Kevoth-Kul

Brutus Vaine's page

89 posts. Organized Play character for BMorgan.


Full Name

Brutus Vaine

Race

Half-Orc, Brawler (strangler) 3 | hp 18/22 | AC 16 T 12 FF 14 | CMB +5 (+2 to grapple) CMD 17 (+2 vs grapple) | F +6 R +6 W +1 | Spd 30' (Run x4) | Init +2 | Kn(Local +7, Dung. +5), Perc +4 (dark 60), SensM +0

Classes/Levels

Dirty Fighter, Strangle +2d6, Martial Flexibility (move action) 4/4

Gender

Male

Size

5'9", 201 lbs

Age

26

Special Abilities

Improved Grapple, Improved Unarmed Strike, Dirty Fighter, Outcast, City-Raised, Sacred Tattoo, Maneuver Training (+1 to CMB/CMD for grapple)

Alignment

Lawful Neutral

Deity

Pharasma

Languages

Common, Orc, Osiriani

Occupation

N/A

Strength 17
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 11

About Brutus Vaine

Brutus Vaine
Male half-orc brawler (strangler) 3 (Pathfinder RPG Advanced Class Guide 23, 88)
LN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 31
Fort +6, Ref +6, Will +2
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee mwk cold iron dagger +7 (1d4+3/19-20) or
unarmed strike +5 (1d3+3) or mwk handaxe +7 (1d6+3)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks martial flexibility 4/day, strangle +2d6 damage
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Statistics
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Str 17, Dex 14, Con 14, Int 12, Wis 10, Cha 11
Base Atk +3; CMB +6 (+8 grapple); CMD 18 (21 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Enforcer
Traits dirty fighter, outcast
Skills Acrobatics +5, Climb +7, Escape Artist +4, Intimidate +8, Knowledge (dungeoneering) +5, Knowledge (local) +7, Perception +4, Sense Motive +4, Stealth +4, Survival +5 (+7 to avoid becoming lost), Swim +5; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Orc, Osiriani
SQ brawler's cunning, martial training, orc blood, practiced strangler
Combat Gear potion of magic fang (5), paper candle firework[UE] (5); Other Gear lamellar (leather) armor[UC], crossbow bolts (10), light crossbow, mwk cold iron dagger, wayfinder[ISWG], backpack, bedroll, climber's kit, grappling hook, hemp rope (50 ft.), piton (5), trail rations (5), winter blanket, wrist sheath, spring loaded, 845 gp, 4 sp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Darkvision (60 feet) You can see in the dark (black and white only).
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Practiced Strangler (Ex) Eliminate many penalties & limitations of the grappled or pinned condition.
Sacred Tattoo +1 to all saves.
Strangle +2d6 damage (Ex) Deal sneak attack damage to foe when succeed at grapple check to dam or pin foe.

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