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Once outside Tatiana proposes Let's just ask the guards near the Gate closest to the direction young Lander was seen taken. I'm sure if he passed by a gate none of the guard dared to stop him but they must be remember him passing.

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"Lander said he was taking the south western road" offers the friendly smith.
"He's a good lad at heart, if a bit head strong. I hope you find him well."
Anything else you want to do here? Once you head out the gate, please include a perception and survival check with your post

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Nothing left to do here from what I can tell. Off we go.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Survival: 1d20 + 1 ⇒ (15) + 1 = 16

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Darven looks around his surroundings for fresh tracks.
perception: 1d20 + 8 ⇒ (11) + 8 = 19
survival: 1d20 + 9 ⇒ (17) + 9 = 26
+2 to both checks if it is jungle or human related

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Garn's mood seems to lift considerably as the party sets out on the open road. He is even smiling at times. Occasionally, he joins in the search for Lander's trail but his mind is not always on it.
perception: 1d20 + 10 ⇒ (11) + 10 = 21
survival: 1d20 + 10 ⇒ (11) + 10 = 21
I take it no rolls from the animal companions.

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You take the south western road. It is a mostly quiet trip, although with the slight concern always about as a pathfinder. Will the Apsis spring out and attack you? What about bandits? Was that a track you missed?
All in all you go almost fifty miles, sometimes meeting folk and confirming more often than not that a man of Lander's description had been this way. You are close on giving up the task when Darven holds up a hand. There is a game trail off to the side of the path, and signs that a horse has been down it.
Garn's keen eyes spot a fluttering in the trees. A quick check shows a handkerchief tied there. Looking at it there is a pattern sewn into it. A white swan on a blue background with a rising
sun in the background.

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"Does anyone know who might be the owner of such a frilly thing. I can not make it out"

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Magga follows Silgil out of the smithy, asking basic questions about magic like, "How do you know how to pronounce all of those weird words?"
Silgil smiles broadly and responds, "To me words are like a color palate is to an artist. Every shade or nuance brings new beauty or revelations to the work of art. Words paint a picture in the mind. If there are myriad different ways to say the same thing, but with slightly varying meanings, I find it exhilarating to experiment with the variations."
..."It's the Lebeda's blason! We are on the right tracks at last!"
"Good tidings indeed! It would behoove us to pursue the trail."

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"Smart,huh? How about intelligent, brilliant, inspired, or, perhaps creative if it has to do with art. Ingenious, wise, clever, witty. Oh the list goes on. "
Ah, a student at heart. What a find!

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What is the plan? The game trail is pretty narrow, so it would be one person at a time. Are you making any preparations before leaving the road? How are you travelling? In the open or quietly? Are any of you mounted? Most larger animals will have a little difficulty in the game trail.

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I can take point, but do not ask me to be stealthy. Sitting at -1 stealth.
"So, how are we doin this? We have a trail, it looks pretty narrow though."

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Following through the woods after bidding farewell to the helpful smith, Samildanach ponders their task ahead as they march through deep foliage. Questioning passersby, the half-orc is somewhat heartened to hear that their quarry had passed this way recently, even if he did want little to do with the clearly spoilt child.
Stopping to examine the trail, Samildanach shrugs at Darvern's suggestion. "I ain't one for the creeping life either, but I could send Grimshaw off skulking if we need." he offers.
Kneeling by the Raptor he points at the trail they have found and encourages his companion to sniff the path for a lead.

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Hopping along and happily following the strange furred cat through the forest. Darting between his half-orc master and his new furred friend. As the group stops to examine the route ahead, Grimshaw pops their head into the conversation to sniff at the handkerchief.
As Samildanach calls them over, Grimshaw does as bid and sniffs at the trail for a clear scent.
survival, scent: 1d20 + 5 ⇒ (4) + 5 = 9

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Silgil will tail after at the end, humming the alphabet song.

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Garn holds up his hand to hold back Grimshaw. "No, let us take the lead. No idea what surprises lurk within such a trail."
He first hands a wand of cure light wounds to Samildanach. "Please hold onto this for me. I would not be able to use it in my other form." He then hands a wand of mage armor to Silgil. "Could you use this on me and my cat? And reactivate every hour or so."
That done, Garn then concentrates briefly, before his form morphs into that of a deinonychus!

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In the form of the dinosaur, Garn's senses of the world around him also changes. His vision is more acute, and his eyes are quickly drawn to movement. His scent magnifies tremendously, as he catches the whiff of the faintest smell.
Gesturing to Snowball to come up beside him, he snarls and hops back and forth strangely, before laying his snout on his cat companion.
Cast greater magic fang on Snowball
He then moves up to the front, with Snowball closely behind him.
stealth: 1d20 + 2 ⇒ (4) + 2 = 6
survival: 1d20 + 10 ⇒ (13) + 10 = 23
Oh, forgot in my previous post. GM, let me know how many changes of mage armor is consumed before encounter, if any. :)
Everyone else, please feel free to use the wand, including Grimshaw.

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Snowball dutifully follows along, padding silently as he goes along, wincing at times as his master steps of twigs and dried leaves along the way.
stealth: 1d20 + 5 ⇒ (17) + 5 = 22 +4 if undergrowth

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Silgil agreeably uses ay wands for anyone who asks. He also casts a Mage Armor on himself.

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You follow the trail for a couple of hours So mark off two mage armor charges per person before coming to what appears to be a camp site.
The deer trail winds past a large pond fed by a spring. Reeds and sedges grow around the pond, and piping birds are audible over the gurgling of running water. The pond drains from a stream flowing southwards. A section of grasses has been cleared away near the north edge of the pond, revealing a small fire pit caked with ashes
And a perception check please, passive, no take ten

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Perception: 1d20 + 6 ⇒ (9) + 6 = 15

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Happy to take charges for Grimshaw if you're sure. Sorry forgot to buy one!
perception: 1d20 + 2 ⇒ (19) + 2 = 21
Eyes wide, Samildanach gives a start as the Druid shifts into a larger reptile, akin to his companion Grimshaw. The man that had sold the strange egg to the Cleric had promised it was an exotic creature from the Mammoth Lord Realms and here a human had chnged into one! Shaking his head, he follows through the trees, his footfalls heavy and uncertain.
Reaching the camp he takes a moment to listen for signs of activity. "Hmm, a bandit camp?" he whispers.

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As you enter the clearing, Darven is the only one perceptive enough to note something wrong... and quick enough to do anything about it.
I've not noticed anyone posting standard commands for their animal companions such as "guard" so they will not act until given a command by their non-animal companion. Generally post for your AC at the same time as yourself. Snowball, while he has no command to follow is aware of the people, so won't be flatfooted if they do something so foolish as attack him.
Status, bold may post
(surprise -single action only)
Darven
Snowball (not flat footed)
Folk
Samildanach
(Grimshaw)
(regular round, full action)
Silgil
Darven
Folk
Titiana
Garn
(snowball)
Samildanach
(Grimshaw)
perception
Magga: 1d20 - 2 ⇒ (7) - 2 = 5
Darven: 1d20 + 8 ⇒ (11) + 8 = 19
Garn: 1d20 + 10 ⇒ (6) + 10 = 16
Snowball: 1d20 + 5 ⇒ (20) + 5 = 25
Grimshaw: 1d20 + 1 ⇒ (20) + 1 = 21
init
Titiana: 1d20 + 4 ⇒ (9) + 4 = 13
Magga: 1d20 - 2 ⇒ (8) - 2 = 6
Darven: 1d20 + 2 ⇒ (14) + 2 = 16
Samildanach: 1d20 + 1 ⇒ (11) + 1 = 12
Silgil: 1d20 + 6 ⇒ (12) + 6 = 18
Garn: 1d20 + 4 ⇒ (2) + 4 = 6
Snowball: 1d20 + 5 ⇒ (15) + 5 = 20
Grimshaw: 1d20 + 3 ⇒ (3) + 3 = 6
baddies: 1d20 ⇒ 9

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Darven pauses.
The three men quickly advance.
Status, bold may post
(surprise -single action only)
Darven
Samildanach
(Grimshaw)
(regular round, full action)
Silgil
Darven
Folk
Titiana
Garn
(snowball)
Samildanach
(Grimshaw)

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As the bandits rush towards them, Samildanach holds his Trident up high and calls upon the blessing of the Lord of Storms to guide their arms true. He then lowers his weapon and points the three prongs at the bandit on the right flank. Turning to Grimshaw he bellows.
"Attack!" he orders.
Order: 1d20 + 8 ⇒ (16) + 8 = 24
Cast Bless then order Grimshaw to attack green

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Giving a growl of confirmation, Grimshaw sets off at a pounding charge before leapingg at the bandit and attacking with one of their wicked talons.
charge vs blue, bless: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17 for damage: 1d6 ⇒ 3
Limited charge. On my phone of someone can move Grimshaw and 5' step Samildanach forwards.
Grimshaw's current AC post charge is 17

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@Magga You're just sooo slow
Samildanach blesses the group, and Grimshaw charges, nipping the man in a blue cloak.
Status, bold may post ; Bless active
(surprise -single action only)
Darven
(regular round, full action)
Silgil
Darven
Folk
Titiana
Garn
(snowball)
Samildanach
(Grimshaw) (AC 17 this round)
Magga

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Darven moves up to yellow drawing his longsword. He swings at the males torso.
attack: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d8 + 4 ⇒ (3) + 4 = 7

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Silgil starts casting an Enlarge Person and takes a small step forward.

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Silgil starts to cast a spell, moving as he does so. Darven moves up and draws blood from the man in the yellow shirt.
The bandits also move up, the one in green striking with a pair of maces while the one in blue strikes with a sword, trying to cut down Grimshaw between them. The dinosaur goes down in a flurry of blows. Darven, luckily, is missed.
Status, bold may post
Silgil
Darven
Titiana
Garn
(snowball)
Samildanach
(Grimshaw) - 28 damage (and extra 15NL damage). On -13.
Magga
Folk
blue on Grim: 1d20 ⇒ 17
green on Grim: 2d20 ⇒ (13, 13) = 26
yellow on Darven: 1d20 ⇒ 11
blue damage: 1d8 + 3 ⇒ (5) + 3 = 8
NL green damage: 1d8 + 1d6 + 11 + 4d6 ⇒ (6) + (5) + 11 + (3, 2, 3, 5) = 35

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Silgils Enlarge Person spell goes off on Magda.
Yikes! They took out that dinosaur alarmingly easy.
Silgil targets blue and yellow with a DC 16 grease and backs up right back were he was a moment before.

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On receiving the snarling command of his master, Snowball charges straight towards the nearest (green) bandit.
bite, charge: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 for dmg: 1d6 + 3 ⇒ (2) + 3 = 5 and if it hits trip: 1d20 + 8 ⇒ (3) + 8 = 11
crit?: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 for dmg: 1d6 + 3 ⇒ (5) + 3 = 8

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Garn snarls when he sees Grimshaw falls, but he knows there is not much he can do about the poor creature while in this form. Instead, while he sends Snowball to charge straight at the nearest [ooc](green)[/ooc bandit, with his long paces, he races around the other side to flank the same fellow, and rips into him with his very sharp talons.
talon, PA, flank: 1d20 + 9 - 1 + 2 ⇒ (17) + 9 - 1 + 2 = 27 for dmg, PA: 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12

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Snowball charges in and bites the man in green, but doesn't manage to trip him up.
The two men struggle to keep their balance in the suddenly greasy area, but manage with aplume.
Status, bold may post
Darven
Titiana
Samildanach
(Grimshaw) - 28 damage (and extra 15NL damage). On -13. Dying.
Magga
Folk
- green 25 damage
Garn
(snowball)
Silgil
ref, G,B: 2d20 ⇒ (11, 13) = 24

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Tatiana concentrates and shoots at the one in melee with Darven
May the cold smile of the dead hurt you.
Icicle (RTA): 1d20 + 4 + 1 + 1 - 4 ⇒ (2) + 4 + 1 + 1 - 4 = 4
Cold damages: 1d6 + 1 ⇒ (1) + 1 = 2
But she misses and she draws her rapier.

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A smile on her face, Magga moves right into the thick of the fight and plants the point of her halberd inside several inches of human gut. "Let's see one of that smithy's swords do this!"
Free Rage
Standard Attack (blue)
Halberd: 1d20 + 12 ⇒ (9) + 12 = 21 Adamantine/Piercing: 2d8 + 10 ⇒ (4, 4) + 10 = 18

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Titiana's icicle lands in the pond and floats, bobbing merrily among the chaos around it. Speaking of Chaos, Magga strides up and strikes at the man in blue staggering him with the power of her blow.
Status, bold may post
Darven
Samildanach
(Grimshaw) - 28 damage (and extra 15NL damage). On -13. Dying.
Folk
- green 25 damage
- blue 18 damage
Garn
(snowball)
Silgil
Magga
Titiana

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Seeing Grimshaw fall, Samildanach's eyes widen and he holds his Symbol up high, washing his group with a healing wave, restoring his companion's injuries whilst his prayer moves away from the allies. That done, he strides forwards with his shield and Trident raised.
"Come on then Curs!" he bellows.
Channel to heal, selective channel to avoid blue/green: 2d6 ⇒ (2, 1) = 3

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Sam heals the worst, and only the worst of the parties wounds.. But that does sop Grim from dying.
Status, bold may post
Darven
Folk
- green 25 damage
- blue 18 damage
Garn
(snowball)
Silgil
Magga
Titiana
Samildanach
(Grimshaw) - 25 damage (and extra 12NL damage). On -10. Stable
Can someone suggest an action for Darven?

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Darven will take a defensive posture and move towards yellows flank and then strike.
Fighting defensively. AC is 24
attack: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 4 ⇒ (2) + 4 = 6

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@Darven, was that just a 5' step, or did Darven take a move action?
Darven strikes out at the man in yellow, scoring a light wound.
The man in blue steps sideways and attacks Garn, while the one in green does likewise. Heavy wounds are opened up in the brave shapeshifter is he reels from the blow.
You do note that the men seems to be pulling their blows slightly.
Status, bold may post
Garn -36 NL damage;
(snowball)
Silgil
Magga 7 NL damage
Titiana
Samildanach
(Grimshaw) - 25 damage (and extra 12NL damage). On -10. Stable
Darven
Folk
- green 25 damage
- blue 18 damage
- yellow 6 damage
blue attacks Garn: 1d20 ⇒ 7
green attacks Garn: 2d20 ⇒ (10, 11) = 21
yellow attacks Magga: 1d20 ⇒ 6
damage, Garn: 1d8 + 1d6 + 11 + 4d6 ⇒ (4) + (4) + 11 + (6, 3, 4, 4) = 36
damage, Magga: 1d8 + 5 ⇒ (2) + 5 = 7

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Silgil considers the bandits lack of enthusiasm and makes a pitch for peace.
Diplomacy: 1d20 - 1 ⇒ (19) - 1 = 18
After moving into the trees he yells, "Consider your options, good fellows, before I have to send you tumbling into a pit full of spikes. The wise course of action would be to capitulate. If you do I see no reason any additional harm should come to you."