Alaznist

Lu Goodeye's page

62 posts. Organized Play character for Chris Mortika (RPG Superstar 2010 Top 16).


Full Name

Luiselle ("Lu") Goodeye

Race

AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4;

Classes/Levels

Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Gender

Female

Size

Medium

Age

22

Special Abilities

burning hands 1/day (CL 3, DC 14), darkvision (60 ft), +4 Initiative, summoning spells last 2 rounds longer

Alignment

Chaotic Neutral with good tendencies

Location

Absalom / River Kingdoms

Languages

Common, Ignan, Elven, Infernal (in combat: only Infernal)

Strength 14
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 10
Charisma 16

About Lu Goodeye

4218-12

1st level: Emerald Spire, Level 1 -- not favored class
2nd level: (slow) -- favored class bonus: +1 hit point
3rd level: (slow) -- favored class bonus: same

Ranger (Hooded Champion) / Oracle of Metal (Warsighted)

BAB 2 Melee: +4 (+3 on an AoO, 1/day) Ranged: +4 CMB +4 CMD 16

Hit Points 26

Fortitude +3 Reflex +4 Will +3

Initiative +7 Armor Class 18 Flat-footed 16 Touch 12

Feats - Point-Blank Shot, Power Attack
Traits - Planar Savant ("Ultimate Campaign"), Snap Ignition ("People of the Sands"), Tactician ("Ultimate Campaign")
Skills - Appraise (+7) Disable Device (+7), Handle Animals (+8), Know (history) (+6), Know (planes) (+7), Know (religion) (+5), Perception (+4), Spellcraft (+6), Stealth (+6), Survival (+4), Swim (+5)

Ifrit (Wildfire Heart, Fire Insight on summoning spells) - outsider (native)

Panache Pool -- 3 panache pts. (renew when crit or kill with a bow)
Deeds -
* derring do (spend pt. for +1d6 on acrobatics, climb, escape artist, fly, ride, swim)
* dodging panache (spend pt. for 5' move, +3 Dodge bonus)
* dead aim (spend pt. to turn archery shot into ranged touch attack)
Track - add 1 to Survival to track
Wild Empathy Roll (1d20 + 4 to improve the attitude of animals) or (1d20 magical beasts)

Mystery - Metal
Curse - Tongues
Spells -
0 - Detect Magic, Light, Spark, Stabilize, Virtue
1 (6 / day) - Doom (DC 14), Infernal Healing, Inflict Light Wounds (DC 14), Lead Blades

Revelation - Martial Flexibility: (4/day) as a move action, gain any combat feat for 1 min

Equipment
Composite Longbow (masterwork, +2 Strength), 40 arrows
Bastard sword (masterwork), club (crafted from a femur bone)
Chain shirt (+4 AC, -2 ACP)
Heavy wooden shield (+2 AC, -2 ACP)

Wand of cure light wounds (10 charges), feather token (tree), feather token (whip), snapleaf.

Backpack: 50' silk rope, masterwork Thieves' Tools, Skeleton Key, masterwork merchant's scale, 2 grappling arrows, smoked goggles, a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.