[PFS] 6-10 The Wounded Wisp - table 3 (Inactive)

Game Master Scott Young

MAP OF ABSALOM

MAP - The Wounded Wisp

MAP - The Wounded Wisp - cellar

MAP - Fimbrik's home

Shrine of the Failed

MAP - Cemetery of Abadar

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.


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So, this all happened before you packed up all of the documents; you are about halfway done. Lyoto has the glowing rock, although it only illuminates a radius of 15' with normal light and another 15' with dim light.


GM rolls:

Fargrim: 1d20 + 4 ⇒ (6) + 4 = 10
Lyoto: 1d20 + 3 ⇒ (12) + 3 = 15
Henry: 1d20 + 4 ⇒ (20) + 4 = 24
Vasilios: 1d20 + 0 ⇒ (5) + 0 = 5
Niles: 1d20 + 6 ⇒ (13) + 6 = 19
Silas - Fort save: 1d20 + 4 ⇒ (11) + 4 = 15


Silas:
You manage to throw off some of the effect, giving you only 2 Str damage. This translates into a -1 to hit and damage on your last attack. Will adjust accordingly. At the end of the half-orc's turn, the effect fades.

Grand Lodge

Male Nagaji Flowing monk level 1: Init +3 | Perc: +7 | AC 15 | HP 11 | Str 16 | Dex 14 | Con 14 | Wis 13 | Int 8 | Char 14 | CMB +3; CMD 17 (22 vs grapple for 8 hours from grease)

Oh, well assuming Lyoto has already pointed out the unique documents reffering to dwarves in Sky Citadels and heard Niles, Lyoto will stop packing up and address the party.

Someone better check out what's going on. Vasilios, how bout me and you let the booksmart people finish packing up and go find out what Niles heard.

Lyoto will then hope Vasilios' agrees, then he'll run as quickly as possible to the entrance of the secret passage.

He'll be running so he won't have time to draw his sword, but as a monk, that doesn't matter that much.


Silas:
The half-orc comes back into view (2 squares south and 1 square east of you) and gives you the evil eye. Silas - Will save: 1d20 + 2 ⇒ (17) + 2 = 19 doubt creeps into your mind, but you are able to master it after a few seconds. (Evil eye hex, -2 to AC for 1 round). You are up next!

Liberty's Edge

HP 45/45; Judgement 2/2; Bane 6/6; Discern lies 6/6; Reroll @+4 1/1; Assimar (archon blooded) F Assimar Inquisitor/5; AC 18(*) | T9 | FF 17| CMB |CMD 13| Fort +6*| Ref +2*| Will +9* (* +1 for each adjacent ally)| Init +4 | Perc +15|LOOKOUT FEAT(use allies surprise/init)| Speed 40; (*Snake Style, AC is 1d20+25 vs first attack)

Fargrim continues to pour over the documents, unless anyone alerts her to possible trouble

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

GM:
The half-orc enters Silas's field of vision just as his strength returns. Rejuvenated, he doesn't consider the notion that his own tactic might be being used against him as he lunges toward the spellcaster, shield raised.

Longsword: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Nagaji Flowing monk level 1: Init +3 | Perc: +7 | AC 15 | HP 11 | Str 16 | Dex 14 | Con 14 | Wis 13 | Int 8 | Char 14 | CMB +3; CMD 17 (22 vs grapple for 8 hours from grease)

As Lyoto continues down hustle to the passageway, he thinks he hears the sounds of a battle.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

But he can't be certain so he's just going to continue to move and hope Vasilios has his back.

Sovereign Court

AC20 T15 FF15 CMD18| HP 26/26| F +2 R +7 W +0* | Init +4, Perc +5 |

Letting his brash nature taking the best of him Henry let his comrades gathering the documents found, and thanks to Niles' light, get away to go see if Silas needed help.

If Silas is in trouble with the people taking care of the Shrine I could be of help, I know my way around words.

He said while walking away

Dark Archive

Male Half-Elf Bloodrager 1 HP: 12 | AC: 14 | T: 10 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +0 | Will: -3 | Init: +0 | Perc: +5 | Sense Motive: -1

Vasilios hurtles down the corridor, following close behind Lyoto, stalling only to unsling his sword. Holding it carefully as he moves, he listens hard for any further sounds of combat.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male Nagaji Flowing monk level 1: Init +3 | Perc: +7 | AC 15 | HP 11 | Str 16 | Dex 14 | Con 14 | Wis 13 | Int 8 | Char 14 | CMB +3; CMD 17 (22 vs grapple for 8 hours from grease)

GM Could you please let us know when Vasilios and I make it to the secret passage entrance/exit? I figured it would take two or three turns.

Grand Lodge

I assume we're all headed to help Silas....

Grand Lodge

Male Nagaji Flowing monk level 1: Init +3 | Perc: +7 | AC 15 | HP 11 | Str 16 | Dex 14 | Con 14 | Wis 13 | Int 8 | Char 14 | CMB +3; CMD 17 (22 vs grapple for 8 hours from grease)

We don't know there was a battle so I thought the more heavy punchers of the group, Vasilios and I, would check it out. Meanwhile you guys grabbed up all the documents (Including the one about the dwarf Sky Fortress) We can't have the documents half packed up? I could be wrong and I'm sorry if I made an error.

Liberty's Edge

HP 45/45; Judgement 2/2; Bane 6/6; Discern lies 6/6; Reroll @+4 1/1; Assimar (archon blooded) F Assimar Inquisitor/5; AC 18(*) | T9 | FF 17| CMB |CMD 13| Fort +6*| Ref +2*| Will +9* (* +1 for each adjacent ally)| Init +4 | Perc +15|LOOKOUT FEAT(use allies surprise/init)| Speed 40; (*Snake Style, AC is 1d20+25 vs first attack)

Fargrim raises her eyes from the documents at Henry's words.

"I'll go with you too. These have kept for centuries..."

She still grabs a handful of the more interesting ones, stuffing them into her tunic as she hurries after the rest of the group, easily catching them up.

40' base move!

Grand Lodge

Male Nagaji Flowing monk level 1: Init +3 | Perc: +7 | AC 15 | HP 11 | Str 16 | Dex 14 | Con 14 | Wis 13 | Int 8 | Char 14 | CMB +3; CMD 17 (22 vs grapple for 8 hours from grease)

Lyoto reaches the doorway first since he was first to run and sees...


Each round, you can double move, so that is as far as you get after one round. Things are occuring at the same time, so I can't just fast-forward you to when you get there.

Complete group initiative:

Henry
Niles
Lyoto
Half-orc
Silas
Fargrim
Shoanti
Swordsman
Robed man
Vasilios


Round 2 (complete)

Henry, Niles and Lyoto spend their first round double-moving from the secret library.

The half-orc gives Silas the evil eye, which will only last for 1 round since he made his save. -2 to AC

Silas lashes out at the half-orc but misses. (He wasn't really in range, but we won't worry about that... Crude map coming after this post!)

Fargrim spends her first round double-moving as well.

1d20 + 6 ⇒ (2) + 6 = 8
The Shoanti steps up and swings his greatclub at Silas, but misses.

1d20 + 6 ⇒ (19) + 6 = 25
possible crit - confirm: 1d20 + 5 ⇒ (9) + 5 = 14 - does not confirm
1d8 + 2 ⇒ (4) + 2 = 6
The swordsman moves in and slashes Silas, tracing a deep red gash along the nagaji's arm and shoulder.

The robed man stands behind his colleagues, ready.

Vasilios spends his first round double-moving.

End of round. Everyone can declare actions and move their icons. I will post a paper map shortly to outline the badguys, since I literally can't do anything to the maps with my iPad.


Really bad map

Grand Lodge

Male Nagaji Flowing monk level 1: Init +3 | Perc: +7 | AC 15 | HP 11 | Str 16 | Dex 14 | Con 14 | Wis 13 | Int 8 | Char 14 | CMB +3; CMD 17 (22 vs grapple for 8 hours from grease)

second round I double move to nearest pillar and call out to Silas.

Get over here!

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

We aren't still using the map in the description? I was.

Dark Archive

Male Half-Elf Bloodrager 1 HP: 12 | AC: 14 | T: 10 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +0 | Will: -3 | Init: +0 | Perc: +5 | Sense Motive: -1

Vasilios double moves as well to get closer to Silas.

Liberty's Edge

HP 45/45; Judgement 2/2; Bane 6/6; Discern lies 6/6; Reroll @+4 1/1; Assimar (archon blooded) F Assimar Inquisitor/5; AC 18(*) | T9 | FF 17| CMB |CMD 13| Fort +6*| Ref +2*| Will +9* (* +1 for each adjacent ally)| Init +4 | Perc +15|LOOKOUT FEAT(use allies surprise/init)| Speed 40; (*Snake Style, AC is 1d20+25 vs first attack)

Fargrim hussles as fast as she can, given there is now the sound of combat.

(can we run? that is tripple move? Fargrim only has light armour and probably a light load, depending on number of documents.)

Grand Lodge

Male Nagaji Flowing monk level 1: Init +3 | Perc: +7 | AC 15 | HP 11 | Str 16 | Dex 14 | Con 14 | Wis 13 | Int 8 | Char 14 | CMB +3; CMD 17 (22 vs grapple for 8 hours from grease)

We are using the map from the link, the crude map just shows us where the bad guys are.

Sovereign Court

AC20 T15 FF15 CMD18| HP 26/26| F +2 R +7 W +0* | Init +4, Perc +5 |

As his comrades, Henry moved as fast as he could.

double move


Alas, running is straight line flat ground, not applicable here.


Ok, moved your icons back to where you will be after at the end of round 3. Have not processed round 3 yet other than the running people. But managed to get some icons onto the map! Will post round 3 tomorrow after my first of three flights.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Hope you made it home safely, sounds like a travel disaster.


Three days in airports with two young kids. Mom and Dad were at their wits' end. But now I'm back, have slept, and almost recovered from my "relaxing vacation". ;)


Round 3 (complete)

Henry, Niles and Lyoto spend their second round double-moving.

The half-orc gives Silas the evil eye again. Will save: 1d20 + 2 ⇒ (11) + 2 = 13. Again, he shakes off most of its effects. [ooc]-2 to saves to 1 round; -2 to AC is gone]

Silas lunges forward and attacks the half-orc again, just hitting! longsword: 1d20 + 7 ⇒ (5) + 7 = 12damage: 1d8 + 4 ⇒ (4) + 4 = 8 The half-orc reels back in pain.

The robed man immediately casts a spell up his wounded companion, and the wounds immediately close and disappear as if they were never there. CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Fargrim spends her second round double-moving as well.

greatclub: 1d20 + 4 ⇒ (1) + 4 = 5
The Shoanti again swings at Silas, but misses almost comically.

longsword: 1d20 + 5 ⇒ (4) + 5 = 9
The swordsman tries to follow up his previous success, but is distracted by the Shonati's bumbling swing and also misses.

Vasilios spends his second round double-moving.

End of round 3. Everyone can declare actions and move their icons for round 4.

Dark Archive

Male Half-Elf Bloodrager 1 HP: 12 | AC: 14 | T: 10 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +0 | Will: -3 | Init: +0 | Perc: +5 | Sense Motive: -1

How far away are we from them now?

Grand Lodge

Male Nagaji Flowing monk level 1: Init +3 | Perc: +7 | AC 15 | HP 11 | Str 16 | Dex 14 | Con 14 | Wis 13 | Int 8 | Char 14 | CMB +3; CMD 17 (22 vs grapple for 8 hours from grease)

Vasilios, click on the the Shrine of the Failed map to see where your icon is. It makes it much easier. You'll be slightly out of the passageway with another double move

Round four: Lyoto double moves out of the passageway and sees that Silas has been wounded.

I believe I can move to that square, if I'm slightly off let me know, but I am positive I can make it out of the passageway. P.S. If something charges me and misses, I will use an immediate action to go for the Trip attempt and eat the aoo.

Free action: Lyoto Shouts: Silas! Over here!

Dark Archive

Male Half-Elf Bloodrager 1 HP: 12 | AC: 14 | T: 10 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +0 | Will: -3 | Init: +0 | Perc: +5 | Sense Motive: -1

I did, whats frustrating for me was that I was certain I was out of the passage last round, and ended up getting moved back to where I started from. Hence why I'm confused where I am. Did I really make next to no progress with a double move last round.

Sovereign Court

AC20 T15 FF15 CMD18| HP 26/26| F +2 R +7 W +0* | Init +4, Perc +5 |

Henry double moved to join Silas, hearing his ennemies trying to get rid of their comrade.

Keep up Silas ! We're coming !

double move

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

Silas steps in front of the half-orc, trying to limit the opponents within striking distance. Hearing the approach of his companions, Silas smiles. "To me, quickly!" he calls out, not taking his eyes off the others. "Not outnumbered anymore," he says to the half-orc, raising his shield in a ready stance. "Still want to keep this up?"

Readying an action to swing at the next one to attack me.


I think what happened is that some people moved themselves an extra round, or perhaps people were triple moving which you can't do. Either way, you all heard the action in Round 1, and so started running on Round 2. At the end of Round 3, you have double-moved twice from the secret room and wound up near the opening of the secret passage. This round (Round 4), you will wind up in the main hall if you keep running.

Liberty's Edge

HP 45/45; Judgement 2/2; Bane 6/6; Discern lies 6/6; Reroll @+4 1/1; Assimar (archon blooded) F Assimar Inquisitor/5; AC 18(*) | T9 | FF 17| CMB |CMD 13| Fort +6*| Ref +2*| Will +9* (* +1 for each adjacent ally)| Init +4 | Perc +15|LOOKOUT FEAT(use allies surprise/init)| Speed 40; (*Snake Style, AC is 1d20+25 vs first attack)

Fargrim hustles along, using her light armour and fast movement to good effect.


Round 4 (complete)

Henry keeps running and emerges into the main hall. Although his view is somewhat blocked by the pillars, he can clearly see Silas beset by a group of four attackers. "Keep up Silas ! We're coming !"

Niles keeps running, and emerges into the main hall as well.

Lyoto emerges into the hall as well, and sees clearly the scene unfolding near the door. "Silas! Over here!"

The half-orc sees the newcomers, and a smile creeps across his face. "Saves us having to root out the other Pathfinder rats," he snarls, and again gives Silas the evil eye. Will save: 1d20 + 2 ⇒ (5) + 2 = 7 - failed! -2 to attack rolls for 5 rounds

Silas stands ready to attack. Hearing the approach of his companions, Silas smiles. "To me, quickly!" he calls out, not taking his eyes off the others. "Not outnumbered anymore," he says to the half-orc, raising his shield in a ready stance. "Still want to keep this up?"

The robed man casts a spell and reaches forward to grasp the Shoanti's shoulder.

Spellcraft DC 10:
guidance

Fargrim hustles along, using her light armour and fast movement to good effect. She emerges into the main hall and sticks close to the right-hand wall. And I appreciate someone who knows how to spell "armour"!I have to catch myself every time...

The Shoanti sees the newcomers, and a terrifying change occurs to his demeanor. He howls in rage and renews his attack with increased strength and stamina! However, he still can't seem to find Silas' mark
greatclub, +rage, +guidance, +bless: 1d20 + 4 + 2 + 1 + 1 ⇒ (2) + 4 + 2 + 1 + 1 = 10

The swordsman circles outside of Silas' reach and comes in behind him. longsword, +bless, +flank: 1d20 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9

Wow, these are the most pathetic ambushers ever! :)

Vasilios emerges into the hall as well.

End of round 4 - Henry, Niles, and Lyoto are up!

Grand Lodge

Niles double moves, taking cover behind a column.

Sovereign Court

AC20 T15 FF15 CMD18| HP 26/26| F +2 R +7 W +0* | Init +4, Perc +5 |

Henry double moved to be at Sila's side.

Don't worry Silas, I'm here ! he said when in place. Then he turned to the assaillants and added You scums ! I'm Henry de Karthis, student of Master Jean-Baptiste la Perche du Coudray. Surrender or dies !

Henry was ready to parry any attack against him

GM:
If Henry is attacked, he will riposte by spending 1 panache point as an immediate action.
Opportune Parry and Riposte: 1d20 + 7 ⇒ (14) + 7 = 21
Riposte: 1d20 + 7 ⇒ (3) + 7 = 10
damages: 1d6 + 4 ⇒ (5) + 4 = 9

As long Henry is adjacent to only one enemy his AC is 18 instead of 17

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

Wow, lucky for me! And not that it mattered in this case, but is the half-orc holding a weapon? Cause otherwise that guy doesn't get flanking.

Silas brings his shield to bear against the big man's large club, and with the weapon knocked harmlessly aside he slashes with his sword.

Hex round 1/5
Readied action (longsword) vs Shoanti, -hex: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Sweet!
Confirm: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Extra damage: 1d8 + 4 ⇒ (7) + 4 = 11

He feels the other man's sword glance off his armor. He takes a step to one side, putting himself between the big man and Henry, and returns the blow.

Longsword slash vs swordsman, -hex: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Silas Proth wrote:
Wow, lucky for me! And not that it mattered in this case, but is the half-orc holding a weapon? Cause otherwise that guy doesn't get flanking.

Yes, the half-orc has a club in his left hand.

Grand Lodge

Male Nagaji Flowing monk level 1: Init +3 | Perc: +7 | AC 15 | HP 11 | Str 16 | Dex 14 | Con 14 | Wis 13 | Int 8 | Char 14 | CMB +3; CMD 17 (22 vs grapple for 8 hours from grease)

Lyoto wants to get in position to help his allies. Although he sees Silas in combat, he believes the heavily armored paladin can handle himself for a time. He moves next to Niles, who looks fairly fragile, draws a sword and waits for the opportune moment to strike.

Move action: move 30 feet to be next to Niles.

Second move action: Draw temple sword.


Missed Silas' readied action in round 4 - he attacks the Shoanti, who was the first to attack him. The sword cuts deep into the Shoanti's side, but doesn't seem to hit any vitals. (Crit did not confirm.)

Round 5 (partial)

Henry moves to Silas's side. He turns to the assaillants. " You scums ! I'm Henry de Karthis, student of Master Jean-Baptiste la Perche du Coudray. Surrender or dies ! Henry remains ready to parry any attack against him.

Niles moves up and takes cover behind a column.

Lyoto moves next to Niles and draws his sword.

The half-orc steps back and spits an incantation at you, then points a finger at Henry! Will save: 1d20 - 1 ⇒ (8) - 1 = 7

Henry:
The half-orc suddenly becomes a towering terror, overriding your reason and making you desire only to flee, flee from the ight of the thing! You are frightened.

Spellcraft DC 11:
Spell cast was cause fear.

The robed man casts another spell upon the Shoanti, healing some of his wounds. 1d8 + 1 ⇒ (2) + 1 = 3

Fargrim is up!

Sovereign Court

AC20 T15 FF15 CMD18| HP 26/26| F +2 R +7 W +0* | Init +4, Perc +5 |

@GM : Henry has +2 against mind affecting effect (doesn't matter here, but you know...).
And can I use my shirt re-roll on this one (with a +4 thanks to my stars) ?


You sure can!

Will save - reroll: 1d20 - 1 + 2 + 4 ⇒ (9) - 1 + 2 + 4 = 14

Henry:
Ignore the previous spoiler, you now have the shaken condition.

Sovereign Court

AC20 T15 FF15 CMD18| HP 26/26| F +2 R +7 W +0* | Init +4, Perc +5 |

Thanks !

Henry shake his head to get away his terror, but he's still shaken by the experience.

Lessen by 2 my Parry & Riposte action

Liberty's Edge

HP 45/45; Judgement 2/2; Bane 6/6; Discern lies 6/6; Reroll @+4 1/1; Assimar (archon blooded) F Assimar Inquisitor/5; AC 18(*) | T9 | FF 17| CMB |CMD 13| Fort +6*| Ref +2*| Will +9* (* +1 for each adjacent ally)| Init +4 | Perc +15|LOOKOUT FEAT(use allies surprise/init)| Speed 40; (*Snake Style, AC is 1d20+25 vs first attack)

Fargrim runs up to Silias. Obviously not thinking much, she just punches the man in front of her.

Improved unarmed strike: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d3 + 2 ⇒ (2) + 2 = 4

The timing is poor however, and she easily misses.

"Bully!" she shouts.


Round 5 (partial)

Henry moves to Silas's side. He turns to the assaillants. "You scums ! I'm Henry de Karthis, student of Master Jean-Baptiste la Perche du Coudray. Surrender or dies !" Henry remains ready to parry any attack against him.

Niles moves up and takes cover behind a column.

Lyoto moves next to Niles and draws his sword.

The half-orc steps back and spits an incantation at you, then points a finger at Henry!

The robed man casts another spell upon the Shoanti, healing some of his wounds.

Fargrim runs up to Silas and punches the swordsman, but misses. "Bully!" she shouts.

The Shoanti swings again at Silas, enraged that he has not been able to hit the nagaji despite several attempts.greatclub: 1d20 + 6 - 1 + 1 ⇒ (15) + 6 - 1 + 1 = 21 - hit!
damage: 1d10 + 6 + 3 ⇒ (5) + 6 + 3 = 14 He finally lands a solid blow, and Silas goes down with a sickening crunch.

The swordsman mocks Henry and Fargrim. "Come to get some of what scale-face got, hey? There's plenty of Aspis trouble for all of you!" He slashes at Fargrim. "That's for trying to hit me!"
longsword: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 - miss!

Vasilios is up!

Dark Archive

Male Half-Elf Bloodrager 1 HP: 12 | AC: 14 | T: 10 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +0 | Will: -3 | Init: +0 | Perc: +5 | Sense Motive: -1

On the assumption that I'm unable to move and be close enough to someone to hit them with my sword...

Vasilios strides as close as he can to the cluster of cultists, before striking up a defensive stance just in case one of them was foolhardy enough to attack him anyway.

Total Defence

Grand Lodge

Male Nagaji Flowing monk level 1: Init +3 | Perc: +7 | AC 15 | HP 11 | Str 16 | Dex 14 | Con 14 | Wis 13 | Int 8 | Char 14 | CMB +3; CMD 17 (22 vs grapple for 8 hours from grease)

Actually that's a great move. Because next round you'll be an excellent charging position. If ones charges you and misses, you'll gut them quite easily.

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