| Chyrone |
The orc takes the pick to the flank, and with it, he fades as he hits the ground, leaving you all just at the path, alone again.
Resuming the journey, a DC 10 survival check please.
If for some unlikely luck, you don't pass, your trip takes 3 extra hours for every time there is no 10 between you.
So to be safe, roll for 3 checks.
Licen Setokill
|
Licen uses studied target on the last one and attacks
Greatsword: 1d20 + 7 ⇒ (10) + 7 = 172d6 + 7 ⇒ (2, 6) + 7 = 15
"They aren't real.. look see!" says Licen as he slashes at one
Licen Setokill
|
Survival: 1d20 + 5 ⇒ (20) + 5 = 25
Survival: 1d20 + 5 ⇒ (19) + 5 = 24
Survival: 1d20 + 5 ⇒ (19) + 5 = 24
Highest rolls i've made in ages and when I needeed a 5
"This way all"
Licen sets off to the crypt
| Chyrone |
Having followed the map for most of the day, the sunlight begins to fade and a cold wind begins to rattle through the leafless forest.
There is now no sign of civilization in sight......
Finding a suitable camping spot:
1 survival check from each, a DC 10 is required to find a suitable spot to set up camp for the night.
If you pass, you find a nice grassy spot, with ample bushes covering three sides.
If you don't, you'll have to settle for lumpy ground, with less bushes covering your spot.
If the latter, everybody makes a DC 13 fort roll or you'll be fatigued the next day.
Mercutio Menschjaeger
|
Survival: 1d20 - 1 ⇒ (14) - 1 = 13
Mercutio finds a lovely space to unfold and place his cot.
Yes, I had my own cot with me the whole time!
| Chyrone |
Brayden, Maladash and Mercutio find a nice grassy spot for the group to set up camp.
You gather firewood as quickly as you can, as the sun sets under in Fangwood.
As the fire has been lit, you sit down, eating some (or making stew of) of the rations you've been given.
The fire is the only source of light, with no stars or moon in the sky.
From time to time, you hear sounds of nocturnal wildlife.
1d5 ⇒ 5, which at some point gave Licen Setokill a slight jumpscare, from it being unexpectedly close.
Since some of you automatically make the DC 5 perception, you share it between each other already.
In the distance, you hear the howling of wolves. With pauses of time, the sound draws closer, until suddenly it had stopped.
Brayden: 1d20 - 2 ⇒ (6) - 2 = 4
Maladash: 1d20 - 2 ⇒ (1) - 2 = -1
Mercutio: 1d20 - 1 ⇒ (11) - 1 = 10
Mykel: 1d20 + 5 ⇒ (19) + 5 = 24
Licen: 1d20 + 5 ⇒ (6) + 5 = 11
Stealth: 1d20 + 6 ⇒ (20) + 6 = 26
But then, you think nothing of it. No more howling is good, maybe they found a tasty hare or deer just now.
Brayden: 1d20 - 2 ⇒ (3) - 2 = 1
Maladash: 1d20 - 2 ⇒ (10) - 2 = 8
Mercutio: 1d20 - 1 ⇒ (16) - 1 = 15
Mykel: 1d20 + 5 ⇒ (8) + 5 = 13
Licen: 1d20 + 5 ⇒ (14) + 5 = 19
Stealth,+6 each: 3d20 ⇒ (10, 15, 7) = 32
-----------------------------
Init surprise round
Licen, blue, green: 1d20 + 2 ⇒ (15) + 2 = 171d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (12) + 2 = 14
Init
Brayden: 1d20 + 3 ⇒ (19) + 3 = 22
LicenceToKill: 1d20 + 2 ⇒ (7) + 2 = 9
Maladash: 1d20 + 2 ⇒ (3) + 2 = 5
Mercutio: 1d20 + 3 ⇒ (1) + 3 = 4
Mykel: 1d20 + 6 ⇒ (12) + 6 = 18
Blue: 1d20 + 2 ⇒ (13) + 2 = 15
Green: 1d20 + 2 ⇒ (3) + 2 = 5
Red: 1d20 + 2 ⇒ (18) + 2 = 20
1 Maladash, 2 wolf: 1d2 ⇒ 2
Then, something catches the eye of Licen, a pack of wolves, of which only one had avoided his attention.
Licen Setokill gets 1 action for the surprise round.
Wolves, round 1
Brayden
------------
Red
------------
Mykel
------------
Blue, Green
------------
Maladash & Mercutio
| Chyrone |
Either is a move action, but drawing your sword during a move action is usually done during movement.
Licen quickly draws his sword, as the wolves catch his eye.
Blue sets in a charge. This can be done, but just at normal movement speed.
Blue vs Brayden, vs prone: 1d20 + 2 + 2 + 4 ⇒ (9) + 2 + 2 + 4 = 17Bite: 1d6 + 1 ⇒ (3) + 1 = 4
Sitting = prone already, so no trip maneuver.
Green sets a charge on 1 Brayden, 2 Licen: 1d2 ⇒ 1
Green vs Brayden, vs prone: 1d20 + 2 + 2 + 4 ⇒ (20) + 2 + 2 + 4 = 28Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Crit?: 1d20 + 2 + 2 + 4 ⇒ (20) + 2 + 2 + 4 = 28Dmg: 1d6 + 1 ⇒ (3) + 1 = 4
It seems two of the wolves hold Brayden for a juicy steak.
---------------------------------------
Wolves, round 1
Brayden
------------
Red
------------
Mykel
------------
Blue, Green
------------
Maladash & Mercutio
Brayden Foxley
|
Ninjaed my question because I figured it out... I see your rolls are back Chyrone
Now covered in teeth marks and blood, Brayden swings at the wolf from the ground.
Longsword: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
| Chyrone |
You'll see my rolls are ups and downs, as they should be.
Wolves, round 1
Brayden lashes out at the wolf, which lets out a growl as it ducks to avoid being hit.
------------
Red *Grrrr* Bite: 1d20 + 2 + 4 ⇒ (4) + 2 + 4 = 10
------------
Mykel, Licen Mykel's action's going off 1st though.
------------
Blue, Green
------------
Maladash & Mercutio
Licen Setokill
|
posting with opportunity, i'll repost later if needed
Studied target on green and attack
greatsword+PA: 1d20 + 6 ⇒ (20) + 6 = 262d6 + 13 ⇒ (4, 5) + 13 = 22
greatsword+PA Crit confirm: 1d20 + 6 ⇒ (3) + 6 = 92d6 + 13 ⇒ (3, 6) + 13 = 22
| Chyrone |
Wolves, round 1
Brayden lashes out at the wolf, which lets out a growl as it ducks to avoid being hit.
------------
Red bites and misses Brayden.
------------
Mykel stands up, meanwhile Licen hews down a wolf, most violently.
------------
Bite blue vs prone Brayden: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16Juicyhumansteak: 1d6 + 1 ⇒ (3) + 1 = 4
The savage bite wounds inflicted on Brayden, cause him to faint of blood loss.
Red charge vs prone Licen: 1d20 + 2 + 2 + 4 ⇒ (19) + 2 + 2 + 4 = 27Gnawgnaw: 1d6 + 1 ⇒ (2) + 1 = 3
Red wolf sinks its teeth in Licen's arm.
------------
Maladash & Mercutio
Maladash, the Paladin of Chaos
|
Maladash slowly gets up and adjusts his mask.
"JaH Daddy, maqDar targhmey!" - once again he says in language similar to something between a growl and a burp.
He waves his hand, and Brayden covers the unpleasant tingling. He feels that his wounds are tightened, however, in the energy that fills him boils anger and mental breakdown... Apparently, as in the one who just sent it.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Mercutio Menschjaeger
|
"The creatures of the night, what bea-oh, DAMMIT, not again!"
heavy pick, Bloodrage: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 5 ⇒ (2) + 5 = 7
| Chyrone |
Maladash quickly responds, and heals Brayden, who now again properly occupies his own square.
Mercutio then gets up, and has to walk around Brayden to get to the wolf.
-----------------------
Wolves, round 3
Brayden
---------------
Red
---------------
Mykel & Silen
---------------
Blue
---------------
Maladash & Mercutio
| Chyrone |
AoO: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18Juicyhumansteak: 1d6 + 1 ⇒ (2) + 1 = 3
Well..not due to the aoo, no.
Though Brayden takes another bite while standing up, (going to disabled), he strikes at the wolf. His strike hits, but the strain on his injured body causes him to pass out again.
I'm assuming they'll finish it before your next turn, but roll for a stabilize anyway.
---------------
Red More biting in Silen's arm: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
It's continued chewing draws more blood in the strong man's arms.
---------------
Mykel & Silen
---------------
Blue
---------------
Maladash & Mercutio
| Chyrone |
Yup, for example our GM of Way of the Wicked, rolls major save results against our spells about 9 out of 10 all the time.
Bard: command > pass
Deathknight: channel negative energy: > pass.
Sorcerer (me): fireball: > 7 out of 8 pass.
Only by sheer dmg did they drop. Whereas in reverse....not too often.
Licen Setokill
|
Wolves have a trip attack which is separate and goes off if the main attack hits, so they need to roll vs CMD to trip
Licen uses studied target on the wolf
Licen will attack the wolf in return
Greatsword+PA: 1d20 + 6 ⇒ (6) + 6 = 122d6 + 13 ⇒ (3, 4) + 13 = 20
Mykel Therinor
|
Mykel hops over the fire, landing between the wolves.
acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20
unsure if I need to avoid the AoO or not..let me know if I have to.
He swings his blade at a wolf. the blue one
attack: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 4 ⇒ (2) + 4 = 6
He then takes up a defensive stance, anticipating that the wolf will attack him.
doing Parry/riposte if attacked
parry: 1d20 + 7 ⇒ (4) + 7 = 11
riposte: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 4 ⇒ (4) + 4 = 8
| Chyrone |
A jump is movement, so yes.
Blue had taken aoo already.
AoO red: 1d20 + 2 ⇒ (5) + 2 = 7Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
The wolf's jaws miss the leaping Mykel....who's feeling quite warm at the rear, leaping dangerously above the flames.
His own attack falls somewhat short, and the wolf ducks.
-----------------
Red Bite bigmanarm: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19Dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Its jaws continue to chew on Silen's arm.
As Maladash has used his misfortune on blue's attack, i think red's safe.
-----------------
Maladash & Mercutio
Maladash, the Paladin of Chaos
|
Today, Maladash obviously decided that he is a healer. Salvation of others - feature of the night for a strange half-orc:
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Again, Brayden feels that consciousness returned to him.
After that, Maladash pulls out his weapon.
Brayden Foxley
|
Brayden opens his eyes again. He mutters, "Half-orc, I hereby declare you the backup Paladin of our team. The savior of the savior..." He trails off, still weak and bloody, and attempts to slice his longsword at the wolf while still prone.
Longsword: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17 Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Mercutio Menschjaeger
|
heavy pick, Bloodrage, flank: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 5 ⇒ (2) + 5 = 7
| Chyrone |
Mercutio strikes down blue.
--------------------------
Brayden, robber of a target, stands up and approaches the last remaining wolf.
------------
Red wolf has seen its pack members fall, and follows self preservation instinct and turns tail, withdrawing.
Do Brayden and Mykel want to take aoo against it?
The wolf will roll for acro if you do.
Mykel Therinor
|
sure...put it out of our misery....lol
Mykel swings at the wolf, trying to ensure a peaceful evening.
attack: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 4 ⇒ (8) + 4 = 12
crit: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 4 ⇒ (7) + 4 = 11
| Chyrone |
Haha, brute.
Acro vs Mykel: 1d20 + 2 ⇒ (19) + 2 = 21
Maladash will likely force a reroll.
Acro vs Mykel: 1d20 + 2 ⇒ (19) + 2 = 21
It will escape Mykel.
Might as well roll against Brayden.
Acro vs Brayden: 1d20 + 2 ⇒ (19) + 2 = 21
Lucky dog..sort to speak.
------------------------
Striking down the wolves' attack, the team can now finally rest.
Your spell recovery will not be hampered by the encounter.
Mercutio Menschjaeger
|
Your spell recovery will not be hampered by the encounter.
In which case Maladash will want to heal Brayden and Licen as much as he is able before we go back to sleep.
Mercutio Menschjaeger
|
Perception: 1d20 - 1 ⇒ (20) - 1 = 19
Reflex save: 1d20 ⇒ 15
I dumped/neglected Wisdom and Dexterity so I could put those points in Inherent Superiority.
Mercutio Menschjaeger
|
[dice=Perception]1d20-2
[dice=Reflex save]1d20+1
*shields eyes* Poor Brayden...if this were a movie, he'd be played by Don Knotts.