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If the glitterdust seems to blind the beast, Mercutio runs up it and stabs it with his rapier.
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Dam. Sneak Attack: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8
If it doesn't seem blinded, Mercutio draws his bow and moves on the other side of Taerel to shoot it.
Bow Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Dam.: 1d6 ⇒ 2

GM Crucible |

Will: 1d20 + 3 ⇒ (9) + 3 = 12
Fail, but it turns out not to matter ...
Fort: 1d20 + 9 ⇒ (7) + 9 = 16
Varian casts glitterdust ... The magic light flares, and Varian is sure the spell was cast properly, but the mindless beast seems largely unaffected.
@Mercutio: I suggest going with assuming 'not blinded' ... As such:
Mercutio draws and fires his bow, but misses his target as the arrow bounces off of thick exoskeleton.
Doodle strikes the scorpion with a cold and ice, and it skitters in annoyance.
—COMBAT—
Varian
Taklinn
Mercutio
Doodle
Renedar
Taerel
* scorpion
Those in bold may act!

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Knowledge(Nature): 1d20 + 10 ⇒ (15) + 10 = 25.
"The beast can still detect your presence if you are in contact with the ground!"
Tremorsense is really the poor man's blind sense - it knows what squares everyone is in, but it *still* has a 50% miss chance, which means that ranged attacks don't provoke, and neither does movement.

GM Crucible |

Tremorsense is really the poor man's blind sense - it knows what squares everyone is in, but it *still* has a 50% miss chance, which means that ranged attacks don't provoke, and neither does movement.
As it knows exactly where people in contact with the ground are, I would assert moving *will* provoke, albeit with a concealment miss chance. Ranged attacks while threatened, for example, will not.
As for concealment ... unfortunately I find the Pathfinder rules vague on the issue. Referring to Blindsense helps a bit, but there are few, if any, official rulings on the subject, despite the certainty displayed on rpg.stackexchange.
I'd been planning on halving the blindness penalties—and it's what I'd do in a home game—but PFS requires a bit stricter interpretation and I don't think I can fudge it that much. So will continue with full blindness penalties and a 50% miss chance. But there will still be potential AoO for movement.
After consideration, I'm going to retcon Mercutio's arrow to a strike. Yay for -2 dmg.
Mercutio's arrow bounces off the exoskeleton, ricochets off the stones in the courtyard, and strikes the scorpion lightly in its underbelly.

GM Crucible |

miss: 1d2 ⇒ 2
claw: 1d20 + 8 ⇒ (20) + 8 = 28
claw CONFIRM: 1d20 + 8 ⇒ (6) + 8 = 14
dmg: 1d6 + 6 ⇒ (6) + 6 = 12
Somehow sensing even the monk's light steps, the scorpion's claws reach out to snap Renedar as he closes to attack. (12 dmg)
Unperturbed, the half-orc puts a well-placed kick to the scorpion's face.
—COMBAT—
Varian
(-12)
Taklinn
Mercutio
Doodle
Renedar
Taerel
* scorpion (-2-8)
Those in bold may act!
Someone please bot Taerel.

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From the safety of the doorway, Taerel tosses a ray of fire at the scorpion.
Scorching Ray(Ranged Touch): 1d20 + 5 ⇒ (14) + 5 = 19, for 4d6 ⇒ (3, 2, 4, 4) = 13 Fire damage.

GM Crucible |

Concealment miss chance: 3d2 ⇒ (1, 2, 2) = 5
claw1: 1d20 + 8 ⇒ (7) + 8 = 15 Concealment miss.
claw2: 1d20 + 8 ⇒ (11) + 8 = 19
dmg: 1d6 + 6 ⇒ (2) + 6 = 8
free Grab: 1d20 + 14 ⇒ (17) + 14 = 31
constrict dmg: 1d6 + 6 ⇒ (5) + 6 = 11
sting: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Will: 1d20 + 3 ⇒ (2) + 3 = 5
Taerel burns the monstrous scorpion.
The scorpion retaliates against the closest target, which is unfortunately Renedar. The scorpion nearly hits the unarmored monk with a claw before the Renedar unfortunately dodges into the second attack. The scorpion captures Renedar between its claws and squeezes, doing even more damage. (-8 for the claw, -11 for the constrict. = -33 [-10 below zero] Time for a stabilize check.)
The scorpion drops Renedar's limp corpse and steps forward and its stinger plunges forward at Taerel, striking him in the chest.
5' step. 7 dmg. Poison: Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save.
—COMBAT—
Varian
Taklinn
Mercutio
Doodle
Renedar (-33; stabilize check)
Taerel (-7; Fort save)
* scorpion (-23)
Those in bold may act!

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"Well, let's drop this thing before that happens - a single claw was enough to drop Renedar; I shudder to think what would happen if it managed a full complement of attacks..."
So saying, Varian pulls out the Scroll of Magic Missile that he claimed, and uses it.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 Force damage.

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Did the scorpion move, or does it have 15' reach?
Taerel, feeling a bit zapped from the poison coursing through his body, decides to forgoe a sword attach and casts a magic missle as well.
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
I am assuming Burning hands would have killed Renedar, right?

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Doodle does the same as the others, pulling the scroll of Magic Missile as she takes a 5' step backwards to the southeast, and expending its magic to damage the scorpion without catching Renedar in any crossfire.
Damage 1d4 + 1 ⇒ (3) + 1 = 4

GM Crucible |

@Taerel: It took a 5' step during its attack in order to reach the next threat.
Taerel succumbs to the poison. str dmg: 1d2 ⇒ 1
Varian takes advantage of the creature's blindness and uses magic. Sensing the urgency of the situation, Taerel and Doodle do the same.
Mercutio fires an arrow, this time taking the time for a clear short, without relying on trickery.
The scorpion is hurting. Maybe two or three more hits like these last ones should do it. Hadn't added Doodle's initial cold for some reason. Mercutio's attack finishes it off.
EDIT: Mercutio's shot is the final straw, and the giant scorpion falls to the dust.
Renedar continues to lay bloody and helpless on the ground.
I'll assume Taklinn at least stabilizes him, but perhaps more?
—POST-COMBAT—
Renedar (-34; stable)
Taerel (-7; poison 1/6; -1 Str; Please make 5 more Fort saves)

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Fort Save 1: 1d20 + 2 ⇒ (12) + 2 = 14
Fort Save 2: 1d20 + 2 ⇒ (15) + 2 = 17
Fort Save 3: 1d20 + 2 ⇒ (16) + 2 = 18
Fort Save 4: 1d20 + 2 ⇒ (18) + 2 = 20
Fort Save 5: 1d20 + 2 ⇒ (5) + 2 = 7
"The sting of this scorpion has disabled me, to be sure."

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With Renedar's leave, Taklinn also uses the found wand of Cure Light Wounds in the half-orc's pack.
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

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"A troll and and monsterous scorpion? What have we gotten ourself into? Are we in over our heads here? These tasks might be too much for us..."

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Varian breathes a sigh of relief when the scorpion goes down.
"Thank goodness!"
He shakes his head at Doodle's comment.
"I have faith that the Venture Captain would not have sent us on a mission that we were incapable of succeeding at."
Whilst Renedar is being healed, he cautiously moves into the room to explore.
Perception: 1d20 + 11 ⇒ (15) + 11 = 26.

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"Blast the Society, and their accursed mantra..."
Renedar, I didn't want to eat up all of your charges without coordinating with you first. If you want to heal up more, feel free to make the same CLW rolls I did and we can assume I've done it in the meanwhile; same goes for anyone else with a wand of CLW.

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Oh, just use it. It's there for being using, I can buy a new one.
Renedar opens his eyes. "What happend?! That thing almost cut me in half! I hate spider beasts. Mind using the stick on me again?" he asks Taklinn.
@6/23 HP

GM Crucible |

As you examine the area you find several goblin corpses around the edge in various states of dismemberment. Some of them even have unsmashed potions.
You find they five potions of cure moderate wounds. Feel free to use those instead of wand charges.
As you study the arrangement of corpses, you suspect the goblins were killed by the scorpion as they came in to "play" with their curious new "toy". Or maybe it was on a dare. Or maybe goblins are just that suicidal.

GM Crucible |

You see double doors to the west, and a ladder up to a rickety platform and from there to a solid looking door in the upper tower.
Where to next?

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Taerel gets help using his wand to repair at least some of the damage from the scorpion sting, casts shield on himself, and then follows Mercutio.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

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Doodle watches from her usual position behind the crew who were inspecting the front lines for traps, surprises, etc.

GM Crucible |

The party carefully examines the door, tests it for magical effects, then tries to open it stealthily.
Go ahead an place yourselves wherever you like within the white square to start.
This large room was recently cleaned—piles of trash are swept into the corners, the six tables and dozen benches here are spotless, and the majority of the spider webs and vermin nests were cleaned from the corners. A set of sturdy double doors sit in the south wall, another is set in the west wall (the ones you are entering from), and a single door in the northwest corner leads north to what you assume is a kitchen.
Your fight with the scorpion must have been noisy, because the occupants of this room look ready for you. One is a male dressed in a chain shirt, with a fine rapier on one hand and a dagger in the other. The second is a female, in long robes slit up the sides to allow freedom of movement. You see the hint of studded leather armor under her robes and her hands form claws reminiscent of a dragon's.
Doodle: 1d20 + 6 ⇒ (4) + 6 = 10
Mercutio: 1d20 + 4 ⇒ (13) + 4 = 17
Renedar: 1d20 + 2 ⇒ (10) + 2 = 12
Taerel: 1d20 + 3 ⇒ (13) + 3 = 16
Taklinn: 1d20 + 6 ⇒ (9) + 6 = 15
Varian: 1d20 + 9 ⇒ (15) + 9 = 24
Guarin: 1d20 + 8 ⇒ (3) + 8 = 11
Kanna: 1d20 + 8 ⇒ (9) + 8 = 17
—COMBAT—
Varian
Mercutio
* Kanna (female)
Taerel
Taklinn
Renedar
* Guarin (male)
Doodle
Those in bold may act.

GM Crucible |

Varian can definitely see the woman in red from his current position. She looks hostile, her claw out ready to attack.

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Posting now, as I think Taerel's action will be clear. Assuming the woman doesn't make this ineffective...
Taerel will take a 5'step toward the man, imbuing his longsword with some of his arcane essence, and attack.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

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Varian tosses a blob of acid at the woman...
Acid Bolt: 1d20 + 4 ⇒ (5) + 4 = 9, for 1d6 + 1 ⇒ (1) + 1 = 2 Acid damage.
...but only manages to blow a chunk out of the door instead.

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Mercutio moves into the room, sees the woman in red, and attacks her with his rapier.
"Well, hello, my sweet. Did you send that big bad bug after us?"
Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

GM Crucible |

Varian conjures acid at the vicious door frame. It sags on its hinges.
Mercutio steps in and slashes with his rapier, but was too hasty for an effective strike.
The woman in red smiles in reply. "You liked our little pet, eh? We didn't send it after you, but it does make a fine guardian. The goblins have been playing with it."
She smiles evilly, summons a bit of magic, and reaches out to touch Mercutio, causing magic energy to coarse over the surface of his body.
ASF: 1d100 ⇒ 80
touch: 1d20 ⇒ 15
@Mercutio: Fort DC 13 or be paralyzed for 1d6 + 2 ⇒ (1) + 2 = 3 rounds. If you fail, everyone within 10' needs a Fort DC 13 or be sickened.
Taerel steps up (15') and tries to attack the male enemy. His thrust misses as missteps on his way through the door.
—COMBAT—
Taerel
Taklinn
Renedar
* Guarin (male)
Doodle
Varian
Mercutio
* Kanna (female)
Those in bold may act.

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Taklinn uses Strength Surge on Renedar (+1 to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks) before moving into better position.

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Renedar moves around the table and strikes at the hooded guy in the corner. 40 ft. base speed
Attack: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

GM Crucible |

Taklinn calls on the favor of the gods to aid his friend, while Renedar moves with uncanny quickness and plants his foot square in the man's face.
The man is somewhat taken aback, and his next attack is slightly off. Renedar easily dodges a hasty rapier thrust. However, the scoundrel recovers his poise and slashes Renedar's arm with his dagger.
rapier: 1d20 + 7 ⇒ (5) + 7 = 12
dagger: 1d20 + 6 ⇒ (12) + 6 = 18
dmg: 1d4 + 1 ⇒ (3) + 1 = 4
—COMBAT—
Doodle
Varian
Mercutio (need Fort save!)
* Kanna (female)
Taerel
Taklinn
Renedar (-4)
* Guarin (male) (-9)
Those in bold may act.

GM Crucible |

Mercutio's limbs are stuck fast, and a putrid odor of decay emanates from his body, as if he'd been decomposing for weeks in a damp room.
Everyone who was within 10' of Mercution when Kanna last cast her spell needs a DC 13 Fort save or be sickened.
I believe that's Doodle, Taklinn, & Renedar (three of the party; I think it was those three).