained the idea of relationships with both men and other women as she had grown to realise that we are all people in need of a release no matter the gender and sexuality should be allowed to be explored.

It was on a certain night she spoke with Arshea, Empyreal lord of Freedom, Physical Beauty and Sexuality. These were all things she cherished and as Arshea asked if she could carry this message across the world she replied whole-heartedly yes. She woke up from this dream to find her bed covered in soft grey feathers.

This compelled her to start travelling the world, seeing the sites and experiencing new worlds of pleasure with new people and even freeing those who may be repressed one way or another. She has always been a good judge of character and hopes to meet a group of pathfinders who share her own goodly ideals of protecting the innocent.