[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

it's Xakon's wand. It's up to him.

-Posted with Wayfinder

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

spellcraft, bracers: 1d20 + 8 ⇒ (16) + 8 = 24

"They are indeed powerful. They offer magical protection to those who cannot wear armor."

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Whether or not the morlock children take Mudk's translated words to heart, they are indeed very eager to get away from the group and all flee when given the opportunity.

After Xakon heals up and some of the magical items are identified, the group checks the north door, discovers no traps, and proceeds through it. This short, rubble-choked passage ends in front of a door. The rubble mounds lining the passage are chest high. As Xakon enters and scrutinizes the area, he quickly notices that their is another pit trap right in front of him as well as a morlock attempting to hide in the rubble to the west.

GM Screen:

Black: 1d20 + 15 ⇒ (14) + 15 = 29
Red: 1d20 + 15 ⇒ (3) + 15 = 18

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

if Frēodwēn is aware of the Morlock, he will tell it that they will leave it be if it lets them pass unbothered.

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

"Hold a minute while I disable this pit trap. Sugar, will you and me with another Guidance please? And keep your eye on that one."

He points to the hiding morlock and then proceeds to break the trap.

disable device, t10, Guidance: 10 + 19 + 1 = 30

-Posted with Wayfinder

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar will oblige Xakon with a guidance, just so you know, I know a little healing magic if you don't want to use your wand. she says to him as she offers her magic enhancement to him.

assuming that Sugar is not using her spell.


Gamemaster | CC Map | S4 Map

Xakon makes short work of disarming the pit trap, while Frēodwēn makes an offer not to attack if the group is allowed passage through. Whether or not the morlock accepts the offer is unknown as it remains quiet.

Let me know how you want to react to that.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn shrugs.

"As long as you leave us alone we'll do the same for you."

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

As the group waits a few moments to see what the morlock will do, it apparently gets tired of waiting and springs out to attack, followed by a companion previously unseen. They swarm in front of Xakon on the now disabled pit trap, both armed with heavy picks.

As they prepare to attack, one of them screams in a language only Frēodwēn can understand, "Get out of home!"

PC Initiative
Frēodwēn Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Mudk's Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Sivantanpisil's Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Xakon's Initiative: 1d20 + 3 ⇒ (13) + 3 = 16

GM Screen:

Morlock Init: 1d20 + 10 ⇒ (3) + 10 = 13

Initiative (Round 1)
Sivantanpisil <= Up
Xakon <= Up
2 Morlocks with heavy picks
Sugarsnap/Truffles
Frēodwēn
Mudk

Siv and Xakon are up first.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"They want us to leave their home."

-Posted with Wayfinder

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

maybe we can work something out, like we did before. Sugar suggests not sure if they are willing to listen now that we have done so much damage.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon gets into a full defensive position (AC+6) and backs up.

"Are we negotiating with words or blades?"

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Normally, I would bot Siv to attack, but I'm unsure what the group would prefer. I'm open to suggestions here.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sorry, rough weekend

Sivantanpisil pats Mudk on the back, whispering, "Following your lead on this one, bug guy. Do we fight and destroy the evil that inhabits this tower or negotiate a peace?"

Cast: Shield of Faith on Mudk, +2 deflection bonus to AC for 8 minutes. Should get us a room or two.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Wouldn't that be +3 deflection bonus At 8th level?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Shield of Faith at her level would be a +3 Deflection bonus, but Mudk already has a ring of protection so it only increases his AC by 2

Regardless of the Pathfinders' debate on how to handle the situation, the two morlocks advance on Mudk and attack. The first morlock's pick penetrates the paladin's armor, injuring him slightly, while the second morlock's blow is deflected thanks to Sivantanpisil's spell.

GM Screen:

Red Pick: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Green Pick: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

Initiative (Rounds 1-2)
Sivantanpisil <= Up
Xakon <= Up
2 Morlocks with heavy picks
Sugarsnap/Truffles <= Up
Frēodwēn <= Up
Mudk [10 Damage] <= Up

Everyone is up!

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Musk heals himself and stands defensively.

Turning to Freodwen, he asks:
"ask them what the boundaries of the home are."

loh: 4d6 ⇒ (5, 2, 6, 2) = 15

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Mudk catches Frēodwēn in the act of drawing back his bowstring. He releases the tension and looks at Mudk for a heartbeat. "Are you serious right now?" He shakes his head a couple times and then looks at the Morlocks, repeating Mudk's question to them in their native tongue.

-Posted with Wayfinder

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar soon realizes that she could be in the line of fire, and that pick did a nasty number on Mudk. she quickly swaps places with Truffles commanding him to guard her.

the doorway will probably prevent truffles from attacking anyway

she then slaps Mudk on the bum (its as high as she can reach) [b]you gonna take that form them? hit them back.

cast guidance on Mudk

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

The halfling shrugs his shoulders.

"Freo, don't you know by now Mudk is ALWAYS serious."

Full defensive and staying put

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Mudk easily heals the injuries caused by the morlocks and asks Frēodwēn to inquire about the size of their home.

Frēodwēn asks the question, but by their silence and angry expressions, neither morlock seems willing to talk.

Sugarsnap changes places with Truffles and casts Guidance on Mudk while encouraging him to attack.

Xakon remains on the defensive while the others try the diplomatic approach again.

Sivvy is up.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

did that count as all my actions for this round?

"I don't think they're going to talk, Mudk."

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy prepares to invoke Desna's aid if the morlocks show any aggression.

Readied Action: Cast Spiritual Weapon on far side of morlocks.


Gamemaster | CC Map | S4 Map

Feel free to take other actions, Freod.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

"*Sigh* Can we subdue them without killing? If not, if we must figh. t I will, but I don't wish to."


Gamemaster | CC Map | S4 Map

You can always take a -4 to melee attacks to do nonlethal damage.

Just waiting for Freod to let me know what he wants to do besides translating.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn drops his bow and pulls out his Ranseur. "These ones are no real threat to us. We can easily give their skulls a good knock and leave them with nothing worse than bruises and a headache."

inspire courage, 10/16 rounds remaining

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Understood GMH. I was trying to in-character suggest sleep/hold person/other end combat nonlethal fast methods. I'm going to be driving a good bit of tomorrow so if my turn comes up have Mudk do non-lethal attacks at a -4 penalty.


Gamemaster | CC Map | S4 Map

Mudk, gotcha.

The morlocks still appear not to care about any diplomatic vibes the group puts out and move to attack Mudk. This triggers Sivantanpisil's spell as a starknife composed of pure Force energy forms behind them and attacks the reddish hued morlock. The creature bobs and weaves to avoid the magical weapon.

Spiritual Weapon's Target: R 1, G 2: 1d2 ⇒ 2
SW attack: 1d20 + 9 ⇒ (5) + 9 = 14

Both morlocks turn their heavy picks against Mudk and this time both fail to hit. Although the reddish one comes close, deflected by Sivantanpisil's spell.

GM Screen:

Red H. Pick: 1d20 + 10 ⇒ (15) + 10 = 25
Green H. Pick: 1d20 + 10 ⇒ (9) + 10 = 19

Initiative (Rounds 2-3)
Sivantanpisil <= Up
Xakon <= Up
2 Morlocks with heavy picks
Sugarsnap/Truffles <= Up
Frēodwēn <= Up
Mudk [Shield of Faith Active] <= Up

Effects
Inspire Courage: +2 to rolled attack, damage; +2 to saves vs Fear, Charm.

Everyone is up!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"See? They can't hurt us; not really." Frēodwēn comments as he reaches over Mudk's shoulder to stab at the reddish one.

ranseur, attack, heroism, inspired, arcane strike, non-lethal: 1d20 + 10 + 2 + 2 - 4 ⇒ (7) + 10 + 2 + 2 - 4 = 17 for piercing, cold iron, magic, non-lethal: 2d4 + 4 + 2 + 2 ⇒ (3, 1) + 4 + 2 + 2 = 12

ranseur, attack, heroism, inspired, arcane strike, non-lethal: 1d20 + 5 + 2 + 2 - 4 ⇒ (12) + 5 + 2 + 2 - 4 = 17 for piercing, cold iron, magic, non-lethal: 2d4 + 4 + 2 + 2 ⇒ (4, 3) + 4 + 2 + 2 = 15

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

The spiritual weapon continues it's attack as Sivvy blinks and reappears past the morlocks, stabbing at them with her Longspear.

Spiritual Weapon: 1d20 + 9 ⇒ (4) + 9 = 13

Move action: Dimensional Hop (used 20'/80' movement.)

Inspired flanking PA adamantine longspear: 1d20 + 13 + 2 + 2 ⇒ (16) + 13 + 2 + 2 = 33 for piercing damage of: 1d8 + 16 + 2 ⇒ (1) + 16 + 2 = 19
Inspired flanking PA adamantine longspear: 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 26 for piercing damage of: 1d8 + 16 + 2 ⇒ (7) + 16 + 2 = 25

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon steps forward presses his attack against the nearby morlock!

Rapier, rage, cover: 1d20 + 13 + 2 - 4 ⇒ (18) + 13 + 2 - 4 = 29
dmg: 1d4 + 12 + 2 ⇒ (3) + 12 + 2 = 17

Rapier, cover: 1d20 + 8 + 2 - 4 ⇒ (17) + 8 + 2 - 4 = 23
dmg: 1d4 + 12 + 2 ⇒ (1) + 12 + 2 = 15

bite, cover: 1d20 + 8 + 2 - 4 ⇒ (3) + 8 + 2 - 4 = 9
dmg: 1d3 + 3 ⇒ (2) + 3 = 5

Rapier, crit: 1d20 + 13 + 2 - 4 ⇒ (5) + 13 + 2 - 4 = 16
dmg: 1d4 + 12 + 2 ⇒ (4) + 12 + 2 = 18

Rapier, crit: 1d20 + 8 + 2 - 4 ⇒ (12) + 8 + 2 - 4 = 18
dmg: 1d4 + 12 + 2 ⇒ (2) + 12 + 2 = 16

We already killed most of their clan. What's a few more dead by our hands!!!


Gamemaster | CC Map | S4 Map

Xakon, the doorway here has hard corners, so they can't be attacked in melee from your position. Please choose another set of actions. I'll let you keep your first attack roll if you still attack this round.

Freod, they have soft cover from your reach attack due to Mudk being between you and them, so both of those attacks take another -4.

Frēodwēn attempts to smack the reddish morlock with the non-stabbing bit of his ranseur, but can't quite manage a good swing with Mudk's bulky body in the way and both attacks miss.

Sivantanpisil's Spiritual Weapon attempts another attack that the morlock dodges again. She then teleports behind them and stabs the greenish morlock twice. Apparently stronger than the typical morlock, it stays on its feet afterwards.

GM Screen:

Siv's Target: R 1, G 2: 1d2 ⇒ 2

Xakon, Sugar/Truffs, and Mudk are up. I'll bot Mudk after the other two go if he's still busy.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Keeping Truffles on guard duty, Sugar continues to guide Mudk.

cast guidance on Mudk again

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

"Someone must be left to take care of the childrens"

Mudk attacks carefully with his sword.

nonlethal: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 202d4 + 7 ⇒ (3, 1) + 7 = 11
nonlethal: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 82d4 + 7 ⇒ (1, 2) + 7 = 10

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon will stay put and not attack due to the bottleneck.


Gamemaster | CC Map | S4 Map

Sugarsnap continues to give aid Mudk with divine Guidance, while Truffles guards the door.

Mudk makes two attacks on the morlocks with the flat side of his blade. The first hits the greenish skinned one, and it falls to the ground unconscious. The second misses the still active red-hued one.

Xakon stays out of combat to avoid worsening the bottleneck.

With his swarm buddy out of the picture and perhaps realizing Sivantanpisil was a more lethal threat, the remaining morlock advances five feet on the cleric and attacks with his heavy pick. Feeling overconfident, he makes a wild swing that almost results in dropping his weapon.

GM Screen:

Stay 1, Go 2: 1d2 ⇒ 2
Heavy Pick: 1d20 + 8 ⇒ (1) + 8 = 9

Initiative (Rounds 3-4)
Sivantanpisil <= Up
Xakon <= Up
1 active Morlock with heavy pick
Sugarsnap/Truffles <= Up
Frēodwēn <= Up
Mudk [Shield of Faith Active] <= Up

Effects
Inspire Courage: +2 to rolled attack, damage; +2 to saves vs Fear, Charm.

Everyone is up!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

waiting to see if Mudk steps into the opening or not

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon stays put unaccustomed to nonvoilence against evil species.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk steps up and continues his approach.

nonlethal: 1d20 + 14 - 4 ⇒ (2) + 14 - 4 = 122d4 + 7 ⇒ (3, 3) + 7 = 13
nonlethal: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 222d4 + 7 ⇒ (1, 4) + 7 = 12

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn steps in behind Mudk and drives his Ranseur over the Paladin's shoulders at the Morlock.

ranseur, attack, inspired, heroism, non-lethal, arcane strike: 1d20 + 10 + 2 + 2 - 4 ⇒ (16) + 10 + 2 + 2 - 4 = 26 for piercing, cold iron, magic: 2d4 + 4 + 2 + 2 ⇒ (1, 1) + 4 + 2 + 2 = 10

ranseur, attack, inspired, heroism, non-lethal arcane strike: 1d20 + 5 + 2 + 2 - 4 ⇒ (20) + 5 + 2 + 2 - 4 = 25 for piercing, cold iron, magic: 2d4 + 4 + 2 + 2 ⇒ (1, 1) + 4 + 2 + 2 = 10

critical confirm: 1d20 + 5 + 2 + 2 - 4 ⇒ (6) + 5 + 2 + 2 - 4 = 11 for piercing, cold iron, magic: 4d4 + 8 + 4 + 4 ⇒ (3, 1, 4, 1) + 8 + 4 + 4 = 25

8/16 rounds of inspiration remaining. It will not be active next round

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Xakon remains stationary while he waits for the others to deal with things nonlethally.

Mudk steps forward and attacks twice with the flat side of his blade. The first blow misses, while the second hits the creature in the side.

Frēodwēn moves in behind Mudk and strikes the creature twice with nonlethal attacks, although not critically. The enemy remains standing, however.

Sugarsnap/Truffles, Sivantanpisil.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy and her spiritual weapon focus on slaying the evil creatures, all the time ignoring the children. Don't think of it, Siv. Focus on the adults...

Spiritual Weapon: 1d20 + 9 ⇒ (3) + 9 = 12

Inspired flanking PA adamantine longspear: 1d20 + 13 + 2 + 2 ⇒ (13) + 13 + 2 + 2 = 30 for piercing damage of: 1d8 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Inspired flanking PA adamantine longspear: 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 20 for piercing damage of: 1d8 + 16 + 2 ⇒ (2) + 16 + 2 = 20

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar and Truffles stay put.

hoping to keep Mudk combat ready, she casts Guidance on him again.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

So some of us are using lethal damage and others are not. I prefer group cohesion and understand these circumstances are difficult for Paladins when negotiating is futile.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Sugarsnap casts Guidance once again on Mudk, while Sivantanpisil's Spiritual Weapon misses its target.

Siv, you can't use a reach weapon on adjacent foes. Please let me know what you'd like to do otherwise.


Gamemaster | CC Map | S4 Map

Okay, in the interests of keeping things going, I'll bot Siv this round.

Unable to use her longspear, instead Sivantanpisil draws her dagger and stabs the morlock in front of her.

Drawing the dagger is a move action. I'll use her first longspear roll for the attack.

Dagger + Inspired + Flank - Power Attack: 13 + 9 + 2 + 2 - 2 = 24
Damage: 1d4 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13

The morlock remains standing, but tumble hops over the stone barricade and cowers defensively in a corner.

GM Screen:

Acrobatics: 1d20 + 23 ⇒ (8) + 23 = 31

The rubble the morlock leaped behind is chest high, so the morlock has partial cover against attacks.

Initiative (Rounds 4-5)
Sivantanpisil <= Up
Xakon <= Up
1 active Morlock with heavy pick
Sugarsnap/Truffles <= Up
Frēodwēn <= Up
Mudk [Shield of Faith Active] <= Up

Everyone is up!

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

nonlethal: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 302d4 + 7 ⇒ (1, 3) + 7 = 11
can nonlethal crit?: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 232d4 + 7 ⇒ (1, 2) + 7 = 10
nonlethal: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 222d4 + 7 ⇒ (3, 3) + 7 = 13

Mudk smashes away at his foe hoping to bring it down before anyone kills it.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon delays until foes are incapacitated.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Mudk knocks out the remaining morlock with a single nonlethal strike of his weapon.

Combat Over

Examining the unconscious morlocks, you find two heavy picks, two masterwork clubs, and two magical oil vials that look very similar to the oil of darkness you found earlier.

I'm going to move on, but let me know what you're doing with the not-dead morlocks, if anything.

Xakon and friends checks the north door for traps and finds none. On the other side of portal you discover a stairwell leading down. You surmise it leads to the next level and decide to finish exploring this one first.

* * *

Resuming the party's standard operating procedure, the group retreats back through two rooms and takes a side passage with an already open door. This passage leads to a closed door. The walkway is littered with piles of stone bowls, skulls, crudely carved idols, and large chunks of quartzite, hematite, and other semi-precious minerals. A yellowish light leaks from the crack at the bottom of the door.

Examining the door, Xakon can see that it is magically locked, although he could probably disable it by normal means.

The map has been updated. Let me know if any of you start taking the minerals or look around for more valuable items.

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