
|  Aurora Evelyn | 
 
	
 
                
                
              
            
            "Excuse me." Aurora calls out to the two Ifrits. "May I ask what two handsome young men like yourselves might be doing by covering this poor man's shop in oil? He can't be that important, can he?" she asks, fluttering her eyes in their direction.
1d20 + 14 ⇒ (13) + 14 = 27 +4 if sexually attracted and a +1 trait bonus if sexually attractive

| DM Kludde | 
 
	
 
                
                
              
            
            What kind of roll is that? Diplomacy?

|  Naiar | 
 
	
 
                
                
              
            
            Naiar motions for Boots to stay back a little and lets the other two approach the Ifrits.
Can I do some sort of knowledge check on the oil or is it just like, generic oil as in the type that is lit on fire?

|  Aurora Evelyn | 
 
	
 
                
                
              
            
            yeah it was diplomacy. I lost it when I lost my post and forgot to write that back in.

| DM Kludde | 
 
	
 
                
                
              
            
            I'm assuming Dizzy's is an aid? Anyone else want to aid Aurora's roll?
From the smell, Naiar concludes that this is the kind of oil that is meant to set buildings on fire.

| DM Kludde | 
 
	
 
                
                
              
            
            The Ifrtis listen to the arguments of Aurora for a moment, and look to be on the brink of just moving out, leaving the place. At the moment they're not, however.
You can either gain a surprise round if you want to get the jump on them, or Naiar and/or Nokazi can still try to aid.

|  Naiar | 
 
	
 
                
                
              
            
            Naiar may be pretty on the outside but for some reason his Oracle Curse causes him to be pretty bad when it comes to diplomacy, so he stays out of conversations. (Wasting Curse)
He'll nudge Aurora and motion for her to maybe try and talk to the people who own the establishment. "Maybe they'll be quiet if we tell them that we're starting a revolution so we can start a riot at a better time instead of now..." he whispers to her.

|  Chasik"Bash" | 
 
	
 
                
                
              
            
            I prefer not to fight as well. Your town is so amazing, how about we all get an ale?
aid dip: 1d20 + 1 ⇒ (10) + 1 = 11

| DM Kludde | 
 
	
 
                
                
              
            
            Finally, with the aid of Nozaki and Chasik, Aurora manages to convince the Ifrits. Hmm, perhaps you're right. No use setting the entire block on fire anyway. Better get back to the keep.
The Ifrits withdraw, leaving the oil to evaporate. Morak is estatic, you've saved my shop! How can I thank you? Here, he rushes into the shop and returns in the blink of an eye, this potion will help against fire (resist fire), and these will heal your wounds (cure moderate, x4).

|  Aurora Evelyn | 
 
	
 
                
                
              
            
            "I'm glad." Aurora smiles as he looks over where the oil had evaporated. "I am very greatful for your gift and I would love if you could help us. Our colleagues are imprisoned by your ruler and after talking with a few of your people, we have decided to help free you from this tyrant who was about to burn down your shop."
Diplomacy: 1d20 + 14 ⇒ (5) + 14 = 19 +4 if sexually attracted and a +1 trait bonus if sexually attractive

| DM Kludde | 
 
	
 
                
                
              
            
            You have my support then! If it wasn't for you, my shop would be up in flames, and who knows what would have happened to me...
You can try and convince that councillor you met before, or go to the forge of the giant

|  Dizzy Dinkletrinket | 
 
	
 
                
                
              
            
            I don't trust giants one bit, but maybe we can use the fact that he's enslaved here to our advantage? On the other hand, it might be wise to inform the councellor of our success before we meet up with someone who's allegiance is unclear. I vote we visit the councellor.
Dizzy says, while scratching the back of his head.

|  Naiar | 
 
	
 
                
                
              
            
            Naiar also gives out a sigh of relief as the guards leave and gives an affirming nod to Dizzy. "I think the councilor is next on our list of people to talk to."

|  Aurora Evelyn | 
 
	
 
                
                
              
            
            "The councilor will be the most important, but we can see the Giant afterwards." she states as she thinks on this "I have heard bad things about giants, but if he is enslaved he may want his freedom or, more likely, the lady in charge has been taking more than her fair share of profits."

| DM Kludde | 
 
	
 
                
                
              
            
            Back at the councillors house, the leader looks troubled. That's quite a fuss you started there. The oreads will get their hopes up, though you truly need an army to bring down that fortress. Tygora is a formidable opponent. I'm afraid we're headed for disaster...

|  Aurora Evelyn | 
 
	
 
                
                
              
            
            "I do not believe so. Many times in history people have managed to rise up and overthrow tyrants through the ages." Aurora states as she looks back across the city and back to him "The truth is, she fears you. That is why she has tried to educate the Ifrit as her own children and forces these laws on your people. You all outnumber her and if you band together, you can overthrow her. We are going to visit the giant afterwards. He can make up an army by himself."
Diplomacy: 1d20 + 14 ⇒ (6) + 14 = 20 +4 if sexually attracted and a +1 trait bonus if sexually attractive
Not been rolling too high on the diplomacy, but I'm hoping my bonuses help.

| DM Kludde | 
 
	
 
                
                
              
            
            Very well, it seems anyway that you have unleashed forced that cannot be stopped anymore. A rallying cry it is, then.
That was simple, wasn't it? Valsog?
Smoke rises from a massive chimney in this open-sided smithy, whose ceiling rises at least twenty feet above the ground at its lowest point. A fenced yard hosts a multitude of swords, shields, breastplates, and helms—some are propped up on stands and others lying incomplete in piles. The cadence of steel on steel rings out from the shop.
Through the doors, a huge figure can be seen working away at the forge. This must be Valsog, creating arms and armour for Tygora's forces.

|  Naiar | 
 
	
 
                
                
              
            
            Naiar and the group arrive and see Valsog through the doors. "Just one more stop." He turns to Aurora and gives a little bow, the stone-skinned statue-like human letting her do her thing as he becomes distracted by one of the invisible spirits of Lore. "That's the blacksmith you've been looking for! Praise the knowledge of Nethys." it whispers as he nods in agreement, looking down at Gamin.

|  Aurora Evelyn | 
 
	
 
                
                
              
            
            Aurora smiles as she enjoys the treatment from Naiar and moves towards the blacksmith's home.
"Excuse me, but do you happen to be Volstag?" she calls over to the figure they can see inside "We're new in town and heard you have made great armour and weapons."

| DM Kludde | 
 
	
 
                
                
              
            
            True the giant says to Aurora while he hammers on his anvil, then has a glance at Naiar's sword Dwarven craftsmanship. Gorgeous piece of work. Ruined.
He then returns his gaze to Aurora Busy. Make weapons. Repair weapons. For Tygora.
To identify, roll K(nature)

|  Naiar | 
 
	
 
                
                
              
            
            Naiar will slip into a trance behind Aurora to get a little more information. He'll pass along any important details with whispers.
Trance Knowledge Nature: 1d20 + 10 + 20 ⇒ (11) + 10 + 20 = 41

|  Aurora Evelyn | 
 
	
 
                
                
              
            
            Know. (Nature): 1d20 + 14 ⇒ (3) + 14 = 17
Think Naiar has this one.
"We wish to speak with you. I heard you had been imprisoned here by Tygora. Is that true?" she asks, attempting to keep up a conversation "What was your crime? You seem to know your steel very well. Did you spend many years learning to forge metal?" she flutters her eyes again as she asks these questions, hoping to get a grasp on his attention.
Diplomacy: 1d20 + 14 ⇒ (1) + 14 = 15 +4 if sexually attracted and a +1 trait bonus if sexually attractive

| DM Kludde | 
 
	
 
                
                
              
            
            It's a slag giant. Magically crafted and crossbred from fire giants and stone giants by ancient wizards, slag giants are among the foremost artisans and crafters of giantkind.
Imprisoned, yes. Treated well. Gave me own forge. I make weapons now. the giant says, banging on. Many years. Father taught me. He's not here, so I am best smith in town.
He seems completely disinterested in Aurora, preferring to look instead at Gamin more.

|  Aurora Evelyn | 
 
	
 
                
                
              
            
            Well Aurora is only one gender and not everything is interested...plus I rolled a natural 1, lol. Well we got this far...one review said this was a game for Murder Hobos.

| DM Kludde | 
 
	
 
                
                
              
            
            Rare dwarven craftsmanship. Masterpiece. Sad though. Broken, ruined. Needs repairs. But no time now. Make weapons for Tygora.

|  Aurora Evelyn | 
 
	
 
                
                
              
            
            Gamin...oh wait! I remember...I did that adventure on a different character! Gamin the Misforged.
"If you were to help us over-throw Tygora I am sure my companions would be more than happy to let you repair that great sword. Not to mention you would be allowed to craft whatever you like for the people of this city." she states, attempting to draw out his interest as a possible ally. "Let him hold Gamin."
1d20 + 14 ⇒ (14) + 14 = 28 +4 if sexually attracted and a +1 trait bonus if sexually attractive

| DM Kludde | 
 
	
 
                
                
              
            
            I keep my forge? Oread are good folk. I keep my forge. Promise. Then no more weapons for Tygora! No more Tygora!
The giant look positively swayed by Aurora, and defiantly puts his hammer away. The town is now in a state of contained uproar, and the party only needs to send the signal to move to the keep.

|  Naiar | 
 
	
 
                
                
              
            
            "I have heard stories about slag giants and I'm finally getting to meet one! We will definitely make time after the tyrant is handled. We should move quickly and get to the keep, who knows what condition our friends are in!"

| DM Kludde | 
 
	
 
                
                
              
            
            The road up to the hold of the Efreeti queen is half a mile long, moving upward to where the fort offers a commanding view of Crystal Crag. At the end of the road, near the gate, two large fire elemental are standing guard. They look at the adventurers suspiciously.

|  Aurora Evelyn | 
 
	
 
                
                
              
            
            REVOLUTION!
Knowledge Planes: 1d20 + 19 ⇒ (4) + 19 = 23
"Greetings great elementals! We would like an audience with the wonderful Tygora!" she states with enthusiasum in an attempt to convince them to let the group enter.
Diplomacy: 1d20 + 14 ⇒ (7) + 14 = 21 +4 if sexually attracted and a +1 trait bonus if sexually attractive

| DM Kludde | 
 
	
 
                
                
              
            
            Hmm. the elemental says, Tygora is not seeing anyone. Why should I let you in?

|  Dizzy Dinkletrinket | 
 
	
 
                
                
              
            
            We have an important matter to discuss; it is pertinent that we speak to her at once! It concerns the legitimacy of her authority. We have no need for violence, because there is confidence in a diplomatic solution. Move, little elemental masters, you have no quarry here.
Dizzy says with a menacing flicker in his eyes.

|  Nokazi Stoneclaw | 
 
	
 
                
                
              
            
            Nokazi firmly grips his bow.
"You do not want to trifle with us. Your master would be most displeased if we were not allowed an audience with her. There must be a way to speak with her without violence.
Sense Motive: 1d20 + 16 ⇒ (7) + 16 = 23

| DM Kludde | 
 
	
 
                
                
              
            
            The elementals feel little for reasoning with the group. Move! Now!
init, Nokazi: 1d20 + 7 ⇒ (2) + 7 = 9
init, Dizzy(Wildshape): 1d20 + 4 ⇒ (12) + 4 = 16
init, Dizzy: 1d20 + 5 ⇒ (20) + 5 = 25
init, Naiar: 1d20 + 0 ⇒ (19) + 0 = 19
init, Chasik: 1d20 + 1 ⇒ (12) + 1 = 13
init, Aurora: 1d20 + 2 ⇒ (17) + 2 = 19
Init, elementals: 1d20 + 9 ⇒ (9) + 9 = 18
---
Dizzy
Naiar
Aurora
--
Elemental
Elemental
---
Chasik
Nozaki
---

|  Aurora Evelyn | 
 
	
 
                
                
              
            
            Well I'm surprised we got this far without killing anything, lol.
Aurora watches the situation unfold as it has and sighs that things could not be resolved peacefully.
Knowledge Planes: 1d20 + 19 ⇒ (2) + 19 = 21
Aurora starts up a beautiful sonnet with her heavenly voice.
Bardic Performance: Inspire courage. +2 Moral bonus to Attack, Damage and on will saves vs charm and fear effects

|  Monktopus Dizzy | 
 
	
 
                
                
              
            
            Something changes in Dizzy's posture, as if readying a strike.
Enter pummeling style, walk forward 10 feet
Use wild shape to transform into into giant octopus
A low, grumbling voice emerges from the octopus.
Come and get some... ten-tackle!
PS: Kludde told me to use the old version of pummeling style and change dizzy after the game. Apologies!

| DM Kludde | 
 
	
 
                
                
              
            
            
PS: Kludde told me to use the old version of pummeling style and change dizzy after the game. Apologies!
The reason being that we already started the game before the errata came out. He'll have to adjust once were done.
Dizzy turns into something disturbing, while Aurora inspires courage.
--- 
Dizzy 
Naiar 
Aurora 
-- 
Elemental 
Elemental 
--- 
Chasik 
Nozaki 
---
 
	
 
     
    