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Is the map updated? Because I don't see anyone flanking Taerel. I'll assume it is correct, though.
Taerel steps out of the center of the mess, and then casts another Burning hands at the three attackers.
Concentration: 1d20 + 2 + 3 + 4 ⇒ (8) + 2 + 3 + 4 = 17 Don't think I need this with blue being blind, but just in case...
Fire Damage: 2d4 ⇒ (4, 1) = 5 DC 14 Reflex save for 1/2 dmg, although the two blind ones are probably at pretty good penalties this time!

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Doodle takes a double move, and is in better range to attack next round.
"Stop fighting us. We aren't murderers! If you stop fighting, so will we. We were here to meet with him. The Society sent us!"

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@Doodle: Saying that is actually probably *more* likely to make them continue fighting - the Society is not liked around here; we are considered to be a bunch of meddling, grave-robbing thugs...

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Doodle is kind of goofy. She is hoping that by announcing the Pathfinders that she can win over the baddies by not fighting them, if they agree to put down their weapons. Convoluted, but that's how I think she thinks.

GM Crucible |

@Taerel: They were trying to flank, but couldn't because of your strategic moves. It wasn't counted in the rolls, not that it would have mattered.
Yeah, the problem is, whilst we think of ourselves as 'the good guys', most of the rest of the world doesn't agree ;-)
And, of course, scenario instructions that say most NPCs fight to the death, which is often a bit silly.
Waiting for Mercutio, Renedar, and Taklinn.

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For last round:
Taklinn moves behind Renedar and slaps him on the back:
"Swing away, jolly green!"
Taklinn uses Strength Surge on Renedar (+1 to STR checks for one round)
For this round:
Taklinn charges the goon in yellow, providing flanking for Taerel.
Charge attack: 1d20 + 7 ⇒ (17) + 7 = 24
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5

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Mercutio backstabs (sneak attack/flank) the Blue Baddy again!
Attack: 1d20 + 7 ⇒ (19) + 7 = 26 crit!
Dam: 1d6 + 1 ⇒ (6) + 1 = 7
Crit Dam: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak Attk Dam: 1d6 ⇒ 4
Total Dam = 13

GM Crucible |

Lost my laptop over the weekend. It's recovered, now, but it slowed me down a bit.
Mercutio stabs at the blue figure, slicing open his belly.
Taerel releases a burst of flame that burns the wounded man. He falls, his screams eventually stopping as his body burns. The other two are also swallowed by the flame, but the rogue in red manages to hide slightly behind his companion.
Yellow, Ref: 1d20 + 5 ⇒ (7) + 5 = 12 Fails, even without blind penalties.
Red, Ref: 1d20 + 5 ⇒ (9) + 5 = 14 Success.
Doodle seeks a better position, and calls out in vain, trying to get these toughs to stop attacking.
Renedar smashes his fist directly at the group's leader, and breaks his nose.
Varian stands watching, his mind running an internal dialogue with fate, but doesn't move his body to action.
Taklinn flanks the hapless yellow goon, and wounds him deeply.
The yellow figure listens to directions from his companion, and steps around Taklinn. In trying to flank these adversaries, the dwarf cleric left himself open to flanking. The figure in yellow grabs a potion from his belt with a free hand, and swallows it in a single motion. His wounds close, slightly.
Taklinn may AoO versus yellow.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
The goon in red steps to the other side of Taklinn, and punches determinedly with his cestus. The punch connects uselessly against Taklinn's armor.
cestus: 1d20 + 5 ⇒ (8) + 5 = 13
The leader steps back away from Renedar, and throws yet another foul object at Mercutio. The object hits Mercutio full in the chest and bursts, engulfing him in a foul gas and a burst of small, biting vermin.
stingchuck (ranged touch): 1d20 + 3 ⇒ (13) + 3 = 16
dmg: 1d6 ⇒ 4
@Mercutio: DC 11 Fortitude save to avoid being nauseated for 1d3 ⇒ 2 rounds. Take an additional -1 hp for each round nauseated.
-1 hp splash damage to Taerel, too.
—COMBAT—
Mercutio (-8)
Taerel (-14)
Doodle (mage armor)
Renedar (-1)
Varian (-1)
Taklinn
* Goons green (-8)
* Goons red (-2), yellow (blind, -10+3=-7)
Those in bold may act

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Taerel switches to his longbow again, and fires an arrow at the red thug.
Attack, not precise: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

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Doodle takes a 5' step and activates her magical claw attacks yet again, focusing on the red opponent.
Claw Attack 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d3 + 1 ⇒ (1) + 1 = 2
Claw Attack 1d20 + 3 ⇒ (9) + 3 = 12
Damage 1d3 + 1 ⇒ (1) + 1 = 2

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With the group leader's blood on his fist Renedar swings once more, with both fists.
Flurry left: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Flurry right: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

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Fort: 1d20 + 1 ⇒ (5) + 1 = 6
Hit with the bag of vermin again, Mercutio is nauseated.
"I need some help, my friends. I feel death's icy grip far too close to my heart. Taklinn. Taklinn!"
Mercutio moves around the other side of Taerel, hoping to pull himself from the battle with find some cover from a friend.

GM Crucible |

Mercutio is nauseated by the awfulness thrown at him, and staggers away, nearly puking.
Taerel fires an arrow, but misses. The arrow flies past its target's face, and buries itself deep into the far wall.
Doodle pulls out her claws, and lightly scratches the adjacent goon. Her second swipe misses.
Renedar has similar luck, and lands only one of his two punches. The punch that does land is enough to drop the leader in green.
—COMBAT—
Mercutio (-8 +-1, nauseated 1/2)
Taerel (-14)
Doodle (mage armor)
Renedar (-1)
Varian (-1)
Taklinn
* Goons red (-4), yellow (blind, -7)
Is anyone wishing to bot Varian and Taklinn, or should we delay them?

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Varian helps out Mercutio and sends a magic missile at the the enemy wounding him.
Damage 2d4 + 2 ⇒ (3, 1) + 2 = 6

GM Crucible |

Varian lets a magic missile fly. It impacts forcefully against the red thug.
A wave of warm energy emanates from Taklinn, healing those within 30' around him, including the thugs.
Taklinn does not appear to have the Selective Channeling feat. Please correct me if I'm wrong.
Feeling the healing surge, the blinded thug turns and punches at Taklinn, missing wide. After his miss, the thug's eyes clear, and his grin turns evil.
Cestus+flanking: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
His companion focuses on Taklinn too, connecting hard with the cleric's chest.
Cestus+flanking: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
damage: 1d4 + 3 ⇒ (4) + 3 = 7
—COMBAT—
Mercutio (-4, nauseated 2/2)
Taerel (-10)
Doodle (mage armor)
Renedar (-0)
Varian (-0)
Taklinn (-7)
* Goons red (0), yellow (no longer blind), -3)
Those in bold may act.

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Taerel fires another arrow at the yellow thug.
Attack, not precise: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

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Doodle keeps attacking with her magical claw attacks yet again, focusing on the red opponent.
Claw Attack 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d3 + 1 ⇒ (1) + 1 = 2
Claw Attack 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1d3 + 1 ⇒ (3) + 1 = 4
Any chance in holding off on channeling while there are enemies in the range?

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Taklinn 5-foot steps towards the red goon, flanking the foe with Doodle, and attacks with his mace.
Atk: 1d20 + 4 ⇒ (9) + 4 = 13
Dmg: 1d8 + 2 ⇒ (4) + 2 = 6

GM Crucible |

Mercutio hesitates for a moment to catch his breath. No longer nauseated, but you took 1 damage each of the two turns you were.
Taerel fires an arrow, uselessly, as it turns out.
Doodle flails vainly with her claws, but the fates frown on her efforts, and the avail her nothing.
Taklinn swings his mace, but his attack is easily deflected by the thug.
—COMBAT—
Mercutio (-6)
Taerel (-10)
Doodle (mage armor)
Renedar
Varian
Taklinn (-7)
* Goons red (0), yellow (no longer blind), -3)
Those in bold may act.
Anyone wish to bot Renedar and Varian?

GM Crucible |

Varian conjures a ball of acid just above the thug in red. It drops on the goon and burns his skin.
Renedar swings in a flurry of blows. Both attacks hit soundly, and the thug drops.
Flurry left: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Flurry left: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
The remaining tough turns to Doodle, hoping she's the weaker of those flanking him. He strikes the gnome forcefully in the snout, then steps around for a better tactical position.
Cestus: 1d20 + 5 ⇒ (19) + 5 = 24
CONFIRM Cestus: 1d20 + 5 ⇒ (7) + 5 = 12 nope
damage: 1d4 + 3 ⇒ (4) + 3 = 7
—COMBAT—
Mercutio (-6)
Taerel (-10)
Doodle (mage armor; -7)
Renedar
Varian
Taklinn (-7)
* Goons red (-2)
Those in bold may act.

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Mercutio makes a wide arc around the room (not in incur AoO) to get behind the last baddy. He then sticks him in the back with his good ol' masterwork rapier.
Flank Atk: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Dam...hopefully...: 2d6 + 2 ⇒ (5, 1) + 2 = 8

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Doodle jumps at the chance to attack in tandem with Mercutio.
Claw Attack One 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage 1d3 + 1 ⇒ (1) + 1 = 2
Claw Attack Two 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage 1d3 + 1 ⇒ (2) + 1 = 3

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Taerel, hurting and tired, fires another arrow that comes nowhere close to his target.
Attack: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3

GM Crucible |

Someone to bot Renedar and Taklinn? The goon is only mildly hurt so far, but a solid hit from the monk might do it.

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Renedar steps forward, and tries to give the thug a pair of solid punches...
Flurry: 1d20 + 5 ⇒ (17) + 5 = 22, for 1d6 + 4 ⇒ (5) + 4 = 9 damage.
Flurry: 1d20 + 5 ⇒ (11) + 5 = 16, for 1d6 + 4 ⇒ (5) + 4 = 9 damage.

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Taklinn then steps in, and swings with his mace.
Mace: 1d20 + 4 ⇒ (20) + 4 = 24, for 1d8 + 2 ⇒ (8) + 2 = 10 damage.
Crit Confirmation: 1d20 + 4 ⇒ (19) + 4 = 23, for 1d8 + 2 ⇒ (5) + 2 = 7 *ADDITIONAL* damage.
I think he might be down ;-)

GM Crucible |

He is very much down.
The final goon splatters across the carpet, and drops in a messy heap. A quick search of the bodies reveals two potions and a note.
Boys,
Someone killed my friend, Horis Collgardie. They left his body to rot inside his own house. Go there and wait. Don't touch anything. If anyone comes back looking to toss the place of take the body and that person's not an Ardoc, it's most likely his killer. Kill anyone who shows up there that isn't a member of my family—I mean anyone. You'll be paid well.
—Besel Ardoc
A copy of the note is in the slides, too.
A quick search of the room reveals little else of interest.
Two of the goons are dying, but not yet dead. The body of Collgardie has been dead for some time.
The back of Collgardie's skull has been caved in. There is also a slice to an artery in his neck that occurred about the same time. He appears to have died of blunt force trauma to the head, followed by exsanguination. Someone wanted to be very sure.
You find nothing else of interest. Heh.

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Perception: 1d20 + 9 ⇒ (14) + 9 = 23
"Look here, someone really wanted this guy dead. Head bashed in and throat cut. Seems unnecessary to do both."
Tarel takes a look at the potions.
Spellcraft: 1d20 + 11 ⇒ (1) + 11 = 12
"I believe these are some sort of perfume."

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Spellcraft 1d20 + 6 ⇒ (10) + 6 = 16
"These are CLW potions. And actually, I need to drink one of these if no one objects."
CLW 1d8 + 1 ⇒ (8) + 1 = 9

GM Crucible |

So, heal up, and tell me your next move.
Don't forget to read the note!

GM Crucible |

I'll save a round of 'dunno', and say that no, you've likely not heard this name before.
Varian may not know who Ardoc is, but he's pretty sure he has the savvy to find out if we were to hit the streets.

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Once everyone is healed, Doodle leads to the group to the nearest inn. "I love missions when I get to have a drink," she smiles mischievously. "A nice cool drink breaks up all the fighting we end up doing."
She begins asking around about the Ardoc name.
Diplomacy/Gather Information 1d20 + 3 ⇒ (12) + 3 = 15

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Ah, much appreciated, Taklinn. I'm glad we brought the Cleric."
After joining Doodle for a drink, Mercutio does some of his own info gathering about Ardoc.
Dip/Gather Info: 1d20 + 3 ⇒ (5) + 3 = 8
"Hmmm. I didn't get too far. How about you all?"

GM Crucible |

This is a big investigation section. Finding Ardoc may not be easy, and may require multiple Knowledge(local) or Diplomacy(gather information) checks. After each encounter, you can search for more information (i.e. roll again) ... each attempt takes 1de6 hours.
For this part only, it's okay to split the party ..
Varian is the first to find some measure of success. After 1d6 ⇒ 2 hours of searching, he stops by an tavern where he hopes someone will help. An inebriated dwarf beckons for another round of ale. "Sard Coalbreath. Pleashed to make yur acquaintensh. Beshel Ardoc ... hmmm ... I'm betting the next pershon to buy a round might hear shumthing about Beshel..." The sotted dwarf continues blathering about nothing in particular until Varian gives in a buys him more alcohol.
"Ah, yesh, Ardoc. I hear that Beshel can’t make it through a day without a pint or sixsh of whatever grog the pub he’sh in ish selling. I don’t know what tho' Ardocsh are involved in, and I don’t even want to—whenever someone tells me what they’re up to, I realize again that I’d probably drink myself stupid three times a day if I were one of them.”
At this point, everyone should probably make several checks, or several aid checks, as this will take several encounters. The DC is a bit high. Achievable, but 15 won't cut it. If there is a place you'd like to look to focus your search, please add that as well.

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Doodle isn't terribly effective at Gathering Info, so she will try to Aid whoever steps up and tries. She has no idea of particular spots of town to focus in.
Gather Info Aid 1d20 + 3 ⇒ (16) + 3 = 19
Gather Info Aid 1d20 + 3 ⇒ (19) + 3 = 22
Gather Info Aid 1d20 + 3 ⇒ (12) + 3 = 15
Gather Info Aid 1d20 + 3 ⇒ (4) + 3 = 7
Gather Info Aid 1d20 + 3 ⇒ (7) + 3 = 10

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Varian continues to wander around...
Knowledge(Local) - Besel Ardoc: 1d20 + 9 ⇒ (9) + 9 = 18.
Knowledge(Local) - Besel Ardoc: 1d20 + 9 ⇒ (9) + 9 = 18.
Knowledge(Local) - Besel Ardoc: 1d20 + 9 ⇒ (18) + 9 = 27.
Knowledge(Local) - Besel Ardoc: 1d20 + 9 ⇒ (16) + 9 = 25.
Knowledge(Local) - Besel Ardoc: 1d20 + 9 ⇒ (20) + 9 = 29.

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Being rather shy and gruff when it comes to talking to other people, Taerel instead goes to the library and hall of records to see what information he can find. He also asks someone to help him heal up, as he was still quite wounded.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 [oos]wow - 1 charge well spent![/ooc]
Aid with Knowledge, local - untrained: 1d20 + 3 ⇒ (8) + 3 = 11
Aid with Knowledge, local - untrained: 1d20 + 3 ⇒ (4) + 3 = 7
not going to be of much help here, I am afraid