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Yes, sorry, yesterday I wrote down what you could find in the store room but then the boards ate my post and I had to redo it. I forgot to repost the loot part but I was sure I had written it down

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Scuttlebutt, being better at wielding a healing wand than a great axe, will snag that new wand and make sure it is put to good use in aiding those that do use great axes really well. And kukris.

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And morningstars!
Midge was already in marching order on the map. She's... fourth. She could go fifth if Scuttlebutt wants to see action before her. She has 7/8 hp.

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Dragall takes one potion of cure light wounds and returns to the rest of the team.
Dragall stands as the map shows. 20/20hp

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Zane will grab one of the potions of Cure Light Wounds.
He is third in line. 11/14 hp

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Scuttlebutt reaches over to stop Dragall before he uses his own wand. "Wait, save the limited amount of power within yours and use this new one we recovered."
Keep the same CLW roll but let's mark the charge off of this new wand with 7 charges, the wand we don't keep after the scenario. ;)

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Stop something else I have to do before we get in. Listen to me carefully! At five of us I will put protection from evil (at all except Thundercloud sorry I can not cast more than 5 times). When I finish, Calephe will immediately open the door and we will enter the room. We need to be fast because protection takes only 2 minutes.
Dragall started waving with his hands to each of the team members except Thundercloud. Sorry Thundercloud I have no power for more!
Dragall put on himself Air Barrier for another hour. +1 to AC
Calephe open the door!
protection from evil
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

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Midge will take two potions of cure light wounds. That still leaves one for someone else to take. She'll also take the scroll of flaming sphere.
"Thanks, Dragall!" Midge exclaims with a smile. "I'm ready to put a whooping into those horrible jerks who're behind this!"
She prances in place for a moment, bouncing her weight from foot to foot. Then she turns and holds her morningstar ready. After a moment she decides to hook her weapon onto her belt, and goes in barehanded, clearly preparing to cast some spells instead.
Ready!

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Upon opening the door, the blast of cold from the room beyond is sharp and shocking. The room seems dimly lit by a soft blue light and the floor twinkles as though wet. In the west wall stands a tall, slim door made of a dark, bluish metal and carved with hundreds of runes and sigils. Looking up, the room disappears into a cold, cloudy haze.
Nothing else seems to occupy the room.
I positioned all of you inside: does someone have objections to this or can we proceed?

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Scuttlebutt is 'cool' with it.
Hey, 'cool' with it? Wokka, wokka!
. . . . . huh, tough room
And this is why friends don't let friends attempt untrained Perform-Comedy checks, ladies & gents! Good night everyone, and tip your waitresses!

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Sorry for the wait but I prefer doing things this way this instance. As soon as we have a majority of votes in favour of moving on with this positioning things will progress, I swear

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Yup, that's fine.

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Also fine with the placement as is; also if the Assistant was small sized and if his gear (shield, shortsword, bow and arrows) are also small sized too, Thundercloud will "borrow" them. He's also at full hit points from vigorously guarding the rear flank. ;)
When Dragall informs the masked wayang about not having enough protections from evil for everyone, Minuro/Thundercloud goes, "Eh, no big deal- that door's probably going to lead to some dumb closet and that missing goblin was just hiding in there like all goblins like to do, or something like that.", with a shrug.
Taking part in the rear-guard as usual, the masked Wayang follows everybody inside past the mysterious, ominous door. Looking about in the chilly, foggy room, Minuro/Thundercloud mutters, "And here I thought that this door would be the closet and that the stupid missing goblin just got lost in there or something. Maybe this is the place that they'd keep all their food in?"

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The moment everyone enters a shriek full of bestial anger breaks the unnatural silence that reigned in the room seconds before. Tiny white reptilian figure swoops down from the mists above and blasts you with a cloud of freezing cold!
Dragall: 1d20 + 1 ⇒ (11) + 1 = 12
Midge: 1d20 + 2 ⇒ (18) + 2 = 20
Scuttlebutt: 1d20 + 1 ⇒ (12) + 1 = 13
[dice=The "tiny" Thundercloud]1d20+2[/dice]
Zane: 1d20 + 1 ⇒ (11) + 1 = 12
Aralantryx: 1d20 + 9 ⇒ (11) + 9 = 20
Surprise Round
Aralantryx
breath weapon: 2d4 ⇒ (2, 3) = 5 Cold
Everyone: Reflex DC 14 half, usable every 1d4 ⇒ 3 rounds
The winged creature then flies up and hides inside the mists above...
Round 1 - Bold may act
Aralantryx
Midge
The Thundercloud
Scuttlebutt
Calephe
Dragall
Zane
Damage from cold breath depending on saves, the mist above you works like Obscuring Mist, Knowledge Arcana to identify

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Heh, guess that the refrigerator/closet wasn't so empty then...
"Hey, that's no goblin! All that stuff about the missing goblin was just a bunch of fake rumors!"
Reflex save: 1d20 + 4 ⇒ (5) + 4 = 9. 5 cold it is. ;)
Minuro/Thundercloud will ready an action upon his turn that if the dragon swoops back out from those mists to where he could see it (5 feet in front of him when Zane casts his obscuring mist spell), he'll toss a mystic bolt at it.
readied mystic bolt attack, when it goes off: 1d20 + 3 ⇒ (9) + 3 = 12.
readied mystic bolt damage, when it goes off: 1d6 ⇒ 3.

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Dragall makes a step closer to the creature. And swing his axe on it.
Who are you?
to hit: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d12 + 3 ⇒ (1) + 3 = 4
reflex: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10 (5 damage)

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Reflex, + Prot. from Evil: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 2 damage
Zane moves away from the rest of the group carefully and shouts, "Spread out, this beast will swing by again. Destroy the portal!"
He then casts Obscuring Mist to provide the same tactical advantage to the team that the little dragon has.
Added Obscuring Mist 20ft. radius circle on map

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Reflex: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 Taking 5 cold damage.
"Oh, b-boy! Brrr!" Midge stutters, teeth chattering loudly. "It's so c-c-c-cold it burns!"
"P-p-p-potral? What port-t-tal? she stutters at Zane. "That d-d-door?"
Arcana to identify the mist: 1d20 + 5 ⇒ (15) + 5 = 20
Arcana to identify the creature?: 1d20 + 5 ⇒ (17) + 5 = 22
Arcana on the door. Is it a portal?: 1d20 + 5 ⇒ (11) + 5 = 16
Feeling horrible, Midge pulls one of the newly acquired potions out of her belt pouch and drinks it.
Healing: 1d8 + 1 ⇒ (4) + 1 = 5 Putting her back up to 7/8 hp.

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Minuro waits for the reptilian creature to come back and prepares to strike at it with his powers.
Dragall tries to swing at it... but it is long gone when he does.
Zane decides to even the odds by covering the floor in obscuring mist as well as the ceiling...
Midge heals herself.
Round 1 - Bold may act
Aralantryx
Midge
The Thundercloud -5hp
Scuttlebutt ?
Calephe ?
Dragall -5hp
Zane -2hp

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Reflex save: 1d20 + 7 ⇒ (1) + 7 = 8, full damage for 5hp
"Infernal icicles! As if I'm not cold enough! Time to hit the music!"
Move action to start bardic performance for inspire courage, standard action to tap himself with the newly found CLW wand.
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

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"That p-p-portal is too powerful to d-destroy with simple magics and brute f-force!" Midge replies to Zane. As the mist engulfs them all she turns her attention to the battle at hand.

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Not sure where her companions are, Midge announces loudly: "He's just a w-w-wyrmling dragon! He won't be affected by paralysis, sleep or cold. B-b-but he's weak against fire!"

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Calphe manages to miss most of the cold breath. "How am I supposed to hit it if I can't see it?" She steps forward trying to find the creature. If she sees it, she'll attack.
Reflex: 1d20 + 3 ⇒ (18) + 3 = 21
Readied Kukri Attack: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Readied Kukri Attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Miss Low: 1d100 ⇒ 81
Miss Low: 1d100 ⇒ 7

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You can feel the dragon flying in the mist above your heads but can't easily locate its position. The creature solves that problem for you though. With another angry shriek it swoops down again and attacks... the Thundercloud (whose attack misses the tiny opponent when it materializes near him)!
Attack roll (bite vs The Thundercloud): 1d20 + 7 ⇒ (3) + 7 = 10 -> Damage: 1d4 + 2 ⇒ (2) + 2 = 4 Miss chance (low misses): 1d100 ⇒ 50
Fortunately the dragonling's jaws just snap ineffectively at the air above the vigilante.
Since the dragon is tiny the Thundercloud gets an AoO against it when it enters his square to attack
Round 1 - Bold may act
Aralantryx Breath 2r
Midge
The Thundercloud -5hp
Scuttlebutt
Calephe -2hp
Dragall -5hp
Zane -2hp

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Seeing the dragon leap upon thundercloud right on front of her, Midge quickly draws her morningstar and swings it at the little dragon, connecting (hopefully) with a solid thwack!
Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 ⇒ 2
20% Miss Chance: 1d100 ⇒ 84 Striking.

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Zane listens intently to the sounds of battle to locate the dragon.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
And then moves back carefully to the rest of the party, circling around to stay away from another breath weapon attack.
He then readies to Attack the dragon if it decides to attack him.

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Dragall headed toward the dragon listening to the sounds of the fight. When he reached the dragon, he swung his axe on him.
to hit: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d12 + 3 ⇒ (6) + 3 = 9
Do I have to roll for Miss chance if I do there here it is:
miss chance: 1d100 ⇒ 35

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Neither Dragall nor Midge manage to land a blow on the elusive dragonling. Zane on the other hand prepares to counter a possible attack from the beast...
Round 1 - Bold may act
Aralantryx Breath 2r
Midge
The Thundercloud -5hp
Scuttlebutt
Calephe -2hp
Dragall -5hp
Zane -2hp

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Thundercloud will take that opportunity attack, DM Elan Morin. :)
Opp. atk. with inspiration: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23.
if dmg. with inspiration: 1d6 + 1 ⇒ (5) + 1 = 6. Purely electrical damage.
if miss chances apply: 1d100 + 0 ⇒ (25) + 0 = 25.
When the tiny snow-colored dragon appears to directly attack the masked Wayang, Minuro/Thundercloud gives off a surprised yelp and stumbles back a bit, missing with his readied attack. Sensing an opportunity to make another attack again, Minuro/Thundercloud- not wanting to look bad in front of all his compatriots (especially all the ladies!)- decides to do just that.
"That stupid, little ice-box lizard-bat's right above me!"

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The thundercloud miss chance (low misses): 1d100 ⇒ 52
Despite the fog surrounding him the Thundercloud hits and wounds the dragonling! It yelps and hisses furiously...
@The Thundercloud: You still have an AoO against it
Round 1 - Bold may act
Aralantryx -6hp,Breath 2r
Midge
The Thundercloud -5hp
Scuttlebutt
Calephe -2hp
Dragall -5hp
Zane -2hp

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Heh, my bad, I thought it was the AoO that I took since the readied action missed but I'd be more than happy to give that little ice-box bat-lizard another shocking mystic bolt (surely, and Thundercloud wouldn't mind it any either if he gets to look good in front of all the ladies). ;)
Calling upon the swiftly given help of his shadowy whispers via his Shadow Speaker ability, Minuro/Thundercloud strikes again at the wee dragonling for genuine pathfindery justice!
for genuine pathfindery justice: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17.
that's ready to shock and maybe awe: 1d6 + 1 ⇒ (1) + 1 = 2.
probably not... how's about that miss chance?: 1d100 ⇒ 52.

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Scuttlebutt continues another chorus of his song while he stumbles forward through the mist, encountering Calephe along the way. An idea comes to him and he quickly intones a quick spell, finishing with touching her on the arm and causing her to disappear. "It won't be able to see you, not for about twelve seconds. Make your strike count if it comes by you," he quickly whispers to the warrior. In a louder voice, Scuttlebutt cries out in Draconic, "How adorable, I've never seen such a cute little albino canary before!"
Free action to maintain bardic performance to inspire courage, move action to move forward, standard action to cast Vanish on Calephe for two rounds.

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The Thundercloud misses his attack as he tries to swat the tiny dragon away with his powers. Scuttlebutt decides to use his magic on Calephe who cautiously moves forward on the icy floor Remember the rules for movement inside here
The dragon apparently registers the group closing on it but, enraged by the wayang wounding it, keeps attacking the poor vigilante...
The Thundercloud gets another AoO against the dragon
Attack roll (bite vs The TC): 1d20 + 7 ⇒ (19) + 7 = 26 -> Damage roll: 1d4 + 2 ⇒ (4) + 2 = 6
Attack roll (claw vs The TC): 1d20 + 7 ⇒ (6) + 7 = 13 -> Damage roll: 1d3 + 2 ⇒ (2) + 2 = 4
Attack roll (claw vs The TC): 1d20 + 7 ⇒ (9) + 7 = 16 -> Damage roll: 1d3 + 2 ⇒ (3) + 2 = 5
This time the dragonling manages to bite on the Thundercloud, causing him to bleed from a whide gash on the shoulder. Luckily enough its 2 rending claws miss their target. Even so the poor wayang falls on the frozen floor bleeding out slowly.
Roll to stabilize
Round 2 - Bold may act
Aralantryx -6hp,Breath 1r
Midge
The Thundercloud -11hp, dying
Scuttlebutt
Calephe -2hp
Dragall -5hp
Zane -2hp

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Zane attacks the little dragon:
Attack, greataxe: 1d20 + 5 ⇒ (15) + 5 = 20
Damage, greataxe: 1d12 + 6 ⇒ (5) + 6 = 11
Miss, low: 1d100 ⇒ 41
Hit! I hope

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Zane swings his axe with all of his might. Unfortunately the nible dragon avoids the blade at the last moment. Meanwhile Dragall uses his magic to stabilize the fallen Wayang and Midge steps back from the fray before unleashing a gust of heavenly fire against the reptilian creature.
Midge vs White Dragonling: 1d20 + 3 ⇒ (1) + 3 = 4 -> Damage Roll: 1d4 ⇒ 3
Unfortunately she fails as well
Round 2 - Bold may act
Aralantryx -6hp,Breath 1r
Midge
The Thundercloud -11hp, stable
Scuttlebutt
Calephe -2hp
Dragall -5hp
Zane -2hp

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Guess it'll be Thundercloud's one last hurrah before falling unconscious with the AoO. ;)
one last hurrah? (AoO attempt): 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13.
before going down...: 1d6 + 1 ⇒ (2) + 1 = 3.
stabilizing attempt #1: 1d20 + 1 ⇒ (16) + 1 = 17.
Unable to connect his hastily wielded mystic bolt against the wee flying albino "canary", Minuro/Thundercloud gurgles out, "Stupid lizard-bat...", before falling to the floor unconscious.
Thank you, Dragall- Thundercloud is now at exactly -2 hps; everyone else still up has gotta be careful though... there's still a killer wee dragon that's ready to do its' best "killer bunny" imitation out there. ;)