Rosie Cusswell

Eglantine Bandawax's page

103 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).


NG Halfling magus/swash 9 | HP 69/69 | AC 27- T-21 F-19 | CMD 23 | f+11, R+14, W+9 | Per +12, Init +10 | 1 mirror image

About Eglantine Bandawax

Eglantine Bandawax
Female halfling magus 8/swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Ultimate Magic 9)
NG Small humanoid (halfling)
Init +9; Senses Perception +12
AC 25, touch 19, flat-footed 18 (+5 armor, +1 deflection, +6 Dex, +1 dodge, +1 shield, +1 size)
hp 69 (9 HD; 8d8+1d10+20)
Fort +11, Ref +13, Will +9; +2 vs. fear
Speed 30 ft.
Melee (arcane pool enhancement) +17/+12 (1d4+8/15-20) or
. . +1 agile rapier +16/+11 (1d4+7/18-20) or
. . dagger +8/+3 (1d3/19-20) or
. . mwk cold iron rapier +16/+11 (1d4/18-20)
Ranged sling +14 (1d3)
Special Attacks arcane pool (+2, 9 points), deeds (derring-do, dodging panache, opportune parry and riposte), improved spell combat, low blow, magus arcana (concentrate[UM], disruptive[UC], lingering pain[UC]), panache (6), spell recall, spellstrike
Magus Spells Prepared (CL 8th; concentration +13)
. . 3rd—fly, haste, vampiric touch
. . 2nd—frigid touch[UM], glitterdust (DC 17), invisibility, mirror image, stone discus[ACG]
. . 1st—burning hands (DC 16), corrosive touch[UM], reduce person (DC 16), shocking grasp, true strike, vanish[APG] (DC 16)
. . 0 (at will)—detect magic, disrupt undead, mage hand, open/close (DC 15), read magic
Str 10, Dex 22, Con 14, Int 20, Wis 10, Cha 10
Base Atk +7; CMB +6; CMD 24
Feats Combat Casting, Combat Reflexes, Disruptive, Dodge, Mobility, Piranha Strike, Risky Striker[ARG], Weapon Focus (rapier)
Traits arcane revitalization, reactionary
Skills Acrobatics +19, Climb +4, Diplomacy +12, Escape Artist +10, Fly +13, Knowledge (arcana) +18, Knowledge (dungeoneering) +9, Knowledge (history) +6, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Perception +12, Ride +10, Sleight of Hand +10, Spellcraft +15, Stealth +10, Swim +4, Use Magic Device +14
Languages Abyssal, Common, Dwarven, Elven, Halfling, Osiriani, Thassilonian
SQ inspired panache, knowledge pool, medium armor

Combat Gear oil of bless weapon, oil of daylight, oil of magic weapon, potion of barkskin, potion of cure moderate wounds, potion of jester's jaunt, potion of lesser restoration, potion of mage armor, potion of reduce person, scroll of barkskin, scroll of darkvision, scroll of detect snares and pits, scroll of fly, scroll of lesser restoration, lesser restoration, lesser restoration, lesser restoration, lesser restoration, scroll of magic missile, magic missile, scroll of resist energy, wand of cure light wounds (29 charges), wand of endure elements (50 charges), wand of grease (50 charges), wand of shield (42 charges), acid (3), antiplague[APG] (2), antitoxin, holy water;

Other Gear +1 mithral chain shirt, mwk buckler, (arcane pool enhancement), +1 agile rapier, dagger, mwk cold iron rapier, sling, sling bullets (10), clear spindle ioun stone, belt of incredible dexterity +4, cloak of resistance +2, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked mossy disk ioun stone, headband of vast intelligence +4, plume of panache[ACG], ring of protection +1, wayfinder[ISWG], belt pouch, blanket[APG], chalk (2), hemp rope (50 ft.), magnet[APG], masterwork backpack[APG], scroll box[UE], string or twine[APG], trail rations (2), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 1,888 gp, 3 sp, 7 cp
Special Abilities
Arcane Pool +2 (9/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Concentrate (1/day) (Ex) 1/day, reroll a concentration check at +4.
Disruptive +4 DC to cast defensively for those you threaten.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Fleet of Foot Base move speed of 30'
Improved Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Lingering Pain (Su) 1 Arcane Pool: Damage considered continuous for purposes of concentration checks.
Low Blow +1 to critical confirmation rolls against larger creatures.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Risky Striker -2/+4 Subtract from your AC to add to damage vs. foes 2 sizes larger.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.