Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5
Gender
Male
Age
18
Alignment
CG
Languages
Common, Dwarven, Elven, Goblin, Varisian
Occupation
None
Strength
12
Dexterity
16
Constitution
12
Intelligence
15
Wisdom
12
Charisma
12
About Saldoc Tisbane
PFS # 79644-24
Grand Lodge
No Day Job
Stat Block:
Saldoc Tisbane
Male human (Varisian) rogue 2
CG Medium humanoid (human)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 17 (2d8+4)
Fort +2, Ref +6, Will +1
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
dagger +4 (1d4+1/19-20) or
mwk short sword +4 (1d6+1/19-20) or
mwk short sword +4 (1d6/19-20)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 15, Wis 12, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats Two-weapon Fighting, Weapon Finesse, Weapon Focus (short sword)
Traits mathematical prodigy, resilient
Skills Acrobatics +6, Climb +4, Diplomacy +6, Disable Device +9, Escape Artist +6, Knowledge (arcana) +8, Linguistics +6, Perception +6, Sleight of Hand +6, Stealth +6, Swim +4, Use Magic Device +5
Languages Common, Dwarven, Elven, Goblin, Varisian
SQ rogue talent (weapon training), trapfinding +1
Combat Gear wand of cure light wounds; Other Gear chain shirt, arrows (17), dagger, dagger, mwk short sword, mwk short sword, shortbow, backpack, bell, belt pouch, candle, chalk, fishhook, flint and steel, inkpen, masterwork thieves' tools, parchment, sewing needle, signal whistle, 770 gp, 2 sp, 8 cp
--------------------
Special Abilities
--------------------
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.