
GM Blake |

The injured sandman slips into the ground at its base and disappears.
Combat! Round 6/7. Bold may act.
Active Effects: Bless +1
Igor (-1 hp)
Scraps (immune)
Thornberry & Leshy (immune now)
Coronoa
Theophilus
Brutus (immune now)
Keelee
Sandman (-28 hp, underground)

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Brutus pounds his club into the ground where the sandman collapsed.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 3 ⇒ (4) + 3 = 7
”Does anyone have a shovel?

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Theophilus wraps his mace in aetheric strands, waiting for the Sandman to show itself.
Bludgeoning: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

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Igor commands Scraps to start clearing the way.
morningstar: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d8 + 2 ⇒ (3) + 2 = 5

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"Did we... beat it?"
Corona takes Total Defense with her quarterstaff. AC is 21

GM Blake |

Slam vs. Scraps: 1d20 + 6 ⇒ (3) + 6 = 9
B: 1d6 + 3 ⇒ (5) + 3 = 8
Keelee: 1d20 - 1 ⇒ (2) - 1 = 1
Keelee Confusion: 1d100 ⇒ 50
The sandman erupts from the ground with a roar as Scraps begins to tear away the orchids. He cries forth a filthy string of curses insulting the homunculus' parentage and whips at him with a tendril of sand, but his anger interferes with his aim.
Theophilus firs a blast of air, but it strikes the ground beside the elemental. Keelee begins to babble incoherently.
Combat! Round 7/8. Bold may act.
Active Effects: Bless +1
Igor (-1 hp)
Scraps (immune)
Thornberry & Leshy (immune now)
Coronoa
Theophilus
Brutus (immune now)
Keelee (babble incoherently)
Sandman (-28 hp)

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Brutus dashes up, trampling the flowers, to place himself directly in front of the sandman.
”Won’t get away that easy!

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Once more Theophilus telekinetically sends his mace flying for the Sandman, hoping to bludgeon it before it slips away again.
Telekinetic Blast (Bless, PBS): 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
Bludgeoning: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

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Corona is glad to not be injured.
<NOW can you burn it?>
Corona sighs and awaits victory.
Crowded tunnels are no good for me.

GM Blake |

The enlarged homunculus bites down on the elemental and crushes the last of the animating forces within. The sandman screams piteously in Terran before falling to the ground in a lifeless pile among the orchids.
"Well done," Iyasset compliments you. "We are glad to be rid of that drunken squatter. That is the term, yes? Squatter?"
End combat. Keelee no longer confused. I gather that the poison-immune construct is going to clear you all a path, so you may move on when ready.

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"Thank you, Scraps." Corona walks up to the... the... thing and tries to pet it before realizing she has no idea on how to approach it. "Igor, should I... pet Scraps? Scratch? I am unfamiliar."
Checking everyone's wounds (and slapping Keelee out of her insanity if necessary), Corona looks about. "Igor, are you wounded? But a scratch. I will heal you if you desire, though."
She looks up to Iyasset. "Something about these plants... the pollen is hallucinogenic. You should be careful with these."
"I am ready to proceed."

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But hey, maybe toss some of that pollen in a vial or something. Not my idea of a good time, but you'd be crazy to think no one'd pay for it.

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Brutus hands the club back to Cel, ”Thanks for the loaner”
After kicking the dirt where the sandman was slain, he turns to the group, ”Next time, let’s fight something that bleeds.”

GM Blake |

Brutus uncovers another skeleton under the sand. This skeleton wears a chain shirt and worn clothing. A little digging reveals a backpack as well.
Backpack
50 ft of silk rope
Masterwork chain shirt
(2) Potions (detect magic Spellcraft DC 18)
Scarab Sages may make a Knowledge (Arcana or Planes) check.
As you continue, the roar of swirling winds becomes overwhelming at the entrance to this depression. The ground drops away at the entrance, leaving a sheer 30-foot drop. Debris floats through the air, moving in a never-ending dance conducted by extremely localized winds. Chunks of rock, several of human size or larger, hang in midair, openly defying any laws of gravity. A large, sealed treasure chest floats near the center of the debris. Halfway up the northern wall of the depression lies an opening that leads to a tunnel beyond.
Iyasset makes a high-pitched roaring sound that almost matches the noise of the wind and states, “You must retrieve the chest in order to proceed beyond, but enjoy yourself upon this voyage. In this chamber, we are all of air!”
He then flies into the maelstrom and arcs toward the chest, gesturing to you meaningfully before continuing through the chamber. He stops at the mouth of the tunnel far tunnel and remains floating in the air and enjoying the wind.
New map and icons on Slide 5.

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"Thank you, Scraps." Corona walks up to the... the... thing and tries to pet it before realizing she has no idea on how to approach it. "Igor, should I... pet Scraps? Scratch? I am unfamiliar."
"Probably betht if you jutht pat him. I just added a thecond coat to him and I'm not thure how well it ith holding up what with all the thtretching."
He looks down at his wounds and grins horribly. "Oh that'th nothing. I've been knifed up worthe by mythelf, when I wath kid and jutht thtarting to learn about anatomy."
knowledge (arcana): 1d20 + 8 ⇒ (20) + 8 = 28

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Brutus begins to stuff the loot in the backpack. ”I can hang on to this stuff unless someone needs it. Would anyone like to take a look at these pretty bottles? Something tells me they aren’t just liquor?”
Watching Iyasset, Brutus begins flapping his arms vigorously to see if they can provide any lift.

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Well, I'll feel really stupid if I don't try this...
Theophilus gestures and tries to tug the chest back towards him. Like mage hand but it works on magical items, has a better range, is faster, and currently can carry 1 lbs
Disable Device from up to 120' away: 1d20 + 12 ⇒ (18) + 12 = 30

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Thornberry says something in the language of plants to Sir Leshington and he gives a proud salute!
Thornberry then wraps a rope around his chest.
He enters the chamber and, making use of his climb speed, gets some altitude and then gently drifts like the leaf he is towards the chest
So basically, make use of climb speed to get enough altitude to make use of Sir Leshingtons ability to glide/fly and land on the chest
After that, Thornberry yells to Sir Leshington to hold on tight to the chest and himself attempts to "fly" across the chamber.

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"Oh. Well, at least your experimentation has been successful." Corona pats Scraps in appreciation and hides her revulsion over Igor's self mutilation (FOR SCIENCE!) she hopes...
<Oooh! Potions! What's in it! What's in it!>
Potion 1: Spellcraft+Guidance+Sickened: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
Potion 2: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28
Corona quickly identifies the two potions despite the other voice in her mind rambling off the potion's properties. Corona just needs to know what spell it emulates.
"If anyone needs assistance making a jump or the like, I will be glad to assist. Otherwise I will stay here and look for any hidden paths or switches we could use to simplify the task."
Perception+Guidance+Sickened: 1d20 + 7 + 1 - 2 ⇒ (11) + 7 + 1 - 2 = 17
As a Revelation Cleric, Guided Eyes grants me a +4 bonus to notice something hidden or disguised.

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Keelee takes a look at the room, ”Well he said in this room we are all of Air.”. The swashbuckler leaps into the air trying to jump and or fly to the first floating rock.
acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26
fly: 1d20 + 3 ⇒ (17) + 3 = 20

GM Blake |

It is time: Fortitude Save, Coronoa.
The orchids are used in binding rituals, and the Scarab Sages would be very interested in a cutting.
Both of the potions are potions of cure moderate wounds.
Brutus flaps his arms in vain. Theophilus unlocks the chest remotely, though the lid is currently still closed. Corona can find no hidden switches or mechanisms of any sort. This area appears to be supernatural.
"Ha ha ha!" Iyasset laughs. "Did you think it would be that easy? You must enter the chamber, capture the chest, and bring it to the other side." He nods appreciatively as Leshington and Keelee enter the Chamber of Air. "Good, good. Brave prophets!" The elemental seems to concentrate for a moment and the winds slow a bit.
Leshington simply flies toward the chest, explaining to Thornberry as he goes that he is having no trouble in the windy room.
Keelee leaps skillfully onto one of the floating boulders, making it look easy. It wobbles a bit as she balances there.
Meanwhile, the chest sinks a little lower.
Corona Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Brutus Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Theophilus Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Igor and/or Scraps Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Keelee Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Thornberry Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Direction: 1d6 ⇒ 1
Make a Will save vs. DC 12 to change the direction of gravity. You then fall as per feather fall in the direction of your choice. If you fail, you will fall in a random direction. You may make a second Will save or Fly check at DC 12, if you made the first save, to alter your course mid-fall.
Moving to adjacent floating boulders is a DC 15 Acrobatics check.
Iyasset is helping to control the environment, granting you a +4 to all Will saves and skill checks to move in the chamber.
Initiative Counts. Round 2.
Corona
Brutus
Keelee
Theophilus
Thornberry & Leshington
Igor & Scraps
Chest
Emissary: Helpful

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<Booooring! These are just potions->
"Of Cure Moderate Wounds. Pffft!" Corona(?) rolls her eyes. "I guess these are good at closing wounds and stuff. I can't believe this loser died for nothing." She starts poking the skeleton with her club, giggling as the bones move.
What-what are you doing? NO!
Fort Save, Sickened: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6
Corona asserts control as the silver charms burn into her skin. She tears the charm off in a fit of pain and tosses it into the chasm. "No! I need those... " she watches the charm disintegrate as the winds carry the dust through the chasm. She keeps quiet and catches her breath.
<That was fun! Do it again! Do it again!>
Corona gets to her feet, preparing to distract herself of her failure. "If we must ride the wind, I will make it so." She prepares to fall towards the treasure chest.
Will Save+Guidance+Sickened+Iyasset: 1d20 + 7 + 1 - 2 + 4 ⇒ (19) + 7 + 1 - 2 + 4 = 29 Now I get the 19, haha
Corona seems to glide toward the chest, as if she is a bird gliding across the current.
<No wait, this is even MORE fun! Whee!>

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Brutus walks in to the chamber, still flapping arms, and jumps/flies to a boulder while pulling out his rope and grappling hook.
Will: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Fly: 1d20 + 4 ⇒ (7) + 4 = 11
But his arms still won’t take him off the ground.

GM Blake |

After Corona's strange fit, she steps into the chamber, turns vertically, and slowly drifts toward the unlocked chest. Brutus flaps his arms and glides onto the stone that Keelee is balancing upon. Though his flapping arms fail to alter his course, he does seem to be in control of his initial direction and his orientation. The stands upon the stone in the horizontal axis while Keelee stands in the vertical axis in defiance of all laws of gravity.

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Theophilus stands there for a moment, testing the currents of gravity in the room with a couple of pebbles, seeing which directions he has to pull against to levitate them. Then, his decision made, he launches himself in a long parabola towards one of the stones nearest to the doorway.
Acrobatics: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27

GM Blake |

Iyasset beams as more of the prophets leap into the Chamber of Air. "Excellent! I would expect nothing less!"
Meanwhile, Leshington finishes his flight to the chest with the rope trailing back to Thornberry, Igor, and Scraps.
Leshington has a Standard or Move action left this round. It's a CMB roll to grab hold of the chest.

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Thornberry tries very hard to fly himself using the rules that the helpful elemental described.
Will: 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21
Meanwhile Leshington will attempt to grab hold of the chest CMB: 1d20 ⇒ 10
Leshington doesn't really have the upperbody strength to carry it, but Thornberry is able to fly over to the other side.
Thornberry meanwhile throws himself directly across the chamber and when he gets about level with the opening leading out of the room he attempts to shift to go towards the exit
If I understand this right, I fall about 20 feet and then try to shift to falling a different direction for the remaining 40?
Will: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Yes, Leshington, I TOO am a leaf on the wind!

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Corona will try to aid someone as they try to grab the chest.
CMB, Sickened: 1d20 - 2 ⇒ (19) - 2 = 17

GM Blake |

Correct, Thornberry.
I misread the instructions. Since Leshington has complete control by means of his fly speed, he doesn't need to roll.
Leshington takes hold of the floating chest while Thornberry commands the winds with force of will alone, allowing him to travel to the tunnel leading out of the Chamber of Air.
Corona grabs hold of the chest as she drifts slowly past, leading to a rather comical result of Thornberry holding a rope attached to the leaf leshy holding onto the chest for dear life with the samsaran dangling on the opposite side of the chest. Fortunately, though unlocked, the lid does not pop open.
Iyasset smiles broadly as his chosen prophets capture the chest.
Since you're set up to complete the task without any further need for rolls--Thornberry can simply reel the chest in with Leshington and Corona attached--I'll end the mini-game.
Now you simply need to jump (Acrobatics or Fly) to will (Will save) your way across to the exit. For every failed roll, you take 1 damage as you crash uncontrolled into a random wall. It only takes 1 successful Will save to make it to the exit from (almost) any point in the room.

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Will Save, Sickened: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
<This is so fun! Fly that way!>
BONK
Will Save, Sickened: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
<No wait, that way!>
Corona crashes against a wall before realigning herself and aiming towards the exit. "I clearly have much to learn about flying, Iyasset..." The bruise on her arm turns a dark blue. "Perhaps Sir Leshington can teach me a few things." She smiles and looks down at the leafy creature.

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Seeing the chest is captured, Keelee wills to fall in the direction of the exit and uses acrobatics to land safely .
will w/+4 : 1d20 - 1 + 4 ⇒ (1) - 1 + 4 = 4
arcobatics: 1d20 + 9 ⇒ (14) + 9 = 23
Trying again
will w/+4 : 1d20 - 1 + 4 ⇒ (7) - 1 + 4 = 10
arcobatics: 1d20 + 9 ⇒ (20) + 9 = 29

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Brutus wills himself toward the exit.
Will: 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17
And aligns himself for a safe landing.
Acrobatics: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14

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Brutus readjusts his flight path and aims for the exit again.
Acrobatics: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27

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He then flies into the maelstrom and arcs toward the chest, gesturing to you meaningfully before continuing through the chamber. He stops at the mouth of the tunnel far tunnel and remains floating in the air and enjoying the wind.
"There mutht be thome thort of vatht underground dithplathement of air."
He watches Brutus hop across and is reminded of his brother Igor, Igor, who lived in a bell tower and was quite acrobatic. Reminiscing about the old country, Igor waits until the others have secured the contents of the chest and crossed and then sends Scraps buzzing ahead to the next tunnel with some rope.

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Theophilus trusts to his own abilities and carefully guides himself through the room.
Acrobatics Take-10: 10 + 9 + 4 = 23

GM Blake |

Direction: 2d6 ⇒ (4, 6) = 10
"Nothing quite so mundane," Iyasset calls over to the Promethean. "This chamber intersects with the elemental plane of air."
Meanwhile, Scraps has no trouble flying across the room. Keelee falls off of the boulder but has the good fortune to fall through the exit with a hard landing once she passes the threshold.

GM Blake |

As Thornberry reels in the chest and Scraps reels in Igor, Iyasset claps his hands. "Well done, well done. I think that was almost as fast as a native air elemental."
Inside the chest, which Theophilus had unlocked remotely, is a small token shaped like a fan, a potion, and six quartz crystals.
Fan Spellcraft DC 27
Potion Spellcraft DC 18
6 x quartz crystals (non-magical but valuable)
The tunnel curves downward and into a large chamber that appears artificial--carved--even to the eyes of non-dwarves.
Eight statues ring the chamber, each sheathed in an element that clings to the figurines like an aura—constantly burning fire, a swirling cloud of fog, slate-colored stone, or a pocket of water held in place by an invisible force. Triangles etched into the floor connect matching pairs of statues. At the center of the room stands a large wooden desk with several jars on top. Some jars contain nothing more than a bit of dirt or rock, while others are grislier, containing blood or, in one case, a disembodied eye.
A female oread stares at you from where she stands in the center of the room, arms akimbo. Two dogs stand alert at her side.
Iyasset flies to the peak of the room and glares down at her imperiously.
"What do you want?" the oread asks of you. You note that her left forearm and hand are made entirely from stone and her right eye has been replaced with an emerald.
Knowledge (Planes or Religion) DC 20 to identify the statues.

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Thornberry looks quizzically at the woman before turning his attention to the dogs, fishing out some preserved turkey-jerky from his vest and bending over to feed it to the lovely buddies.
We're just here to see the beautiful puppies now aren't we!! yes We are...Yes We Are He says in a fast-paced, higher pitched voice, so excited to see animals.
He then straightens up as Leshington points to the woman stand looking a little annoyed I am sure.
Oh right - so like, were you aware you sit on what is like, really sacred ground? Plus like....aren't you already basically an earth elemental. How could you really want to be so much...extra about it? Why not go play with your puppies instead of doing all that. They look bored.

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Spellcraft vs Fan: 1d20 + 10 + 1 - 2 ⇒ (13) + 10 + 1 - 2 = 22
Spellcraft vs Potion: 1d20 + 10 + 1 - 2 ⇒ (9) + 10 + 1 - 2 = 18
"The fan is a mystery but this potion is a..." Corona identifies the potion.
Knowledge(Planes): 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
She draws a blank when she sees the statues.

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"Greetings, madam. We have travelled far and wide to understand the mysteries of this cavern. What brings you here? My friend here says you have been here for quite some time. Perhaps we can help you on your quest, so you can be on your way..."
Diplomacy: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Corona tries to gauge the Oread's reaction.
Sense Motive: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13

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Brutus walks in the room, staying to the side and pretending to admire the statues.
”What amazing craftsmanship!”
Bluff: 1d20 ⇒ 5
He’s ready to rush in and grapple the stranger if she makes a threatening move or begins casting a spell without warning

GM Blake |

SM: 1d20 + 1 ⇒ (4) + 1 = 5
SM: 1d20 + 1 ⇒ (16) + 1 = 17
The oread listens politely as Thorberry and Corona speak, eventually the furrow over her brow fades and the frown becomes a little less deep.
"You are polite despite the one who brought you here," she says with a derisive snort and glance toward the ceiling where Iyasset hovers. "My name is Qiarah. My lineage traces all the way back to the days of ancient Osirion. My ancestors were nobles who over saw the building of Tumen. In researching my family's past, I came to realize how much they relied upon enslaving elementals to construct their city and maintain their power."
Qiarah bows her head slightly and sighs. "I came here to make amends. Using the power of this place, I will transform myself into a true elemental. After that, I will be able to aid the descendants of those enslaved by my ancestors."
The pair of dogs flanking Qiarah growls and take a step closer as Brutus enters the room, but they do not attack.
You will need 1 more rather challenging Diplomacy check to convince her to do anything. Anyone who participates in the conversation in good faith can aid the check.
Qiarah: Indifferent
Emissary: Helpful

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GM, did I identify the potion?
Corona nods. "I understand. In one of the caverns on our way here, I saw the vision of elementals breaking free from their masters' restraint. We must be careful about how we treat those we take aid from."
<Yaaawwwn. Wait, are you talking about me? Pfft.>
Diplomacy: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
"If we can aid you on your quest, we will be glad to be of assistance, Qiarah."

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You will need 1 more rather challenging Diplomacy check to convince her to do anything. Anyone who participates in the conversation in good faith can aid the check.
Faith is the opium of the people. I believe only in thienthe!

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The vision I saw was a lot more on the elementals enslaving me end of things, but whatever.
That sounds really noble. How uh... how does that harnessing the power thing work?
Diplomacy Aid: 1d20 - 2 ⇒ (18) - 2 = 16