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So, question. My character won't know squat about solving puzzles of any kind, by human standards he's pretty flat-out stupid. But I might, so... how do you want me to do this?

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Lyoto is confused and growing rapidly bored watching people stare at a wall, So he blurts a question out to the group.
Didn't one of those notes say something about some guy taking secrets to his grave? Akrgayh or something? Maybe we should check out that guys' tomb for clues? Some people say stuff and take it real literally ya know." He says while shrugging his shoulders.
" I mean Worst case, we don't find nothing and we come back here. That wall isn't gonna change tomorrow right?"

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The clue must be hidden in the epitaph or in the names... As it seems that this Eylysia wrote herself those names and they have nothing to do with real Pathfinders.
Henry tried to remember if something he known could match the names or the epitaphs written.
Know. Local (take 10): 10 + 5 = 15
Know. Nobility (take 10): 10 + 5 = 15

GM Lamplighter |

Silas: You should play your PC within their ability scores, but that doesn't mean you can't contribute at all... just that you don't get to be a genius with an 8 Int, just like I don't get a free +4 to hit in melee because I'm so buff! (And if you believe that, I have some shorefront property in the Worldwound I'd like to sell you...
Henry: none of these names spur your memory at all, although since they are likely fake names, that isn't surprising.
Pan: 1d20 + 8 ⇒ (9) + 8 = 17
Taliesin: 1d20 + 6 ⇒ (17) + 6 = 23
[History: When Aroden created the city of Absalom, he raised up the meteorite than had destroyed most of the world, and ensconced it into the Starstone Catherdral at the heart of the city. Since that time, thousands of mortals have attempted the Test of the Starstone - succeeding in the test elevates a mortal to a god. Failing the test means you are never seen again. Several mortals have succeeded in the Test: Norberger was first, then Iomedae, and finally Cayden Caylean, who did it on a drunken dare. No others have succeeded, but thousands have tried... and failed.]
In this case, "silence and serenity" is the attempted portfolio posthumously assigned to the nameless Muted God, who attempted the Test of the Starstone sometime in the 1500's A.R. The Sixteen Poses was the desired portfolio of the Vudran sorcerer Oggo, who attempted the test sometime in the first millenium of Absalom's existence. The Screaming Fear refers to the witch king Zimpar, who disappeared into the Starstone Cathedral in approximately 1243 A.R. All three, and many more besides, are memorialized in the Shrine of the Failed, a temple complex adjacent to the Starstoen Cathedral in Ascendant Court.

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Really? You'd let me buy your shorefront property? :-)
"This is a waste of time. So there are fake names and epitaphs-- I was hoping for something more concrete."

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I assume we didn't find any of those extra names?
"There is a common theme of the dead here. The wall of names, the tomb of Arkath. I'm not sure how Fimbrik fits in, but I think we should try to visit the tomb next."

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From my post (end of the previous page), Fargrim was also looking for:
Selmius Foster
Aldophus
Eylysia
Arkath and Fimbrik.

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"Okay... the stone mason then? Let us be off. I'm not sure what we'll find in his tomb though."
Fargrim looks around to get her bearings and then heads off.

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We may asked for assistance to other more knowledgeable Pathfinder about these names and epitaphs ? After all we are in the Grand Lodge !
Said Henry frustrated to not seeing the big picture.
Also, may be the other location could be of help to understand the meaning behind these names and epitaphs...

GM Lamplighter |

The only thing that Fargrim notices doesn't involve the names at all. Each of the epitaphs seems to relate to something else, and not a real reason for death. In fact, as you look at them, they all end with a concept, almost like a mandate. And then you see it: all three of these epitaphs refer to areas of responsibility for a deity. Now, there is no god of silence and serenity, or of the Sixteen Poses, or of the screaming fear... but there are mortals who tried to become gods of those portfolios. Although the names are still false, all three epitaphs refer to people who took the Test of the Starstone and failed.
[History: When Aroden created the city of Absalom, he raised up the meteorite than had destroyed most of the world, and ensconced it into the Starstone Catherdral at the heart of the city. Since that time, thousands of mortals have attempted the Test of the Starstone - succeeding in the test elevates a mortal to a god. Failing the test means you are never seen again. Several mortals have succeeded in the Test: Norberger was first, then Iomedae, and finally Cayden Caylean, who did it on a drunken dare. No others have succeeded, but thousands have tried... and failed.]
In this case, "silence and serenity" is the attempted portfolio posthumously assigned to the nameless Muted God, who attempted the Test of the Starstone sometime in the 1500's A.R. The Sixteen Poses was the desired portfolio of the Vudran sorcerer Oggo, who attempted the test sometime in the first millenium of Absalom's existence. The Screaming Fear refers to the witch king Zimpar, who disappeared into the Starstone Cathedral in approximately 1243 A.R. All three, and many more besides, are memorialized in the Shrine of the Failed, a temple complex adjacent to the Starstoen Cathedral in Ascendant Court.

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"Ahh, more death. Dead would-be-gods, dead stone masons and dead pathfinders. Should we visit the Shrine of the Failedon our way towards the tomb of Arkath? There may be more clues to follow there too."

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"Never understood why there's a Shrine of the Failed at all. It's blasphemy, really, for anyone to think they can do what Iomedae did. The Test of the Starstone was designed by the other gods specifically for her, to prove her glory and strength. To commemorate people who thought they could do it too..." He chuckles and shakes his head. "It would be like having an elaborate tomb to remember people who tried to overthrow the Society."

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He doesn't, no. One of the ways I play him having such an abysmal Intelligence is that his knowledge is biased and mostly (or completely) wrong.

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I personally love the fact that someone passed it on a drunken dare.
Lyoto responds to Silas.
"Nothin personal, but I heard someone passed it after her on a drunken dare." he said. "Anyway, I don't see what's wrong with making a memorial for people who had the guts to try. If thousands failed it, it's gotta be really freaking hard."
Lyoto answers Fargrim.
"Anyway, that sounds like a great idea Fargrim! I'm going wherever you're going and I'll do my best!"
At this point, Lyoto pretty much sees Fargrim as the one in the group to look up to. He knows she's experienced, he saw her find a hidden door in a wine cellar, he saw her decipher clues from what looked like a boring wall of names. Oh, and the fact she's a woman with an almost unearthly radiance who isn't afraid of reptilian pit fighters doesn't hurt either.

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Fargrim sighs at Silas, quietly.
"There are several tombs for such people. And they serve as a useful reminder that hubris kills. Even, and especially, talented people. Maybe that is the point of the wall of names as well."

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Since we got some time to kill I'm going to get to know other characters better.
Lyoto decides to chat with Silas and ask him about his faith.
I'm curious, how did you become a paladin and what it is about Iomedae that drew you to her?

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Silas waves a scaled hand dismissively. "Of course no one passed it on a drunken dare. The test was how Iomedae proved herself and became a goddess. It's stories like that that you have to be careful with; I've heard lots of people say that this god or that ascended by passing the Test. Nonsense, of course, all of it. Demons spread rumors like that to try and detract from the Inheritor's glory. Most people aren't flat-out lying, of course," he adds. "They've just been given false information. The Lady of Justice was once mortal, and became divine-- that, my friend, is the Truth, and the Truth outshines all lies."

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Pausing ofr a moment, Fargrim looks hard at Silas.
"Would you say it was impossible for any other mortal to pass the test? If so, why would the Gods leave it behind after Iomedae ascended?"

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"Oh it wasn't the goodly gods that left it there, they got rid of it once it was no longer needed. Asmodeus and other demons used their evil magic to bring the Test back, to tempt us mortals into thinking that some of us might be as glorious as the great Inheritor. Lies, of course. But you might have a good point about keeping the Shrine of the Failed around-- maybe it'll remind others that only Iomedae was worthy to take the Test. All human glory falls so short of hers."

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Henry looked at Silas with amusement
You know, scaly friend, that Iomedae, before ascending to godhood was Aroden's herald ? And she was as human as me before ascending ? Stop speaking non sense, this drunk of a god Cayden is the proof of that, anyone can passed the Test. Few could survive it, only god material people could.
As seemed to be your goddess or others.
For myself I prefer to pray a true god like Abadar. But I could see why someone want to follow Iomedae. She's a paragon of Justice and Good Behavior. I've already seen good man took her path and becoming paladin.
If it was still alive, or active, I will seek Aroden's path but as you may know his not around anymore ... even if I heard of some "cleric" of his among our pears !
Anyway, these epitaphs seemed to be connected to this Temple of human hubris. A look upon it could be good but I wonder if there is more to be found in Arkath's tomb as he seemed to have keeping his last secret in it.
In my point of view, there is more to look for in this true tomb than in this "Shrine of the Failed". But I could be wrong.
Nevertheless, as a soldier I suggest we take the shortest path. I will go first visit the gnome's house, in the Wise Quarter, then the Shrine of the Failed, then Arkath's tomb.

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Lyoto's head is spinning a little from this debate. He decides to wait for Fargrim's decision and he'll probably go with her. That said, he won't ignore Henry's suggestion, since he gained some respect for him after seeing him take out that lizard.
"OK I dunno if a drunk passed the test or not, but whatever that's. Anyway, I don't remember what the gnome has to do with this, if you could remind me I'd appreciate it. I mean I guess we could go that route, but somebody smarter than me once said the quickest path isn't always the wisest path.
Not trying to be a jerk, I really don't remember the significance of the gnome, so I don't even know what we're looking for.

GM Lamplighter |

Lyoto - there are two gnomes in this story. One is Eylyssia, who the notes indiciate was being investigated by Slemius Foster and his assistant Adolphus for withholding information from the Society. The second is an old colleague of hers, Fimbrik the illusionist, who still lives in Absalom. The great thing s about PbP is you can go back and re-read stuff if you forget (which is easy to do).
Back now - sorry for the delay. Do you accept Henry's suggestion to visit Fimbrik's house first, or do something else?

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Fargrim nods.
"Yes..sorry Absalom geography still confuses me sometimes. If Fimbrik is closer let us visit him first."

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Fargrim shakes her head looking confused, and then light dawns. "Oh, I see what you mean, yes, smart thinking. Lets visit Fimbrik's house first. Though if he dates from so long ago, who knows who owns it now."

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His address was in Selmius' notes
Looking for Fimbrik's address in the papers left by Selmius Foster, Henry led his comrade across the street of Absalom
Know. Local (take 10): 10 + 5 = 15
Once on site, we could ask around if Fimbrik is still in his house ?

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Assuming we get there and there he is not sitting on the front steps smoking his pipe...
Fargrim approaches one of the neighbours and asks about the house and the people who live there.
diplomacy(GI): 1d20 + 7 ⇒ (2) + 7 = 9

GM Lamplighter |

Fimbrik's house is a two-story brick affair with round towers at each corner. A brick step leads to the front entrance. Numerous stacks of newspapers—roughly 2 years’ worth of monthly copies—are piled around the door and crammed into a thin slot at its base. Each rounded corner
of the building has a large window, providing a view of the inside from the street.
Fargrim and Henry: as you ask some of the neighbors, it seems that Fimbrik still lives there, although he keeps to himself and doesn't ever go out anymore. "Just sits in there, smoking his pipe, and reads."
Lyoto: Your knock goes unanswered. The door has a window in it, and you can see a large sitting room with a couch and table, with three exits. A set of double doors leads to the left side of the house, while two separate single doors lead into rooms on the right. The house appears immaculately clean, other than the pile of unread mail piled near the door.

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"Let's look around the back, and see what we can see" suggests Fargrim.
Heading right from the door she circles the house looking in the windows as she goes.
perception: 1d20 + 9 ⇒ (19) + 9 = 28

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"That's what makes her so awesome!" he replies to Henry as they make their way to Fimbrik's house. "She was fully human, yet became a goddess. Aroden knew what she was to become, and sacrificed himself so that she might ascend and take his place as supreme deity. Of course, don't make the mistake of thinking you and I are no less than she was, even as a human she was destined for greatness, it's all in The Acts..." He continues the conversation as long as Henry (or anyone else) wills it, mostly making emphatic statements that anyone trained in religions knows are false, but to the untrained would most likely sound quite convincing.
* * * * * * *
When Lyoto's knock at Fimbrik's small door goes unanswered, Silas knocks louder. "Fimbrik? Are you in there?" He turns the doorknob to see if the door is unlocked.

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Lyoto, being a nosy jerk, goes inside starts opening up the pile of mail in front of the door. Is there anything useful in them?
Hey Niles, is their anything in these letters? he calls out, figuring a pyschic might be the right guy for this.

GM Lamplighter |

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"He must be deaf!"
Fargrim taps on the window, trying to get the gnomes attention.
"Try the door again, but a little louder" she suggests to the team.
[I]I wonder why he left the newspapers outside, maybe they changed editorial style?[/b]"

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Fargrim looks twice at Niles and then concludes he is probably right.
"That sounds fair, lets go."

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Lyoto remembers he packed a saw, but he's unsure whether it's appropriate to essentially break into a person's home.
"Um, guys. I might a way to get through the door," he says as he pulls out his saw showing it to those nearby.
"I mean, we could cut through the door's hinges and get in that way... But I don't want to break into somebody's house unless it's absolutely necessary. What do you all think? Lyoto says to the group.

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Fargrim sighs a little.
"I was thinking of learning a little about locks... it comes in handy from time to time. But I've not managed to make the time for it yet. Odd the lock is rusty but everything else is in good condition.."
She takes out a hair pin. "I've seen folk do this, and they made it look easy.."
disable device: 1d20 - 1 ⇒ (12) - 1 = 11
Disable device is trained only, and Fargrim isn't trained. Knowledge skills let you do DC10 knowledges untrained, maybe if this is a very old and easy lock she'll manage it, but I'm suspecting not.