PFS 1-55: The Infernal Vault PbP (Inactive)

Game Master Chaosorbit

Pathfinder Society Scenario #55: The Infernal Vault

Map_Crypt

Map_Archives


401 to 450 of 462 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

any thoughts? im pretty beat up but ac is still up. we could try to bluff?

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

I think we should go in guns blazing last time we tried to bluff it didn't end well, plus if this is the boss it won't really be worth trying to bluff that she hired us since she knows who she hires. Diminian will be at the back of the party

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Did someone say 'guns blazing'? I'm always down for that. Also, the guy with 7 HP will be in the back, thank-you very much...

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

im down to 8 hp. lets throw the gnomes in and we can guard the door

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

I think we should have someone who can take a hit in the back of the party in case we get flanked, but it's up to you guys

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

You come around the corner and there are 1000 gnomes buried up to their necks in sand. What happened?

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Someone ran out of sand.

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

can someone stealth in and take a look?
if not ill lead, but i will go down fast.

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Perhaps a little more caution is called for this time. Carerris, would you mind taking a look?

Dark Archive

Female Gnome Ranger=1 HP=11 AC=16 Tch=14 Flat=13 Fort+4 Ref+5 Will+2 Move=20 Int+3 Perc+8

Carerris quietly opens the door, wide enough that everyone can look through, prepared to slam it shut if enemies are on the other side.

perception: 1d20 + 8 ⇒ (2) + 8 = 10

If the coast is clear, she slips through to reconnoiter the next room.

stealth: 1d20 + 11 ⇒ (13) + 11 = 24

Silver Crusade

Maps and Handout

Will get us rolling later tonight.

Silver Crusade

Maps and Handout

Map_Archive

Great, upright stones dominate this room, evenly spaced out to allow for easy passage between them. The stones have been perfectly carved to form bookshelves, each with six different shelves containing various books, notes, maps, and other crammed-in documents. A perpetual thick gray fog covers the floor of this room to a height of six inches, and most of the documents on the lowest shelves of the bookcases appear to have rotted away because of condensation from this fog,giving the room a pungent, musty aroma.

Spotting a Lemure on the other side of the door Carerris shuts the door.

We'll go ahead and roll for initiative, but feel free to discuss some strategy if you want.

Braoin: 1d20 + 8 ⇒ (10) + 8 = 18
Carerris: 1d20 + 3 ⇒ (4) + 3 = 7
Diminian: 1d20 + 3 ⇒ (14) + 3 = 17
Dresden: 1d20 + 1 ⇒ (11) + 1 = 12
Eskis: 1d20 + 3 ⇒ (17) + 3 = 20
Kazbaz: 1d20 + 3 ⇒ (14) + 3 = 17
Lemure: 1d20 ⇒ 5

Eskis
Broain
Diminian
Kazbaz
Dresden
Carerris
Lemure

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

lets yell and see if we can get him to come into the doorway. that way we cant get flanked. thoughts?

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

... as he looks expectantly at everyone

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Let it come to us!

Silver Crusade

Maps and Handout

Alright so I arranged you in the Vault.

Map_Vault

Feel free to rearrange yourselves. The Lemure will come through the door to attack you. Like I said if you don't like were you are positioned, you can move yourself wherever, it doesn't cost you a move action.

Plus you can start posting actions as you all are ahead of it in init.

Let's roll!

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

Diminian who is next to Kazbaz will first study his target then attack with his club
attack: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

attack: 1d20 + 3 ⇒ (15) + 3 = 181d10 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Braoin flicks his wrist.

acid dart: 1d20 + 2 ⇒ (5) + 2 = 7
dmg: 1d6 ⇒ 4

Dark Archive

Female Gnome Ranger=1 HP=11 AC=16 Tch=14 Flat=13 Fort+4 Ref+5 Will+2 Move=20 Int+3 Perc+8

Carerris raises her long bow and fires, willing it to hit something on this adventure!

attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

attack: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

m human occulitist 1

crossbow: 1d20 + 1 ⇒ (14) + 1 = 151d8 ⇒ 5
pet attack: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Maps and Handout

As the Lemure comes through the door the party starts a brutal assault on the devilish creature. Braoin's acid misses the target darting into the room beyond and the guard dog misses with his bite.

Eskis' sword, Dresden's bolt, Carerris' arrow all connect with the target but the blows seem to be absorbed in the puss ridden mass.

Diminian and Kazbaz also land blows with Club and Mace and there attacks seem to damage the creature.

dm roll:
who to attack: 1d4 ⇒ 3

The Lemure ambles forward clawing at the dog.

claw attack: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d4 ⇒ 4

The dog easily alludes the creatures attack.

Rnd 2 Map_Crypt
Party
Lemure 4 damage

Party attack!

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

Ulric attacks the Lemure again with his club
attack: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Who is Ulric? :)
Take this monster
attack: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Braoin frowns, then points his finger at the Lemure.

Bang

acid dart: 1d20 + 2 ⇒ (3) + 2 = 5
dmg: 1d6 ⇒ 3

Grand Lodge

m human occulitist 1

crossbow: 1d20 + 1 ⇒ (12) + 1 = 131d8 ⇒ 8
dog attack: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

attack: 1d20 + 3 ⇒ (20) + 3 = 231d10 + 2 ⇒ (6) + 2 = 8
confirm: 1d20 + 3 ⇒ (2) + 3 = 51d10 + 2 ⇒ (10) + 2 = 12

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

argh

Dark Archive

Female Gnome Ranger=1 HP=11 AC=16 Tch=14 Flat=13 Fort+4 Ref+5 Will+2 Move=20 Int+3 Perc+8

Grabbing another arrow from her quiver, Carerris fires again.

attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Maps and Handout

Dimimian's club and the dogs bite miss the devil. Likewise, the ranged trio all fail to find the mark. Kazbaz's mace connects with the gooey flesh but the blow seems muted. Only Eskis strong slash with his bastard sword seems to damage it.

gm roll:
who to attack now: 1d4 ⇒ 4

Silver Crusade

Maps and Handout

Dimimian's club and the dogs bite miss the devil. Likewise, the ranged trio all fail to find the mark. Kazbaz's mace connects with the gooey flesh but the blow seems muted. Only Eskis strong slash with his bastard sword seems to damage it.

gm roll:
who to attack now: 1d4 ⇒ 4

The mindless wretch seems to respond to the pain and turns and attempts to rake Eskis with it's claws.

claw attack 1: 1d20 + 2 ⇒ (4) + 2 = 6
damage 1: 1d4 ⇒ 2
claw attack 2: 1d20 + 2 ⇒ (1) + 2 = 3
damage 2: 1d4 ⇒ 3

It's attempts are woeful at best.

Suddenly! A magic missile flies through the door landing on the guard dog.

mm damage: 1d4 + 1 ⇒ (3) + 1 = 4

RND 3 Map_Crypt
Heroes!
(dog) 4 dmg
Lemure 7 dmg
Celeena Deckland

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

Diminian again attacks the Lemure with his club.
attack: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

[b]Take cover![/]

Braoin raises his crossbow and lines up on the Lemure.

1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
dmg: 1d10 ⇒ 6

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Hide we have an enemy wizard afoot
attack: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

male tengu warpriest 1 ac=21; hp=13 touch ac= 13; ff ac =10; speed 30/20 9 (armor slows) str= +2; dex +3; con =+2; int=+0; wis =+1; cha= =0 fortitude =+4; reflex =+3 will=+3// mo, camel, ac=14; hp= 16; str=18;dex=16;con=14;int=2; wis=11; cha=4

A wizard foot, what devilry! Vengeance to the foot rot

attack: 1d20 + 3 ⇒ (9) + 3 = 121d10 + 2 ⇒ (9) + 2 = 11

Grand Lodge

m human occulitist 1

attack: 1d20 + 1 ⇒ (6) + 1 = 71d8 ⇒ 7
dog: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (4) + 2 = 6

Dark Archive

Female Gnome Ranger=1 HP=11 AC=16 Tch=14 Flat=13 Fort+4 Ref+5 Will+2 Move=20 Int+3 Perc+8

After jumping around in anger, Carerris calms down enough to launch another arrow.

1d20 + 5 ⇒ (3) + 5 = 8
1d6 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Maps and Handout

Sorry for the delay, we were in Indy this weekend. What do say we kick it into gear and get this finished!

The dice roller is not your friend!

The Lemure proves to continue to be troublesome to take down, Carerris misfires with her bow. Dresden's bolt misses, as well as the injured dog's bite. Diminian swings and misses with the club.

However, Braoin is on target with his bolt, it lodges into the reeling flesh. Kazbaz also mashes it with his mace. Neither blow does much damage, but does some. Finally, thanks to flanking with Kazbaz, Eskis slices the creature as it focuses on the gnome, the tengu's blade drives deep leaving the devil in a heap.

As the Lemure drops you get a better look at Archive beyond, a tall, dark Cheliaxian woman, wearing deep purple robes, holds a wand in one hand, she cries out in a snotty tone.

Why have you intruded on my family's home!

She unleashes another magic missile from the wand at the dog.

mm damage: 1d4 + 1 ⇒ (4) + 1 = 5

The force of the missile drops the dog unconscious with a yelp.

The mistress moves to the back of the room wand at the ready.

Leave now, or it won't only your mangy animal left dying on the floor

Round 4 Map_Archives

Heroes!
(dog) 9 dmg
Celeena Deckland

You are up Pathfinders.

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Kazbaz double moves!

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

Diminian 5ft steps behind the dog dropping his club and drawing his bow as he moves, the fires at the wizard lady!
attack: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

Female Gnome Ranger=1 HP=11 AC=16 Tch=14 Flat=13 Fort+4 Ref+5 Will+2 Move=20 Int+3 Perc+8

Carerris moves into the doorway.

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Braoin dashes into the room, taking cover behind the first set of bookcases, and fires his crossbow.

In the name of meaningless conflict!

attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
dmg: 1d10 ⇒ 4

Silver Crusade

Maps and Handout

Alright, sorry we've ground to a halt. I know Jon has been traveling (Got to see him YA!). Will try to get us rolling to a conclusion to the meaningless conflict. :)

Eskis first to act rushes forward right up to the Celeena Deckland.

Next, Braoin dashes in and fires, catching his foe.

19 is a possible crit with a Heavy Crossbow.

Confirm Crit: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Crit damage: 1d10 ⇒ 1

Indeed Braoin's shot is a critical hit on Celeena.

Diminian fires and misses.

Kazbaz moves in also seeking cover.

Dresden moves into the room utilizes her mental focus to unleash a ray of energy, electricity.

Range touch attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d6 ⇒ 1
Confirm Crit: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d6 ⇒ 4

Dresden's mental focus is particularly strong and the ray lands a strong blow on Celeena, a hint of smoke rises from Celeena's robes as the electricity cackles from Dresden's hand.

Carerris moves into the doorway.

I'm going to assume Carerris would want to shot as well.

Firing her bow.

attack: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Her arrow lands.

The party gets in some good hits on Mistress Deckland, but she is still up and fighting.

As Eskis steps, forward Deckland steps back. And begins casting a spell.
This gives Eskis a chance to attack swing his Bastard Swords wildly.

attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d10 + 2 ⇒ (2) + 2 = 4

He misses and a vivid cone of clashing colors springs forth from her hands.
Eskis tries to avert his eyes.

Will Save: 1d20 + 3 ⇒ (4) + 3 = 7

Unfortunately, the birdman can't stop from seeing the pretty colors and is unconscious, blinded, and stunned.

rounds: 2d4 ⇒ (4, 2) = 6

Then still blinded and stunned for
rounds: 1d4 ⇒ 3

and then stunned for 1 round.

Effectively taking him out of commission.

Silver Crusade

Maps and Handout

Round 5 Map_Archives

Party minus Eskis
(dog) 9 dmg
Celeena Deckland 13 dmg

Liberty's Edge

Male Half-Orc Wizard=1 HP=7/7 AC=12 Tch=12 Flat=10 Fort+1 Ref+2 Will+2 Move=30 Int+8 Perc+1

Braoin moves up next to Kazbaz in a very tactical manner. Upon reaching a good defensive position, he begins a rather dramatic light show in the northeast corner of the room. Prestidigitation! Everyone in the room is silently impressed.

Liberty's Edge

Male Gnome Oracle=1 HP=9 AC=20 Tch=12 Flat=19 Fort +1 Ref +1 Will +1 Move = 15 Int +3 Perc -1

Kazbaz double moves once more

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

Diminian moves to the opposite side of the book case from Celeena Deckland

Dark Archive

Male Human Slayer 1 HP:12 AC:17 FF:14 TO:13 Fort:+4 Reflex:+5 Will:+2 Speed: 30 Init:+3 Perception:+6

Does it look as if the bookcase in front of me is able to be pushed over?

Silver Crusade

Maps and Handout

The shelves in the room are 10 feet wide and twelve feet high, made of solid stone, and obviously weigh quite a bit. Pushing it over would be quite the test of strength. .

1 to 50 of 462 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS 1-55: The Infernal Vault PbP Gameplay All Messageboards

Want to post a reply? Sign in.