GM Aerondor
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Touch of Idiocy is for tens of minutes per level. It'll last out the encounter.
A ring of flame appear around Bane and Dioneo, burning them lightly.
fire damage: 2d4 ⇒ (3, 4) = 7
The unfortunate Wrygan is right in the middle and gets even more badly burned.
fire damage: 2d6 + 9 ⇒ (2, 6) + 9 = 17
The figure hovers in the air, 30' up glowering at the pathfinders.
Status, bold may post:
Dioneo - 7 damage; // you are taking damage from the flames so casting a spell will require a concentration check.
Wyrgan - 22 damage ; divine favor
Elementals (3)
Pai - invisibility; Touch of idiocy (2 penalty to each mental stat)
Bane - 27 damage
Nox - 15 damage ; summoning. Touch of idiocy (6 point penalty to each mental stat)
Hellion - summoning
Galdron [green](acted in rnd1) 30' up
NB: The elementals have 15' reach, so pretty much everyone is going to be attracting AOOs from them if they move or cast, with the exception of Pai!
Wyrgan Goodheart
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Wyrgan uses a swift action to LoH for himself LoH: 2d6 ⇒ (4, 5) = 9 and then takes a 5 foot step out of the fire area getting closer to the red elemental and takes his standard action to fight defensively AC26 now, HP: 38/56
Dioneo II Starnon
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No fire damage for Dioneo, he has a DR 10 to fire as the good fire oracle he is.
Dioneo fells comfortable in the ring of fire, his molten skin protecting him from burning. He sees though that Bane and Wyrgan take several damage. Very interested, he wonders what spell it is if it's a spell.
[dice=Spellcraft, identify "ring of fire"]1d20+10[/dice]
Stepping out of the ring of fire unharmed more or less, Dioneo widens his arms in sign of peace, showing that he has no weapons. Casting "enhanced diplomacy"
"We don't come here to harm your more, Galdron. We know that you were most poorly treated, and we are sorry for that. You have forgotten that you left the Sklar-Quah! You wanted to be of all quahs and none — the Green Heart! And before all, you left this world a man of peace, not a man of war! Telmayne Fire-Eyes was sure of that. Will you disappoint her and your people?"
Diplomacy, enhanced: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
GM Aerondor
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How many LoH do you have left Wyrgan?
While the initial flames didn't turn Dioneo too much, crossing the barrier was much, much hotter.
fire damage: 2d6 + 9 ⇒ (2, 2) + 9 = 13
As he moves, the elemental nearby slams him with its fist.
AOO: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Then when he casts, it lashes out again combat reflexes
AOO: 1d20 + 15 ⇒ (1) + 15 = 16
damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
NB this is not fire damage, but the force of the slam.
The ghostly figure ignores the oracles words
The elemental with red flames near Wyrgan slams its own fists into the paladin
attack: 1d20 + 15 ⇒ (14) + 15 = 29
attack: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 4d6 + 8 ⇒ (3, 6, 6, 6) + 8 = 29
The elemental with orange flames near Nox smashes into the teams second oracle.
attack: 1d20 + 15 ⇒ (3) + 15 = 18
attack: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
The one burning pink, realizes it was lax in its duty in not slamming Svetlana earlier when she moved and started to summon. Embarrassed it turns its attention on her now.
attack: 1d20 + 15 ⇒ (1) + 15 = 16
attack: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Status, bold may post:
Pai - invisibility; Touch of idiocy (2 penalty to each mental stat)
Bane - 27 damage
Nox - 30 damage ; Touch of idiocy (6 point penalty to each mental stat) ; reflex DC 18 or catch fire.
Hellion - 12 damage; Reflex DC 18 to avoid catching fire; Concentration check to keep summoning [/b]
Galdron [green](acted in rnd1) 30' up
Dioneo -28 damage; 2x reflex DC 18 or catch fire for 2d6 damage a round.
Wyrgan - 42 damage ; divine favor ; 2x reflex dc18 or catch fire.
Elementals (3)
Okay, busy round. Everyone who was hit by an elemental needs to make a DC 18 reflex check for each hit, or catch fire. If you catch fire you'll be taking 2d6 burn damage on your turn.
NB: The elementals have 15' reach, so pretty much everyone is going to be attracting AOOs from them if they move or cast, with the exception of Pai! As you are now aware, they also have combat reflexes, so beware extra AOO!
Wyrgan Goodheart
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he has one LoH at 2d6 left and then he has 2 Fervors of 1d6 left but after that attack i think he has 16 pp for retrieval and raising- he should be at 9 hit points after that last attack.
REF: 1d20 + 4 ⇒ (18) + 4 = 22
REF: 1d20 + 4 ⇒ (15) + 4 = 19
'Hellion' Svetlana Irriseni
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The Bearded Devil arrives to help the Hellknight.
Save: Ref 1d20 + 6 ⇒ (5) + 6 = 11 Svetlana catches fire (Has DR 5) - unlucky tho!
She lashes out against the Elemental.
PA(FF)+Flank
Adamantine
Attack 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Damage 1d10 + 11 + 9 ⇒ (8) + 11 + 9 = 28
Attack 1d20 + 12 + 2 - 3 ⇒ (15) + 12 + 2 - 3 = 26
Damage 1d10 + 11 + 9 ⇒ (1) + 11 + 9 = 21
Bearded Devil
PA+Flank
Attack 1d20 + 11 + 2 - 1 ⇒ (1) + 11 + 2 - 1 = 13
Damage 1d10 + 6 + 3 ⇒ (10) + 6 + 3 = 19
+2 pt bleed/round
Attack 1d20 + 6 + 2 - 1 ⇒ (14) + 6 + 2 - 1 = 21
Damage 1d10 + 6 + 3 ⇒ (5) + 6 + 3 = 14
+2 pt bleed/round
gah just saw the Conc check - didn't realise they had 15' reach, oh well.
1d20 + 9 ⇒ (7) + 9 = 16 = Nope.
GM Aerondor
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Svetlana burns fire: 2d6 - 5 ⇒ (3, 6) - 5 = 4 a bit as her summons is disrupted. She takes out her revenge on the elemental, but it is still standing. The elemental seems slightly resistant to her Bardiche, but only slightly.
Status, bold may post:
Bane - 27 damage
Nox - 30 damage ; Touch of idiocy (6 point penalty to each mental stat) ; reflex DC 18 or catch fire.
Galdron [green](acted in rnd1) 30' up
Dioneo -28 damage; 2x reflex DC 18 or catch fire for 2d6 damage a round.
Wyrgan - 42 damage ; divine favor ;
Elementals (3)
- pink 39 damage
Pai - invisibility; Touch of idiocy (2 penalty to each mental stat); flying
Hellion - 16 damage; (fire resistance 5) ; Burning for next 1d4 - 1 ⇒ (1) - 1 = 0;
Everyone who was hit by an elemental needs to make a DC 18 reflex check for each hit, or catch fire. If you catch fire you'll be taking 2d6 burn damage on your turn.
NB: The elementals have 15' reach, so pretty much everyone is going to be attracting AOOs from them if they move or cast, with the exception of Pai! As you are now aware, they also have combat reflexes, so beware extra AOO!
Dioneo II Starnon
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What? I thought they were flat-footed! I wouldn't have moved and casted in their reach if it wasn't the case... Well what is done is done. :|
Ref save 1, DC 18: 1d20 + 5 ⇒ (19) + 5 = 24
Ref save 2, DC 18: 1d20 + 5 ⇒ (11) + 5 = 16
Dioneo catches on fire from the second slam.
Dioneo II Starnon
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Oh, indeed! I skipped that part. Well, let's hope a speech works...
GM Aerondor
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I've PMed Nox to remind him to post. I'll hold off NPCing Bane until Nox gets in to give him extra time, but this is when he said he'd likely be unable to post.
BTW to use diplomacy to change peoples attitude takes a minute. That is ten rounds of combat. At the current rate I'm guessing the party doesn't have ten rounds...
If Dioneo wanted to do something other than cast the spell (after all he realized the fire elementals were able to attack him when he moved, so it is not unreasonable for him to change his action, then you can do that and I'll retcon out the damage to him (unless he is casting a different spell that provokes)
potential burn damage for dioneo: 2d6 - 10 ⇒ (5, 3) - 10 = -2
Status, bold may post:
Bane - 27 damage
Nox - 30 damage ; Touch of idiocy (6 point penalty to each mental stat) ; reflex DC 18 or catch fire.
Galdron [green](acted in rnd1) 30' up
Dioneo -28 damage; Fire resistance 10; (possibly burning for round: 1d4 - 1 ⇒ (1) - 1 = 0
Wyrgan - 42 damage ; divine favor ;
Elementals (3)
- pink 39 damage
Pai - invisibility; Touch of idiocy (2 penalty to each mental stat); flying
Hellion - 16 damage; (fire resistance 5) ; No longer on fire.
Everyone who was hit by an elemental needs to make a DC 18 reflex check for each hit, or catch fire. If you catch fire you'll be taking 2d6 burn damage on your turn.
NB: The elementals have 15' reach, so pretty much everyone is going to be attracting AOOs from them if they move or cast, with the exception of Pai! As you are now aware, they also have combat reflexes, so beware extra AOO!
Dioneo II Starnon
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Oh, I forgot about diplomacy taking 1 minute to shift someone's attitude... If you let me retcon my action, I'll do something else.
Waiting on your answer, I wanted to point out that the elemental hit me only once:
While the initial flames didn't turn Dioneo too much, crossing the barrier was much, much hotter.
fire damage: 2d6 + 9 ⇒ (2, 2) + 9 = 13As he moves, the elemental nearby slams him with its fist.
AOO: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Then when he casts, it lashes out again combat reflexes
AOO: 1d20 + 15 ⇒ (1) + 15 = 16
damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
NB this is not fire damage, but the force of the slam.
So I didn't take 28 damage but 3 from the fire and 13 from the first slam. That's 16 damage. And only one ref save. So I think Dioneo doesn't catch on fire.
Nox De Angelus
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Looks like my last post got ate. The green thing is my archon right?
Reflecx: 1d20 + 5 ⇒ (19) + 5 = 24
Nox withdraws back into the stall. The archon moves up to orange.
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12
crit conferm: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14
Also i forgot. All foes need to make a will save versus the hound aura.
GM Aerondor
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The green thing is the ghost. The archon and the crysmals didn't make the transition to this place. If you wanted to use that attack roll for Nox hitting the elemental with his mace, then you may do so.
Remember this place is actually some type of glade, the "stalls" are just ghostly images of the Green Market. The Stalls won't provide any protection, and a move by Nox will generate an AOO from the Elemental (withdraw action only protects the first space of movement)
Fixed Dioneo's damage, and yes, you can have a different standard action after the move.
Status, bold may post:
Bane - 27 damage
Nox - 30 damage ; Touch of idiocy (6 point penalty to each mental stat) ; reflex DC 18 or catch fire.
Dioneo -16 damage; Fire resistance 10;
Galdron [green](acted in rnd1) 30' up
Wyrgan - 42 damage ; divine favor ;
Elementals (3)
- pink 39 damage
Pai - invisibility; Touch of idiocy (2 penalty to each mental stat); flying
Hellion - 16 damage; (fire resistance 5) ; No longer on fire.
Everyone who was hit by an elemental needs to make a DC 18 reflex check for each hit, or catch fire. If you catch fire you'll be taking 2d6 burn damage on your turn.
NB: The elementals have 15' reach, so pretty much everyone is going to be attracting AOOs from them if they move or cast, with the exception of Pai! As you are now aware, they also have combat reflexes, so beware extra AOO!
GM Aerondor
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I think it would be DC 18, due to the cha penalty
will: 1d20 + 12 ⇒ (4) + 12 = 16
For a moment Nox thinks he has gained control over the ghost.
"Your puny powers are no match for the Sun Quah!"
He has more hit dice than you, so undead servitude won't work
Status, bold may post:
Bane - 27 damage
Dioneo -16 damage; Fire resistance 10; (standard action only)
Galdron [green](acted in rnd1) 30' up
Wyrgan - 42 damage ; divine favor ;
Elementals (3)
- pink 39 damage
Pai - invisibility; Touch of idiocy (2 penalty to each mental stat); flying
Hellion - 16 damage; (fire resistance 5) ; No longer on fire.
Nox - 30 damage ; Touch of idiocy (6 point penalty to each mental stat) ;
Everyone who was hit by an elemental needs to make a DC 18 reflex check for each hit, or catch fire. If you catch fire you'll be taking 2d6 burn damage on your turn.
NB: The elementals have 15' reach, so pretty much everyone is going to be attracting AOOs from them if they move or cast, with the exception of Pai! As you are now aware, they also have combat reflexes, so beware extra AOO!
Bane 342
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Bane will use acrobatics and flying kick to move next to the highest elemental using a no for AC and stunning elemental on first atk
atk dc16: 1d20 + 10 ⇒ (6) + 10 = 16
dmg: 1d8 + 14 + 3d6 ⇒ (5) + 14 + (1, 2, 1) = 23
atk: 1d20 + 10 ⇒ (7) + 10 = 17
dmg: 1d8 + 11 + 1d6 ⇒ (5) + 11 + (3) = 19
atk: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d8 + 11 + 1d6 ⇒ (5) + 11 + (3) = 19
acrobatics: 1d20 + 12 ⇒ (3) + 12 = 15
I will use reroll. I don't think I have used it yet
reroll on first atk: 1d20 + 12 ⇒ (3) + 12 = 15
I can't roll for s%#*
Dioneo II Starnon
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Thank you GM. Dang, I feel so useless...
Concentration check DC 17: 1d20 + 6 + 6 ⇒ (18) + 6 + 6 = 30
Dioneo concentrates himself deeply and casts a cure spell, healing himself from the wounds he took.
Cure Moderate Wounds: 2d8 + 6 ⇒ (2, 6) + 6 = 14
GM Aerondor
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Man your rolling is poor. With rolls of 16,17,20 and 15, they all missed. Heck, even your acrobatics roll was bad. The RNG hates you.
Bane is badly singed as he crosses the ring of flames.
fire damage: 2d6 + 9 ⇒ (5, 3) + 9 = 17
He also manages to duck under a burst of flame as he closes on the elemental.
attack: 1d20 + 15 ⇒ (1) + 15 = 16
Phew
The ghost takes offence at Bane leaving the fiery prison and engulfs the monk in fire.
fireball; Ref DC 19 for half, or probably none as he has evasion: 9d6 ⇒ (6, 2, 6, 2, 5, 1, 6, 6, 6) = 40
Them dice really hate you. If Bane fails his reflex save you can use my personal reroll at +2 to try it again.
Status, bold may post:
Wyrgan - 42 damage ; divine favor ;
Elementals (3)
- pink 39 damage
Pai - invisibility; Touch of idiocy (2 penalty to each mental stat); flying
Hellion - 16 damage; (fire resistance 5) ; No longer on fire.
Nox - 30 damage ; Touch of idiocy (6 point penalty to each mental stat) ;
Bane - 44 damage ; Reflex DC19 or take 40 damage.
Dioneo -2 damage; Fire resistance 10;
Galdron [green](acted in rnd2) 30' up
NB: The elementals have 15' reach, so pretty much everyone is going to be attracting AOOs from them if they move or cast. As you are now aware, they also have combat reflexes, so beware extra AOO!
Wyrgan Goodheart
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Wyrgan does what he can to do a full withdrawal into the closest stall since he is about to pass out from his wounds...
go ahead and roll your AoO
GM Aerondor
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Bad time for the ghost to roll a four.
The ghost seethes at Nox.
"Your will? Mortal. You have the upper hand for the moment, but fire is Eternal! I will consume for soul in flame for what you do to me now. "
And no need for the reflex save for Bane for the moment. I'll hold off Wyrgan's withdraw action for a moment as well while we see what Nox does.
@Wygran, remember the stalls are ghostlike and have no structure to them.
Wyrgan Goodheart
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Yes but going any other way incites TWO AoOs with their 15ft reach so Wyrgan will just take the one AoO in that direction.
GM Aerondor
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With a wave of his hand, the ghost dismisses the elementals.
The ghost struggles with Nox's control, but eventually gives in.
Proud and hot tears roll down his cheeks as the ghost explains,
“In returning to my original self, I forgot who I had later become, and why I was right to do so.”
Galdron casts aside his short spear, his armor passes through him to and on the ground with a thud. The ghost clutches at his chest and seems to pull the flames from his body into his heart as he closes his fist around it. Squeezing, he forms it into a glimmering red gem which he also tosses to the ground.
“It is not weapons or armor which prevent peace, but succumbing to wrath. I see this now. I will not protect the Green Market, as others must find their own unity, unmotivated by fear.”
The Shoanti, now no longer smoldering and smoking, levitates above his sacred altar, salutes to the PCs as though raising a spear, and then melds with the stone table.
Within seconds the ghostly glade fades away as the Green Market takes shape around you again.
Luckily the Crysmals seem to have burrowed back underground in the meantime.
'Hellion' Svetlana Irriseni
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Svetlana looks at the Ghost, wondering how she might liberate the trapped soul filled with Chaos.
"A peaceful resolution with a return to order and hopefully much good will now come of it, you have a good heart in there somewhere Nox"
The Hellknight seems more than satisfied that order has been restored, the Aspis turfed, and the market now operating as one would expect.
Dioneo II Starnon
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Dioneo nods, relieved to see the fight come to an end.
"A well handled situation, Mr Bring-out-your-dead. I'm much more satisfied with this end rather than us butchering my kin. It was the first time I was hurt by fire, though."
Wyrgan Goodheart
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Wyrgan returns but stays away from the center where the explosion occurred. "Well met Master Nox. I commend you on your skills."