Calephe |
Calephe slashes at the blue dressed shadow lodge member that is next to her with both kukris.
Kukri: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Kukri: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Scuttlebutt. |
Seeing his opening, Scuttlebutt rushes to the other side of the room, reloading his crossbow as he goes.
"I wouldn't mind questioning one of these misguided miscreants, if the opportunity presents. But if they're zealous enough to be suicidal about it, well then..." he says with a slight shrug.
Move action to reload, move action to go 30 ft across the room.
Zane Shivers |
Sensing that between Calephe and Dragall the blue dressed shadow lodge agent will be quickly taken care of, Zane heads towards the slinger at the back. He moves 30 feet, first 15ft south along the wall and then east 15ft along the bookcase, avoiding the threatened area of the blue dressed shadow agent. He attacks the slinger with his greataxe.
Again working from smartphone. Please move Zane 30ft to spot diagonal to slinger
Attack, greataxe: 1d20 + 5 ⇒ (8) + 5 = 13
Damage, greataxe: 1d12 + 6 ⇒ (7) + 6 = 13
Dragall Durk |
I guess, the Blue Agent is dead. on the basis of the damage it has been given to him
Dragall moved to Vermund and tries to strike him with his greataxe.
to hit: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d12 + 3 ⇒ (7) + 3 = 10
DM Elan Morin |
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The two mystically inclined half orcs fail to connect with the man in black. Calephe on the other hand has no problem slicing the shadow lodger's throat causing him to fall down in a puddle of blood...
Round 02 - Bold may act
The Thundercloud
Midge
Vermund -3hp
Zane -7hp
Calephe
Scuttlebutt
Dragall
Midge |
Midge peers this way and that, trying to see around Dragall. Deciding she doesn't have a clear enough shot to fire acid into the battle, she changes tactics, swirling her right hand in a horizontal circle, and raising her left hand up, as if coaxing something up from the ground as she speaks arcane words.
Midge begins to cast summon monster I
DM Elan Morin |
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Midge starts casting a spell while the Thundercloud waits for his companions to seize the initiative...
delay
The man in black robes steps back and casts some sort of spell causing Dragall to be evenloped by a burst of light...
Fortitude save or be dazzled for 1 minute
Round 02 - Bold may act
The Thundercloud
Midge
Vermund -3hp
Zane -7hp
Calephe
Scuttlebutt
Dragall
You can start round 3 once 2 is over
Scuttlebutt. |
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Scuttlebutt notices the last standing enemy slip around the shelf from his view and dodges to the right to keep up and takes aim. Oh no you don't, you felonious fur trapper!
Attack, black: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 ⇒ 4
Five foot step, attack, and reload crossbow as move action
Zane Shivers |
Zane takes note of the sling in the hands of the dark robbed man, and as Vermund steps back to cast a spell, Zane surges forward and around him.
Normally would trigger an AoO, but I hope he does not threaten as he is wielding a ranged weapon. Zane moved on map.
Once in a better position he attacks with his greataxe.
Attack, greataxe: 1d20 + 5 ⇒ (12) + 5 = 17
Damage, greataxe: 1d12 + 6 ⇒ (7) + 6 = 13
Dragall Durk |
FORT: 1d20 + 1 ⇒ (2) + 1 = 3
Dragall is blinded by Vermonde light.
He moves 5 feet to the enemy and swings his greataxe.
to hit: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10
Damage: 1d12 + 3 ⇒ (12) + 3 = 15
DM Elan Morin |
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@Zane: You can't make that move there's no space for him to pass between Vermund and the bookshelf, so even if Zane won't suffer an AoO he can't enter Vermund's square and circle around him, in order to do so he needs a double move. Attacking from where near the bookshelf means Vermund has cover
Scuttlebutt, Zane and Dragall attack the black robed man but their weapons fail to connect.
Round 02/03 - Bold may act
The Thundercloud
Midge
Vermund -3hp
Zane -7hp
Calephe
Scuttlebutt
Dragall
Midge |
At Midge's urging a regal-looking dog with golden fur appears beside the enemy.
"Sick him, boy!" she exclaims.
The dog growls and attacks the enemy, biting at him with gleaming jaws.
Summoning a celestial dog in the spot I put a happy face. Happy the dog activates smite evil and bites at the last bad guy. In addition to it being a dog, and celestial, it also has DR 1/evil from Midge's bloodline arcana.
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Plus one more damage if he's evil.
DM Elan Morin |
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The Thundercloud stands stil, as if paralyzed by doubt about his next course of action. Calephe has no such problems but when she tries to hit the last opponent standing with her chakram the reason why she's usually using knives becomes apparent. Midge on the other hand summons a celestial dog who at her orders sinks his fangs into the man's left ankle making him scream in pain!
The robed man curses again, but despite being surrounded he opts to keep fighting on:"Got to save my... children!" he roars as he slashes at
Dragall with his sickle...
Attack roll (Vermund vs Dragall): 1d20 + 1 ⇒ (16) + 1 = 17 -> Damage roll: 1d6 - 1 ⇒ (1) - 1 = 0
Somehow he hits, but the cut proves to be only a scratch for the resilient half orc!
Round 03 - Bold may act
The Thundercloud
Midge
Vermund -8hp
Zane -7hp
Calephe
Scuttlebutt
Dragall -1hp
Again, start round 04 once 03 is over
Zane Shivers |
Zane continues pressing his attack despite the fact that the bookshelves impede his swings from connecting with the insane druid.
Attack, greataxe: 1d20 + 4 ⇒ (5) + 4 = 9
Damage, greataxe: 1d12 + 6 ⇒ (3) + 6 = 9
Dragall Durk |
Dragall swings with his greataxe again.
to hit: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d12 + 3 ⇒ (4) + 3 = 7
He was so angry about the last miss that he had missed out of anger again.
DM Elan Morin |
You don't know if the old man is very good at avoiding your attacks or you are just bad at hitting him. Anyway none of your attempts to end his life meets with success...
Round 03 - Bold may act
The Thundercloud
Midge
Vermund -8hp
Zane -7hp
Calephe
Scuttlebutt
Dragall -1hp
Scuttlebutt. |
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Noting the allies surrounding the crazed enemy and not finding a clear enough shot, Scuttlebutt tries a different tactic.
"Your two bodyguards are down, so are you really that eager to meet Pharasma, too?"
Intimidate: 1d20 + 7 ⇒ (14) + 7 = 21
The "tiny" Thundercloud, PbPVer |
Coming out of plot delay to draw out Thundercloud's magic missile wand as a move action (?) and firing at Vermund as a standard action.
Snapping out of his self-imposed mental and physical freeze-up of pure indecision, Minuro/Thundercloud treats Vermund to the same sort of pain that the masked wayang had endured himself upon the 2nd story floor of the armory back in Trollheim.
Not firing at no fragging darkness!: 1d4 + 1 ⇒ (1) + 1 = 2. No effect if Vermund is Shielded...
How in the nine hecks does a scraggly old furrier like him ever get kids!? Unless they're actually his mismatched furs! In that case, I'm going to burn his stupid furs right in front of him...
Sorry about the brief inactivity on my part.
DM Elan Morin |
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"Y... you will accompany meee!" shouts the robed man but it's clear Scuttlebutt's words have unsettled. The Thundercloud takes advantage of his esitation and uses his wand to wound him further...
Round 04 - Bold may act
The Thundercloud
Midge
Vermund -10hp, shaken 2 rounds
Zane -7hp
Calephe
Scuttlebutt
Dragall -1hp
The Thundercloud can act again
Midge |
Midge's magical dog vanishes, it's hold on this world no longer stable.
"Good boy!" she says with a grin.
Then she moves one of her hands in a circle, and punches the other through it, causing a glob of acid to fly at the enemy.
Casting acid splash.
Ranged Touch Attack: 1d20 + 3 + 1 - 4 ⇒ (20) + 3 + 1 - 4 = 20 Includes penalty for firing into melee and bonus for point blank shot.
Acid Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Critical Confirmation: 1d20 + 3 + 1 - 4 ⇒ (18) + 3 + 1 - 4 = 18
Extra Damage: 1d3 ⇒ 3
DM Elan Morin |
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Midge proves herself very resourceful at dealing damage to the robed man. After summoning the dog she also burns his face with acid making him scream in rage! Such is the extent of her ability that the Thundercloud stares at her, transfixed...
The Thundercloud delays again
The man called Vermund on the other hand slashes at Dragall all the while screaming like a madman:"Aaaaarggghhhh!"
Attack roll (Vermund vs Dragall): 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16 -> Damage roll: 1d6 - 1 ⇒ (3) - 1 = 2
And again, he proves himself a pretty dexterous madman, wounding the half orc, again!
Round 04 - Bold may act
The Thundercloud
Midge
Vermund -15hp, shaken 1 round
Zane -7hp
Calephe
Scuttlebutt
Dragall -3hp
Zane Shivers |
Zane attacks again.
Attack, greataxe: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, greataxe: 1d12 + 6 ⇒ (6) + 6 = 12
Dragall Durk |
"You will not hurt me anymore!", Dragall swings his greataxe again.
to hit: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d12 + 3 ⇒ (5) + 3 = 8
The "tiny" Thundercloud, PbPVer |
Heh, the intervals between those delays are getting much shorter, at the very least? ;)
Realizing that he was staring at Midge (or was rather focused upon certain areas of hers) for a little longer than he had anticipated, Minuro /Thundercloud gives a quick shake of his noggin, as if to clear out any cobwebs (and improper thoughts) from his mind. This isn't the time to be admiring the view or to be wondering if I could ever learn to summon a dog-girl or even a cat-girl; not with some stupid fur-clad fake Pathfinder still up and active!
Raising his wand again, Minuro/Thundercloud will fire off another magic missile at Vermund but only after Calephe has thrown her chakram... Gotta save those magic missile charges, y'know; Zane landed a pretty solid hit too. :)
magic missile: 1d4 + 1 ⇒ (1) + 1 = 2.
Post edited for the addition of some "doggerel"...
DM Elan Morin |
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Despite the book shelf being in the way, this time Zane does not miss the crazed man's head with his axe. The result is not pretty, but the Pathfinder's had won the fight at least...
Out of combat
Each of the 2 guards had studded leather armor, heavy wooden shield, masterwork warhammer, dagger and 44 gp
Dragall Durk |
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Dragall is trying to find something magic in this room (cast detect magic). And then he started reading the books to find something interesting.
"If someone is in need of medical help please tell me. I will read some of these books."
Scuttlebutt. |
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"Ah, friends, if we may take a brief break to catch our breath? That is, unless more attackers come pouring through that door over there," Scuttlebutt says as he goes to the door and listens carefully to what may be on the other side.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
"My chain shirt, I can utilize the special properties of its elven made metal to attune with my music. But when I use it, I need spend a brief period brushing the resonant vibrations out before I can put it in use again. And, ahh, it tickles until I do so," he says with a twitch.
The singing steel armor reduces the action type to activate a bardic performance but needs ten minutes of work to reset it before it can be used in that way again. The part about it tickling was just flavor.
DM Elan Morin |
Aside from the stuff you found on the (now dead) shadow lodgers there's nothing else that gives Dragall a "magical vibe".
Scuttlebutt activates his magical armor for future encounters...
Scuttlebutt. |
Whoever works as an upfront melee fighter, please take the newly found potion of CMW to hang on to. Scuttlebutt will tap Zane with his wand of CLW after he's done brushing down his armor.
CLW on Zane: 1d8 + 1 ⇒ (1) + 1 = 2
Zane Shivers |
”Thank you Scuttlebutt. Dragall I am still injured if your offer of medical attention still stands.”
He strips the shadow agents of their gear and offers to carry some of it.
Midge |
"Haha!" Midge exclaims, jumping in excitement. "Well done, guys!"
After a minor celebration, Midge wanders over to help Zane strip the gear from the dead.
Ready to move on when you are.
Calephe |
Calephe grabs the potion of cure moderate wounds. She also pulls her chakrums out of the walls and bookshelves. "I'm ready to move forward when everyone is." She listens before she moves forward.
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
She will move out of the room when everyone is ready to go.
Dragall Durk |
Dragall moves to Zane. Take the wand and touch Zane.
cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Are you okay now?
And do the same thing on himself.
cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Zane Shivers |
”Yes thank you Dragall. I am ready to move forward.”
He moves towards the door, greataxe ready.
Dragall Durk |
Dragall goes immediately behind Zane also with the greataxe in his hands. When he approached the door, he looked at them in detail to see if there is any trap.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
DM Elan Morin |
Midge: 1d20 + 3 ⇒ (14) + 3 = 17
Scuttlebutt: 1d20 + 5 ⇒ (3) + 5 = 8
[dice=The "tiny" Thundercloud]1d20+3[/dice]
Zane: 1d20 + 6 ⇒ (3) + 6 = 9
As you open the door connecting the makeshift library you are in, to the other parts of the enemy complex none of you notices anything out of the ordinary...
And that's when the floor gives way under Calephe, Dragall, Zane and Scuttlebutt's feet... giving them just a moment to react before falling into the pit below them!
Reflex save DC 20 for those mentioned above, none of you beat the DC20 perception check to notice the trap.
DM Elan Morin |
Zane and Dragall fall for 20-feet before hitting the somehow "soft" bottom of the pit. It's soft because it's filled by 10 feet of dead insect bodies!
Falling Damage (Dragall): 2d6 ⇒ (2, 5) = 7
Falling Damage (Zane): 2d6 ⇒ (2, 4) = 6
Dragall Durk |
Dragall moves to Zane. Take the wand and touch Zane.
cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
And do the same thing on himself.
cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
And repeat this one more time
cure light wounds to ZAne: 1d8 + 1 ⇒ (4) + 1 = 5
cure light wounds to Dragall: 1d8 + 1 ⇒ (5) + 1 = 6
This fall was painful! And now we need to focus on getting out.
I have a rope. Can any of you two outside reach the rope and pull us out. I'll throw the rope out. You can tie it somewhere.
Scuttlebutt. |
Reflex: 1d20 + 7 ⇒ (10) + 7 = 17
*sigh* I opt to use my reroll with 3 GM stars, can't do any worse
Reflex: 1d20 + 7 ⇒ (13) + 7 = 20
whew, that paid off and I forgot to add +3 to the dice formula
"Norgorber's nutsack!" shouts Scuttlebutt as he twists to the side and narrowly avoids the tumble of bodies into the hidden pit. Panting heavily, he looks over the side. "What's that at the bottom, and are you alright?"
Midge |
Midge hurries over to the side of the pit, looking down at the others. "Are you okay?"
She nods at Zane. "Toss up the rope! We'll catch it."
The "tiny" Thundercloud, PbPVer |
Peering over at the opened pit with members of his party down inside of it, Minuro/Thundercloud mutters, "That's gotta hurt...", under his breath.
Since he has nothing along the lines of any rope nor ladder, the masked wayang will keep a sharp ear out for any trouble nearby.
perception: 1d20 + 3 ⇒ (18) + 3 = 21.
Midge |
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Midge catches the rope! (I hope!)
She looks around for something to tie the rope around...
Are the bookshelves built into the floor? Is there a better option around?
When she finds something sturdy she ties the rope around it, making sure it's secure, and goes back to the pit edge. "Ready!" she calls down, giving a thumbs up. "Try it out."
DM Elan Morin |
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Reflex Save (Calephe): 1d20 + 3 ⇒ (5) + 3 = 8
Calephe falls into the pit as well...
Damage: 2d6 ⇒ (6, 4) = 10
... and wounds herself quite seriously!
Thanks to Midge and the Thunderbolt's help the four pathfinders have little difficulty getting out of the pit. Knowing where it is will make it easy to bypass it by carefully moving on the ledges on its sides...
Your move
Calephe |
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Calephe cries out as she lands at the bottom of the pit cutting herself badly on something sharp. It might have been Zane's weapon.
She pulls out her wand of Cure light wounds after climbing up out of the hole. "Can someone use this please?"
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
She leads the group down the hallway watching for traps carefully.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24