[PFS_Aerondor] 00-07 Among the Living (Inactive)

Game Master Aerondor

Map

Note

initiative:

[dice=Grimaldus]1d20+0[/dice]
[dice=Xuan Fung]1d20+3[/dice]
[dice=Aarion Belanor]1d20+5[/dice]
[dice=Tirrem Kart]1d20+1[/dice]
[dice=Naomi Leaf ]1d20+3[/dice]
[dice=Theadus Moravic]1d20+3[/dice]
[dice=baddies]1d20+0[/dice]

Chronicles!


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Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

As Fung begins scouting the tunnel, Aarion moves up to the mouth of the cave to keep a better eye on the Kineticist.

If necessary, Acrobatics for Aarion is +0. He will attempt to take 10 as well.

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Moving up together with the inquisitor and Fung he regarded his surroundings. He would move slow to not falter or hit the floor face first.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem moves on slowly to avoid falling. He stands guard with Aarion and Grim.

Lantern Lodge

SFS 05-99 BftB

The nobles generally start to move boxes to make a defensive perimeter. One might almost think from their efforts that they are not used to hard work.

Eventually the tunnels meet up in a large room with three figures within it. Two stand at the edge of the waters, while a third stands further back in the room.

Set your self up to the left of the pink line. Once you are set up, you will not be able to take ten from acrobatics checks as you will be in combat, so take care! Once you are pre-positioned let me know and we'll progress

Glistening with water, the slick walls and floor of these tunnels were recently carved from the thick bedrock beneath Oppara. Well lit by standing lamps, the tunnels stretch into an adjacent chamber, seemingly carved from the bedrock as well. However, the adjacent chamber is made of smooth walls, covered in strange glyphs, and also lit by the same standing lamps. At the center of that chamber stands a tall stone dais. In the middle of the dais is a huge boulder which, by all appearances, fell a great distance before crashing here. The boulder glows with an eerie green light.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

I'm a little confused by the size of the squares on the floor vs the size of the character tokens. Are the squares 10'x10' or are they 5'x5', which only one character can occupy?

Aarion moves up and skirts the edge of the bend, then peers around the corner. After observing the situation the inquisitor puts away his scimitar and retrieves his bow.

Carefully observing the men, Aarion tries to make out what they are doing.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Meanwhile, Tirrem suggests a surprise attack before charging in. Basically, a simple shout and the group would fire from the corner, then charge in. Diplomacy seems less than acceptable now, he says with a smirk.

Lantern Lodge

SFS 05-99 BftB

Squares are 10'. Seems crazy I know, but this is season 0. There are some scenarios with 15' squares!

Tirrem can guess that they are aware of the parties approach. It is pretty hard to be stealthy in the water, and the nobles stacking crates doesn't help.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Unable to respond without giving away there location, Aarion quietly sighs.

It is amazing that we haven't killed innocent people by rushing into violence without conformation of intent. There was a time I would have reveled in the opportunity to commit murder, but now....to snuff out a life without cause.....

Aarion turns to the ambitious Tirrem and shakes his head. Quietly the inquisitor goes back to observing the men and what they are doing.

Lantern Lodge

SFS 05-99 BftB

The two figures near the doorway stand ready. One is obviously dead, the other is armed with a pick.

Further back in the room, another man stands on the dais next to the rock. He gently reaches out a hand to caress the rock, a look of ecstasy on his face as he does so.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarion's eyes fall on the dead century then back once again to Tirrem. Reversing his former decision to wait, Aarion nods to the Hunter with a new understanding.

Looking over at the green glowing rock, the inquisitor considers anything he might have come across that would give insight about the unusual object.

Knowledge Arcana?: 1d20 + 6 ⇒ (1) + 6 = 7 <----(Sigh)

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Theadus steps up behind Aarion, silently observing the three individuals in the other room.
Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27
Knowledge (Arcana): 1d20 + 7 ⇒ (20) + 7 = 27
Spellcraft (Planes): 1d20 + 6 ⇒ (6) + 6 = 12
Do I have any clue what's going on in there?

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Making his way to the cluster of his comrades and seeing the possible fight uphand he would check the group and hand out guidance where possible. Taking a quick glance at what the group opposite is doing as well

Knowledge (Planes): 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

depending on time, Grimaldius would start using guidance with a little prayer for the group, in the following order: Aarion and then Theadus. Not sure if there is enough time to do both

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung steps up behind Tirrem, slowly gathering his power, ready to attack.

Lantern Lodge

SFS 05-99 BftB

Theadus suspects the big glowy stone is probably related somehow to what is going on. Destroying it might help release what magic has the placed locked down at the moment.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

After taking a moment to observe the man's motives, Aarion decides to fire a warning arrow towards the man in the back.

(Standard action) Fire a warning arrow next to the man in the back.

(Attack) MW Composite Longbow: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 (Includes point blank shot.)
(Damage) MW Composite Longbow: 1d8 + 1 ⇒ (2) + 1 = 3

"Stop what you are doing immediately, or the next shot will separate you from your soul!

Intimidate: 1d20 + 8 ⇒ (7) + 8 = 15

Lantern Lodge

SFS 05-99 BftB

"No! How can you be here! Attack!" cries out the man, shaken by Aarions aggression.

"You missed" notes one of the nobles who have come up behind to see what the fuss is about.

init:

Grimaldus: 1d20 + 0 ⇒ (8) + 0 = 8
Xuan Fung: 1d20 + 3 ⇒ (2) + 3 = 5
Aarion Belanor: 1d20 + 5 ⇒ (3) + 5 = 8
Tirrem Kart: 1d20 + 1 ⇒ (8) + 1 = 9
Naomi Leaf : 1d20 + 3 ⇒ (12) + 3 = 15
Theadus Moravic: 1d20 + 3 ⇒ (7) + 3 = 10
baddies: 1d20 + 0 ⇒ (2) + 0 = 2

Status: bold may post
Theadus
Naomi
Xuan Fung
Tirrem 1 damage
Grimaldus
Aarion ;

Cultists
Green (shaken)

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Hearing the man's defiance, Fung steps openly out into the tunnel. He concentrates, as a storm of static electricity crackles in a 20ft radius all around him. Once the power has built up, he let's loose towards the man standing in front of the green stone, figuring he's controlling the stone.

Move action gather power to reduce 1 burn
Standard action electric blast, with extended range infusion (1 burn, range 120ft)
Electric Blast: 1d20 + 3 ⇒ (13) + 3 = 16 vs green's touch AC, likely with cover
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Naomi follows the wall, left hand using it to help stay upright, until she is close enough to attack. Delraga is in her right hand and ready.

Lantern Lodge

SFS 05-99 BftB

The area is slippery. You can move at half speed with a DC10 acrobatics check, no taking ten sorry. Fail by less than five and you get a DC11 reflex save to avoid falling. Fail by five or more and you fall with no reflex save allowed. If you don't move you don't need to make a save.

Fung's blast hammers into the man by the rock.

Status: bold may post
Theadus
Naomi
Tirrem 1 damage
Grimaldus
Aarion ;

Cultists
Green (shaken) 5 damage.
Red
Blue

Xuan Fung

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Are free 5' steps still viable?

Aarion takes careful aim at the man standing guard, then fires another arrow.

(Move action) Study target on the blue century, (Standard action) Attack the blue guard.

(Attack) MW Composite Longbow: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
(Damage) MW Composite Longbow: 1d8 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10

After setting his arrow into motion, the inquisitor looks back over his shoulder to address the noble. "Shhhh, I men't to do that." The inquisitor says with less than a convincing argument.

Lantern Lodge

SFS 05-99 BftB

5' steps still require acrobatics check.

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Acrobatics: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
Theadus moves forward 15 ft. and throws a ray of disrupt undead at the red enemy that appears to be not among the living.
Ranged Touch Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 ⇒ 2
Kind of a one-trick pony, aren't I?

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

I will join you in the one-trick pony department... watch :D

Seeing that Aarion was the one going to make his way forward possibly and unleash one of his arrows he could feel the blessing of Sarenrae coursing through his veins once more as guidance was bestowed upon him

Guidance on Aarion

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

As the party decides gets in position, Tirrem puts his axe aside and draws his bow. When Aarion shoots, Tirrem takes on the Aspect of the Tiger and shoots an arrow at the green man in the back. He then, drops the bow, and tries to move towards the other two, while drawing back his axe.

Aspect of the Tiger (+2 Dex): 0/10 turns

Bow Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Dmg: 1d6 ⇒ 2
Acrobatics: 1d20 - 1 ⇒ (12) - 1 = 11

Crit confirm: 1d20 + 3 ⇒ (9) + 3 = 12
Crit extra dmg: 2d6 ⇒ (2, 3) = 5

I don't know how far I could walk, so I didn't move my figurine. 20ft normal speed

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Acrobatics: 1d20 + 0 ⇒ (18) + 0 = 18

Prior to firing his bow, the inquisitor makes a five foot adjustment forward.

(Revised) Now knowing that a 5' adjustment is possible, Aarion would like to adjust five foot forward.

Lantern Lodge

SFS 05-99 BftB

Aarion drives an arrow into the warrior, almost but not quite dropping him.

Theadus pours more positive energy at the undead, but the slippery surface puts off his aim.

Tirrem joins in the archery, adding an arrow to the man on the platform.

naomi acrobatics: 1d20 ⇒ 3
Naomi falls over when she tries to move through the water
nobles: 3d20 ⇒ (9, 8, 1) = 18
As do the various nobles. "Oh my goodness! My outfit is ruined!" "I say, lay down your cloak for me."

The cultists, who seem woefully poorly equipped for ranged combat, move out of missile line of sight. Apart from the one in green, so still takes a more defensive spot near the stone. his wounds don't look as bad as they did a moment ago.

curing: 1d8 ⇒ 3

Status: bold may post
Xuan Fung
Theadus
Naomi -prone
Tirrem 1 damage
Aarion ; guidance
Grimaldus

Cultists
Green (shaken) 2 damage.
Red
Blue 10 damage

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem, now axe in hands, continues to move towards the edge of the room to attack what looks like an undead minion.

Acrobatics: 1d20 - 1 ⇒ (14) - 1 = 13

I'm assuming it's too far to walk and attack, so it'll be a double move, but if so, I'd stop 10 ft away from the zombie

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Seeing the man in the back healing himself, Fung decides to focus his attack on him, figuring him as the leader of the attack on this theatre.

Acrobatic: 1d20 + 6 ⇒ (3) + 6 = 9 Attempted 5' step, in SE direction
Reflex save: 1d20 + 5 ⇒ (13) + 5 = 18 Succeeded. So does he actually manage to do the 5' step or is unable to move? I have moved Fung's token but please move him back if not.
Move action gather power to reduce 1 burn
Standard action electric blast, with extended range infusion (1 burn, range 120ft)
Electric Blast: 1d20 + 3 ⇒ (19) + 3 = 22 vs green's touch AC, possibly without cover
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

What is so special about the floor to make it so slick? I admit to not being overly familiar with the rules in this case, but judging on experience, wet stone (if smooth. rough stone is not slick even when wet, not at walking speeds) should only be around dc 3-6. Are the rules just wrong in this case, or is there a reason for the higher dc?

I just realized, there are no rules for kneeling. I was going to kneel but there are no rules for it. Hmm, added to homebrew fix list. You guys can add suggesrions for my homebrew fix list if you want.

Naomi gets up, cursing her lack of ranged options at the moment.

Lantern Lodge

SFS 05-99 BftB

The floor is wet and slippery. I've said so several times. It is one of the things written into the scenario unfortunately. Mechanically this is the same as a grease spell. So perhaps if you think of it as left over stuff from the digging that also has made it more slippery.
By the way there are rules for crawling, so you can crawl if you wish. To be fair, Naomi should have got a reflex save to avoid falling over, I missed your dex bonus being +3

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

"Nothing like guards that hide during an altercation!"

With the two guards moving out of sight, Aarion changes his focuses to the healing man in the back of the room. After observing the man's movements for a moment, the inquisitor times his shot, then fires a well placed arrow straight at the man's torso.

(Move equivalent action) Study target on the man in the back of the room (Green), (Standard action) Attack the man (Green).

(Attack) MW Composite Longbow: 1d20 + 6 + 1 + 1 + 1 ⇒ (12) + 6 + 1 + 1 + 1 = 21 (Point blank shot, study target, and guidance)
(Damage) MW Composite Longbow: 1d8 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7 (Point blank shot, study target)

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

too much talking:
>Sounds like the designers haven't dealt with wet stone very often and aren't modeling it well, or they have only done it on flat smooth concrete like a warehouse floor. Fresh dug stone isn't likely to be smooth and flat unless using modern tools or stone shape, and cave stone definitely isn't. I am surprised it doesn't count as difficult terrain, but I guess that would conflict with slippery. DC 10 is more like an icy, smooth, and mostly flat surface, or a flat and super smooth surface like warehouse floors, or linoleum tilework.
>I'll look at crawling, but I doubt it'll allow what I had in mind, since while kneeling, you don't need to worry about balance to remain upright but you can still fight fairly effectively (I'd give a -1 atks and ac), though good mobility can only be achieved via dodge rolls making it good for a defensive or stationary need, or in this case, a need to remain upright on a slick surface. Of course, as a prone fighter myself, would be nice if I could add effective prone fighting to d20.
>Left over digging stuff would aid in countering slickness, as it would add grit. Flowing water would add to slickness, especially the deeper it is, even going from a 1/8" to 1/2" running water can really add to the slick, but if the water is standing still, it reduces the slickness as it gets deeper, as the water resists the quick movement of a slip.

I'll add a reflex save, and you can use it or ignore it at your leisure.

Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Or it might not matter. I like real dice better.

Lantern Lodge

SFS 05-99 BftB

@Real dice you can throw across the room when they irritate you! You can either stand (which is fine) and try to move at half (again acrobatics/reflex to do this); just just crawl. You can crawl 5' as a move action, so 10' as a full round. Attacking from the ground is at -4, and melee attacks against you are at +4. Missile attacks against you are at -4 though.

Fung again blasts the man at the back, but doesn't manage to move closer at all.

Aarion fires off a shot, but the green stone gets in the way.
He has cover now, and is more than 30' away, so no PBS

Status: bold may post
Theadus
Naomi -prone
Grimaldus

Cultists
Green (shaken) 8 damage.
Red
Blue 10 damage
Xuan Fung
Aarion ;
Tirrem 1 damage

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (8) + 3 = 11

Naomi stands and moves along the wall towards enemies.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)
GM Aerondor wrote:

He has cover now, and is more than 30' away, so no PBS

My apologies on the PBS. I must have measured incorrectly with the 10' squares. Won't happen again.

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

acrobatics: 1d20 + 0 ⇒ (9) + 0 = 9
Reflex: 1d20 + 0 ⇒ (20) + 0 = 20

Trying to follow Aarion and Theadus as they move up towards the enemy over the slippery floor his feet nearly slipped out beneath him. Managing to catch himself he steadies against the wall, curshing for a brief moment.

tried 5" movement, guess the dice hate me and love me :P

Lantern Lodge

SFS 05-99 BftB

Naomi regains her feet and walks carefully along the wall. Grim has difficulty, but manages to keep his feet... just.

Status: bold may post
Theadus

Cultists
Green (shaken) 8 damage.
Red
Blue 10 damage
Xuan Fung
Aarion ;
Tirrem 1 damage
Naomi -prone
Grimaldus

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem double moved last round. How far could he have gone?

Lantern Lodge

SFS 05-99 BftB

Double move at half speed, so if his normal move is 20' then 20'

Lantern Lodge

SFS 05-99 BftB

Theadus tries to direct another ray of positive energy at the zombie.
ranged touch, cover: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
But the wall gets in the way.

The man on the platform points his finger at Tirrem (who feels an intense fear), and rthen etreats fully behind the green stone.
Total cover now

From the back there is a call of "I say, my boots.", followed by "My lord, my cloak is at your disposal." and "So it should be. I say, what is going on up there?"

Status: bold may post
Xuan Fung
Aarion ;
Tirrem 1 damage - WILL DC 14 vs cause fear.
Naomi -prone
Grimaldus
Theadus

Cultists
Green 8 damage. total cover
Red ready
Blue 10 damage ready

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Acrobatics: 1d20 + 6 ⇒ (20) + 6 = 26

Grunting in frustration that his primary target has fled into cover, Fung deftly flits over the slippery surface to move into better position. With one target out of his way, he shifts his attack to the other human.

Electric Blast, point blank shot: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 vs blue's touch AC, likely with cover
damage, point blank shot: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Will Save DC 14: 1d20 + 2 ⇒ (5) + 2 = 7

Suddenly, Tirrem's defiance is replaced by a wild fear of cults and underground. He retreats.

Balancing on the ground: 1d20 - 1 ⇒ (14) - 1 = 13

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Dropping his bow, Aarion whispers a short prayer to Sarenrae. "May your guiding light show me the right path and shelter me from those who choose to align themselves with evil."

(Free action) Drop long bow to the ground, (Standard action) Cast shield of faith on himself, (Move action) Move forward 10' while drawing his scimitar.

Acrobatics: 1d20 + 0 ⇒ (16) + 0 = 16

"It's not to late to change your path necromancer. That being said, if you continue with what you are doing you will soon answer to Pharasma. When that time comes, it will be to late for your soul."

I placed a red X on the map where Aarions bow was dropped.

Lantern Lodge

SFS 05-99 BftB

The man cackles "You never expect to die! But it happens anyway!"

The man in blue drops from the eldritch blast.

"I say" says one of the nobles "The peasant is running away. ho-ho-ho" they all slap each other on the back, laughing at the sight.

Status: bold may post
Naomi
Grimaldus
Theadus

Cultists
Green 8 damage. total cover
Red ready
Blue 10 damage ready
Xuan Fung
Aarion ;
Tirrem 1 damage - Flee for 1d4 ⇒ 3 rounds

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Pondering his actions and seeing that it would be one of the hardest things to do decided to use Agile Feet on himself and move around the floor without a problem before standing still next to Aarion, hoping that his presence would guide his actions in accordance of Sarenrae.

Agile Feet (1/6): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Theadus takes another shot of disrupt undead at the red enemy.
Ranged Touch Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 ⇒ 4

Lantern Lodge

SFS 05-99 BftB

Technically agile feet is only about difficult terrain which is quite a specific hindrance, but I'll allow it in this case. Thematically it feels right

Grimaldus moves up to Aarion, while Theadus fires another bolt of energy at the zombie.

The zombie steps back, denying Theadus another shot at it from his current location, while the man continues to hold onto the stone before stepping out and pronoucing

"Zyphus defend your servants!" he calls out loudly.

Xuan, will DC 14 save please, vs Doom

Status: bold may post
Xuan Fung
Aarion ;
Tirrem 1 damage - Flee for 1d4 ⇒ 2 rounds
Grimaldus
Theadus
Naomi - may act twice.

Cultists
Green 8 damage. partial cover
Red ready

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Acrobatics: 1d20 + 0 ⇒ (3) + 0 = 3

Aarion attempts to move forward as his feet slip out from underneath him, sending him plummeting to the ground. Frustrated with the slick surface, the inquisitor climbs back to his feet.

(Move action) Move forward, which cased Aarion to slip, (Standard action) Stand from prone.

Lantern Lodge

SFS 05-99 BftB

There is more laughter from the nobles at the back.
but..: 3d20 ⇒ (13, 12, 1) = 26
And then a splash as one of them falls over as well.

Status: bold may post
Xuan Fung
Tirrem 1 damage - Flee for 1d4 ⇒ 2 rounds
Grimaldus
Theadus
Naomi - may act twice.

Cultists
Green 8 damage. partial cover
Red ready
Aarion ;

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Seeing Aarion fall he reaches out to help him back up, and at the same time letting Sarenrae look after one of her own and guide him once more.

Guidance on Aarion

thanks for allowing me the move action using Agile Feet!

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