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HERE is a good discussion on it
Yah, unless you have a boon, you don't know.

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It's hard to find an official ruling. I'm getting the feeling that leadership has specifically *not* ruled on this. This is one of those things that the community is largely left to their own devices on.
There is a suggestion to note monster knowledge on your Chronicle Sheet when you gain it, and have the GM sign for it. Not all GMs will accept this, however.
The "clean slate" (make a new check in every scenario) is the only way that a GM can consistently apply this for all PCs. In a global campaign where the GMs only have cursory knowledge of your PCs past experiences, it's the closest thing to fair.
This thread is useful. You can likely find more like it. Two things stand out:
1) There is (or was) a boon that specifically allowed your PC to carry monster lore about certain specific monsters to new scenarios. When there's a boon that specifically allows a thing, it's generally recognized that the thing is *not* allowed normally.
2) Many feel like the Pathfinder Society Field Guide (as part of the "Core Assumption") contains the sum of information that is considered to be common knowledge for all Pathfinder Agents. The "Field Guide" chapter (Chapter 4) has write-ups on many common enemies and/or challenges. "Restless Dead" is one of those sections. That section doesn't mention DR for any type of undead, though it does cover what you would call "undead traits" pretty well (it recommends that you should try to attack with positive energy and avoid effects that target Fortitude, for example).

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Well... Zhatara is supposed to be as nasty as possible for a PFS character so the lie actually fits her profile.
I tend to play her as a way nicer charater than she should be though.

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Feel better, GM Emmjay. We'll wait.

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This is a note for all the games I'm currently in:
I will be on a cruise from Feb. 4th until Feb 9th. I will not have any real internet access during this time, including my phone, and as such will be unable to post for the duration of my trip.

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Sorry for my disappearance this weekend. The unfortunate confluence of a busy schedule and getting hit with a cold and cough took me out.
I'm posting this in my games first thing today, then I'll be catching up in gameplay; I should be caught up by the end of the day.

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Natural 1 and natural 20 rolls on attack actions (not skills) are always a sure miss/hit respectively.
A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit (see the attack action).
This does not apply to skills, however. If you have a +20 modifier to a skill and are trying to beat a DC 20 skill check, you still succeed even if rolling a 1.
The action in question was an attack, however. That is a miss, RAW and RAI, but you are the final arbiter in this, Emmjay. If you would have to retconn an entire turn, for example, I'd say it's not worth the hassle, but in the end - that is your call.

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Yeah. I jsut posted this with a link to the rules in question. That said I also don't think we need to redo the whole turn sequence. It's pretty one sided anyway I think.

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Day job: Craft (alchemy), alchemist's lab, crafter's fortune, inspiration: 1d20 + 9 + 2 + 5 + 1d6 ⇒ (13) + 9 + 2 + 5 + (2) = 31
(I can never remember if inspiration is allowed; I think there's table variation on it. Remove that from the roll if you like.)

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Profession Odd Jobs: 1d20 + 6 ⇒ (14) + 6 = 20
Smiley shovels manure out of a stable, walks the streets shouting his enthusiasm for a local tavern, does guard duty several nights, and does some light carpentry work.

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Craft (leatherworks): 1d20 + 5 ⇒ (15) + 5 = 20
And for once Zhatara manages to do enough with her manual skills to gain money without having to force people to "donate" to her...
Edit: with this scenario completed Zhatara gets to lvl 3. She'll get some useful new abilities (condition removal and be able to use her mind spells on creatures normally immune to them) I'm undecided on her new spell. Probably charm person, which seems very appropriate for her.

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Malik Herbalist: 1d20 + 5 ⇒ (12) + 5 = 17 Botted to get sheets done quicker....

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If there is anything wrong, let me know so I can fix it.
I did ask about Outpost, and because it was designed with specific scenarios in mind, we won't qualify. Take a week or so, relax, decompress, and we will start again in a little over a week from now!

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Malik [dice=Herbalist]1d20+5 Botted to get sheets done quicker....
Timezones... Just woke up. Thanks anyway.

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@GM Emmjay: Unfortunately Zhatara was still level 2 when this game was played, so she should get the lower tier rewards and not the out of subtier ones. Could you fix this please?

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@GM Emmjay: Unfortunately Zhatara was still level 2 when this game was played, so she should get the lower tier rewards and not the out of subtier ones. Could you fix this please?
You get out of subtier because the group fought at tier 4-5 (4 player variant). This comes straight from a Venture-Captain as he emailed me due to a mistake I made.....
You played with a party of 4 level 2's, 1 level 3, and 1 level 4, so APL was 2.5. This means they played high tier with the 4 player adjustment. You are right that most of your players get Out-of-Tier gold, but the level 4 player should get tier 4-5 gold.

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On my chronicle, the gold at the top says 1180, but the number filled in the box below only says 1150. Should that be corrected?

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On my chronicle, the gold at the top says 1180, but the number filled in the box below only says 1150. Should that be corrected?
Just a typo. Correct amount is up top...

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Zhatara Smirsset wrote:@GM Emmjay: Unfortunately Zhatara was still level 2 when this game was played, so she should get the lower tier rewards and not the out of subtier ones. Could you fix this please?You get out of subtier because the group fought at tier 4-5 (4 player variant). This comes straight from a Venture-Captain as he emailed me due to a mistake I made.....
Redelia wrote:
You played with a party of 4 level 2's, 1 level 3, and 1 level 4, so APL was 2.5. This means they played high tier with the 4 player adjustment. You are right that most of your players get Out-of-Tier gold, but the level 4 player should get tier 4-5 gold.
Oh... I did not realize we were playing high subtier! We were awesome then! Good job everyone! And thanks DM for the chronicle!

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Kolris Isimlothe wrote:On my chronicle, the gold at the top says 1180, but the number filled in the box below only says 1150. Should that be corrected?Just a typo. Correct amount is up top...
I think you have to make the correction on the Chronicle sheets. It's a signed field.

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Still 2 Fame away from being able to buy an Efficient Quiver :(
I'm less than 200 gp from my haversack.

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GM Emmjay wrote:I think you have to make the correction on the Chronicle sheets. It's a signed field.Kolris Isimlothe wrote:On my chronicle, the gold at the top says 1180, but the number filled in the box below only says 1150. Should that be corrected?Just a typo. Correct amount is up top...
I know that, I'm just saying what it was.
Anyway, corrections made, updated copies added to the link.

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Smiley's leveled, marketed, and ready to go.

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Nope. Kolris is still 2; he'll bump to 3 with the next chronicle.

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I just added a GM Chronicle Sheet to Zhatara's collection. She's still level 3 but has more money, fame and prestige. I'm going to have her purchase a Cloak of Resistance +1 (1000gp) and a Ring of Protection +1 (2000gp).
I'd ask the GM to add these purchases to her next CS (if she earns one, of course).

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I am going to strongly suggest you guys take a moment or two (like a day or two at least) to get some plans and ideas together on how to deal with guards. We can retcon it to plans on the boat without issue. Do you go in swords drawn and kill everyone? Do you explore everything you can then execute a plan? Do you stealth and sneak around?

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I was assuming we would bluff our way through as much exploration as possible, only killing when necessary.

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I was running under a similar line of thought: learn the layout of the prison and it's defenses, then exploit every weak spot that we can find. We have a couple bottles of oil of Taggitt, so using those is an option if we need to knock out some guards. At worst, we find have our supervisor show us around, including where we shouldn't go (Meaning that's where things that we need are), find out how many guards are around, and locate the prisoners before we begin our actual mission. Considering the amount of information that we were given, more information is key before acting.

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Agreed. I think our plan should be to get Galvar to give us as much of a tour as he's willing to before we take any action against him... unless he starts to get suspicious. If that happens, we might have to audible into a more aggressive plan.
Once we've seen all we can see, we jump him in a secluded area away from the other guard in the front room. Where we do that will depend on what we learn of the layout. I agree that Oil of Taggit is good for this part of the plan. Then we see where we need to go from there.
How much time do we have for this (or, at least, how much time do we think we have)?

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Absolutely my thinking. We need to locate Zefiro, get an idea of the layout of the prison and where we can make a fast escape from, and hiw many other guards we might need to deal with.
We might need to find who has keys.
Probably a good idea to spike a flask with the poison before going in.

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My idea was to get one of the guards (Galvar possibly) alone and then charm him. Then use our newfound friend to roam the place freely

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As I am sure that everyone here is aware, Paizo has decided to not support Pathfinder in its current form, instead later this year release and promote its new form, 2E.
As a player (and GM) who has spent tons of time, energy, and effort in playing, promoting by GMing, and paying this game, I think that that is a complete slap in the face. Especially since they have stated that when 2e comes out that they will stop supporting and producing content for 1e. That is a slap in the face to me, the paying player.
As such, I am done being a GM. I am not going to support a company by using their products and leading groups of players if they are going to abandon us. I am sorry that it has come to this, but quite frankly I'm pissed off with them right now.
Sorry to everyone concerned.

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There's a difference between "not support" and "not produce new content for." They've been quite vocal about continuing support for 1e, and the VCs in this lodge have been enthusiastic about continuing to support 1e PFS on this very board.