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Dragall enters the room, aim the green goblin and shoot from his crossbow.
to hit: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
damage: 1d8 + 1 ⇒ (8) + 1 = 9

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Thank you, DM Elan Morin, for covering for Thundercloud while I was unavailable. :)
Calephe wrote:Calphe moves up behind Tiny her weapons out ready to see what comes through the doorway.Zane Shivers wrote:Zane nods at Thundercloud and readies his greataxe, "Go ahead and open the doors, I am ready..."Dragall Durk wrote:Dragall take over things in his hands. Save the crossbow and takes Greataxe in his hands. He approaches the door and produces sound of angry dragon in the hope that he will scare the creatures on the other side of the door. Then he opens the door.DM Elan Morin wrote:As Dragall flings the doors open three huge guard dogs run towards him and Zane, fangs bared, white foam coming out of their maws and maddened red eyes the signs marking their appearance!
Closed door...
As Dragall opens up the door amidst all those illusory draconic roars, Thundercloud replies to Zane by pointing over to Dragall with his thumb and forefinger raised upwards in a hybrid "L"/"V"-shaped position and saying, "Naah, he's got it covered..."
Opened room...
Although the rabid looking dogs were taken out of commission before Minuro/Thundercloud could do anything other than watch, there were a few goblins about that still needed to be put down- especially since he had gotten injured by one of them with a lucky (or so he had hoped) dagger toss.
While Zane, Midge, and Scuttlebutt were engaging in a ditty duel with the surviving goblins, Minuro/Thundercloud, knowing that singing was certainly not one of his many skill-sets, opts to keep zapping away at the nearest goblin and hope for a solid hit.
zap!!: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7.
pow!!: 1d6 + 1 ⇒ (5) + 1 = 6.
Since the third time wasn't a charm, Minuro/Thundercloud will pull out his magic missile wand as a move action.

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The pathfinders may have fallen for the goblin's ambush but it takes them very little time to turn the cards on their assailants and when their counterattack ends no goblin is left alive to tell the tale.
Like the previous room this one doesn't seem to hold anything of real value. There's another smaller room to the eastern side of the brewery though. The kegs in it are almost all cracked or broken in some way, and all are empty. Trash stands piled in the northwest corner of the room in front of a crumbling fireplace. An open door in the east wall gives ingress to a landing of downwardleading stairs.
As you approach the stairs please roll perception DC15

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Perception: 1d20 + 3 ⇒ (10) + 3 = 13

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Zane retrieves his greataxe and readies to head down the stairs. As he walks over he whispers a few words and carefully sutures his cuts with magic.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Perception: 1d20 + 6 ⇒ (8) + 6 = 14

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As he looked into the room, Dragall remembered that he left his greataxe in the first room and came back to take it. He saved his crossbow by the way.

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As you approach the stairs Calephe notices something out of place. The entrance is trapped. She shouts just before Zane sets the trap off warning the half orc of the danger...
The trap requires a DC15 disable device check to be disabled

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Midge draws her Morningstar and follows the others to the stairs.
"Good catch, Calephe," Midge tells her.
She waits patiently for someone to disable the trap...

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Dragall came back with the greataxe and when he realized what was happening around him, he said:"I can not disable the trap either."

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Not entirely sure of what to do next, Minuro/Thundercloud remarks, "Don't really know much about traps myself; maybe we could throw something on it or bypass it somehow?", while standing well away from where Calephe indicated the traps was at.

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If no one can disable the trap one of you will have to trigger it and hope for the best (I can allow for a bonus to the check to minimize or avoid damage... if there is one of course)

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Scuttlebutt's eyes go wide when Calephe points out the trap that he completely missed. "Tripping transoms! Good eye, I would have hated to see the damage that would have done!" He reaches into his backpack and retrieves some small tools. "Let me try something that I've been reading up on."
Disable device: 1d20 + 7 ⇒ (3) + 7 = 10
And that probably didn't work...

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Was a good try though, Scuttlebutt.
Thundercloud could offer to use the Scroll of Infernal Healing for whomever wants to set off that trap; presuming that it only does damage though- it won't be of any help with other possible complications.

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Scuttlebutt tries to disarm the trap but inadvertently triggers it! Apparently it caused the kehs piled near the wall to fall on the unsuspecting passerby... as the bard notes observing them crash towards him...
Attack roll: 1d20 + 10 ⇒ (4) + 10 = 14 -> Damage roll: 3d6 ⇒ (5, 3, 2) = 10
... yet somehow he manages to avoid all of them without a single one of them touching him!
What now

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Midge is ready to follow whoever wants to go first up the stairs.

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”All these sneaky traps must be the work of the vile goblins that just attacked us. I am sure there must be more of the critters laying ambushes for us as we continue into the brewery. Let’s be sharp and alert.”
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
He then moves forward towards the stairs (the stairs lead up or down?)

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Dragall begins to walk down or up the stairs with his greataxe in his hands.
he cast Air Barrier on himself - +4 on AC for 1 hour

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"Hornswaggling hand-shots!" exclaims a clearly shaken Scuttlebutt as he clambers back from the wrecked barrels. He brushes himself off and tries to compose himself.
"Friends, I'd hazard a guess I could have alerted those downstairs to our presence."

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When Dragall approaches the end of the stairs he tries to hear and see what's in the room where the stairs lead.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

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Zane takes the lead, guiding the rest of the pathfinders down the stairs. After a brief descent he finds a door and pushes it open.
The brick-walled room is fifty feet long and twenty-five feet wide and the ceiling stands twenty feet tall. Abandoned metal braces, likely once used to hold up shelves of items, are studded along the north and south brick walls. A fresh, newlooking wooden door is closed on the south wall. The entire room smells of unwashed flesh and possesses a faint, sicklysweet odor. The room is unbelievably hot, a sharp contrast to the cold brewery above. Makeshift shelves stand on east and west ends of the room, some of them sparsely filled with books. A large, round wooden table sits in the middle of the room, surrounded by chairs. Along the entire length of the north wall are stacked cages, jars, buckets, bottles and various bits of masonry, all teaming with a wide variety of insects.
Two burly men wielding warhammers wait for you inside along with an ugly looking rat of huge proportions. A voice coming from the westernmost part of the room screams:"Get them or they'll ruin EVERYTHING!"
Dragall: 1d20 + 1 ⇒ (5) + 1 = 6
Midge: 1d20 + 2 ⇒ (17) + 2 = 19
Scuttlebutt: 1d20 + 1 ⇒ (6) + 1 = 7
[dice=The "tiny" Thundercloud]1d20+2[/dice]
Zane: 1d20 + 1 ⇒ (19) + 1 = 20
Shadow Agents x2: 1d20 ⇒ 15
Rat: 1d20 + 3 ⇒ (7) + 3 = 10
Vermund: 1d20 + 2 ⇒ (8) + 2 = 10
Round 01 - Bold may act
The thundercloud
Midge
Vermund
Zane
Calephe
Rat
Scuttlebutt
Shadow Agent (blue)
Shadow Agent (green)
Scuttlebutt

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Midge scurries into the room with her Morningstar in hand. As she sees a bunch of enemies who yell at her she scurries further out of the way, hunkering down behind a book shelf as she prepares to cast a spell.
Double move into the room. Stealth check to hide out of sight.
Stealth: 1d20 + 6 ⇒ (7) + 6 = 13

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Minuro/Thundercloud hoofs it into the library-like room, following after Midge. Taking a diagonal turn from the open door, the masked Wayang dashes into the beginning-most part of second row of books- trusting in his upraised buckler and wooden armor to mitigate any sudden attack.
Minuro/Thundercloud double moves into the room.

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Midge and the Thundercloud take position inside the room where their enemies are waiting.
As they do so what looks like a shabby old man with crazed eyes wearing a robe made of animal pelts and skins comes out from behind the bookshelf to the west and throws a slingshot at Zane
Attack roll (Vermund vs Zane): 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 -> Damage roll: 1d4 + 1 ⇒ (1) + 1 = 2
His bullet shot goes wide away from the half orc body.
Round 01 - Bold may act
The thundercloud
Midge
Vermund
Zane
Calephe
Rat
Scuttlebutt
Shadow Agent (blue)
Shadow Agent (green)
Dragall

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Zane moves into the library and attacks the rat with his greataxe:
Attack, greataxe: 1d20 + 5 ⇒ (17) + 5 = 22
Damage, greataxe: 1d12 + 6 ⇒ (4) + 6 = 10
As he slashes through the rat he growls in fury at the blue Shadow Agent, "Graaargh, I'm coming for you next!"

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The rat dies a messy death to Zane's greataxe... and disappears in a puff of smoke instead of leaving remains.
Round 01 - Bold may act
The thundercloud
Midge
Vermund
Zane
Calephe
Scuttlebutt
Shadow Agent (blue)
Shadow Agent (green)
Dragall

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On his turn:
Dragall will go to Shadow Agent (blue) and shout: Taste my axe!
to hit: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d12 + 3 ⇒ (9) + 3 = 12
He strikes with his greataxe Agent's torso. I hope so

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Scuttlebutt runs into the room and notices the crazed fur-clad man in the corner. "Let's keep at least one of them able to to talk, and find out what they did Rognvald Skagni!" he says as he lets loose a crossbow bolt at the enemy on the far side of the room. "And get to the bottom of this vendetta they have against the Pathfinders!"
If someone wouldn't mind moving Scuttlebutt to the left of, and one up from Zane, only have access on my mobile phone at the moment.
Attack, hand crossbow on black: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 ⇒ 3
Crit threat confirm: 1d20 + 4 ⇒ (15) + 4 = 19
Crit damage: 1d4 ⇒ 2

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Calephe enters the room with both her knives drawn. Menwhile Scttlebutt follows Zane and places a well aimed bolt on the black robed shadow lodger, slightly wounding him.
soft cover for Vermund, Scuttlebutt's attack hits but does not confirm
Then the shadow lodge agents make their move brandishing their warhammers at Zane!
Attack roll (green vs Zane): 1d20 + 5 ⇒ (7) + 5 = 12 -> Damage roll: 1d8 + 1 ⇒ (4) + 1 = 5
Attack roll (blue vs Zane): 1d20 + 5 ⇒ (15) + 5 = 20 -> Damage roll: 1d8 + 1 ⇒ (6) + 1 = 7
He avoids the first swing but can do nothing against the second!
Seeing his friend besieged Dragal runs towards the fray swinging his axe at the agent wearing a green sash, scoring a good hit on the man.
Redirected Dragall's attack since he had not enough movement to reach blue
Round 02 - Bold may act
The thundercloud
Midge
Vermund -3hp
Zane -7hp
Calephe
Scuttlebutt
Shadow Agent (blue)
Shadow Agent (green) -12hp
Dragall

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Taking a deep breath, Midge dashes out from behind the cover of the bookshelves, hurrying into battle with strange words tumbling from her lips. Her right hand, still gripping her morningstar, moves in a circular motion and her left thrusts forward, firing a ball of acid at the man in front of her.
Moving closer. Casting acid splash at the nearest enemy.
Ranged Touch Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Acid Damage: 1d3 ⇒ 2
Critically missing!

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Midge misses the shadow agent with her spell while Calephe waits for her chance to pounce while the Thundercloud advances and uses his magic against the man in blue...
Attack roll (The Thundercloud vs Blue): 1d20 + 2 ⇒ (12) + 2 = 14 -> Damage roll: 1d6 ⇒ 3
He misses.
On the other side of the room the man in black sends another bullet flying but this time he aims for the Thundercloud's head...
Attack roll (Vermund vs The Thundercloud): 1d20 + 4 ⇒ (18) + 4 = 22 -> Damage roll: 1d4 + 1 ⇒ (3) + 1 = 4
This time he does not miss!
Round 02 - Bold may act
The Thundercloud -4hp
Midge
Vermund -3hp
Zane -7hp
Calephe
Scuttlebutt
Shadow Agent (blue)
Shadow Agent (green) -12hp
Dragall

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Thank you again, DM Elan Morin, for covering for Thundercloud's round; definitely going to drink my CLW potion in the next round. ;)
Not only was he stinging metaphorically from his missed attack upon the thug in blue, Minuro /Thundercloud also has to deal with the very physical stinging of the head injury caused by Vermund's slingshot attack.
In frustration, the masked Wayang berates Vermund with, "Yeowch! Damnit, you lousy fake Pathfinder... go back to skinning some furs!"

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Zane takes a 5ft. step west and swings at the green Shadow Agent.
Please move token. Working from smartphone at the moment.
Attack, greataxe: 1d20 + 5 ⇒ (14) + 5 = 19
Damage, greataxe: 1d12 + 6 ⇒ (4) + 6 = 10

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Is green still up? My decision on what to do next hinges on that. Also, I'm going to be away from home for the next couple of days with only my phone for game access. I apologize on advance for needing to ask others to move my token about during that time.

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Zane smashes his axe into the greenclad opponent causing him to almost lose consciousness but he still stands, if barely.
Round 02 - Bold may act
The Thundercloud -4hp
Midge
Vermund -3hp
Zane -7hp
Calephe
Scuttlebutt
Shadow Agent (blue)
Shadow Agent (green) -22hp
Dragall

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While gravely concerned about the fur-clad adversary keeping his distance, Scuttlebutt can see no expedient path to him with the wounded Shadow Lodge agent still standing.
Torag's toenails! What to do?? he wonders furtively. Alright, first help clear a path to that flea-infested fiend over there, he decides as he reloads his weapon and takes aim at the closest hammer weilder.
Move action to reload, fire into melee on green
Attack on green: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Damage: 1d4 ⇒ 2

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Scuttlebutt's attempt at putting down the green clad villain proves unsuccessful. Calpehe is luckier, but the gash she causes on her opponent's shoulder in no way is enough to disable him.
Despite his heavy wounds the man in green snarls raises his warhammer and aims for Zane's head...
Attack roll (green vs Zane): 1d20 + 5 ⇒ (3) + 5 = 8 -> Damage roll: 1d8 + 1 ⇒ (6) + 1 = 7
He fails and falls down on the floor, unconscious. His companion targets Calephe instead.
Attack roll (blue vs Calephe): 1d20 + 5 ⇒ (2) + 5 = 7 -> Damage roll: 1d8 + 1 ⇒ (2) + 1 = 3
But the result is even worse.
Round 02 - Bold may act
The Thundercloud -4hp
Midge
Vermund -3hp
Zane -7hp
Calephe
Scuttlebutt
Shadow Agent (blue) -6hp
Dragall
Feel free to start round 3

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Midge moves past her companions and casts her spell again, firing off another ball of acid at the enemy in the corner of the room. Shooting acid splash at the black framed enemy
Ranged Touch Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Acid Damage: 1d3 ⇒ 2

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Dragall moves so that he enters flank with Calephe and he then swings with his greataxe at blue Agent.Eat this!
to hit: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d12 + 3 ⇒ (12) + 3 = 15
confirm crit: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 2d12 + 6 ⇒ (7, 7) + 6 = 20

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Waiting for the Thundercloud a bit more this time
Awesome, DM Elan Morin, you won't regret the wait! (neither will Minuro/Thundercloud) ;)
Knowing that he's a slingshot away from being knocked out (or worse), Minuro/Thundercloud valiantly draws out his handy, newly purchased Potion of Cure Light and chugs it down in a move worthy of any tipsy Caydenite in a festive mood!
C'mon HPs in a vial!: 1d8 + 1 ⇒ (7) + 1 = 8. Fully cured up, for the princely sum of a move, standard, and the potion cost. :)
Minuro/Thundercloud feels much more better- plus he gets to secure the rear for his erstwhile fellow Pathfinders, Calephe and Midge as they deal with the blue thug and fur-clad Vermund. The view from behind wasn't half bad either...

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Midge misses the Shadow Lodger but Dragall does not, causing the man a huge gash on his left leg. Even so he does not fall. Meanwhile Minuro wisely decides to cure himself gulping down a potion of healing.
The man wearing the black robe targets the vigilante again with his sling...
Attack roll (Vermund vs the Thundercloud: 1d20 + 4 ⇒ (8) + 4 = 12 -> Damage roll: 1d4 + 1 ⇒ (3) + 1 = 4
And curses loudly as he misses his target.
Round 02 - Bold may act
The Thundercloud
Midge
Vermund -3hp
Zane -7hp
Calephe
Scuttlebutt
Shadow Agent (blue) -21hp
Dragall