Rainkin

Zane Shivers's page

92 posts. Organized Play character for Isinghar Thorden.


Full Name

Zane Shivers

Race

| HP 14/14 | AC 15 T 11 FF 14 | CMB +4, CMD 15 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +6, SM: +2

Classes/Levels

| Speed 30ft | Destructive Smite: 5/5 | Spells: 1st 3/3 | Active conditions: None.

Gender

Male LN Half-Orc (Mystic) Druid (Goliath) 1

Size

Medium

Age

19

Alignment

Lawful Neutral

Deity

Erastil

Location

Absalom

Languages

Common, Druidic, Giant, Orc

Occupation

Guide

Strength 18
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 14
Charisma 7

About Zane Shivers

Muscular, wild-looking, with primal tattoos covering his body.
PFS # 276330-2
Experience 2
Faction Liberty's Edge
Wealth 202 gp, 2 sp
Prestige 2
Fame 4
__________________________________________________________________

Background:

The city smelled of urine, decay and sweat. It sickened and disgusted the muscular, wild-looking half-orc. Snorting as he passed the foul fishmarket heading towards the Great Lodge, Zane felt overwhelmed and confused by the many streets, alleys and dead-ends of Absalom.

He missed the wide open fields, the rolling hills, and deep forests of his native Brevoy. Far to the north of the city it had taken him months of dangerous travel to reach the island city-state.

In his backpack a letter of introduction and journals from his mentor and adopted father Nasher the Green for the record halls of the Grand Lodge. A duty he had promised to discharge on his father's deathbed a scant four months ago. He missed the old man's harsh voice, fables and wise advice.

Character Statistics:

Zane Shivers
Male half-orc (mystic) druid (goliath druid) 1 (Pathfinder Player Companion: Giant Hunter's Handbook 20)
LN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 14 (1d8+6)
Fort +6, Ref +3, Will +6
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft.

Melee mw greataxe +5 (1d12+6/×3)
. . club +4 (1d6+4) or
. . cold iron dagger +4 (1d4+4/19-20) or
. . dagger +4 (1d4+4/19-20)
Ranged sling +1 (1d4+4)
. . daggers +1 (1d4+4/19-20) (x6 daggers)

Special Attacks destructive smite (+1, 5/day)
Druid (Goliath Druid) Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, endure elements, true strike[D]
. . 0 (at will)—detect magic, guidance, resistance
. . D Domain spell; Domain Destruction (Rage domain[APG] subdomain)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 12, Wis 14, Cha 7
Base Atk +0; CMB +4; CMD 15
Feats Endurance, Toughness
Traits fate's favored, highlander (hills or mountains)

Skills
Climb +6,
Knowledge (nature) +5,
Perception +6,
Stealth +4 (+6 in hilly or rocky areas),
Survival +6;
Racial Modifiers highlander (hills or mountains)

Languages Common, Druidic, Giant, Orc

SQ nature bond (Rage domain[APG]), orc blood, primal bond, primal empathy, primal size, primal summons, wild empathy -1

Combat Gear alchemist's fire, lamellar (leather) armor[UC], heavy wooden shield, club, cold iron dagger, dagger, dagger, dagger, dagger, dagger, masterwork greataxe, sling, sling bullets (20);
Other Gear backpack, bandolier[UE], bedroll, belt pouch, blanket[APG], flint and steel, holly (2), mistletoe (2), spell component pouch, trail rations (5), wrist sheath, spring loaded, cold weather outfit;

--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Destructive Smite +1 (5/day) (Su) Make a melee attack with morale bonus to damage.
Druid (Goliath Druid) Domain (Rage) Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not been implemented yet.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Sacred Tattoo +1 to all saves.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

My Boons:

Here is where you can list your character’s boons if you like, to save you from hunting them down later.

Bot Me!:

Here is where you include pertinent details needed to bot your character. Include dice expressions for your main attacks as well as tactics and any overriding philosophies that might guide your actions.
Helpful but introverted and shy. Will not volunteer initially.
]If combat breaks out, will jump into melee.
[dice=Great axe]1d20+4[/dice]
Destructive Smite 5/5
[dice=CLW]1d8+1[/dice]