[PFS CORE] GM Chadius's The Dalsine Affair 2-21 (subtier 1-2) (Inactive)

Game Master chadius


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Grand Lodge

M Vudrani Human Barbarian 1 Init +2 AC 17(15 in rage) FF 15(13 in rage T 12(10 in rage) Fort +4(+6 when Raging) Ref +2 Will +0(+2 when Raging) HP 10/17 Per +4 CMD 17(19 in rage) Rage 9/12

I was right before Gratius in the init order, you seem to have forgotten to place me in the order.

If allowed Aritian begins his rage

will: 1d20 ⇒ 1+2 if raging
perception: 1d20 + 4 ⇒ (2) + 4 = 6


5-05 (Thread|Slides) | 1-07 (Thread|Slides)
Aritian Leyweave wrote:

I was right before Gratius in the init order, you seem to have forgotten to place me in the order.

If allowed Aritian begins his rage

Yes, I did miss you. Sorry about that.

Saldoc:
As you approach the man at the top of the stairs, he seems to flicker slightly. It's an illusion!

Torrential:
Dalsine's on top of the stairs, but you heard spellcasting near the bottom of the stairs. (See the blue square on the map)


5-05 (Thread|Slides) | 1-07 (Thread|Slides)

Round 1

Dalsine
Colleen
Vash
Saldoc
Aritian
Torrential
Gratius

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Its an illusion! He's not here! Saldoc waves his weapons thru the illusion of the man in an attempt to prove his point.

Grand Lodge

Male N/N Human Weather Druid/1 | HP: 10/10 | AC: 15, 14FF, 11T | CMB: +2, CMD: 13 | F:4, R:1, W:5 | Init: +3 | Perc+7, HaAni+5, KnGeo+5, KnNat+7, SpCft+5, Surv+9 | Speed 30ft | Active Conditions: None

"Try near the bottom of the steps. I think it sounded like his voice came from there." He mutters, "if only they had given me a good bloodhound instead of a goat."

Torrential will cast Shillelagh and move into the spot where he thinks the voice came from. If he's right, he will not make it!

I moved his icon on top of the space. If prevented, please move him back east a space


Aritian will rush to the bottom of the stairs directly next to Torrential.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

will save: 1d20 ⇒ 3

perception: 1d20 + 4 ⇒ (8) + 4 = 12

Saldoc Tisbane wrote:
Its an illusion! He's not here!

"Then who's that?"

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

@GM did Gratius hear anything ?

Gratius ready an attack on any enemy coming to range.

Ready Attack (glaive): 1d20 + 7 ⇒ (18) + 7 = 25 +2 vs human
Damages: 1d10 + 6 ⇒ (7) + 6 = 13 +2 vs human
miss chance (>50%): 1d100 ⇒ 44

Grand Lodge

M Vudrani Human Barbarian 1 Init +2 AC 17(15 in rage) FF 15(13 in rage T 12(10 in rage) Fort +4(+6 when Raging) Ref +2 Will +0(+2 when Raging) HP 10/17 Per +4 CMD 17(19 in rage) Rage 9/12

I apologize for not posting under my alias


5-05 (Thread|Slides) | 1-07 (Thread|Slides)

Remember, you can only disbelieve the illusion if you interact with the yellow-outlined image atop the stairs. You'll have to beat a Will Save DC 13 save to do so.

Gratius:
Dalsine's on top of the stairs, but you heard spellcasting near the bottom of the stairs. (See the blue square on the map)

Colleen sees the weapon and Dalsine, but his laugh is so obnoxious... her eyes must be deceiving her.

Torrential enhances his weapon and advances, leaving himself wide open.
Rapier: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

He feels a rapier drive through his gut as Chalfon Dalsine appears underneath the stairs.


5-05 (Thread|Slides) | 1-07 (Thread|Slides)

Round 1

Dalsine
Colleen
Vash
Saldoc
Aritian I'm not sure if you double moved or not
Torrential (4 damage)
Gratius Change your action?

Grand Lodge

M Vudrani Human Barbarian 1 Init +2 AC 17(15 in rage) FF 15(13 in rage T 12(10 in rage) Fort +4(+6 when Raging) Ref +2 Will +0(+2 when Raging) HP 10/17 Per +4 CMD 17(19 in rage) Rage 9/12

I did not double move.

If Dalsine is revealed would I be able to attack him? If not Ariritan moves to the top of the stairs.

begin rage

attack: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 2d6 + 12 ⇒ (5, 3) + 12 = 20

If I can't attack

will save: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Male N/N Human Weather Druid/1 | HP: 10/10 | AC: 15, 14FF, 11T | CMB: +2, CMD: 13 | F:4, R:1, W:5 | Init: +3 | Perc+7, HaAni+5, KnGeo+5, KnNat+7, SpCft+5, Surv+9 | Speed 30ft | Active Conditions: None
GM chadius wrote:

Torrential enhances his weapon and advances, leaving himself wide open.

[dice=Rapier]1d20+9
[dice=Damage]1d6+1

"Looks like I was right. He's right here! Ouch. Mind if you take that thing out of my gut?"

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius will move and strike as an enemy reveals himself to them.

reduce my attack by 4 for cover.


5-05 (Thread|Slides) | 1-07 (Thread|Slides)

Gratius drives his glaive through the now visible Dalsine. Aritian is unable to follow through.

Round 1

Dalsine (15 damage)
Colleen
Vash
Saldoc
Aritian RAGE
Torrential (4 damage)
Gratius

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

pirate parkour: 1d20 + 7 ⇒ (19) + 7 = 26

Colleen attempts to leap atop the table, then with one boot on the seat and one on top of the chair's back ride it to the ground and come up fightin' at the base of the stairwell.

"Well let's figure out which one of you bleeds."

rapier (favored enemy: hoo-mon!): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

THREAT

Confirm?: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 additional damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Well that's eerily consistent.


5-05 (Thread|Slides) | 1-07 (Thread|Slides)

With an ounce of derring-do, Colleen quickly slides a chair across the ground and drives her rapier right through Dalsine, causing him to spit up some blood. He won't be able to withstand another blow.

Round 1

Dalsine (27 damage)
Colleen
Vash
Saldoc
Aritian RAGE
Torrential (4 damage)
Gratius

Grand Lodge

M Vudrani Human Barbarian 1 Init +2 AC 17(15 in rage) FF 15(13 in rage T 12(10 in rage) Fort +4(+6 when Raging) Ref +2 Will +0(+2 when Raging) HP 10/17 Per +4 CMD 17(19 in rage) Rage 9/12

Should we forgo ashes turn?


5-05 (Thread|Slides) | 1-07 (Thread|Slides)

Vash delays, waiting for an opportune moment to strike.

Realizing he has to act quickly, Dalsine tries to cast and fight at the same time.

DC 17 Concentration check: 1d20 + 8 ⇒ (20) + 8 = 28
Clockwise from Torrential: 1d3 ⇒ 1
Rapier, Spell Strike, Spell Combat: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Shocking Grasp: 4d6 ⇒ (3, 6, 3, 6) = 18
That's 25 damage, ouch! You have 6 HP and 12 Con, so I think this kills you.
Dalsine drives his electrically charged rapier through Torrential, killing the druid outright.

Clockwise from Colleen: 1d2 ⇒ 2
Rapier, Spell Strike, Spell Combat: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
He turns his attention to the raging barbarian in front of him, driving his weapon under his ribs.

Round 2

Dalsine (27 damage)
Colleen
Vash
Saldoc
Aritian RAGE (7 damage)
Torrential (29 damage, dead)
Gratius

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Saldoc will come down the stairs and try to stab the man!

Shortsword: 1d20 + 2 ⇒ (5) + 2 = 7 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6

I'll get you for that... next time!

Grand Lodge

M Vudrani Human Barbarian 1 Init +2 AC 17(15 in rage) FF 15(13 in rage T 12(10 in rage) Fort +4(+6 when Raging) Ref +2 Will +0(+2 when Raging) HP 10/17 Per +4 CMD 17(19 in rage) Rage 9/12

HEY I KINDA LIKED THAT GUY WHAT THE HELL

attack: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 2d6 + 12 ⇒ (6, 1) + 12 = 19

Grand Lodge

Male N/N Human Weather Druid/1 | HP: 10/10 | AC: 15, 14FF, 11T | CMB: +2, CMD: 13 | F:4, R:1, W:5 | Init: +3 | Perc+7, HaAni+5, KnGeo+5, KnNat+7, SpCft+5, Surv+9 | Speed 30ft | Active Conditions: None

Ack! Sputter. Expire.

Grand Lodge

HP: 11/11 | AC: 15; T: 13; FF: 12; CMD: 14 | Fort: +2; Ref: +5; Will: +1 | Init: +3; Perc: +1; Stealth +9; Knowledge ( Dungeoneering) +1 Human Rouge 1

. Sorry just returned to civilization. Was camping and turned out to be no signal period.

will save: 1d20 + 1 ⇒ (14) + 1 = 15
perception: 1d20 + 1 ⇒ (10) + 1 = 11

Vash moves next to Colleen and Gratius.

can't move myself on my phone. Can this be my move from last turn?

Grand Lodge

M Vudrani Human Barbarian 1 Init +2 AC 17(15 in rage) FF 15(13 in rage T 12(10 in rage) Fort +4(+6 when Raging) Ref +2 Will +0(+2 when Raging) HP 10/17 Per +4 CMD 17(19 in rage) Rage 9/12

so who all is willing to toss In treasure to raise Torrential? I'll give up my whole share if we can get enough to raise him. His characters pretty interesting and it'd be a shame if he doesn't make it out of this.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Torrential who? ...Yes, he certainly lived up to his name says a person who was standing next to him at the end. Sure, after I spend a little on dry cleaning.

improved feint: 1d20 + 6 ⇒ (10) + 6 = 16

rapier (favored enemy): 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

"Whoa! It's really slippery over here... Where did the druid go? There was that bright flash and-."

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Unfortunately I don't think we will be able to gather 5450 gp to raise our friend :(

You will pay for that Dalsine !

Gratius strikes the man with his glaive.

Glaive: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Damages: 1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10


5-05 (Thread|Slides) | 1-07 (Thread|Slides)

So close with these rolls, guys
The party quickly swarms Dalsine, but they are unable to get past his defenses. Aritian comes closest, with the nobleman dodging his greatsword with unnatural grace. Colleen does manage to trick him, but is unable to get her blade past his armor.

Round 2

Dalsine (27 damage)
Colleen
Vash
Saldoc
Aritian RAGE (7 damage)
Torrential (29 damage, dead)
Gratius

Vash to end round 2.

Grand Lodge

M Vudrani Human Barbarian 1 Init +2 AC 17(15 in rage) FF 15(13 in rage T 12(10 in rage) Fort +4(+6 when Raging) Ref +2 Will +0(+2 when Raging) HP 10/17 Per +4 CMD 17(19 in rage) Rage 9/12

Hey guys it may be a good idea to move into a flank. Assuming he deosn't move we can all get into a flank next turn except maybe vash. The to hit bonus should be enough to end him.

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

I assumed I could not yet flank without provoking due to the stairway. I'll be shifting over next turn.

Grand Lodge

Male N/N Human Weather Druid/1 | HP: 10/10 | AC: 15, 14FF, 11T | CMB: +2, CMD: 13 | F:4, R:1, W:5 | Init: +3 | Perc+7, HaAni+5, KnGeo+5, KnNat+7, SpCft+5, Surv+9 | Speed 30ft | Active Conditions: None
Aritian Leyweave wrote:
so who all is willing to toss In treasure to raise Torrential? I'll give up my whole share if we can get enough to raise him. His characters pretty interesting and it'd be a shame if he doesn't make it out of this.

No need for that. He had ZERO experience. Torrential just happens to have a twin by the name of Deluge too :) If I had to lose a character, losing on on the first adventure is the best way to do it, and being novaed by a Magus is a nice way to go. I'm thinking Deluge will concentrate on the sling and fight from the rear after he hears about how his dear bro went.

Grand Lodge

HP: 11/11 | AC: 15; T: 13; FF: 12; CMD: 14 | Fort: +2; Ref: +5; Will: +1 | Init: +3; Perc: +1; Stealth +9; Knowledge ( Dungeoneering) +1 Human Rouge 1

Vash moves next to Aritian and Colleen and brings out his short sword. He stikes out at Dalsine.

short sword: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d6 + 1 ⇒ (3) + 1 = 4

still just have phone. Please move me


5-05 (Thread|Slides) | 1-07 (Thread|Slides)

As Vash closes in and misses,
Dalsine prepares another mix of magic and finesse.

Concentration DC 17: 1d20 + 8 ⇒ (13) + 8 = 21
Targeting Clockwise from Colleen: 1d4 ⇒ 3
Rapier +1, Spellstrike, Spell Combat: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Shocking Grasp: 4d6 ⇒ (5, 5, 2, 1) = 13

Crit Confirm: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Crit Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Crit Shocking Grasp: 4d6 ⇒ (2, 4, 3, 5) = 14

36 damage to Aritian...I wish my PCs rolled this well
Another burst of lightning travels through his rapier, blowing Aritian off his feet. It doesn't look like he's standing up...

Targeting Clockwise from Colleen: 1d3 ⇒ 3
Rapier +1, Spell Combat: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

With another action he drives his rapier through Saldoc.

Round 3

Dalsine (27 damage)
Colleen
Vash
Saldoc (3 damage)
Aritian (43 damage, dead)
Gratius

I promise I'm not trying to kill you guys, but when Magi get lucky with their rolls this happens.

Grand Lodge

M Vudrani Human Barbarian 1 Init +2 AC 17(15 in rage) FF 15(13 in rage T 12(10 in rage) Fort +4(+6 when Raging) Ref +2 Will +0(+2 when Raging) HP 10/17 Per +4 CMD 17(19 in rage) Rage 9/12

[ooc] I understand. Who's idea was it to add a shocking grasp magus to this low a tier? The burst on a magus is insane at low levels.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
Torrential wrote:
Torrential just happens to have a twin by the name of Deluge too :) If I had to lose a character, losing on on the first adventure is the best way to do it, and being novaed by a Magus is a nice way to go. I'm thinking Deluge will concentrate on the sling and fight from the rear after he hears about how his dear bro went.

Wisdom is indeed a monk virtue. Maybe he can team up with Agirran the Fury.

Seeing another fiery explosion consume one of her company, Colleen feels a fiery eruption building with in her. Hate burns her from the inside out. In a rage of impassioned swordplay she cries aloud: "Shoelaces!" And spares a glance at her opponent's feet.

bluff (improved feint, favored enemy: human): 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

mwk rapier (favored enemy: human): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
THREAT
confirm?: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 additional damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8


5-05 (Thread|Slides) | 1-07 (Thread|Slides)

Colleen has had enough of his magic-induced murder and drives her rapier through Dalsine. He collapses, dropping his spellbook and his goods.

Dalsine's Spellbook:

  • cat’s grace
  • invisibility
  • corrosive touch
  • shield
  • shocking grasp
  • acid splash
  • daze
  • flare
  • read magic
  • burning hands
  • chill touch
  • magic missile
  • mount
  • obscuring mist
  • silent image
  • reduce person
  • true strike
  • and all cantrips
  • Before the Dalsine mansion guards arrive, the party uses this time to gather the evidence that would link the Dawnflowers to Muesello. They also collect their fallen members.

    Back in Absalom, you receive a letter from Muesello himself. He says the Dalsine family personally apologized to him, and gave him a generous gift. They said the family did not condone Dalsine's actions, and he will punished severely for the confusion he caused and the lives taken. Muesello also mentions the Dawnflowers are alive and well, and they plan to journey back to Taldor in a few months.

    Musello also thanks you for your assistance in saving the Dawnflowers and exposing Dalsine's treachery. He regrets how his decisions cost the lives of not on innocent Dawnflowers, but also brave Pathfinders.
    The End. Please report your chronicle info in the discussion thread if you haven't already.

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

    Colleen gives the rapier a sharp twist before letting the man drop.

    Grand Lodge

    Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

    Saldoc, seriously wounded but alive, helps with carrying off his new but now lost friends. This is dangerous work! Maybe I should just be a street urchin.

    Dark Archive

    AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

    Gratius was shocked by the death of a second comrade.
    Before he could act Coleen strikes the man and he falls uncouncscious.

    The price to pay for saving some people was quite high, may be too high but a mission is a mission and they've done their job.

    he prayed for his comrades soul and go back to the lodge.

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