PFS 1-55: The Infernal Vault PbP (Inactive)

Game Master Chaosorbit

Pathfinder Society Scenario #55: The Infernal Vault

Map_Crypt

Map_Archives


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Dark Archive

Female Gnome Ranger=1 HP=11 AC=16 Tch=14 Flat=13 Fort+4 Ref+5 Will+2 Move=20 Int+3 Perc+8

Carerris backs back up the stairs and reveals her findings to the group.

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Braoin looks at Kazbaz and Eskis in their armor and wordlessly walks to the back of the line.

Silver Crusade

Maps and Handout

What Carerris saw:

The stairs lead to a long hallway which stretches sixty feet east (where you are) to west ending in another spiral staircase. The walls of this hall contain deep notches and cuts at five-foot intervals, and a lever lies in the down position beside the western staircase. Skeletal remains litter the floor, and among them rests the recently slain corpse of an elf, his arms torn off and several feet from the body.

Also, a menacing looking human stands holding a crossbow toward the end of the hall, he wears a angry scow.

Map_Hall

Give me a marching order and feel free to plan how you are going to get past the man below.

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Eskis take the lead I have got your back. Oh and just so you know I AM NOT A CHILD

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

Looking proudly at the gate he just lifted,
Ah the innocenze of youth and wanting to grow up. Juzt enjoy your childhood little one. You have plenty of time to grow up.
Eskis puts up his shield and runs down the hallway trying to get as much distance as possible to the antagonist.
[ooc] this room is so trapped. I am going to die. someone try to blind or MC the guy.
VENGEANCE He screams as he rushes the room.

Grand Lodge

m human occulitist 1

I'll hang in the back and try to blind him
cast flare

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

I'm more worried about pressure plates thahim. And if flair fails, I have some stuff that might work.

Silver Crusade

Maps and Handout

Just want to make sure for eskis that's a double move?

I'll roll init. a bit later, when I have a chance to make a more complete post.

Silver Crusade

Maps and Handout

Braoin: 1d20 + 8 ⇒ (17) + 8 = 25
Carerris: 1d20 + 3 ⇒ (11) + 3 = 14
Diminian: 1d20 + 3 ⇒ (3) + 3 = 6
Dresden: 1d20 + 1 ⇒ (11) + 1 = 12
Eskis: 1d20 + 3 ⇒ (15) + 3 = 18
Kazbaz: 1d20 + 3 ⇒ (8) + 3 = 11
Angry Crossbowman: 1d20 + 7 ⇒ (19) + 7 = 26

Rnd 1 Map_Hall

Angry Crossbowman
Braoin
Eskis
Carerris
Dresden
Kazbaz
Diminian

Eskis charges down the stairs and toward the man. The others follow.

Feel free to change the order behind Eskis if that's not the correct order.

As Eskis begins to move down the hall the man fire a bolt at him with his heavy Crossbow.

Crossbow Attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d10 + 1 ⇒ (2) + 1 = 3

The bolt lands close to Eskis feet.

Hey now! You don't want to be coming down my hall now do ya. That there was your one and only warnin' shot. I'll drop every one a ya. And if I don't then the traps in this here hall will. Steady now this place is deadly, better what your step birdy.

Party may act.

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Hér gæti þetta verið í notkun þegar þú keyrir inn í gildru heimskur fugl Kazbaz starts to mumble in a different language. Casting resistance on Eskis.

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

was a double move

Keep the little children behind me

Silver Crusade

Maps and Handout

Okay eskis may act in this round as well.

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

is this after I move up to him? or do I still have to do that?

Silver Crusade

Maps and Handout

From where you are now.

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

ok, i think the smart thing to do would be to shoot him from a distance and then slowly check for traps. But that is not what Eskis would do.
VENGEANZE Eskis screams and runs up to the attacker.

Dark Archive

Female Gnome Ranger=1 HP=11 AC=16 Tch=14 Flat=13 Fort+4 Ref+5 Will+2 Move=20 Int+3 Perc+8

[Ooc] is there enough room in the hallway for me to shoot around eskis or do I need to have someone put me on their shoulders? [/ooc[

Silver Crusade

Maps and Handout

@Carerris since you don't have the Precise Shot feat the man would get a +4 to AC for the having to shot past the on rushing eskis.

Silver Crusade

Maps and Handout

Since this fight is a bit tricky. We'll step through it a bit more. Before we see if anything happens to eskis running down the hall. Broain is up. Since you are last in line you can't immediately act, but you can as a move action move past everyone but eskis to in front of Kaz, or attempt to squeeze in another square. You can also delay. Which let's you decide when you want to jump into action.

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

Diminian studies his target and fires his bow, saying "Charon take you"
attack: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Braoin delays until after Dresden.

Silver Crusade

Maps and Handout

As Braoin delays and waits for his opportunity; Eskis rushes toward the waiting man. Bounding down the hall, everything seems okay until he gets right in front of the man when suddenly a large axe swings from the wall.

Swinging Axe Tap: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d8 + 1 ⇒ (5) + 1 = 6

The man chuckles, I warned ya birdy!

Carrerris angles for shot. Carerris may still act this round

Dresden moves up intending to cast Flare, but can't quite get into range. Range on Flare is 25 ft, you can only get to 30 ft with a move action. I moved you forward and you still have a standard action available.

Kazbaz casts resistance on Eskis.

Diminian fires and misses.

Rnd 1 Map_Hall

Angry Crossbowman
Braoin DELAY
Eskis 6 damage
Carerris
Dresden
Kazbaz
Diminian

Those in bold may still act this round.

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

You ruffled my featherz

Grand Lodge

m human occulitist 1

i'll double move enough to get in range for a flare next round

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Kazbaz double moves down the hallway.
I am coming to heal you my young bird friend

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Braoin moves as far as he can toward the crossbowman before stopping to move his hands in a quick, blunt motion.

I'm unsure how far away I am on the map. If I can get within 25 ft of him, I'll case Grease under him. If not, I'll case Mage Armor on myself.

Dark Archive

Female Gnome Ranger=1 HP=11 AC=16 Tch=14 Flat=13 Fort+4 Ref+5 Will+2 Move=20 Int+3 Perc+8

Carerris releases her long bow down the hallway.

attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 ⇒ 4

Silver Crusade

Maps and Handout

Braoin moves into the hallway, casting a spell on himself. Mage Armor, range of Grease is 25 ft. So you can move up and cast it next round.

Carerris takes careful aim despite the crowded hallway. And looses an arrow at the man, just as he was saying.

Ol' Janks goin' to feast on giant fowl tonig..aww..why you little.

The arrow is on the mark catching the man in the shoulder.

I'll get you too.

Dresden gets in position to cast Flare. And Kazbaz runs after Eskis.
Assuming double move instead of casting resistance.

Silver Crusade

Maps and Handout

Janks takes a 5 foot step backward, reloads his heavy crossbow with surprising speed, and takes another shot at Eskis.

This'll drop ya!

heavy crossbow: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d10 + 1 ⇒ (2) + 1 = 3

threaten a crit: 1d20 + 5 ⇒ (1) + 5 = 6
crit damage: 1d10 + 1 ⇒ (2) + 1 = 3

Janks scores a solid hit, but Eskis's armor prevents it from being a killer blow.

What the, your tougher than I thought for an old crow. Ya still ain't gonna survive this hallway.

Rnd 2 Map_Hall

Janks, the Angry Crossbowman 4 damage
Braoin
Eskis
9 damage
Carerris
Dresden
Kazbaz
Diminian

Hero's are up!

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Braoin moves in front of Dresden and casts Grease under the crossbowman.

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

Diminian fires at the man again
attack: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Kazbaz casts cure light wounds on eskis

Ekki deyja ekki á mig þú heimskur bird

heal: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Maps and Handout

Braoin lays a layer of grease under the man's feet.

DC 16 reflex or fall, I assume you want it to extend back away from the group, 10 feet

Reflex: 1d20 + 5 ⇒ (15) + 5 = 20

WHOA! Hey now, that's a right dirty trick orc. Hey little kid don't heal the birdy.

Janks is sure footed and was ready for anything, he quickly gets his balance and doesn't go down.

Meanwhile, Kazbaz steps up healing Eskis and Diminian narrowly misses his shot.

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Eskis grapple this bugger he is backing us into more traps

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

Get this child back before he gets hurt!
5 foot step and attack
attack: 1d20 + 3 ⇒ (20) + 3 = 231d10 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

confirm crit: 1d20 + 3 ⇒ (11) + 3 = 141d10 + 2 ⇒ (5) + 2 = 7
Feazt on me? YOU CAN EAT THIZ

Silver Crusade

Maps and Handout

Eskis takes a big swing almost delivering a critical hit, it still does quite a bit of damage.

Dresden moves back in front of Braoin and casts Flare, dazzling the mouthy Janks.

Will save from Flare: 1d20 ⇒ 3

Actually should have been a fort save...still fails. And is now dazzled.

Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.

Carreris is only one left this round.

Dark Archive

Female Gnome Ranger=1 HP=11 AC=16 Tch=14 Flat=13 Fort+4 Ref+5 Will+2 Move=20 Int+3 Perc+8

Sorry friends! I work at the bottom of a mountain and get NO service at my job. Sorry to keep you waiting all day.

Carerris grins at her previous shot and thinks to herself, "There's more where that came from," as she grabs another arrow from her quiver.

attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 ⇒ 6

and then she thinks, "What is with me today!?"

Silver Crusade

Maps and Handout

@Carerris no worries!

Carerris arrow misses, and Janks attempts to step back through the grease.
DC 10 Acrobatics

Acrobatics: 1d20 + 6 ⇒ (18) + 6 = 24

Quite the nimble fellow, he's easily able to traverse the grease and quickly reloads the crossbow, firing once again at Eskis.

Heavy Crossbow: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d10 + 1 ⇒ (3) + 1 = 4

Oh bugger...come on, never had so much trouble shooting at birds before.

RND 3
Map_Hall

Janks, the Frustrated, but Agile Crossbowman 12 damage
Braoin
Eskis
2 damage
Carerris
Dresden
Kazbaz
Diminian

Your turn ! Eskis if you step forward to attack give me a Acrobatics check to move through the grease. If less than 5, auto fall. If less than 10, give me a reflex save @ DC16 or fall.

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

You might need this stepping into the grease
He says as he casts resistance on eskis.
An extra plus for your reflex save :)

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

After being so successful with his last spell, Braoin pulls out his crossbow.
attack: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d10 ⇒ 1

Welp, glad we got those rolls out the of the way

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

Diminian fires at the crossbowmen again
attack: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

You can't ezcape vengeanze Eskis says, moving into the grease and attacking again.
reflex: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
attack: 1d20 + 3 ⇒ (15) + 3 = 181d10 + 2 ⇒ (8) + 2 = 10

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

i dont think it rolled the reflex right, reflex +3 and then i did +1 from kaz's resistance. not that it matters ;(

Silver Crusade

Maps and Handout

Okay -- Second chance of sorts. Needed an acrobatics check first. If fail then reflex. So I'll go ahead and roll it for ya. 50/50 chance.

eskis acrobatics: 1d20 ⇒ 15

Braoin misses with his crossbow.

For a moment it looks like Eskis will slip on Braoin's Grease but stays on his feet. And delivers a massive blow as Janks begins to drop Diminian's arrow sails in and seals the deal.

You may have proceed out of initiative.

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

Diminian loots the corpse

Dark Archive

Female Gnome Ranger=1 HP=11 AC=16 Tch=14 Flat=13 Fort+4 Ref+5 Will+2 Move=20 Int+3 Perc+8

Carerris tries to sense the room for any other traps in the hallway.

perception: 1d20 + 8 ⇒ (10) + 8 = 18

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Anyone injured ?

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

He drew blood. I'll kill them all!

Silver Crusade

Maps and Handout

Carerris doesn't find any more traps, but notes that it looks like a lever on west side of the room can be used to reset the traps in the room, the one that hit Eskis, plus several others which seem to have been previously sprung.

Janks has a chain shirt, a short sword, a finely craft heavy crossbow, 7 very fine looking bolts, and a small vial.

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Braoin takes the second heavy crossbow and starts winding both. The way this fight's going...

He also takes a moment to study the fine bolts. What check would determine if theyre something special, or just nice bolts?

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