[PFS_Aerondor] 00-07 Among the Living (Inactive)

Game Master Aerondor

Map

Note

initiative:

[dice=Grimaldus]1d20+0[/dice]
[dice=Xuan Fung]1d20+3[/dice]
[dice=Aarion Belanor]1d20+5[/dice]
[dice=Tirrem Kart]1d20+1[/dice]
[dice=Naomi Leaf ]1d20+3[/dice]
[dice=Theadus Moravic]1d20+3[/dice]
[dice=baddies]1d20+0[/dice]

Chronicles!


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Lantern Lodge

Silent tide map

Just to be clear, there are some other body guard types with weapons - so you wouldn't be the only ones.

The doorman notes Grimaldus's appearance and manner "Sir, you should probably not use the Commoners entrance, please, head around to the Blue entrance."

The group is ushered away and into a much better dressed crowd of people.

-=-=-=-=-=
Quick layout

1a: Main floor
3: Violet Entrance. For the king and anyone he considers to be part of the royal court. The team does note one man and his followers come in through here.
4: Bar, very popular. Known by regulars as "the immortal drunk" Also an entrance for wealthy non-nobles.
5: Blue entrance. Used by nobility who are not part of the royal court
6: banquet hall, being set up for the after match function. Also an entrance for wealthy non-nobles.
7: commoners entrance.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung alternates between trying to look imposing, and staring wide-eyed at the grand opulence of the concert hall. He catches himself sufficiently early enough not to give the game away, and as the group makes their way to the Blue entrance, he took note the areas ushers introduced to Grimaldus.

Dressed in his leather lamellar armor and newly acquired sky blue robes, Fung keeps his hand on his sole weapon, a dagger, at his belt. He is on a constant lookout of his surroundings, which is what a guard / runner would be doing.

All serious now on the mission, Fung whispers to his team, "Why don't we split up to mingle around a bit, and see what we can find out about Wuthers, House of the Immortal Son or some passage underground to the dig site? For me, I'll leave the socializing to those more eloquent. Let me scout around to see what I can find."

With that, he waits till no one is looking and he sneaks across to the northwestern door, and attempts to hear if there is anyone behind them.


Stealth: 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Aware that his companions are not actually snob weak nobles, Tirrem doesn't pay that much attention to potential robbers or assassins. Instead, he draws his attention to anyone who might not belong to the opera, who might give a small hint of where the access to the dig site might be.

He keeps his eyes peeled. Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Now armed, Aarion stays close to Grimaldus posing as the Lords personal bodyguard.

Let us know if you want use to place icons into the blue room. I don't want to move things around until you are ready for use to do so.

Lantern Lodge

Silent tide map

The doors all have attendants at them and are firmly closed. Trying to get through them at the moment would require magical assistance.

The lights are dimmed and everyone is ushered to their seats. The play begins. And goes on. and On. And On.

It’s an epic tale of a lone Ulfen warrior named Victory who sails to the ends of Golarion, crashes off the edge of the world, and finds himself in a gothic paradise where he falls in love with the undead queen of a jungle kingdom.

It’s melodramatic, over-acted, gaudy, and tasteless—just the sort of affair Taldor’s wealthy screams to attend.

any perform (trained) DC12:
This is like amateur night.

As yet another twirling dancer in a brown costume festooned with bright pink, flowing silk scarves spins across the jungle set at the front of the stage, the orchestra reaches a screeching crescendo that crashes the entire opera to a halt. The dancers stand quietly for a moment, breathing heavily and listening to the scattered applause across the obviously bored Taldan audience. Suddenly, a sound like a thousand gongs shakes the entire building to its very foundation and the audience murmurs in a mixture of delight and fear. The actors and orchestra, however, flee the stage, disappearing behind the curtains.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

"Wait, I don't think that's part of the show." Noting that he's seated right at the back, he deftly dashes to the double back doors. Placing his ears against the door, he tries to listen if there's an invasion from outside.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

"Don't jump to conclusions yet. This could be part of the awful play. For now, stand alert and be ready, just in case." Aarion begins visually scanning the room for trouble.

Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

sorry for typos, on the phone :(

The show was abysmal at the most and he wondered how anyone cpuld stomach it. But he he stomached it and carried through and he seemed to put up a nice show if someonrle would watch. When the actors started to flee the first show he would put up was one of a noble looking for his guards. "stay close, we don't know what is going on." with that he regarded the crowd and scanned to see what was going on. He felt naked without his armor and the likes, but he had to make do.

perception: 1d20 + 5 ⇒ (8) + 5 = 13

Lantern Lodge

Silent tide map

Aarion thinks there are a lot of scared people in the room. He also notices the inner doors being opened.

I'll do a bigger update in the morning.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarion looks over to Grimaldus. "If we fight tonight, use me as your shield."

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Realising that Grimaldus might be unarmed, Fung tosses over his dagger. "Here. You might have a greater need for this.

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Naomi was wearing a wonderfully delightful noble dress and played the part of a snobbish noble faily well, een slightly chastising her date for taking her to the commoner's entrance. She does wear Delraga, but it's sheath is clean and worn such as to understate it's presence.

Naomi thinks poorly of the show, being one to put on a show herself from time to time.
perform: 1d20 + 2 ⇒ (13) + 2 = 15

"I think these are amateurs. Are the real actors gone?" she ehispers to her companions partway through the show.

With the loud gong sounds, "I agree with Fung, that is our cue. I think something is seriously wrong here. Let us go before they get organized for ushering people out. "

Naomi looks for any employee only doors, preferably not the green* room, and preferably one that isn't watched.

*That would be the actor's break/waiting room, just in case the module assigns some other purpose to the color green.

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]
GM Aerondor wrote:
When you do you post, can you reiterate what you are wearing and any animals you may have with you.

Theadus is wearing his chain shirt underneath his courtier's outfit.

Theadus shifts uncomfortably for the duration of the play, wishing to be anywhere else. As the commotion breaks out on stage, he looks at his feeble quill and parchment and mutters with a sigh "If only the pen were mightier than the sword."

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem, who had been unable to pay attention to the play, starts looking for sources of trouble when the commotion begins.

Lantern Lodge

Silent tide map

init:
Grimaldus: 1d20 + 0 ⇒ (17) + 0 = 17
Xuan Fung: 1d20 + 3 ⇒ (8) + 3 = 11
Aarion Belanor: 1d20 + 5 ⇒ (7) + 5 = 12
Tirrem Kart: 1d20 + 1 ⇒ (1) + 1 = 2
Naomi Leaf : 1d20 + 3 ⇒ (2) + 3 = 5
Theadus Moravic: 1d20 + 3 ⇒ (2) + 3 = 5
baddies: 1d20 + 0 ⇒ (16) + 0 = 16

All the various doors burst open and a horde of shuffling figures enter the room.

Most aim for the nobility closest to them, but a small group seem to have the pathfinder team in mind.

"Help me!" screams a woman in pearls.

"I'll protect you my...<gurgle>" cried a man as he head was split open and a hungry mouth descends on his exposed brain.

Status, bold may post:
Grimaldus

figures
Aarion
Xuan
Theadus
Baomi
Tirrem

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

hate to do this, but bot me for now please... 5% charge on phone and power been down for 15hrs... Not a good day, really sorry about this

Lantern Lodge

Silent tide map

Grim recognises zombies and channels energy
damage: 1d6 ⇒ 3
will saves: 4d20 ⇒ (18, 17, 14, 15) = 64
Maybe he was mistaken, they don't seem especially injured by his energy. Well, maybe a little.

Pink on Terrim: 1d20 + 4 ⇒ (7) + 4 = 11
red on Theadus: 1d20 + 4 ⇒ (6) + 4 = 10
blue on Aarion: 1d20 + 4 ⇒ (15) + 4 = 19
green on Fung: 1d20 + 4 ⇒ (7) + 4 = 11

The horde tries to eat some pathfinder brains, but has little luck..for the moment.

Status, bold may post:
Aarion
Xuan
Theadus
Baomi
Tirrem
Grimaldus 1 channel used

pink 1 damage
red 1 damage
green 1 damage
blue 1 damage

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem, happy that the social pleasantries are finally over, smiles and swings at a nearby pink zombie.

Power Attk: 1d20 + 4 ⇒ (5) + 4 = 9
dmg: 1d8 + 9 ⇒ (6) + 9 = 15

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Theadus takes a 5-ft. step to the left (Please put me on the other side of the pink) and assumes a defensive position.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Surrounded all 3 sides by zombies is definitely a position Fung does not wish to be in. He takes a 5-foot step to stand beside Grimaldus. Focusing on the zombie in front of him, Fung focuses on the static electricity around him, drawing it together which is finally released as a spark of lightning arcs towards the enemy.


Attacking green zombie
Electric Blast, point blank: 1d20 + 4 ⇒ (5) + 4 = 9 vs touch AC
damage, point blank: 1d6 + 3 ⇒ (4) + 3 = 7
Provokes AoO from green zombie for ranged attack.
Sorry on mobile now so can't adjust battlemap. Hope it's clear where he moved to.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

"Grimaldus, move back behind me before you channel. That way these foul things can't get to you while you are unarmored."

Aarion drops his bow to the ground then draws his scimitar. After bringing the now exposed blade into a side long arc, Aarion wheels the blade back across into an off hand slash.

(Free action) Drop bow, (Move action) Draw scimitar, (Standard action) Attack the blue undead.

(Attack) MW Cold-iron Scimitar: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 (Flanking w/Theadus)
(Damage) MW Cold-Iron Scimitar: 1d6 + 3 ⇒ (6) + 3 = 9

Knowledge religion: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 (Attempt to I.D)

I move Fung and Theadus.

Lantern Lodge

Silent tide map

All around people are screaming as zombies slowly herd them in towards the centre of the room. A little boy cries out for him mum and crawls under the nearby seats.

The pathfinder team repositions themselves while trying to keep the monsters at bay. Tirrem's powerful blow shatters a nearby seat, but misses the zombie it was aimed at. Fung's own blast shatters the seat the boy is hiding under, but leaves the nearby zombie unscathed.

Aarion manages to slice a hand off the blue shirted zombie, but it doesn't seem to care. He is pretty sure these are zombies, and only slashing weapons like swords are likely to hurt them.

Status, bold may post:
Baomi
Grimaldus 1 channel used (may be botted)

pink 1 damage
red 1 damage
green 1 damage
blue 10 damage
Aarion
Xuan Fung
Theadus
Tirrem

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Naomi slides southeast 1 space drawing Delraga, then slashes at the blue zombie in front of her.

1d20 + 4 ⇒ (8) + 4 = 121d8 ⇒ 5

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

You mean Southeast right? There is nothing southwest from you.

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Depends, is north up or left on the map? :p
Thanks for the catch. Post edited.

Lantern Lodge

Silent tide map

We are waiting on Baromi and Grimaldus to post before doing other actions. I'll bot Grim if Baomi posts, or have Baomi delay tomorrow if he doesn't post before then.

For most purposes, assume the top of the map is north. Or say "up/down/left/right"

And the green AOO on Fungattack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Status, bold may post:
Baomi
Grimaldus 1 channel used (may be botted)

pink 1 damage
red 1 damage
green 1 damage
blue 10 damage
Aarion
Xuan Fung 10 damage.
Theadus
Tirrem

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Power is back up, sorry for the mess

Listening to what the rest said and also realizing he was without any armor and weapons he stepped back a bit and then let the power of Sarenrae fill the area once more. "Sarenrae, protect your servants of these fould abominations!"

Channel: 1d6 ⇒ 2 DC 15 to resist

Lantern Lodge

Silent tide map

Naomi steps up to the blue zombie and slashes it with her elven curved blade.
I can't see your feats or traits on your sheet. I assume you took exotic weapon proficiency with that?

The zombie totters, and then Brother Grimaldus pours more divine energy into the area and it fall smoking to the floor.
will saves for others: 3d20 ⇒ (15, 14, 13) = 42

The remaining ones press forward.
pink attacks Theadus: 1d20 + 4 ⇒ (15) + 4 = 19
red attacks Naomi: 1d20 + 4 ⇒ (16) + 4 = 20
green attacks Aarion: 1d20 + 4 ⇒ (10) + 4 = 14
damage Thadeus: 1d6 + 4 ⇒ (1) + 4 = 5
damage Naomi: 1d6 + 4 ⇒ (1) + 4 = 5

Further away, in the south-eastern corner, the man who came in the "royal" entrance is protected by his body guards as more zombies surge forward.

Status, bold may post:
Aarion
Xuan Fung 10 damage.
Theadus 5 damage
Tirrem
Naomi 5 damage
Brother Grimaldus 2 channels used

pink 2 damage
red 2 damage
green 2 damage

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem swings at the pink zombie again, this time, taking his time to connect the blow.

Power Attk: 1d20 + 4 ⇒ (9) + 4 = 13
dmg: 1d8 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

The zombie's flailing fists smashes into Fung's chest, despite his attempts to evade the blows. Fung coughs up some blood as he clutches his chest in pain, fearing his ribs might be broken.

Grimacing in pain, Fung withdraws away from melee to better position himself.

Assuming Aarion doesn't take out the green zombie, full round action to withdraw. However, he would still be in position to give Aarion flanking before moving. If Aarion should happen to take it out, I'll repost.

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarion takes a moment to observe the shambling attack of the green zombie, then shouts. "These are animated undead, use bladed weapons on them for the best effect."

After alerting his companions about the undead, Aarion brings his scimitar down into a forward slice.

(Move action) Study target on the green zombie, (Standard action) Attack the green zombie.

(Attack) MW Cold-iron Scimitar: 1d20 + 6 + 1 + 2 ⇒ (10) + 6 + 1 + 2 = 19
(Damage) MW Cold-iron Scimitar: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Grimacing and not wanting to use all his divine powers he took the dagger from Xuan and stabbed the zombie that was attacking Aarion before moving away. "Steady yourself friends! we can defeat these abominations!"

attack: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attacking the green zombie and then 5 foot step away from these foul creatures!

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Theadus takes another 5-ft step back and fires a ray of disrupt u dead at the pink zombie.
Ranged touch attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 ⇒ 5

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Naomi steps back up and left diagonal, 5' and goes to defensive fighting. Glancing around, what doors are the zombies coming from? And in what state are that royal person's guards?

Feats and traits are under passive abilities in general. In the case of the weapon, I used the Heirloom Weapon trait for the proficiency. I made her a while ago, so her sheet doesn't have all the refinements yet.

Lantern Lodge

Silent tide map

Tirrem slices the pink zombie in half. What a strike, a nearby nobleman claps. His wife looks horrified. The pink shirt looks like it needs a tailor.

Aarion slices the green zombie, but it is still standing. Fung takes the chance and withdraws.

Brother Grimaldus uses the edge of the loaned dagger and cuts the green zombie some more before stepping back from the battle. A nearby woman screams in terror.

Theadus fires a ray at the green zombie. The positive energy is too much for its battered body and it drops.
Changed from pink due to it being dead. Remember normally cover and into melee penalties would give you -8 to hit here unless you have the right feats. With a roll like that though, who cares!

Naomi steps away from the battle, sizing up where things are coming from.

The nobleman guards are surely pressed. Even as she watches one goes down, while the other finishes off a zombie. Many of the other zombies are now down.

The zombie in the red shirt attack Aarion.
attack: 1d20 + 4 ⇒ (17) + 4 = 21
He just manages to avoid its clutching fingers.

Status, bold may post:
Tirrem
Aarion
Xuan Fung 10 damage.
Brother Grimaldus 2 channels used
Theadus 5 damage
Naomi 5 damage

red 2 damage

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

So what doors are the zombies coming from? Kinda important to next strategic move.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Seeing the battle turning to the party's favor, Fung, still clutching his chest in pain, dashes forward to get a clear shot of the remaining undead, unleashing a bolt of of electricity at it.


Electric Blast, point blank shot: 1d20 + 4 ⇒ (5) + 4 = 9 on touch AC
damage, point blank shot: 1d6 + 3 ⇒ (1) + 3 = 4 ignores DR
Looks like he's going to blow up yet another bench. :)

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Seeing the fight turn into their favour he touched Aarion his shoulder briefly while whispering a quick blessing to Saranrae. "May the powers of Saranrae strengthen you and guide your hand to victory!"

Casting guidance on Aarion

Lantern Lodge

Silent tide map

Zombies have come through all the doors, but most are occupied with other people. The only ones you need to worry about at the moment are the ones on the map.

I could put dozens of other figures on the map, but that would just confused matters.

Fung shatters another bench, getting a cross look from someone dressed as an usher. Grimaldus whispers a word of guidance to Aarion.

Status, bold may post:
Tirrem
Aarion (guidance)
Theadus 5 damage
Naomi 5 damage

red 2 damage
Xuan Fung 10 damage.
Brother Grimaldus 2 channels used

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Aarion looks over at Grimaldus and nods with understanding of the cleric's intent. After accepting the blessing, Aarion cautiously moves into a flanking position with Naomi while observing the abominations staggered movement.

Without hesitation the Aarion lunges forward bringing his scimitar into a forward slice.

(Free Move action) 5' step NE, (Move equivalent action) Study target on the red zombie, (Attack action) Attack the red zombie.

Note: From what I can tell, Study target looks to be an unnamed bonus, where guidance is a competency bonus. I'm not sure if these two stack or not.

(Attack) MW Cold-iron scimitar: 1d20 + 6 + 2 + 1 + 1 ⇒ (12) + 6 + 2 + 1 + 1 = 22 (Includes flank, guidance, and study target.)

(Damage) MW Cold-iron Scimitar: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Lantern Lodge

Silent tide map

Re-post of some information from the discussion thread

The interior of the House of the Immortal Son is full of expensive carpets, excessive gilding, and ridiculously large candelabras and chandeliers. Looking up at the roof it is a complicated piece of stone statuary that replicates the holy symbol of Aroden, a steady winged eye gazing forever toward the heavens.

The other doors that you can see through I've now "opened" on the map. No obvious signs of massed zombies there, and people are starting to stream through them towards towards the outside doors.

I agree, studied target is an uptyped bonus and stacks with guidance.

Aarion hits the red zombie. But it doesn't care. Nearby the bodyguard trades bloody blows with a zombie. Both look unwell, but then the zombie was dead to begin with.

Status, bold may post:
Tirrem
Theadus 5 damage
Naomi 5 damage

red 8 damage
Xuan Fung 10 damage.
Brother Grimaldus 2 channels used
Aarion

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Tirrem slashes the remaining zombie with confidence and starts to look around for ways to be helpful.

Power Attk: 1d20 + 4 ⇒ (1) + 4 = 5
dmg: 1d8 + 9 ⇒ (1) + 9 = 10

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Theadus fires a ray of disrupt undead at the red zombie.
Ranged touch attack: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Damage: 1d6 ⇒ 4

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Naomi steps diagonally away, up and left, the casts silent image to give the illusion of walls forming around the remaining zombies, or at least however many she can manage to encase (5 ten foot cubes). She yells out to the room, "Back away from them and be prepared in case they emerge. Any who haven't gotten weapons yet, grab the injured and take them outside. Any who can fight, stand guard, these creatures may yet escape and there may yet be more of them. Any who can heal, heal those on guard."

Lantern Lodge

Silent tide map

Tirrem and Theadus try to attack the red zombie, but fail.

Naomi then encases it with stone!

Status, bold may post:
red 8 damage -delaying
Tirrem
Theadus 5 damage
Naomi 5 damage concentrating.
Xuan Fung 10 damage.
Brother Grimaldus 2 channels used
Aarion

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Stepping up towards the zombie he slashes the dagger in hopes of ending the fight so that they could look after those wounded and ensure the safety.

Attack (Dagger, slashing): 1d20 + 1 ⇒ (20) + 1 = 21
damage dagger: 1d4 + 1 ⇒ (3) + 1 = 4
Possible crit:
Attack (Dagger, slashing): 1d20 + 1 ⇒ (9) + 1 = 10
damage dagger: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Theadus fires another ray of disrupt undead at the red zombie.
Ranged touch attack: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Damage: 1d6 ⇒ 3

Grand Lodge

Male human (Varisian) Inquisitor (Sanctified Slayer) 3 /HP 21/21 /AC 22 /T 14 /FF 19 /F +4 /R +4 /W +5 /Init +5 /Perc +9 /CMB +5 /CMD 18 / (MW) Composite Longbow +6 (1d8+3/20 x3) / (MW) Cold-iron Scimitar +6 (1d6+3/18-20)

Willpower save: 1d20 + 5 ⇒ (16) + 5 = 21

After observing the illusionary walls appear, Aarion takes a moment to consider the possibility of the walls not being real. After shaking his head, the inquisitor realizes that the walls can't possibly be real, then brings his scimitar into another powerful arc across the zombie's center torso.

(Standard action) Attack the red zombie.

(Attack) MW Cold-iron Scimitar: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
(Damage) MW Cold-iron Scimitar: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Willpower save: 1d20 + 1 ⇒ (12) + 1 = 13]

Taken aback briefly when the walls appear, Fung considers the unlikeliness of it, and believes it is an illusion. Hoping that the 3rd time will break his unlucky streak, Fung circles around the zombie, now encased in an illusory wall, to get a clear view and fires another bolt of electricity in its direction.

I've moved Naomi's token as was described. Let me know if I've got it wrong. Also, I'm not certain if from Fung's new position whether there would be cover bonus. Please adjust the rolls accordingly.
Electric Blast, point blank shot: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 on touch AC
damage, point blank shot: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 ignores DR

Grand Lodge

Male Wild Hunter lvl 1 [16/16] | AC19 T14 FF17 | CMD 16 | F+4 R+3 W+2 | Init +2 Per +6] Ranger 1st

Will Save: 1d20 + 2 ⇒ (18) + 2 = 20

Motivated by his friends' lack of belief in the walls, Tirrem manages to ignore the illusion. He wants to finish the zombie away.

Power Attk: 1d20 + 4 ⇒ (14) + 4 = 18
dmg: 1d8 + 9 ⇒ (4) + 9 = 13

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