About Talathel WolfriderCharacter sheet:
Talathel Aldunheim NG M Gnome Oracle (Dual-Cursed Oracle) (2) PFS#: 131682-7 Init -1 (-1 Dex) Defense
Offense
Statistics
Feats (Other):
Traits (Racial):
Traits (Other):
Skills (Untrained):
Skills (Trained):
Languages: Common, Gnome, Sylvan Equipment:
Encumbrance: 22.5lbs.; light load, (Light Load up to 26lbs., Medium up to 53lbs., Heavy up to 80lbs.)
Class Info
Archetype dual cursed:
A dual-cursed oracle gains no additional class skills from her mystery. These bonus spells replace the oracle’s mystery bonus spells at these levels:
A dual-cursed oracle gains a new revelation at 5th level and 13th level. These are in addition to the normal revelations she receives at 3rd level, 7th level, and so on. In addition, the cursed oracle may select the following revelations in place of a mystery revelation. Curses: Blackened:
1st level: You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known.
Haunted:
Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. Mystery (Lunar):
Bonus spells:
Level 1:
Revelations:
Prophetic Armor (Ex):
Spells known:
1/d spells: - Dancing lights - Flare - Prestidigitation - Produce flame Cantrips:
Level 1 spells:
Special level 1:
Wolf companion:
Medium Wolf - Forch Init +2 (+2 Dex) Defense:
Offense:
Statistics:
Feats (Other):
Traits (Racial):
Skills (Trained):
Trick:
Equipment:
Saddlebags:
Background:
Talathel, an ex noble in name, is a charismatic figure. His charisma featured his whole career till the end. After many years of talking and lobbying he decided it was time to leave the game. Beside the fire in his large mansion one night he thought on how wonderful it would be to be able to use magic. Having once read a book about it he gave it a whirl. Leaving his past behind him he thought to himself 'It is now or never'. He picked up the book and started a ritual to call the spirits of his ancestors. He got what he wanted and more, but at a price. The spirits came to him in whirls of thick mist and shadows. Once the spirits discovered what happened and noticed that they were trapped in this dimension they punished Talathel. They came together and forced his arms in the fire of the hearth. His arms, heavily damaged by the fire, are to date still shriveled and black. The spirits didn't leave it at that, they were bound to the poor man and haunt him to the day still. The shock and magic rushing into his body caused him to collapse in from of the hearth. What he got in return however was magic and a close companion of the night. He is able to make the spirits do small tasks, them being bound to him. The fire still in his skin also resides in his soul, letting him call the flames. His companion came to him on the faithful night. After passing out from what happened he got nudged awake. Before him was a large slate gray wolf who hasn't left his side ever since. He did however have no choice but to abandon his riches and his beautiful home. The spirits being summoned in the mansion are strongest there, where the connection to their home plane is strongest. He had no choice but to leave and start a new life.
Personality & appearance:
Although being very charismatic Talathel has a fearful presence. Riding on his large slate gray wolf he is surrounded by ominous winds and sounds of the night. He himself is a happy and talkative fellow and doesn't shrink back from using his magic to do his bidding. His faithful wolf always follows him if he is not sitting on top of him. The little man himself still wears the outfit he left his home with. A purple suit with a nice hat, though the clothes look worse for wear and his beard unkempt.
Plans:
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