Naseem Hamed
Male oread inquisitor of Gorum 2 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 2 205)
CN Medium outsider (native)
Init +10; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 21 (2d8+8)
Fort +6, Ref +2, Will +6
Resist acid 5
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee club +4 (1d6+3) or
. . dagger +4 (1d4+3/19-20) or
. . mwk greatsword +5 (2d6+4/19-20) or
. . sickle +4 (1d6+3)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks judgment 1/day
Inquisitor Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect alignment
Inquisitor Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—heightened awareness[ACG], litany of sloth[UC] (DC 13), true strike
. . 0 (at will)—brand[APG] (DC 12), create water, disrupt undead, guidance, stabilize
. . Domain Tactics inquisition[UM]
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Statistics
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Str 16, Dex 14, Con 16, Int 8, Wis 15, Cha 7
Base Atk +1; CMB +4; CMD 16
Feats Improved Initiative
Traits indomitable faith, reactionary
Skills Acrobatics -1 (-9 to jump), Intimidate +4, Knowledge (arcana) +3, Knowledge (planes) +3, Knowledge (religion) +3, Perception +7, Profession (miner) +6, Sense Motive +7
Languages Common, Terran
SQ crystalline form[ARG], inquisitor's direction, monster lore +2, stern gaze +1, track +1, treacherous earth[ARG]
Combat Gear wand of cure light wounds, alchemist's fire (3), antiplague[APG] (2), antitoxin (2), defoliant[UE] (2), thunderstone (2); Other Gear breastplate, club, crossbow bolts (8), dagger, light crossbow, mwk greatsword, sickle, traveler's any-tool[UE], ale (per mug) (2), backpack, bedroll, belt pouch, blanket[APG], bread (2), cheese (3), common meal (per day), flint and steel, jungle coffee (per cup)[UE], mess kit[UE], Liquid Ice, Potion of endure elements soap, waterskin, 2 pp, 300 gp, 2 sp, 5 cp
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Special Abilities
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Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Inquisitor Domain (Tactics Inquisition) Deities: Gorum, Irori, Torag.
Granted Powers: It is the cold and tactical mind that often wins the day. A proper, carefully considered sacrifice can inspire one's allies to serve your cause.
Inquisitor's Direction (5/day) (Su) Forego all actions for the round, 1 ally in 30 ft gains haste for 1 round.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to survival checks made to track.
Treacherous Earth (2 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Background:
A native of the town of Tymon in the River Kingdoms, Naseem Hamed was born with outsider blood and treated as one for most of his childhood. Forced to deal with constant harassment for his outwardly stony exterior, Naseem got into fights on a fairly regular basis when he was young.
He was forced to become adept at anticipating ambushes from bullies who loved to hurl rocks while yelling insults like "Your brothers just wanna play!" Or "Eat these you stone-brained freak!"
Reactionary Trait
He learned to deal with the abuse by sequestering himself whenever possible and studying the tactics of battle as he dreamed and worked toward becoming a warrior who would not to suffer bullies. Naturally, his studies led him to Gorum, a god who he quickly identified with. He began to study Gorum's faith, to the exclusion of anything else.
One day, the young Naseem decided to launch an assault of his own against one of his peers. He beat one of his tormenters so badly the boy went blind in one eye and needed a year to learn how to walk again. Although the Oread was harshly punished for this attack, few dared cross him again. The abuse ended and Naseem pledged himself to the god who inspired him to fight back against those who oppressed him.
Tactics Inquisition & Indomitable faith trait
Decades have passed sine his tumultuous youth. He made his living during that time as a miner, finding comfortable in the solid and feeling a natural connection with the earth. In whatever spare time he had, Naseem dedicated it to spreading the ideals of Gorum, sometimes through words, other times through a more "hands on" demonstration.
Recently, adherents to a so called "Living God" have been making incursions into his home preaching about the wonders of Razmir, They have gained many new converts occasionally through underhanded means but the Oread's faith remains strong as ever.
He knows instinctively that something is wrong with this new faith, but with no way to prove it, he is alone. Knowing that he couldn't drive them off by himself with his current resources, he resolved to raise funds with the eventual goal of building an army to drive off this heresy. To that end, he joined the Pathfinder society and quickly aligned himself with the Exchange faction.