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Alright, I need everyone invited to supply me with the following:
Player Name (The name I will be putting on the chronicle sheet):
Character Name:
PFS #:
Day Job:
Perception modifier:
Initiative modifier:

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Also, given that we have two low tier characters in what will otherwise be a high tier table, I'm going up to 7 players

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Player Name: Caro Cogitatus
Character Name: Xichikitte
PFS #: 106336-6
Day Job: Profession Soldier: 1d20 + 4 ⇒ (11) + 4 = 15
Perception modifier: +8
Initiative modifier: +3
I have studied well and long. I believe I am ready for the challenge. I shall earn many Glory Marks.

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Player Name Yours is mined
Character Name Eadie Navhelan
PFS# 69095-3
Day Job Take 10 Profession (scrivener): 10 + 6 = 16 (10 gp)
Perception +15
Initiative +3
Thanks for running this, GM Upaynao!
Eadie is ready to roll, though she may purchase some ghost salt weapon blanch or a potion of bull’s strength after the briefing.
Hellooo Dien, Aerondor, Shifty and Insidion!
Always great to game with you.
Xichikitte and Skug, I look forward to meeting your characters :)
Eadie is a vanilla (non-core) crit-king fighter. Her personality is … well, you’ll soon find out! Her player loves roleplay and cooperative, tactical combat.

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Player: B Viggers
Character: Oleander
PFS#: 100387-9
Day job: guide: 1d20 + 6 ⇒ (7) + 6 = 13 (5gp, if reoll is available at the end will use it to bump this up to 10gp)
Perception: +13 (extr a+4 vs humans, +2 vs evil outsiders and +2 in urban environments)
Initiative: +3
Howdy again Eadie, and thanks Mr GM for allowing me in!

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Character Name: Takahiro
PFS #: 41662-3
Day Job: Perform Woodwind 1d20 + 8 ⇒ (13) + 8 = 21
Perception modifier: +6
Initiative modifier: +4
***
Thanks for the scenario, and look at all these familiar faces.
Lol Eadie Navhelan, was a party member with Lee Vid'Da Roth?

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Aye, and my Aunt Alix Navhelan is a Perform (percussion) bard in the same band!

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“Oh, good question.”
**Flips on a pair of smoked goggles and lights up a Shackles cigar with a 1,000,000 gp Abadarian promissory note**
“Dude, if you make your Perception check, you’ll find the name of the party ISN’T Roth OR Magar, it’s NAVHELAN, ABADAMNIT!”
“For Cayden’s sake! At one of our earliest meetings in a tavern, when me, Aunt Alix and Lee Vid'Da, were kickin’ round names, ready to go where Mammoths Dare Not Tread, it was Lee Vid’Da – NOT me, NOT Aunt Alix – who suggested the name ‘Navhelan’ was *finger quotes* kinda cool.”
“Don’t Tell Me to pick between Sharmy and Lee Vid’Da for the final roster spot on that four-player table. You can go Jump, man ‘cos I love’m both to finger of death!”
“But I’ll box text you this, it’s not a coincidence I got my late mother Adelwülfa true resed so she could join the party. She’s the Party Face – of a new generation of Navhelans to lead us onto the Mean Streets of the 49th Century Aroden Reckoning.”
I searched for ages for a female counterpart for Wolfgang ;)

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:D Looks like a fun table. Am at a con for today and tomorrow but I'll post fully in the swing of things as soon as I can.
Player Name (The name I will be putting on the chronicle sheet): Dien
Character Name: Eglantine Bandawax (E.G. to her friends)
PFS #: 30341-9
Day Job: None
Perception modifier: +12
Initiative modifier: +9
FEROCIOUS KNEECAPPER HALFLING (occcasional quarterling) HAS ARRIVED
(Not sure if you wanted Factions at this point in time, but Silver Crusade if so)
Oh, E.G'.s sheet needs updating to level 9, but I'll get there during a free con slot I have today. For now, off to go run Ungrounded but Unbroken!

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I'm going to get the ball rolling today as tomorrow is looking like a s&%~show from Hell. Direct from Asmodeus's 13th pit, where they keep the tax collectors and Justin Bieber fans.
Dien, I hope you don't mind, but I trust you'll have no issues joining the briefing.
I am waiting on Insidion, played by PatheticWretch, to dot on in, but I do recall he posts slower on weekends. Must be that "having a life" thing I've heard of. Nasty habit. :P

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Player: PatheticWretch
Character: Insidion
PFS# 132,076-12
Faction Dark Archive
day job (intimidate from caravan): 1d20 + 11 ⇒ (8) + 11 = 19
Initiative: +6
Perception: +10
Thanks for running this!

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The assembled Pathfinders have noticed that one of their fellows...seems off. He is a hulking creature over seven feet tall . . . . sharp teeth from his jaws. He tries to focus on their assignment, but seems to be having some difficulties.
Are you sure there's not more than one of us who matches that description? :-)

dien RPG Superstar 2015 Top 16 |

Insidion wrote:The assembled Pathfinders have noticed that one of their fellows...seems off. He is a hulking creature over seven feet tall . . . . sharp teeth from his jaws. He tries to focus on their assignment, but seems to be having some difficulties.Are you sure there's not more than one of us who matches that description? :-)
LOL, stole the words from me.

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Just as a heads up, the next couple days are going to be a mess. I'll have some time to put in on the weekend. I'm sorry about that!

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No worries, GM. Real Life comes first.

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I have to admit to being a bit flumoxed, and unsure if we are vereing off track with the scenario before we even begin, or whether this is one of the scenes that has an "obvious" answer that is obvious to the author but not to the folk on the other side of the screen.
I'm guessing we have a bounty hunter who has captured our contact and we have to rescue him to continue with the mission, but that is kind of using a lot of meta-game guess work.
Oleander is subtle as a halfing when she wants to be, and could leave and then sneak back without a lot of difficulty (I hope) but I'm not sure that is something that would be obvious to actually do. Additionally she is actually talking in a convivial manner with the bounty hunter, hopefully keeping her a bit distracted.

Shifty |

Yeah I'm going to assume it's the obvious; the target is upstairs and the guard is downstairs, and simply put we botched enough rolls/were unsubtle enough to trigger the guard.
Now we have only one option, and that is the direct approach - because once the Law shows up it is all over and we fail. I assume we are now on a secondary timer.
It's not too much meta, given what we know of this place (not that many people are worth capturing around here).

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Once we are past this scene I will gladly take the time to explain.

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I cannot stress enough how much you all want to avoid encountering the Silent Enforcers.
I'm enjoying Skug too much to kill him off this early, but eventually he is going down in a blaze of glory against an unbeatable foe. If we were a few levels higher I'd kill the bounty hunter, tell you all to hide upstairs, then attack the Silent Enforcers when they showed up and take all the blame.

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Oh Dien, I hope she's alright!
And that you're OK too.
We haven't lost this encounter yet! ;) The tension, the fact that plans go awry, in-character acting, everyone pulling together ... it's what I love about this game.
BTW GM, loved the 'stay frosty' reference.

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So sorry about all that, like I said, things have been a tad more intense than I expected. And GMing is definitely more involved than playing in a PbP. I cannot say there won't be any more of those, but I can promise you that I won't abandon your characters to languish 6 months in this scenario.
Now, as I had said I would, here's how the encounter worked. The main NPC is assumed to take a ten on most of her skills to spot a lie, spot a person sneaking, etc. You can only fail two. If you fail more than two, she becomes hostile and the Silent Enforcers are called. They arrive ten minutes after they have been called, or sooner if a fight breaks out. The scenario allows you to get creative but guides the GMs to use DCs that are comparable to those presented via the taking ten method. So, you were looking at DCs in the mid-20's, which you failed on in that first portion. Clever use of RP, bribes and a pretty good Intimidate check (along with me being a damn softie) has allowed you to make it out of there with your guy.

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Eadie, please cross out the rope you were using.
Done! :)
Just so it’s clear. Eadie carries two 50’ lengths of silken rope.
So she still has one left.

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I'm kinda feeling bad you had to leave a length of silk rope behind. But like I said, you'll be able to purchase another along the way.

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Oh, don't be! ;)
It's attention to detail like this that makes the game world seem more real.

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WOW!
Who did the high quality ROUND tokens? Was that you, GM?
I would love to hear/have a short tutorial on how you made them round.
:)

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Thanks, Skug!
So easy when you know how ;)

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Reaping What We Sow got about a 3 for creep value.
This place is scoring about an eight at the moment.

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Thank you!
Gonna jot that one down to add to the PbP GMing list.
Oh and before I forget, As soon as we finish one of these, I promised another GM I would run 5-21 The Merchant's Wake. Let m eknow if that's something you'd be interested in.

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Also, Aerondor. You've put up with my shenanigans in many a game. What can I GM for you? Send me a list; I'd prefer to offer something other than tier 1-5 for my other slot, but that's just a personal preference.

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I have access to all of them.

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I would prefer letting a newer player have a shot at a tier 1-5, like Merchant's Wake.
I would be up for a higher tier game when this is done though :)

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Oddly enough, while I have GMed The Merchants Wake, I have never played it. Were you thinking of low tier or higher tier?
As for other scenarios: How about #7–04: The Ironbound Schism ?

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I've GM'd Ironbound Schism on these boards. It's FAR better than the reviews would suggest IMO.
I am more than happy to bow out and let someone who hasn't experienced it play.

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Let me worry about getting new folks in :)
Regarding 7-04, I have neither played it nor run it. I usually prefer to run things I've played before due a rather eidetic memory, but I'm not against it. Unless you have another in mind thats dear to you, I'll start prepping it this weekend.

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Yeah, sort of. Again, it's hard to see.