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Untir's hand goes straight through him!
He's a ghost! Maybe?
The figure doesn't react.

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Zootloot follows the group into the first room and immediately sees a fellow gnome. "Hello!" he says as he runs up to the short figure. When he doesn't respond Zootloot moves right up under his nose. "Hello! Are you there?"

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will: 1d20 + 0 ⇒ (11) + 0 = 11
Walt pokes the figure. The figure ignores Walt. Apart from his finger going through it, Walt is pretty sure it is real.
A ghost? A very short sighted ghost maybe.

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Frustrated by the ghostly simulacrum of the gnome oblivious to the party, Untir paces out of the room and enters the other room to the northeast.

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"Well there you have it! If he doesn't mind all that business with his windows why should we? Oh!" A thought almost visibly backhands Pietro. He pushes up one sleeve revealing an inexpertly scrawled note on his hairy arm. "Ahem. 'Excuse me dear sir or madam, have you imbibed the holy spirit of Cayden Cailean today? If yes, would you care to make a small donation to his church? If not, might I interest you in a small nip? Then ask if they would like to make a small donation as above.' Hmm?"

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Carini follows the noise of confusion into the room with the others. "What's this all about, then?" She too approaches Fimbrik at the bookcase, observing everyone's confusion and the gnome's indifference.
Will: 1d20 + 0 ⇒ (3) + 0 = 3
"Is he a ghost? Are you a ghost?"
Presumably not getting a response, Carini begins investigating the room, looking for any papers related to their investigation, or perhaps a hidden panel or door.
Perception: 1d20 + 1 ⇒ (16) + 1 = 17

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"Is he a ghost? Are you a ghost?"
"'GHOST'!?" Pietro considers the gnome for a long moment while pinching the bottom of his own insulated chin. "HA! SPIRITS FOR A SPIRIT! HAHAHA! Well, whatever he is he's okay in my book! Let's not spoil the mystery by looking into it too much."

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Gratius is pretty sure the gnome is real, but insubstantial and unaware. Carini has heard of ghosts and this looks a lot like one, although you can't see through it.
Untir looks in the next room..
This chamber contains enough chairs, pillows, and desks to accommodate at least six visitors. An examination of the table in the southwest corner reveals a neatly penned letter...
Underneath the letter is a hastily scrawled note in similar handwriting, which contains a name "Holli "Evil Grin" Thorne.
On the windowsill Utir also finds a couple of potion bottles
letter added to map link

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I missed it, was a will save requested? If so, here it is.
Will Save, against illusion: 1d20 + 5 ⇒ (19) + 5 = 24
I'm pretty that's high enough to pass... please confirm and then I'll post.

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Zoot, trying real hard, manages to see through the gnome. Maybe it really is a ghost. Or maybe an illusionist. Fimrik was supposed to be one of them wasn't he?

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"Everyone, please come. Look at this," Untir says, waving the note that he found. "Ignore that mirage. It seems likely to be an illusion put in place by Fimbrik." Quite pointedly at Pietro, he adds, "Not a spirit."
He then goes over to the windowsill to examine the potions.
detect magic + spellcraft: 1d20 + 11 ⇒ (12) + 11 = 23
detect magic + spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30 Now I get a 19!

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"Ignore that mirage. It seems likely to be an illusion put in place by Fimbrik." Quite pointedly at Pietro, he adds, "Not a spirit."
"There's no need to be racist." Pietro says sagely.

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Untir thinks the potions are cure moderate wounds and lesser restoration.
In case anyone is on a phone and has difficulty with the handwriting on the note...
Well, you got me!
I’m not here anymore, and my house is filled with an incredible array of illusions to discourage the curious. But you just had to break in. I respect your gumption and assume you’re either a petty burglar or someone looking into Eylysia’s affairs.
I’ve left Absalom to look for my friend, for she’s been missing for some time; however, I’ve attached the name of a particular Pathfinder you’ll want to investigate at the Wall of Names at the Society Grand Lodge. I assure you, it’s quite important, but I’ll leave you to figure out why.
Oh, and the password. It’s ‘Wiffle.’ You’ll find it important, should you learn where to use it.
—The Illustrious Fimbrik

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Carini scrunches her face up as she ponders the note, taking it from Untir to read it herself when she can. "Well, this is the second time the Wall of Names has come up. It seems that we should pay the Wall a visit and see what we can learn there."

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After discovering that Fimbrik is actually an illusion, Zootloot pokes him in the eye a couple of times and then giggles. He skips over to where the group is gathered around Untir and reads the note.
"Yep. Sounds like we should head to the wall."

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You make a noisy exit from the house, with the damage once again being repaired by an increasingly frustrated pathfinder-mage...
Outside the weather has really set in. It has gone from damp to wet. The cobbled streets and pooled with water and in places where they have not been well maintained it is muddy.
Slogging through the rain the cold wetness runs down your backs giving you all some chills.
Fort save from everyone please. Feel free to include endurance or bonuses against disease.
Eventually you make it back to the Grand Lodge and the Wall of Names.
Created in 4330 ar, the Wall of Names resides on the grounds of the Grand Lodge in Absalom. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades.
Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.

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"I said, stop breaking the windows! They open!!!" :)
fort: 1d20 ⇒ 13
On the way back to the Grand Lodge, Untir repeatedly stares into the sky in wonder and annoyance. Used to rain coming once a year with a sudden deluge then ending just as suddenly, it is amazing to him for rain to pour continuously the whole day like this.
When the party reaches the wall, Untir stops first to look at the magnitude of the construction and more specifically, at the multitude of the names carved into the wall. I hope my name doesn't get on here anytime soon. At least not before I find them. He then begins to methodically check through all the entries, especially the earlier ones, looking particularly for the name 'Holli "Evil Grin" Thorne'.
perception: 1d20 + 7 ⇒ (19) + 7 = 26

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Untir does indeed eventually find the three names on the wall... with odd epitaphs. handout attached to the map
Untir holds up to the weather well... how well his companions do remains to be seen.
Portions of each inscription refer to failed aspirants in the test of the star stone.

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Despite being many years a guard in Egorian, Gratius begins to cough under the bad weather.
Once the Wall of Names reached, he falls silent. Giving a prayer for all the Pathfinders killed or missing since the creation of the Wall.
Then he turns to Untir. Did you find the names ?

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FortSave: 1d20 + 2 ⇒ (4) + 2 = 6
Knowledge(history): 1d20 + 6 ⇒ (3) + 6 = 9
The weather continues and darkens and eventually overcomes Zootloot's inherent cheery mood. "What is with this cold and wet weather?" He breaks into a sneezing fit. Each sneeze being strong enough that it lifts the small gnome off the ground.
Eventually they find the wall. Normally Zootloot would be thrilled with the history of the wall but his discomfort distracts him.

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"Yes, there they are. The epitaphs are strange, though. Hmmm..."
knowledge(local): 1d20 + 9 ⇒ (19) + 9 = 28 Gaarggh! Where was the 19 when I was making attack rolls... :)
"Yes, I recall now. Those epitaphs. They refer to the portfolios of the aspirants, those who attempted the test of the Starstone but failed."

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Fortitude: 1d20 + 4 ⇒ (4) + 4 = 8
Are the three names inscribed on the wall side-by-side as shown, or were they found in different places?
"Is there some meaning to all this? Screaming Fear, Sixteen Poses, Silence and Serenity?" She shakes her polearm lightly. "I've only trained as a warrior; what little history I know relates to Geb, not Pathfinders in Absalom."

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"Hmm, the name that Fimbrik left behind was 'Holli "Evil Grin" Thorne', who has the epitaph of Silence and Serenity. I think that is the portfolio of one of the failed aspirants. But we still don't know where the hidden stash are. One more destination - the stonemason's mausoleum."
Any knowledge checks to know which aspirant?

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What Untir does know is that the "Shrine of the Failed" exists near the Starstone Cathedral. There are altars set up for various mortals who have tried, and failed, to take the Test of the Starstone.

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We already went to the stonemason's mausoleum. But, do you remember the talk about someone wanting to take the test of the Start Stone ? A Sir ... something.
It may me think about the Shrine of the Failed, like you explained us earlier Untir a place to remember those who failed trying the test, unlike your god Pietro.
May it's there that another clue is hidden ? May be the epitath or the name could help us find something there ?
Says Gratius.

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It may me think about the Shrine of the Failed, like you explained us earlier Untir a place to remember those who failed trying the test, unlike your god Pietro.
fort save (resistance): 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
"Heheh. AAH-CHOO!!"
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Oops, haha! I GM'ed this too many times that I got confused at which stage we're at. :)
Untir frowns upon Gratius' reminder. He speaks up gruffly, "Apologies. The cold rain is getting to my head. Yes, I believe it's time to visit the Shrine. All clues point there."

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"Heheh. AAH-CHOO!!"
Carini echoes the boisterous man's sneeze. "Do you have any blessing from your got that would warm the belly? This weather brings on a frightful chill."

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And so to the Starstone cathedral and the Shrine of the Failed heads out intrepid pathfinder team.
The rain continues to pour down. The streets are surprisingly full, but the flow of traffic is only in one direction...towards the cathedral.
The word on the street is that Sir Reinhart is sure to pass. He has conquered demons without number in the World Wound, and more than one maid has been heard to comment on his hansom countenance.
Even the guardians of the shrine seem to have taken some time off to enjoy the spectacle, although given their nature, they seem a little less confident of his impending ascension.
You carefully duck under the ropes at the entrance and head down the stairs...
Map updated
Erected centuries ago by an unknown organization, the Shrine of the Failed is a dour complex that pays homage to those who failed in their attempts to overcome the Test of the Starstone. The building houses numerous altars,each dedicated to a specific failed aspirant.
This monumental chamber stretches eighty feet from end to end, with a ceiling suspended thirty feet from the floor by great pillars. Seven arched passages lead to humble rooms, each of which contains
a polished stone altar dedicated to one of the failed aspirants who attempted the Test of the Starstone.

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Carini moves to the first alcove to her right, studying the altar to see which aspirant is represented, and what she can learn from it.
Perception: 1d20 + 1 ⇒ (8) + 1 = 9

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The first altar to the right has an altar with the inscription
Emuren: Sought the jade idol of ten thousand faces.
Now but another sacrifice to the charau-ka of the Mwangi
The next:
Gobru: Respectfully resigned after losing a friend.
Lost to a life among the fish and bountiful sea.
And so on
Mellag: Survived the horrors of Nemret Noktoria.
Returned to rot from the inside.
And so on
Oggo: Travelled to distant Jalmeray.
Failed to maintain the necessary Sixteen Poses.
And so on
Plokkis: Sought to brave the Path of Aganhei.
Spoiled rations and wastefulness ended that dream.
Muted God: Wrote in solitude for 101 days.
Lived a long life of silence and serenity.
Yepyari: Followed the last Linnorm King to Valenhall.
Lost at sea, last seen in a great tornado.

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knowledge(history), untrained: 1d20 + 5 ⇒ (3) + 5 = 8
"This is the one. Silence and serenity. 'Holli "Evil Grin" Thorne' had the epitaph of Silence and Serenity on the Wall of Names." Untir ducks into the small room takes a look around.
perception: 1d20 + 7 ⇒ (13) + 7 = 20

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Can I get will saves from everyone along with perception checks. Untir has already made his perception check
Untir notices the nameplate on the altar for The Muted God can be moved...

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Zootloot looks at the names and brief descriptions. Some don't sound too fun at all.
Will Save: 1d20 + 3 ⇒ (15) + 3 = 18
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

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will: 1d20 + 2 ⇒ (12) + 2 = 14
The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested.
Untir recalls the message from Arkath's coin. "There's something hidden behind the name plate." Untir slides the nameplate aside.

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Carini notes that Oggo's epitaph also lines up with Doulgonlir Caskmail's entry on the name of walls, so she enters that alcove next. She also notes that she can't find Karina Clamp's entry about Ustalav and the Screaming Fear. "Why is one of these missing, do you think?"
Will: 1d20 + 0 ⇒ (11) + 0 = 11
Perception: 1d20 + 1 ⇒ (1) + 1 = 2

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Untir stares at the chalkboard, not quite sure what he expected, but almost certain what needs to be done now. He steps out of the room, and waves for the rest of the party to join him.
"It's this room. We found the note with the name of 'Holli "Evil Grin" Thorne' at Fimbrik's place. At the Wall of Names, the portfolio of the Muted God, Silence and Serenity, was attached to this Holli Thorne. And Arkath's coin told us something is hidden behind the nameplate of the aspirant." He then points to the chalkboard he found behind the nameplate.
20 Int, woohoo!

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Know. (History) untrained: 1d20 + 1 ⇒ (20) + 1 = 21
Gracius remembers some fact about the edifice and says to his comrades This place was erected centuries ago by an unknown organization, the Shrine of the Failed is a dour complex that pays homage to those who failed in their attempts to overcome the Test of the Starstone. The building houses numerous altars,each dedicated to a specific failed aspirant.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Will: 1d20 + 4 ⇒ (12) + 4 = 16
After his comrades found a chalk board behind the plate of the failed aspirant he says
Well done comrades ! May be it's time for us to call for the Venture-Captain ? looking at his comrade's faces he understand they want to continues without telling the venture captain.
He then adds Ok, ok... In this case, I remember that the code name was "waffle" if there is a chalk bord, is there a chalk ? It seems logic to write the name on it, don't you think ?

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There is chalk.
You might recall the word was "Wiffle" not "Waffle"

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will save: 1d20 + 5 ⇒ (6) + 5 = 11
perception: 1d20 + 3 ⇒ (10) + 3 = 13
untrained knowledge (history, guidance): 1d20 + 1 ⇒ (2) + 1 = 3
Int check: 1d20 ⇒ 15
Pietro picks up the chalk and inspects is carefully. "'Waffles'! Pietro says brightly. "Now that would warm my belly, but I would have remembered that, no it was... what? Wimple? Winkle? Wobble? Something like that. It started with a 'W' fer sure." He draws a slow, loud, screechy 'W' on the slate.

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"Was it wiffle? That's what I seem to remember." Zootloot looks curiously at the group as someone writes on the chalkboard.

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And for the sake of timing... someone writes it.
As Wiffle appears on the board, the wall to the side changes, and suddenly a dark passage is revealed, heading further into the hillside.
And time is growing short on GDV so I'll move things along
Pressing through the natural cavern, you spot light ahead.
You press on further, finding yet along hidden office. You really do wonder how much time pathfinders of old had on their hands.
Several desks are arranged along the northern and eastern edges of this small stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft luminescence that brightens the small room.

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Carini enters the room, fascinated by what she sees. She leans in and looks at the glowing gem, but takes care to not touch it, waiting for someone with more knowledge of magic to handle the gem.

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"Good thing that glowing stone is there, otherwise we wouldn't be able to see down here." Pietro uses the light to see what else is on the desk.
He takes 20, for 23, his time to inspect one desk and then the next. If anyone wants to make it quicker they can. If tehy do he offers some friendly guidance.