PFS: AP: Carrion Crown (CORE!)

Game Master R D

Schloss Caromarc


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Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien follows Blackheath to the windmill. "I do hope these 'sisters' are willing to speak with us. Otherwise, we'll just have to gather physical clues on our own, which could take too long..."

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

Grog follows Sharien and Blackheath and stares at the windmill as he talks.

"Well hopefully the sister's have some information on the best place to look. Or like you said, we could be spending days here to find some evidence

Silver Crusade

As posted above, the sisters will gladly summarize what they recall.

The Sisters: Each remembers the deaths. The village’s children vanished one by one, only to return as ghosts. Then one day the culprit was found—the Beast of Lepidstadt. It boldly walked into the village with one of the dead children, a girl named Ellsa. The witnesses all recall seeing the Beast laughing as it carried the child’s broken body. As soon as the locals saw the Beast, they set upon it with pitchforks, but try as they might they couldn’t catch it, and the Beast escaped into the swamp. The poor innocents it killed continued to haunt the village, and before long became too much for the locals, who soon abandoned the cursed village.

Do you have specific questions for them? I'll also allow sense motive checks. :)

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Questions:

"Aren't you three afraid of the ghosts?"
"Where and when do the ghosts appear?"

Sense motive: 1d20 ⇒ 16

Blackheath also scans the windmill, looking especially at the mill machinery or anything else that could potentially also produce a "broken" body.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

The clown believes that the Beast would not kill a child, and he finds it suspicious that these three would stay after the rest of the town fled.

Silver Crusade

I'm not sure I understand your line of questioning. Yes, they're afraid of ghosts. That's why the whole town left Hergstag. The sisters now live near Lepidstadt.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

My mistake, I thought they still lived outside the town. Misreading on my part. Just a general sense motive then.

Silver Crusade

Something's not right about their story. The sisters are, in fact, sincere, and they truly believe that what they tell you are facts. However, there's something not quite right about the sequence of events as they've described them. (Higher sense motive or further conversation to know more.)

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

"Had the Beast ever been seen in the area before he was seen with the dead girl?"

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

really my post got eaten again...well lets try again

SM: 1d20 + 7 ⇒ (1) + 7 = 8

FINE be that way i used to have a good roll....

Gravleon dose not believe the girls have anything else to offer the party...

"Come they have told us of the horrors they have seen no need to press them further...i thank you girls stay safe we will get to the bottom of this have no fear on that"


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

SM: 1d20 ⇒ 2

Sharien also has nothing to offer at the moment.

Silver Crusade

They tell their story again. This time everyone pays close attention, takes notes, and compares time lines. You discover an inconsistency!

Of the six children who died, one—a girl named Karin—died in her own bed 2 days after the Beast was driven from Hergstag. Her father heard her screaming but by the time he reached her she was dead, without a mark on her and with no signs of entry.

"Oh, yeah! Karin died after ol' Betty's birthday. Remember? Her birthday was the day after the Beast was driven out!"

This, however, does not clear the Beast of the other deaths in Hergstag.

You may:

(1) Ask the Beast about Hergstag after this day's court proceedings are over

(2) Go to Hergstag yourselves and investigate!

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

I vote that we go directly to Hergstag.

Silver Crusade

Blackheath wrote:
I vote that we go directly to Hergstag.

Sound good to everyone?

Anything y'all want to do / buy / whatever before Hergstag?
__________

Now abandoned and overgrown, the village of Hergstag lies some 10 miles northwest of Lepidstadt. The farmland has fallen to ruin, and now even the well-trodden pathways around the area are difficult to follow. The crops have gone to seed and high corn grows everywhere, affecting visibility and providing concealment as light undergrowth (Core Rulebook 426).

The village's farmhouses have all been abandoned, and while some furniture such as tables and washboards remain, the homes have been given over to vermin--rats, termites, cockroaches, etc. In the northern portion of the village, the land turns to deep bog (Core Rulebook 427). The paths here are even harder to follow. There may even be areas of quicksand.

Perc: 1d20 ⇒ 2
Perc: 1d20 ⇒ 12
Perc: 1d20 ⇒ 20
Perc: 1d20 ⇒ 20

Before actually stepping into one, the party realizes that the undergrowth also conceals bear traps! Merely walking around here might be dangerous.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Fine by me!

Sharien stops quickly at a local magic shop and buys a scroll. Would like to buy a scroll holding two casts of detect thoughts for 300gp.

Silver Crusade

Sharien makes a quick pit-stop at Bob's Magic Emporium! :-)

Then the party heads out and finds bear traps as described above.

Normally, the bear traps would not be very well hidden. But, the town has been abandoned and the undergrowth has grown.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

"Perhaps Grog can help us avoid the traps?"

Silver Crusade

Grog can take 10, but taking 20 will keep you guys in Hergstag for a week! LOL! :-)

Of course, you can all always simply roll for it.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

I'm cool with continuing thanks for throwing us a bone gm... what of we set the feild on fire ^_^

Silver Crusade

LOL! :)

Yes, you could set the fields on fire. But, you might also destroy clues/evidence.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Is it just a series of protection rolls or survival? If we had an unseen servant move in front of us could we trigger them in advance?

Silver Crusade

Hm. That's creative! But: "It cannot be killed, but it dissipates if it takes 6 points of damage from area attacks. (It gets no saves against attacks.)"

The servant cannot be targeted, so the bear trap will never snap on it.

It is just a series of perception checks. The idea isn't so much to "get" you. But to put you at a state of unease. Say, for example, you have to run towards or away from something--through a trap-laden field.

:-)

I don't mind saying that you can avoid the bear traps while out of combat. But they'll add a level of angst if you should happen upon combat.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

I'm good with that. I mean, what are the odds we would run into combat when...*sobs uncontrollably* we are all going to die!

Seriously, though, I'm okay with that. GM, if you want to roll the perception as it comes up Blackheath is at +10.

"Let's go in carefully."


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"Alright... if my summoned creatures lasted longer I would simply summon us a scout, but I suppose it's better not to subject the poor creatures to the traps anyway."

Sharien's Perception is +0. She's go right behind Blackheath LOL

Silver Crusade

Here is a map of Hergstag with the location of each death.

Thinking upon the sisters' story about how the ghosts came back, Blackheath suspects they might be the victims of ghouls or wraiths or some other creature that creates spawn.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

"If Karin's was one of the last deaths, maybe we should start on the other side of town. Anyone object to starting with Gaard's place?"

Silver Crusade

OK. The party starts to head towards Gaard. As you walk, it feels like the town itself doesn't want you to go. The ground becomes soft and mushy, making it hard to find your footing. The sky becomes very overcast, making it difficult to see. The undergrowth becomes more rigid, as though it is trying to hold you back.

Grog realizes that the land isn't being hostile. It's trying to warn you: "Don't go that way. Something unnatural is ahead. Please, turn back for your own safety!"


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"This place is as cursed as all the others we've had to visit so far on our missions together. The spirits all seem to have it out for us."

Silver Crusade

The closer you get to Gaard, the softer the ground becomes. It is as though the earth weeps for your fate. You can hear the drone of a single hornet flying lazily in the air, and you can smell the sickly sweet stench of decay. But, otherwise, this appears to be an abandoned home.

As you enter, rats and cockroaches scatter. There is a constant susurrus of skittering/vermin noises once you're inside.

You take 20 to search the small home. Every time you lift a plate, turn over a pillow, or look under a book, something skitters, squeaks, or hisses and runs away into a darker corner.

Ultimately, however, you find no clues / nothing of interest here.

By the time you head back outside, it has started to rain. It's late afternoon. The sun will go down in a couple of hours.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"EWW EWW EWW!"

After we leave the house:
"Well that was relatively useless. WHat should we do next, friends?"

Silver Crusade

Outside the house, you continue to take 20 to search. You discover small footprints heading towards a hill southwest of town.

You could:

(1) follow the footprints

or

(2) go to the next kid's house

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Blackheath votes for following the footprints. "These must be recent. I'd be interested to know who or what is still wandering around this ghost town."


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Following the footprints seems like a great idea. :)

Silver Crusade

Pausing here to let Grog and Gravleon check in. All four of you will be needed for the next part. :-)

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

footprints!!!

Gravleon agrees with blackheath "your right my friend, let us see why and what has been here recently...

Silver Crusade

The party begins to head towards the hill. As hills go, it's not a terribly daunting one. But, with the weather/rain and uphill terrain, the party will move at half speed to ascend.

Still pausing to await Grog.

Silver Crusade

The closer that the party gets to the hill, the more they can hear "suspect" sounds. Blackheath hears the sound of children whispering. Gravleon hears the sound of children moaning, as though ill with a bad flu. Sharien can hear the sound of children giggling, as though laughing at the party.

The further the party trudges up the hill through the rain, the more the terrain seems to plead: "Turn back now. Only misery lies ahead."

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

"Let us hasten to our doom, my friends. Something is more than a little off about this place."


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

I see that you're trying to scare us away, Engleaktig. WE'LL NEVER SURRENDER! :)

"Agreed, there is something strange here. I worry that there are dangerous spirits near."

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

whos afraid of a little TPK lol

Gravleon shakes his head at Blackheaths joke "No mater the situation you find a joke eh"

Silver Crusade

LOL! :-)

Grog is around. He and I are in another play-by-post. You're probably going to need his muscle for the next bit.

As you force your way up the hill, you may make knowledge, perception, and/or survival checks to know more.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Bardic Knowledge Nature: 1d20 + 1 ⇒ (2) + 1 = 3

Survival untrained: 1d20 ⇒ 6

Wow, a nice trio of rolls. Clearly Blackheath is too disturbed by the ominous landscape to think straight.

Silver Crusade

Blackheath thinks he might have noticed something with that perception check. What about Grog, Sharien and Gravleon?


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Percep: 1d20 ⇒ 1 Sharien is lucky if she noticed that there is dirt beneath her feet.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

perception : 1d20 + 8 ⇒ (10) + 8 = 18

-Posted with Wayfinder

Silver Crusade

Blackheath notices that there are multiple footprints coming from multiple directions--all leading up the hill.

Sharien has an awful time keeping the rain out of her eyes! :-(

Grog notices that the footprints seem to all originate from the places where the victims were slain.

Gravleon notices flecks of dried blood in the footprints.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

survival: 1d20 + 3 ⇒ (16) + 3 = 19

Gravleon couches down at the bloody foot print "look here there's something or someone wounded came this way..."
Looking at the dried blood, trying to get a seance of how old it might be...

-Posted with Wayfinder

Silver Crusade

The dried blood suggests that the creature that made these tracks walked through blood some time ago. It's hard, caked blood.

The gait of the tracks also suggests a shuffling, uneven stride.

Silver Crusade

The grass beneath the footprints is angled in an odd way. It's as though the plants found the creature stepping upon them to be offensive, and the blades of grass tried to angle themselves away.

In the sky, lightning flashes. The clouds thicken.

From somewhere up the hill, a rolling wave of stink assaults your sense of smell. The scent is unmistakable--it is decay.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

"Let us hope this is not a barrow mound, though I heavily suspect it may be. The dark spirit behind these calamities might be within this hill, but these tracks indicate it is not alone. Let us proceed carefully and keep our channels handy."

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

Gravleon cast shield of faith
"on alert my friends the night is dark and evil is close..."

-Posted with Wayfinder

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