Full Name |
Luiselle ("Lu") Goodeye |
Race |
AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; |
Classes/Levels |
Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20); |
Gender |
Female |
Size |
Medium |
Age |
22 |
Special Abilities |
burning hands 1/day (CL 3, DC 14), darkvision (60 ft), +4 Initiative, summoning spells last 2 rounds longer |
Alignment |
Chaotic Neutral with good tendencies |
Location |
Absalom / River Kingdoms |
Languages |
Common, Ignan, Elven, Infernal (in combat: only Infernal) |
Strength |
14 |
Dexterity |
15 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
16 |
About Lu Goodeye
4218-12
1st level: Emerald Spire, Level 1 -- not favored class
2nd level: (slow) -- favored class bonus: +1 hit point
3rd level: (slow) -- favored class bonus: same
Ranger (Hooded Champion) / Oracle of Metal (Warsighted)
BAB 2 Melee: +4 (+3 on an AoO, 1/day) Ranged: +4 CMB +4 CMD 16
Hit Points 26
Fortitude +3 Reflex +4 Will +3
Initiative +7 Armor Class 18 Flat-footed 16 Touch 12
Feats - Point-Blank Shot, Power Attack
Traits - Planar Savant ("Ultimate Campaign"), Snap Ignition ("People of the Sands"), Tactician ("Ultimate Campaign")
Skills - Appraise (+7) Disable Device (+7), Handle Animals (+8), Know (history) (+6), Know (planes) (+7), Know (religion) (+5), Perception (+4), Spellcraft (+6), Stealth (+6), Survival (+4), Swim (+5)
Ifrit (Wildfire Heart, Fire Insight on summoning spells) - outsider (native)
Panache Pool -- 3 panache pts. (renew when crit or kill with a bow)
Deeds -
* derring do (spend pt. for +1d6 on acrobatics, climb, escape artist, fly, ride, swim)
* dodging panache (spend pt. for 5' move, +3 Dodge bonus)
* dead aim (spend pt. to turn archery shot into ranged touch attack)
Track - add 1 to Survival to track
Wild Empathy Roll (1d20 + 4 to improve the attitude of animals) or (1d20 magical beasts)
Mystery - Metal
Curse - Tongues
Spells -
0 - Detect Magic, Light, Spark, Stabilize, Virtue
1 (6 / day) - Doom (DC 14), Infernal Healing, Inflict Light Wounds (DC 14), Lead Blades
Revelation - Martial Flexibility: (4/day) as a move action, gain any combat feat for 1 min
Equipment
Composite Longbow (masterwork, +2 Strength), 40 arrows
Bastard sword (masterwork), club (crafted from a femur bone)
Chain shirt (+4 AC, -2 ACP)
Heavy wooden shield (+2 AC, -2 ACP)
Wand of cure light wounds (10 charges), feather token (tree), feather token (whip), snapleaf.
Backpack: 50' silk rope, masterwork Thieves' Tools, Skeleton Key, masterwork merchant's scale, 2 grappling arrows, smoked goggles, a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.