Shasthaak

DaNu 大怒's page

45 posts. Organized Play character for Brian Minhinnick (RPG Superstar Season 9 Top 16).


Gender

HP 11/11, Rage 6/8

Stats:
AC 19, T 13, FF 16 // Fort +3, Ref +3, Will -2 // CMD 18 // Perception +2

About DaNu 大怒

Chronicle Sheets (12663-4)
05-08 The Confirmation

DaNu
Tiefling (demon spawn) bloodrager 1
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 12 (1d10+2)

Fort +3, Ref +2, Will -1
Resist cold 5, electricity 5, fire 5

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Offense
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Speed 40 ft.

Melee mwk nodachi +5 (1d10+9/18-20) (inc. Power Attack)
....mwk nocadhi +7 (1d10+12/18-20) (inc. rage+power attack)

[dice=Attack (Power Attack)]1d20+5;1d10+9[/dice]
[dice=Attack (Rage)]1d20+7;1d10+12[/dice]

Special Attacks bloodrage (8 rounds/day), claws

Spell-Like Abilities (CL 1st; concentration +5)

1/day - Shatter

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Statistics
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Str 18, Dex 15, Con 13, Int 8, Wis 8, Cha 14
Base Atk +1; CMB +4; CMD 17

Traits:
Berserker of the Society

World Traveler (Diplomacy)

Feats Power Attack

Skills Bluff +3 (1 rank, 2 cha), Diplomacy +7 (1 rank, 2 cha, 3 class, 1 trait), Perception +5 (1 rank, -1 wis, +3 class, +2 race)

Languages Abyssal, Common

Racial Modifiers:+2 str, +2 cha, -2 int, fiendish resistance, skilled (Disable Device, Perception), darkvision, SLA (Shatter)

SQ fast movement, Abyssal bloodline

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Special Abilities
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Bloodrage (Su):
The bloodrager's source of internal power grants him the ability to bloodrage.

At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Claws (Su): At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit.

Fast Movement (Ex): A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

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GEAR/POSSESSIONS
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Location: On Persons
Carrying Capacity Light:76 lbs. Medium: lbs. Heavy: lbs.

Money:98 GP 8 SP

Mswk. Nodachi 8 lbs. - 360 GP
Wayfinder (Free, From Confirmation boon)
Sling 0 lbs. - 0 GP
-Bullets x20 10 lbs. - 2 SP

Four Mirror Armor 45 lbs. - 45 GP

Barbarian's Kit 16 lbs. - 9 GP
-backpack
-belt pouch
-blanket
-flint and steel
-iron pot
-rope
-soap
-trail rations (5 days)
-waterskin

Total Weight:79 lbs.