About Niles Devereux
Niles Devereux, Rift Warden
Male human (Taldan) psychic 12 (Pathfinder RPG Occult Adventures 60)
N Medium humanoid (human)
Init +5; Senses Perception +24
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Defense
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AC 21, touch 18, flat-footed 20 (+3 deflection, +1 Dex, +3 natural, +4 Wis)
hp 110 (12d6+60)
Fort +12, Ref +11, Will +15
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Offense
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Speed 30 ft.
Melee cold iron dagger +6/+1 (1d4/19-20) or
. . silverhex +7/+2 (1d6)
Ranged darkwood light crossbow +8 (1d8/19-20)
Special Attacks phrenic amplifications (focused force[OA], intense focus[OA], overpowering mind[OA], will of the dead[OA]), phrenic pool (10 points), physical push (+4, 4/day)
Psychic Spell-Like Abilities (CL 12th; concentration +18)
. . 1/day—detect thoughts (DC 10), telepathic bond
Psychic Spells Known (CL 12th; concentration +18)
. . 6th (4/day)—disintegrate (DC 22), transformation
. . 5th (6/day)—echolocation[UM], teleport, wall of force
. . 4th (7/day)—black tentacles, dimension door, freedom of movement, mind thrust IV[OA] (DC 20)
. . 3rd (7/day)—dispel magic, fly, haste, heroism, vampiric touch
. . 2nd (8/day)—bear's endurance, darkvision, invisibility, mirror image, see invisibility, silence (DC 18)
. . 1st (8/day)—burst of adrenaline[OA], expeditious retreat, ill omen[APG], mage armor, magic missile, unseen servant
. . 0 (at will)—detect magic, ghost sound (DC 16), light, mage hand, message, prestidigitation, read magic, stabilize, telekinetic projectile[OA]
. . Psychic Discipline Self-perfection
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Statistics
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Str 10, Dex 12, Con 16, Int 22, Wis 18, Cha 8
Base Atk +6; CMB +6; CMD 24
Feats Combat Casting, Great Fortitude, Greater Spell Penetration, Improved Initiative, Lightning Reflexes, Spell Penetration, Toughness
Traits dangerously curious, deft dodger
Skills Bluff +2, Diplomacy +2, Disguise +2, Fly +16, Intimidate +2, Knowledge (arcana) +17, Knowledge (history) +17, Knowledge (local) +17, Knowledge (nature) +17, Knowledge (planes) +17, Knowledge (religion) +17, Perception +24, Sense Motive +19, Spellcraft +26, Survival +4 (+6 to avoid becoming lost), Use Magic Device +18
Languages Ancient Osiriani, Azlanti, Common, Daemonic, Kelish, Sylvan, Thassilonian
SQ bodily purge (6d8), telepathic bond
Combat Gear boots of escape[ARG], cold iron crossbow bolts (50), lesser extend metamagic rod, wand of comprehend languages (50 charges), wand of cure light wounds, wand of endure elements (50 charges), wand of lesser restoration (CL 6th, 8 charges), wand of remove fear (50 charges), alchemist's fire (2), antiplague[APG], antitoxin, caltrops; Other Gear silverhex, cold iron dagger, darkwood light crossbow, amulet of natural armor +3, belt of physical might +2 (Dex, Con), circlet of persuasion, clear spindle ioun stone, cloak of resistance +3, eyes of the eagle, four-leaf clover[OA], gloves of elvenkind[ARG], handy haversack, headband of mental prowess +2 (Int, Wis), ring of feather falling, ring of protection +3, wayfinder[ISWG], belt pouch, 16,279 gp
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Special Abilities
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Bodily Purge (6d8/day) (Su) You have a pool of dice you can use to heal yourself or remove afflcitions.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Focused Force (Su) 1 pool: increase increase die size of force spell one step, from d4 to d6, etc.
Intense Focus (Ex) 1 pool point for +2 to conc. check as part of casting spell, 2 for +5.
Overpowering Mind (Ex) 2/4 pool: increase Will save DC of linked mind-affecting spell by +1/+2.
Phrenic Pool (10/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Physical Push +4 (4/day) (Su) Add Wis bonus to a Str, Dex, or Con ability or skill check. Recover 1 pool if you succeed.
Telepathic Bond (Sp) Cast telepathic bond, or expend 4th or higher spell slot to do so.
Will of the Dead (Su) 2 pool: overcome undead creature's immunity to mind-affecting effects for linked spell.
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