Zane Shivers
Male half-orc (mystic) druid (goliath druid) 1 (Pathfinder Player Companion: Giant Hunter's Handbook 20)
LN Medium humanoid (human, orc)
Init +1;
Senses darkvision 60 ft.; Perception +6
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 14 (1d8+6)
Fort +6,
Ref +3,
Will +6
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee mw greataxe +5 (1d12+6/×3)
. . club +4 (1d6+4) or
. . cold iron dagger +4 (1d4+4/19-20) or
. . dagger +4 (1d4+4/19-20)
Ranged sling +1 (1d4+4)
. . daggers +1 (1d4+4/19-20) (x6 daggers)
Special Attacks destructive smite (+1, 5/day)
Druid (Goliath Druid) Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, endure elements, true strike[D]
. . 0 (at will)—detect magic, guidance, resistance
. . D Domain spell; Domain Destruction (Rage domain[APG] subdomain)
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Statistics
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Str 18, Dex 12, Con 14, Int 12, Wis 14, Cha 7
Base Atk +0; CMB +4; CMD 15
Feats Endurance, Toughness
Traits fate's favored, highlander (hills or mountains)
Skills
Climb +6,
Knowledge (nature) +5,
Perception +6,
Stealth +4 (+6 in hilly or rocky areas),
Survival +6;
Racial Modifiers highlander (hills or mountains)
Languages Common, Druidic, Giant, Orc
SQ nature bond (Rage domain[APG]), orc blood, primal bond, primal empathy, primal size, primal summons, wild empathy -1
Combat Gear alchemist's fire, lamellar (leather) armor[UC], heavy wooden shield, club, cold iron dagger, dagger, dagger, dagger, dagger, dagger, masterwork greataxe, sling, sling bullets (20);
Other Gear backpack, bandolier[UE], bedroll, belt pouch, blanket[APG], flint and steel, holly (2), mistletoe (2), spell component pouch, trail rations (5), wrist sheath, spring loaded, cold weather outfit;
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Destructive Smite +1 (5/day) (Su) Make a melee attack with morale bonus to damage.
Druid (Goliath Druid) Domain (Rage) Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not been implemented yet.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Sacred Tattoo +1 to all saves.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.