
|  GM Gustavef | 
 
	
 
                
                
              
            
            The cultist moves to the eastern side and should a rayof flame though the nearby arrow slit, at Korum
Range touch: 1d20 + 3 ⇒ (17) + 3 = 20
fire damage: 1d6 + 1 ⇒ (5) + 1 = 6
Easily striking the Paladin.
In the entry hall the flaming sphere winks out of existance
Everyone up. Cork you still have your action before the Cultist acts and one after he moves

|  Jinhong Yeou, the Crimson Fox | 
 
	
 
                
                
              
            
            Jinny draws another Holy arrow and tries again.
Shortbow: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 1d6 + 2d6 ⇒ (4) + (6, 2) = 12
Arrow break on 1: 1d2 ⇒ 2
Having no luck, she drops the bow and moves closer, drawing her rapier as she moves.
@GM, how far can I get trying to get to the secret door? By RAW I think I have to stop to open the door to the east, which is a Move action I'll take next round unless someone else does before me.

|  Korum of the Silver-Eyed Wolf | 
 
	
 
                
                
              
            
            I opened the double doors to the east already.
"I found the door!" Korum drops his glaive and unwraps the chain from his chest. Swinging the door wide open, the paladin strides into the room. "You have one single chance to stand down and live."
Intimidate: 1d20 + 4 ⇒ (2) + 4 = 6 So, looks like I am getting shot again, lol.

|  Jinhong Yeou, the Crimson Fox | 
 
	
 
                
                
              
            
            Thanks, Korum. I moved myself the full 30ft available to me.

|  Cornelius "cork" Dornbirk | 
 
	
 
                
                
              
            
            Cork hears the activity in the room to the east and he races there just in time to see Korum go through a small door westward. Cork follows him in, with his cutlass drawn, and immediately spots the cultist. Cork looks questioningly at Kroum while holding the point of his cutlass near the cultist's chest. "You're giving him a chance to surrender?"
I think that accounts for all my actions.

|  GM Gustavef | 
 
	
 
                
                
              
            
            The Cultist had his dagger out and makes a swipe at Korum as the Paladin enters.
dagger AoO: 1d20 + 0 ⇒ (16) + 0 = 16
dagger Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Tapping him for only 1 point of non-lethal damage.
He continues to curse at you in Ignan: You only catch the word Moloch in his rantings.

|  Naseem Hamed | 
 
	
 
                
                
              
            
            Oh those naive and foolish Paladins.  Naseem thinks to himself.
 Nothing inspires a quicker surrender than putting a few holes in a foe. 
Naseem drops his sword and picks up a longspear from the armory, He moves to the arrow slit and tries to stab the cultist through the opening.
Dead men may not have answers, but they won't be shooting fire at us either! Naseem bellows as spear jams through the door..
Longspear attack : 1d20 + 4 ⇒ (6) + 4 = 10
Longspear damage: 1d8 + 4 ⇒ (4) + 4 = 8
Naseem is an inquisitor of Gorum so he's not the "forgive and forget" type, although he will stop fighting if a surrender occurs. I understand the paladin has to show mercy for his code, but it doesn't mean neccessarily Naseem has to follow his lead.

|  GM Gustavef | 
 
	
 
                
                
              
            
            Confident in his magical protection to last a while longer, the cultist begins to cast cautiously.
Concentration Cast Defensive: 1d20 + 6 ⇒ (5) + 6 = 11
But fumbles getting the spell off. His fanaticism still holds.
He isn't giving up yet. Have at

|  GM Gustavef | 
 
	
 
                
                
              
            
            Everyone. No AoO since he attempted defensive casting.

|  Jinhong Yeou, the Crimson Fox | 
 
	
 
                
                
              
            
            Jinny is pleased to have her beloved rapier back in hand. She smiles as the blade flashes in quick, clean strokes.
Rapier: 1d20 + 7 ⇒ (19) + 7 = 26 Damage, holy oil: 1d6 + 3 + 2d6 ⇒ (4) + 3 + (1, 6) = 14
Crit Confirm: 1d20 + 7 ⇒ (16) + 7 = 23 Damage, holy oil: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (5, 2) = 15
Oooh, yeah, that's better.

|  GM Gustavef | 
 
	
 
                
                
              
            
            As the cultist finish his taunt, Jinny's blade quickly and precisely slits the throat. He falls to the ground silently. Never to utter a word to his master again.

|  Naseem Hamed | 
 
	
 
                
                
              
            
            Dayum Jinny
Now that's how you handle a foe! He didn't show mercy and he should've expected none in return. Naseem states with a pleased look on his face.
After retrieving his greatsword Naseem somewhat rudely pushes past everyone to the fallen cultist eager to loot the fallen foe.
Let's check his corpse, maybe this damned fool will have something of use. Then we can explore this place.
Loot the body, then inspect the room.

|  GM Gustavef | 
 
	
 
                
                
              
            
            On the body:
- 2 potions of cure light wounds
 
-  2 smokesticks
 
-  holy symbol (Moloch) 
 
-  a key 
 
-  feather token DC 27 Spellcraft:whip
 
-  mummified hand DC 17 Spellcraft:hand of the mage
 
Also Naseem's heighten perception easily notices the the secret door behind the thrown Purple marking. The key from the cultist unlocks the door to the bridge connecting the lower stronghold to the upper keep.
When Kenza comes too, she recognizes the mural in the room being similar to the one in the small chamber at the top of the minaret.
You can take some time to look around, let me know when you are ready to open the door

|  Jinhong Yeou, the Crimson Fox | 
 
	
 
                
                
              
            
            Jinny retrieves the unbroken Holy arrow. I'm assuming my Oil of Holiness has worn off my rapier.
She signals her readiness to proceed.

|  Cornelius "cork" Dornbirk | 
 
	
 
                
                
              
            
            Spellcraft(token): 1d20 + 9 ⇒ (4) + 9 = 13
Spellcraft(mummified hand): 1d20 + 9 ⇒ (6) + 9 = 15
Cork takes a cursory glance at the token and the mummified hand. "I don't know what either of these things are. Maybe someone else has an idea?"

|  Kenza Bloodborn | 
 
	
 
                
                
              
            
            Kenza shakily stands, taking a moment to find her footing. Shamed at her weakness, she picks up her fallen dagger examines the room she's in.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Finding nothing more of interest she rejoins her comrades, then searches the secret room they're in while they loot the body of the cultist.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

|  Naseem Hamed | 
 
	
 
                
                
              
            
            There's a passageway behind that chair. That must be where we need to go.
Forward! 
Naseem passes out the potions of CLW, I guess to Kenza and Quon, since they have the least HP. then grabs the key of the man's corpse and opens the door.

|  Kenza Bloodborn | 
 
	
 
                
                
              
            
            Added one CLW to my sheet.
Kenya follows Naseem into the next room.

|  Jinhong Yeou, the Crimson Fox | 
 
	
 
                
                
              
            
            Jinny whispers,
Clearly they know we're coming. We must be watchful.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Oh, dear. A bit of blood on my blade. Best wipe that off. Why is it not coming off? Oh, it's a shadow.
She is too distracted to notice much out of the ordinary.

|  GM Gustavef | 
 
	
 
                
                
              
            
            Perception Naseem: 1d20 + 7 ⇒ (7) + 7 = 14
Perception Korum: 1d20 - 1 ⇒ (4) - 1 = 3
Perception Cork: 1d20 + 2 ⇒ (15) + 2 = 17
Perception Kenza: 1d20 + 6 ⇒ (12) + 6 = 18
Perception Quon: 1d20 + 4 ⇒ (18) + 4 = 22
Perception Jinhong: 1d20 + 4 ⇒ (2) + 4 = 6
The secret door opens onto a covered bridge forty feet across. The entire structure appears to be carved from a single red stone, but the centuries-long burial in sand has levied its toll. Long cracks line the walls and ceiling, and twenty feet along the bridge a seven-foot gash splits the floor in two, through which the dark orange stone of the valley below is visible. Spaced every ten feet on the walls are a series of massive carved heads: a pair of screaming fire elementals, a pair of humans clad in armor, and a pair of bull-headed men, each flanked by massive torches. The arch’s far end is carved into the shape of a massive leering face, with golden double doors in place of its mouth.
This bridge links the Ember Halls with the inner sanctum of Moloch’s cult, the Inferno Heart. The carved faces are actually stylized windows. The numerous openings to the outside make this chamber relatively cool compared to the rest of the Citadel
The gash in the bridge floor is 7 feet across and opens onto the valley floor 30 feet below. The ground is steep, but the numerous boulders provide many handholds for climbing if needed
Feel free to move out on to the bridge.

|  Jinhong Yeou, the Crimson Fox | 
 
	
 
                
                
              
            
            I've got one here, Quon.
Jinny fishes a silken rope out of her backpack and ties it around Quon's torso.
Can any of the carvings be used as a makeshift capstan to make it easier to prevent a fall?

|  Kenza Bloodborn | 
 
	
 
                
                
              
            
            Kenya gazes across the bridge cautiously, alert for danger or another ambush.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Seeing Jinhong is already helping Quon, Kenza sheathes her dagger and grabs hold of the other end of the rope, ready to hold tight in case Quon falls.
"I will ensure your safety." she assures him.

|  Naseem Hamed | 
 
	
 
                
                
              
            
            Naseem's quick scan of the bridge doesn't reveal any issues, however, he stops short just before he steps on the bridge and allows Quon to take the lead.
The construction looks good me, I think it will be fine, but I guess being safe isn't the worst plan
Good idea Quon, we definitely should make sure the bridge is stable before we all cross. Naseem says in an unusually quiet By Naseem standards. voice.
Naseem puts his greatsword away and grabs ahold of the rope that was tied around Quon, prepared to yank him back if the bridge collapses.

|  Quon Quonnery | 
 
	
 
                
                
              
            
            Quon carefully crawls over the bridge, all the way to the gap. Once he has taken a look for traps he moves back a bit ”give me a bit of slack, I am jumping over” after a short run the grippli jumps....
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Acrobatics: 1d20 + 12 ⇒ (4) + 12 = 16

|  GM Gustavef | 
 
	
 
                
                
              
            
            As Quon easily jumps the gap, from behind one of the towers, a winged creature wielding some type of spear begins to descend upon the party.
Quon and Kenza are easily able to notice and alert the rest of the party as the creature approaches.
Init, Naseem: 1d20 + 10 ⇒ (7) + 10 = 17
Init, Korum: 1d20 + 1 ⇒ (14) + 1 = 15
Init, Cork: 1d20 + 7 ⇒ (1) + 7 = 8
Init, Kenza: 1d20 + 3 ⇒ (5) + 3 = 8
Init, Quon: 1d20 + 3 ⇒ (13) + 3 = 16
Init, Jinhong: 1d20 + 3 ⇒ (4) + 3 = 7
Init Devil: 1d20 + 3 ⇒ (6) + 3 = 9
Knowledge (planes) to Identify the creature
ROUND 1
Naseem, Quon, and Korum can act. The Devil is currently 20' above the level of the bridge.

|  Quon Quonnery | 
 
	
 
                
                
              
            
            ”What is best, cold or electricity?” Quon asks. He draws his rapier and casts a spell once he knows. Then it is just a matter of waiting for the devil to close...
either shocking grasp or chill touch. If it does not matter or nobody knows chill touch

|  Naseem Hamed | 
 
	
 
                
                
              
            
            Knowledge Planes: 1d20 + 7 ⇒ (8) + 7 = 15
+4 from Monster Lore and heightened awareness. If that's enough to succeed, I'll ask about resistances and yell it to Quon.
Naseem as attempts to identify the winged beast above him, he steps forward grabbing his greatsword and prepares to strike should the beast assault him
Readied MW Greatsword attack and damage: 1d20 + 5 ⇒ (5) + 5 = 102d6 + 4 ⇒ (3, 2) + 4 = 9

|  GM Gustavef | 
 
	
 
                
                
              
            
            Naseem recognizes the creature as a Gaav (a type of Devil)
Immune to fire and poison
Resits Cold and acid
Is Quon casting the spell or readying to cast the spell?

|  Naseem Hamed | 
 
	
 
                
                
              
            
            Electricity is your best bet! It's immune to fire and poison and is barely tickled by cold or acid! Naseem bellows.

|  GM Gustavef | 
 
	
 
                
                
              
            
            The Gaav flys down and strikes Quon.
Spear Attack: 1d20 + 7 ⇒ (5) + 7 = 12
But is unable to connect
everyone is up. Korum, you can take an action before it flys down as well

|  Kenza Bloodborn | 
 
	
 
                
                
              
            
            Kenza draws and loads her sling.

|  Cornelius "cork" Dornbirk | 
 
	
 
                
                
              
            
            Knowledge(planes): 1d20 + 9 ⇒ (2) + 9 = 11
"I don't know about that thing," Cork says as he points his blade at the descending monster. "It doesn't look like anything I've ever seen at sea." Cork points at the creature and shoots a ray of cold at it.
ray of frost: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d3 ⇒ 2
"I know you said that cold doesn't hurt it, Naseem, but that's all I got."

|  Jinhong Yeou, the Crimson Fox | 
 
	
 
                
                
              
            
            Jinny draws her bow with one of the two remaining Holy arrows.
Take this, devil!
Shortbow: 1d20 + 4 ⇒ (1) + 4 = 5 Damage, Holy arrow: 1d6 + 2d6 ⇒ (3) + (1, 5) = 9
Yeah, okay, maybe don't take it then. Three shots, three abject failures with these things. I might be better off using them as makeshift daggers.

|  GM Gustavef | 
 
	
 
                
                
              
            
            today has been a bit more than expected. I might not get to resolving this till tomorrow

|  Naseem Hamed | 
 
	
 
                
                
              
            
            We've all been there man, hope everything works out.

|  GM Gustavef | 
 
	
 
                
                
              
            
            The various attacks on the Gaav goes wide.
It then continues to focus on Quon
Spear atk: 1d20 + 7 ⇒ (18) + 7 = 25
claw: 1d20 + 6 ⇒ (2) + 6 = 8
claw: 1d20 + 6 ⇒ (2) + 6 = 8
Spear damage: 1d8 + 1 ⇒ (5) + 1 = 6
Only hitting him once
another round for everyone.

|  Cornelius "cork" Dornbirk | 
 
	
 
                
                
              
            
            Cork steps past Naseem, right to the edge of the broken bridge. The Gaav hovers only 10 feet away. Cork raises his hands and positions a blast of color that shoots forward in a cone shape. It washes over the Gaav but the edge of the spray misses Quon.
Color Spray: DC 15 Will Save to negate

|  Jinhong Yeou, the Crimson Fox | 
 
	
 
                
                
              
            
            All right. One last try...
Shortbow: 1d20 + 4 ⇒ (16) + 4 = 20 Damage, Holy arrow: 1d6 + 2d6 ⇒ (5) + (3, 4) = 12
Go back to whatever Hell you came from!
 
	
 
     
    