Journeyman Carpenter

Skug's page

165 posts. Organized Play character for Granta.


About Skug

Skug joined the Pathfinder Society because Master Farabellus told him that nobody else gets into as many fights as a Pathfinder.

Male half-orc urban barbarian 1, two-weapon warrior 5
CN Medium humanoid (half-orc, human, orc)
Faction Grand Lodge
Init +3; Senses darkvision 60 ft., Perception -2

DEFENSE:

AC 21, touch 14, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 natural); Crowd Control, Defensive Flurry
hp 58 (6HD: 1d12+5d10+16)
Fort +9, Ref +5, Will +0; +1 vs. fear

OFFENSE:

Speed 30 ft., 20 ft. (armor)
Melee dire flail +14/+14/+9 (1d8+9), +1 bite +11 (1d4+7) or +1 bite +15 (1d4+12)
Ranged longbow +11 (1d8+6/x3)
Special Attacks Crowd Control, Dirty Fighter, Group Fighter, Rage (6/day)

STATISTICS:

Str 22, Dex 17, Con 14, Int 7, Wis 7, Cha 7
Base Atk +6; CMB +12; CMD 26, Crowd Control, Defensive Flurry
Feats Double Slice*, Endurance, Two-Weapon Fighting*, Weapon Focus (bite)*, Weapon Focus (dire flail)*, Weapon Specialization (bite)*, Weapon Specialization (dire flail)*
Skills Acrobatics +9 (+8 to jump), Climb +10 (+12 w/ kit), Swim +7; AC Penalty -3 (0 for Climb and jump)
Traits dirty fighter*, group fighter*
Languages Common, Orc
SQ bravery +1*, crowd control, twin blades
Combat Gear alchemist’s fire (3), potion of cure serious wounds, scroll of align weapon (5), scroll of cure critical wounds, scroll of darkness (5), scroll of invisibility purge (2), scroll of lesser restortation (5), scroll of suppress charms and compulsions (5), scroll of versatile weapon (2), wand of infernal healing (33); Other Gear amulet of natural armor +1, arrows (5 adamantine, 20 cold iron, 15 regular), belt of giant strength +2, body wrap of mighty strikes +1, climber’s kit, cloak of resistance +1, cracked pale green prism ioun stone, fire-forged gladius, frost-forged gladius, mwk agile breastplate, mwk silver dire flail, mwk composite longbow (Str +6), quick runner's shirt, ring of protection +1, silk rope (100 ft.), 1,961 gp (2 PP)

SPECIAL ABILITIES:

Bravery (Ex) Skug gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four fighter levels beyond 2nd.
Controlled Rage (Ex) When Skug rages, instead of making a normal rage he applies a +4 morale bonus to his Strength, Dexterity, or Constitution. He may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, Skug gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.
Crowd Control (Ex) Skug gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, his movement is not impeded by crowds.
Defensive Flurry (Ex) When Skug makes a full attack with both weapons, he gains a +1 dodge bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four fighter levels after 3rd.
Twin Blades (Ex) Skug gains a +1 bonus on attack and damage rolls when making a full attack with two weapons or a double weapon. This bonus increases by +1 for every four fighter levels after 5th.

BOONS:

Draconic Sidekick Skug may gain a pseudodragon that follows him loyally for one adventure. Its sting bypasses DR/silver.
Explorer Before attempting an Acrobatics, Climb, Survival, or Swim check, Skug gains a bonus equal to 1 plus half of the number of goals he has completed (2) when attempting the check.
Fortune's Return Activating one of these abilities grants a +1 luck bonus on an attack roll, saving throw, skill check, or ability check associated with the corresponding ability score. Apply the bonus before Skug rolls. The bonus increases to +2 if he uses it for the specific use listed below:
  • Strength: Sundering or otherwise breaking an object.
  • Dexterity: Picking a lock.
  • Constitution: Fortitude saves or Constitution checks against fatigue or exhaustion.
  • Charisma: Speaking to a person in a position of authority.
    Jiraku's Respect Skug may use one of the following as a spell-like ability. Use his character level as the caster level, and 17 for determining any saving throw DCs: dispel magic, invisibility, longstrider, mirage arcana, stone shape, or wind wall.

  • PFS INFO:
    PFS# 143586-7
    Scenarios
  • #5-08: The Confirmation
  • First Steps, Part 1: In Service to Lore
  • #6-10: The Wounded Wisp
  • #3-05: Tide of Twilight
  • #14: The Many Fortunes of Grandmaster Torch
  • #35: Voice in the Void
  • #5-99: The Paths We Choose
  • #7-07: Trouble in Tamran
  • Ruins of Bonekeep, Level 1: The Silent Grave
  • #55: The Infernal Vault
  • #8-01: Portent's Peril
  • #2-13: Murder on the Throaty Mermaid
  • #2-25: You Only Die Twice
  • #8-02: Ward Asunder
  • #6-03: The Technic Siege

  • *The effects of this ability have already been calculated into Skug’s statistics.