Full Name |
Naiar |
Classes/Levels |
Oracle4Barbarian2LivingMonolith1 HP 25/52 | BAB +5 | AC 22 | T 15 | FF 17 | CMD 16 | Fort +6 | Ref +6 | Will +5 | Perc -2 | Init +0 | Trances: 3/5 | Inspiration: 2/4 | Spells Left: 7/4 |
Strength |
12 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
16 |
Wisdom |
7 |
Charisma |
21 |
About Naiar
Naiar Dubaiger
Dark Archives Librarian: Lore Oracle
Human Oracle 4/Barbarian 2
Archetypes: Spirit Guide, Mad Dog
NG Medium Humanoid (Human)
5'10, 165 pounds, black hair, brown eyes
12/10/12/16/7/21
Init +0; Perception -2
Movement: 40 ft
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Defense
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+1 Mithril Breastplate (Agile), +7/+5/-1 (13 lbs)
AC 22, Touch 15, Flat-Footed 17 (+5 Dex, +7 Armor)
HP 46
Fort +5, Ref +6, Will +4
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Offense
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Quarterstaff of Entwined Serpents, +7 to hit, 1d6+2 damage, x2 crit, At Will: 2 Magic Missiles, 4 lbs, B
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Statistics
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Base Atk +5; CMB +6; CMD 21
Racials: Bonus Feat (Extra Revelation), Skilled
Feats: Iron Will, Endurance, Boon Companion (Owlbear)
Traits: Advantageous Distraction, Cosmopolitan
Languages: Common, Draconic, Giant, Necril, Sphinx, Ancient Osiriani, Auran, Ignan
Money: 6095g, 11 Prestige, 26 Fame
Gear:
Headband of Charisma +2
Masterwork Backpack
Antitoxin (2), Antiplague (2), Holy Water (3), bedroll, belt pouch, flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, trail rations (13 days), and a waterskin.
Wand of Cure Light Wounds (6)
Wand of Cure Light Wounds (50)
Dayfinder (Wayfinder)
Explorer's Outfit:
Sturdy boots, leather breeches, a belt, a shirt with a vest, gloves, a wide-brimmed hat and a cloak. The clothes have plenty of pockets, especially the cloak.
Boots, the Owlbear's Gear (Max Capacity 88/399 lbs for Medium Load, In Saddlebags - Max Capacity 0/250 lbs)
Exotic Military Saddle
Saddlebags
Chainmail Barding
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Skills
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Acrobatics -1
Bluff +1
Climb +5
Craft(Books) +12
Diplomacy +1
Disable Device -1
Escape Artist -1
Handle Animal +6
Intimidate +5
Knowledge(Others) +8
(Arcana, Nature, Planes) +9
(Engineering, History) +10
Linguistics +11
Perception -2
Ride +3
Sense Motive -2
Sleight of Hand -1
Spellcraft +12
Stealth -1
Survival -2
Swim +4
Use Magic Device +1
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Special Abilities
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Traits
(Goblin) Advantageous Distraction - +2 dodge bonus to AC for 1 round a day as a Swift Action.
(Regional) Cosmopolitan - +1 to Linguistics checks and it's a class skill.
Feats
Extra Revelation - Bonus Revelation
Iron Will - +2 Will Saves
Endurance - You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Oracle's Curse - Wasting
(1) You take a –4 penalty on Charisma-based skill checks, except for Intimidate. You gain a +4 competence bonus on saves made against disease.
Lore: Mystery
Bonus Spells: Identify, Tongues
Revelations:
Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma instead of your Dexterity.
Focused Trance (Ex): You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. During this period, you gain a bonus equal to your level on all saves against sonic effects and gaze attacks. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. You may enter your focused trance 5 times per day.
Lore Spirit (Spirit Guide Archetype for Oracle)
Hex:
Confusion Curse: Intelligent target, 30 ft, DC 17 Will Save or become Confused for 5 rounds. (1/day/target)
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Boots, the Owlbear!
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Owlbear
Level 6
Animal Companion
51/51 HP
STR - 21
DEX - 15
CON - 16
INT - 2
WIS - 12
CHA - 10
Fort: +8
Ref: +7
Will: +3 (+5 vs Enchantment spells/effects)
Size Medium
Speed: 30 ft.
BAB +4
Special Qualities: Low-light Vision, Scent, Evasion, Link, Devotion
24 AC (+6 natural armor +2 Dex +6 AC)
Feats:
Light Armor Proficiency
Medium Armor Proficiency
Power Attack
Bite +8 for 1d6+5
claws (2x) +8 for 1d4+5
Tricks: (9)
Attack (2)
Come (1)
Defend (1)
Down (1)
Entertain (1)
Heel (1)
Flank (1)
Stay (1)
Skills: (6) (ACP -5)
Acrobatics - +1 (1)
Climb - +5 (2)
Swim - +6 (3)