[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

"We should go. We've already invaded their home with no provocation and while I think they probably would have attacked us no matter where they found us I can't prove that and feel like we have plundered them for no reason. We've found the next level let us go and leave them in peace. If we must explore for mapping purposes then let us be quick about it before we have to kill any more of these creatures."

Mudk stares longingly at the stairs and hopes the rest of the group wishes to abandon this level.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I'm fine with leaving if our mission is complete. I can open the door a crack off Sugar wants to scout around as a tiny bat to avoid further hostilities. I suggest checking for Alarms if we continue to explore.

Xakon requests Guidance and unlocks the door.

Disable Device, if group continues: 10 + 1 + 19 = 30


Gamemaster | CC Map | S4 Map

Xakon manages to unlock the magical sealed door.

Before moving on, I just want to confirm that no one is interacting with the semi-precious minerals in the tunnel?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

not yet. Presumably we would bag them when we're done exploring and don't mind the bulk

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Okay, I'll wait a bit longer to see if anyone wants to respond to Xakon's suggestion.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy nods at Xakon and looks at Sugar for the halflings response.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I'm also in favor of the suggestion

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Sugarsnap?

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

hi, sorry I was quiet, work issues

I'll scout ahead if you need me to making her way to the front of the group, Sugar gives Xakon a kiss on the cheek. keep truffles safe for me. casting guidance on Xakon.

once the door is cracked open Sugar turns into a bat and flutters into the room to scout it out.

Sugar was a little interested in the shiny but she didn't want to go against the party option right now.


Gamemaster | CC Map | S4 Map

Sugarsnap transforms into a tiny bat and enters through the crack in the door provided by Xakon.

Coal-filled braziers illuminate this room with a dull yellow light. Its walls are lined with great iron cages. Some are empty, while others hold the skeletal or desiccated remains of a fantastic array of supernatural beings. The corpses hang from rusty manacles and have great iron skewers piercing their bodies. Sugarbat notices that in one of the larger cages, a giant-sized humanoid with a beard appears to still be alive although he pays no heed to the cracked door or the bat flying through.

A table toward the rear section of the room holds a collection of small clay bowls filled with blood, gobbets of flesh, flensed bones, and other grisly finds.

Another door stands in the northeast corner of the room.

It's a Knowledge (planes) check to identify the bearded creature.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

oh, we need to go in there and wreck some evil experimenters

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Sugarbat, love it! My vote is still with Mudk assuming Sugarbat can't explore the northeastern room in bat form through a crack in a doorway. An invisible Xakon could unlock the other door.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Sugarbat is too big to squeeze through the crack in the northeast door.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Is our mission to clear all evil threats? If it is, then we should proceed.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Your mission is to explore, but I'm certain there's members in the party that would be interested in clearing evil threats.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

this one would be one of that wants to see evil stuff killed.

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

if sugar describes the room:
Mudk perks up. "Ah! Something not involving children. This creature is clearly why these poor creatures live in such a decrepit state. And it doesn't sound like it would be too easy either. MMMM yes. We should clearly go fight this thing." Squaring his shoulders he proclaims loudly, "Friends!!
We go forth to a much more honorable thing! Let us fight!
"
and then enters the room.


Gamemaster | CC Map | S4 Map

Please note, the bearded humanoid creature is in a locked cage. I now notice that I did not make that explicit, my mistake.

It looks like Sugarsnap is still busy, I'm going to bot her for the sake of expediency.

The bat flies back out of the room, returns to halfling form, and explains to the group what she found.

Finally finding something that he can rally against, Mudk makes a small speech and makes his way into the room.

Upon the entrance of the paladin, the bearded creature then shifts and looks up weakly, "Please, stop hurting me..."

Assuming everyone follows, the Knowledge (planes) checks to identify is open to all.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

might as well use lore master.

knowledge, planes, lore master: 20 + 7 = 27

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Frēodwēn identifies the creature as a nephilim, which are the offspring of demigods who bred with humans. They can stagger a foe with a critical strike, stoke fear in their enemies with a battle roar, and are resistant to fear and sorrow. They also have spell resistance.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"We're not here to hurt you. Who has been doing this to you?"

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

"The Mistress of Thorns captured me and has been torturing me for information about my father, Ragathiel. Please release me so I can escape this torment." The nephilim requests in a weak voice, his body showing the signs of extensive injury.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Upon seeing the creature is in a cage and not an enemy Mudk screeches to a halt.

"Um wait what? Who is she?"

diplomacy gather information check: 1d20 + 15 ⇒ (10) + 15 = 25

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Kayla goes to the "gentle giant" a look of sympathy in her eyes.

You poor thing, do you need healing? she tries to reach into the cage to touch the giant gently and offering him some healing.

If she can, she will cast cure light wounds for 1d8 + 5 ⇒ (7) + 5 = 12


Gamemaster | CC Map | S4 Map

"She's some sort of underworld devil who revels in torture and misery." The nephilim explains with an expression of disgust, which quickly turns to gratitude as Sugarsnap heals some of his injuries, "Thank you, my name is Jherao. If you want assistance against this foul creature, you have my sword. I do not have that sword any longer, but my offer still stands."

Despite Sugarsnap healing, you can tell that Jherao will need much more before he's back into fighting shape.

Checking the room with Detect Magic, you don't find the nephilim's sword, but some stitched together morlock skin appears to be magical.

Identifying the Skin, Detect Magic + Spellcraft DC 25:

It's a suit of Morlock Hide armor.

GM Screen:

1d20 ⇒ 8

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26
Frēodwēn grimaces. "The leather there is made from Morlock skin. It is an evil thing."

morlock hide armor. Frēodwēn understands its properties but does not care to enumerate them

"Xakon, can you get him out of that cage?"

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Secured with a primitive lock, Xakon can easily release Jherao from his cage if he wants to do it. No roll required, just post that you are doing it.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon opens the lock to the caged Jherao and swings open the cage door.


Gamemaster | CC Map | S4 Map

Jherao appears relieved as Xakon opens his cage and he steps out, still cringing with pain from his injuries beyond those healed by Sugarsnap. He then looks at the group expectantly, still waiting for an answer to his offer to help.


Gamemaster | CC Map | S4 Map

After a few quiet moments pass, the nephilim speaks again, "So, am I helping you or shall we part ways here? If I am helping you, I'll need a weapon and would like to know what you intend to do."

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"Yes, I think we could use your help. Though we will watch you closely; we have been betrayed by freed prisoners in the past."

"Do you see a weapon appropriate for you nearby?"

He looks at Siv, "Can you do anymore to heal him?"

should we each just burn one wand charge?

-Posted with Wayfinder

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar has a couple more cures prepared.


Gamemaster | CC Map | S4 Map

How much are you willing to heal him? Anyone got a spare weapon? Once we've dealt with those issues, I'll move you all to the next room.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk steps up, reaching out with healing hands, ashamed for having misjudged someone.

I'm willing to use up to 5 lay on hands. 20d6. I don't have an extra weapon though.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

isn't he Large

"Here, perhaps you can use this..." Frēodwēn hands over his masterwork Falchion.

my goal is to heal him to full. It's just a question of which resources we spend to do it. If Sugar and Siv can heal him up with Cures that's best, but otherwise Frēodwēn can chip in with his wand

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon offers his wand. "Use it all. I've been meaning to buy a new one. Mudk, save your divine resources for battle. I only use small weapons so toothpicks for someone his sized."

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Jherao will require 84 HP worth of healing to be healed up to full. You can do the average on CLW wands if that helps you.

Although small in his large hands, the nephilim accepts Frēodwēn's weapon gratefully, "It's not quite what I am used to, but it will do for now."

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I will use the average for 17 charges off CLW wand.

-Posted with Wayfinder

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

this is fine with me.

"We are glad to have your help, but don't betray us, or you will regret it."

-Posted with Wayfinder

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

ok, again, I still have a cure mod and a cure serious available to cast, do we want to use up wand charges? but whatever

will post as such if the group want Sugar to use her spells and save a few charges.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

If you are asking for advice, those spells are best used for summons during combat. Curing wands are cheap and typically used for post combat to conserve spells.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Sugarsnap, I think Xakon was just trying to make things easier for everyone, but if you want to cast both those spells to heal Jherao, feel free to roll the healing and Xakon can take back the appropriate number of charges.

In any case, you guys are going to heal him fully, so let's move to the next room.

With Jherao squared away with healing and a small weapon for his size, Xakon leads the group out of the cage room down along the hallway to another room without a door.

This chamber has been extensively excavated into a giant, amorphously shaped cavern.

The Emerald Spire runs through the center of this chamber. Numerous holes scar its surface, spiraling about the entire column. The damage appears superficial—no more than an inch or two deep in the surface—but a stronger glow from within the pillar leaks through the holes and cracks, casting emerald-colored beams about the room. Several of the holes appear to have been recently patched with brighter chips of emerald crystal.

Standing near the Spire is a fiendish-looking green creature with a long tail whose body is bristling with countless barbs. It's features also suggest that it is female.

She appears amused to see you, "Ah, this is an interesting development! Few humans or halflings manage to find their way to this place. You must be heroes to reckon with! Well, I certainly have no quarrel with you. In fact, I hope we might help each other."

It's a DC 21 Knowledge (planes) check to identify this creature.

Hearing her speak from his position squeezed in the back of the group, Jherao warns, "That's her! Don't believe her lies!"

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk grins, draws his blade and moves up towards the green lady. "Our friend has named and blamed you! Meet us in battle and let the truth of pain cleanse you of your lies!"

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

just go with the wand, will save the spells for another time, maybe

know planes: 1d20 + 2 ⇒ (20) + 2 = 22


Gamemaster | CC Map | S4 Map

Sugarsnap recognizes this creature as a Barbed Devil. Unfortunately, she doesn't recall any other facts about it other than they are known as hamatulas to other devils and diabolists and they tend to be collectors and organizers.

Are you just going to attack Mudk? If so, I'll put us in initiative.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Yes but because we weren't on initiative I didn't know what kind of readied actions there might be. And didn't want to assume

attack smite evil PA: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 332d4 + 6 + 9 + 1 + 16 ⇒ (4, 4) + 6 + 9 + 1 + 16 = 40
confirm crit: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 232d4 + 6 + 9 + 1 + 16 ⇒ (4, 1) + 6 + 9 + 1 + 16 = 37


Gamemaster | CC Map | S4 Map

Mudk, I'll let you move up to her as a surprise action. Your subsequent rolls will occur in your place in initiative.

The Mistress of Thorns looks awfully disappointed when her attempt to parlay fails as Mudk advances with sword drawn. He then strikes her hard as he focuses on smiting her, but does not make a critical strike. Moreover, the paladin's melee attack leaves him open to being struck by the many barbs that cover her skin. Mudk takes 11 damage from the barbs.

PC Initiative
Frēodwēn Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Mudk's Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Sivantanpisil's Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Xakon's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

GM Screen:

MoT Init: 1d20 + 6 ⇒ (5) + 6 = 11
Jherao Init: 1d20 + 2 ⇒ (19) + 2 = 21
Barbed Defense: 1d8 + 6 ⇒ (5) + 6 = 11

Initiative (Round 1)
Frēodwēn <= Up
Sivantanpisil <= Up
Mudk [11 Damage]
Jherao
Mistress of Thorns
Xakon
Sugarsnap/Truffles

Frēodwēn and Siv are up and Mudk can take his iterative attack if he wants it.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk ignores the pain for now and continues slicing away.

power attack smite: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 242d4 + 6 + 9 + 1 + 16 ⇒ (4, 3) + 6 + 9 + 1 + 16 = 39

"Yesss! Let the pain of the righteous one facing the evil one, that means you. Anyhow let this pain drive you forwards my friends. Let's see if this one can kill us forever dead."

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy takes a small step forward and begins a summoning spell. {b]"Desna, hear my plea!"[/b]


Gamemaster | CC Map | S4 Map

Mudk's subsequent attack against the barbed devil misses her.

Meanwhile, Sivantanpisil begins a long cast summoning spell. Which Summoning spell are you using, Siv?

Frēodwēn is up.

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