
![]() |

I too wish to continue exploring the caves.

![]() |

Aziroth brings Janira's bag to her with an astonished look on his face. "Wow, that was impressive. I thought we would have more trouble with that Minotaur. Great teamwork bringing it down so quickly. Here, Janira, you may need this," as he hands her her bag with the wands. "I agree that we should finish exploring. We still need to go to the west from the pool room."

DM Kludde |

Well, she says, taking her belongings back I'll keep watch here, and make sure nothing harasses you while you're in the cave. You go back and explore all you want. I'm really curious what you can find out about that miniature city you described.
What room do you want to go back to? The pool room?

DM Kludde |

Back in the cave with the pool, Uori looks expectantly What happened in the caves?

![]() |

"Found some undead, critters and a minotaur. Slew them." Darius offhandedly comments. "Anything else in these caves that might throw a challenge our ways?"
-Posted with Wayfinder

![]() |

diplomacy: 1d20 + 12 ⇒ (2) + 12 = 14
Eloisa approaches the edge of the water where the Gilman stands with a sweet simile upon her face.
Master Uori part of our mission is to document the significance of these caves you mentioned before they were once a holy place to the fallen god Aroden. Perhaps you will allow us to speak with you and chronical the significance of this place to your people. If it is of extreme importance that no believers stay away then perhaps we may avoid future interactions during your pilgrimages. I for one would be fascinated to learn a little more about you and your culture if you would permit it.

![]() |

Indeed, we all would like to learn more about your pilgrimages here.
Diplomacy, Aid Another: 1d20 + 2 ⇒ (5) + 2 = 7

DM Kludde |

You may be interested in chronicling that altar over there then the gillman says as he points at the miniature city in the middle of the water some among us think it was once an altar to Aroden. You know about the twelve guises? Each guise has a ritual associated with it, it seems the altar grants some kind of blessing to who performs it.
As I said, as long as you do not disturb my own ritual here, you are welcome to investigate. the gillman says, in an altogether friendly tone.

![]() |

Aziroth tilts his head as he looks at the alter. "Rituals for the 12 guises ... how did those go again?" he says quietly, almost to himself.
know religion: 1d20 + 4 ⇒ (18) + 4 = 22
"Ah, yes, I think I recall, they go something like this ..." as he proceeds to tell the group what he remembers about the rituals.

DM Kludde |

Ah, of course the gillman says the twelve guises.
He points to a passage just a little way back there, have a look over there.
'Over there' is a tunnel, that leads to another passage further east. The tunnel is covered in carving, quite different from the simple petroglyphs that are scattered all over the place. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted.

![]() |

Standing there with his mouth open, apparently drawing a blank, Aziroth shakes his head. "Nothing is coming to me. I guess I don't know as much as I thought about Aroden."
He follows Arion into the passageway. Seeing the reliefs, he starts to look them over. "Let's see if I can make out anything from these."
know religion: 1d20 + 4 ⇒ (19) + 4 = 23 wow, 2 good rolls in a row!

DM Kludde |

The carvings here are a depiction of the 'History and Future of mankind', the principle holy text of Aroden. Aaziroth is amazed to find that the sections of the holy text depicted are slightly different than those that appear in the known version of the History and Future of Humanity. It seems this is an early version of the text.
The carving are very much faded, but Aaziroth manages to decipher three of them (And might manage more if he gets some aid - K(Rel), K(loc) or Linguistics):
1d12 + 1d11 + 1d10 ⇒ (4) + (4) + (9) = 17
The Farmer is depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over generations wear the pebbles down into fertile soil.
The Fisherman is depicted hauling in an enormous catch of small fish to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.
The Tailor is depicted sewing together a long cloth of featuring many patterns that wraps around a city like a moat, referencing Aroden’s proclamation that when the fate of all peoples is woven together, it shall be humanity’s greatest strength.

![]() |

These are familiar to me also, Aaziroth, do you see this here?...

![]() |

Danu observes the religious imagery impassively. Interested, but not over-awed. "I'm sure the Society will be interested in these images. Shall we go to the central island and rid it of pests now?"
I think that's all there is left to do in here, right?

DM Kludde |

With the help of Arion, Aaziroth deciphers another carving:
The Artist is depicted painting murals on the walls of impressive buildings, associated with Aroden having painted the city of Absalom with beautiful colors so that it might awe all who visited.
That is pretty much all. You've now completed both the primary and secondary success condition - you might still try your hand at the rituals, though

![]() |

I don't think we want to be clunking around attempting a ritual we know very little about and disturbing the Gilman in his ceremony in the process
Eloisa takes some notes regarding the carvings and takes a rubbing of some of the carvings that are in better shape so to prepare a complete and accurate account for reporting.

DM Kludde |

Apart from the eternal gratitude of the halfling, you've also won a glowing recommendation for your thorough explorations and bravery under peril.
Once back in Absalom - the trip back was less eventful than the trip out - Kreighton Shaine is excited to see the adventurer's notes, and even moreso when he sees what they contain. What a discovery, a cached away early altar to Aroden! he says And you were the first to explore it. It is customary that the first to explore a cave get to name it, so to you the honour!
Three days later, each of the adventurers gets a missive from the Master of Blades. The adventurers are to assemble for their confirmation ceremony, where they will be confirmed as Society Field Agents.
The ceremony is lengthy, and full of praise of the deeds of the newly confirmed Pathfinders. At the end, each is presented with their own personal Wayfinder. The wayfinder is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.