PFS 07-14,16,18 Start Date 11/10 TABLE 1 (Inactive)

Game Master Emmjay

7-14,16,18 Table 1 Maps


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Grand Lodge

03-01 Frostfur Captives

HERE is a good discussion on it

Yah, unless you have a boon, you don't know.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

It's hard to find an official ruling. I'm getting the feeling that leadership has specifically *not* ruled on this. This is one of those things that the community is largely left to their own devices on.

There is a suggestion to note monster knowledge on your Chronicle Sheet when you gain it, and have the GM sign for it. Not all GMs will accept this, however.

The "clean slate" (make a new check in every scenario) is the only way that a GM can consistently apply this for all PCs. In a global campaign where the GMs only have cursory knowledge of your PCs past experiences, it's the closest thing to fair.

This thread is useful. You can likely find more like it. Two things stand out:

1) There is (or was) a boon that specifically allowed your PC to carry monster lore about certain specific monsters to new scenarios. When there's a boon that specifically allows a thing, it's generally recognized that the thing is *not* allowed normally.

2) Many feel like the Pathfinder Society Field Guide (as part of the "Core Assumption") contains the sum of information that is considered to be common knowledge for all Pathfinder Agents. The "Field Guide" chapter (Chapter 4) has write-ups on many common enemies and/or challenges. "Restless Dead" is one of those sections. That section doesn't mention DR for any type of undead, though it does cover what you would call "undead traits" pretty well (it recommends that you should try to attack with positive energy and avoid effects that target Fortitude, for example).

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

I guess I'll just have to roll a random die when it comes my time to attack to see what kind of arrow I feel like trying to use to defeat the skeleton's DR.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

I mean it WAS a good bluff. My max SM is 26, so... Why not?

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

I love it!

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Well... Zhatara is supposed to be as nasty as possible for a PFS character so the lie actually fits her profile.

I tend to play her as a way nicer charater than she should be though.

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Feel better, GM Emmjay. We'll wait.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

The viruses are nasty this year. Take your time.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Sorry for not posting. Ran games on both days during the weekend. Fun times. Post coming soon.

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

This is a note for all the games I'm currently in:

I will be on a cruise from Feb. 4th until Feb 9th. I will not have any real internet access during this time, including my phone, and as such will be unable to post for the duration of my trip.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Sorry for my disappearance this weekend. The unfortunate confluence of a busy schedule and getting hit with a cold and cough took me out.

I'm posting this in my games first thing today, then I'll be catching up in gameplay; I should be caught up by the end of the day.

Liberty's Edge

2 people marked this as a favorite.
Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

SRD

Natural 1 and natural 20 rolls on attack actions (not skills) are always a sure miss/hit respectively.

Automatic Misses and Hits wrote:
A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit (see the attack action).

This does not apply to skills, however. If you have a +20 modifier to a skill and are trying to beat a DC 20 skill check, you still succeed even if rolling a 1.

The action in question was an attack, however. That is a miss, RAW and RAI, but you are the final arbiter in this, Emmjay. If you would have to retconn an entire turn, for example, I'd say it's not worth the hassle, but in the end - that is your call.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Yeah. I jsut posted this with a link to the rules in question. That said I also don't think we need to redo the whole turn sequence. It's pretty one sided anyway I think.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Day Job Roll #2
Profession (Gambler): 1d20 + 5 ⇒ (14) + 5 = 19

Exciting missions, so far.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Day job: Craft (alchemy), alchemist's lab, crafter's fortune, inspiration: 1d20 + 9 + 2 + 5 + 1d6 ⇒ (13) + 9 + 2 + 5 + (2) = 31
(I can never remember if inspiration is allowed; I think there's table variation on it. Remove that from the roll if you like.)

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Profession Odd Jobs: 1d20 + 6 ⇒ (14) + 6 = 20

Smiley shovels manure out of a stable, walks the streets shouting his enthusiasm for a local tavern, does guard duty several nights, and does some light carpentry work.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Craft (leatherworks): 1d20 + 5 ⇒ (15) + 5 = 20

And for once Zhatara manages to do enough with her manual skills to gain money without having to force people to "donate" to her...

Edit: with this scenario completed Zhatara gets to lvl 3. She'll get some useful new abilities (condition removal and be able to use her mind spells on creatures normally immune to them) I'm undecided on her new spell. Probably charm person, which seems very appropriate for her.

Grand Lodge

03-01 Frostfur Captives

Malik Herbalist: 1d20 + 5 ⇒ (12) + 5 = 17 Botted to get sheets done quicker....

Grand Lodge

03-01 Frostfur Captives

CHRONICLES HERE

If there is anything wrong, let me know so I can fix it.

I did ask about Outpost, and because it was designed with specific scenarios in mind, we won't qualify. Take a week or so, relax, decompress, and we will start again in a little over a week from now!

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Why did you X out the Subtier 4-5 rewards?

Edit: Oh, because I am out of subtier? I didn't realize that was how it worked. Good to know for the future.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7
GM Emmjay wrote:
Malik [dice=Herbalist]1d20+5 Botted to get sheets done quicker....

Timezones... Just woke up. Thanks anyway.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

@GM Emmjay: Unfortunately Zhatara was still level 2 when this game was played, so she should get the lower tier rewards and not the out of subtier ones. Could you fix this please?

Grand Lodge

03-01 Frostfur Captives
Zhatara Smirsset wrote:
@GM Emmjay: Unfortunately Zhatara was still level 2 when this game was played, so she should get the lower tier rewards and not the out of subtier ones. Could you fix this please?

You get out of subtier because the group fought at tier 4-5 (4 player variant). This comes straight from a Venture-Captain as he emailed me due to a mistake I made.....

Redelia wrote:


You played with a party of 4 level 2's, 1 level 3, and 1 level 4, so APL was 2.5. This means they played high tier with the 4 player adjustment. You are right that most of your players get Out-of-Tier gold, but the level 4 player should get tier 4-5 gold.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

On my chronicle, the gold at the top says 1180, but the number filled in the box below only says 1150. Should that be corrected?

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

I assume we missed some treasure

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Oh man, I forgot that I have a boon that adds 2 to day job checks, which would have pushed me over the 20 threshold *facepalm*

Grand Lodge

03-01 Frostfur Captives
Kolris Isimlothe wrote:
On my chronicle, the gold at the top says 1180, but the number filled in the box below only says 1150. Should that be corrected?

Just a typo. Correct amount is up top...

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day
GM Emmjay wrote:
Zhatara Smirsset wrote:
@GM Emmjay: Unfortunately Zhatara was still level 2 when this game was played, so she should get the lower tier rewards and not the out of subtier ones. Could you fix this please?

You get out of subtier because the group fought at tier 4-5 (4 player variant). This comes straight from a Venture-Captain as he emailed me due to a mistake I made.....

Redelia wrote:


You played with a party of 4 level 2's, 1 level 3, and 1 level 4, so APL was 2.5. This means they played high tier with the 4 player adjustment. You are right that most of your players get Out-of-Tier gold, but the level 4 player should get tier 4-5 gold.

Oh... I did not realize we were playing high subtier! We were awesome then! Good job everyone! And thanks DM for the chronicle!

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield
GM Emmjay wrote:
Kolris Isimlothe wrote:
On my chronicle, the gold at the top says 1180, but the number filled in the box below only says 1150. Should that be corrected?
Just a typo. Correct amount is up top...

I think you have to make the correction on the Chronicle sheets. It's a signed field.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Still 2 Fame away from being able to buy an Efficient Quiver :(

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield
Jacques N'Fey wrote:
Still 2 Fame away from being able to buy an Efficient Quiver :(

I'm less than 200 gp from my haversack.

Grand Lodge

03-01 Frostfur Captives
Kolris Isimlothe wrote:
GM Emmjay wrote:
Kolris Isimlothe wrote:
On my chronicle, the gold at the top says 1180, but the number filled in the box below only says 1150. Should that be corrected?
Just a typo. Correct amount is up top...
I think you have to make the correction on the Chronicle sheets. It's a signed field.

I know that, I'm just saying what it was.

Anyway, corrections made, updated copies added to the link.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Thanks for the CS GM. Also, Zhatara fully upgraded to lvl 3 now. Still debating possible purchase(s).

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley's leveled, marketed, and ready to go.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Am I the only one still level 2?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Nope. Kolris is still 2; he'll bump to 3 with the next chronicle.

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali's ready to go for Part 3.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

I just added a GM Chronicle Sheet to Zhatara's collection. She's still level 3 but has more money, fame and prestige. I'm going to have her purchase a Cloak of Resistance +1 (1000gp) and a Ring of Protection +1 (2000gp).
I'd ask the GM to add these purchases to her next CS (if she earns one, of course).

Grand Lodge

03-01 Frostfur Captives

I am going to strongly suggest you guys take a moment or two (like a day or two at least) to get some plans and ideas together on how to deal with guards. We can retcon it to plans on the boat without issue. Do you go in swords drawn and kill everyone? Do you explore everything you can then execute a plan? Do you stealth and sneak around?

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

I was assuming we would bluff our way through as much exploration as possible, only killing when necessary.

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

I was running under a similar line of thought: learn the layout of the prison and it's defenses, then exploit every weak spot that we can find. We have a couple bottles of oil of Taggitt, so using those is an option if we need to knock out some guards. At worst, we find have our supervisor show us around, including where we shouldn't go (Meaning that's where things that we need are), find out how many guards are around, and locate the prisoners before we begin our actual mission. Considering the amount of information that we were given, more information is key before acting.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Agreed. I think our plan should be to get Galvar to give us as much of a tour as he's willing to before we take any action against him... unless he starts to get suspicious. If that happens, we might have to audible into a more aggressive plan.

Once we've seen all we can see, we jump him in a secluded area away from the other guard in the front room. Where we do that will depend on what we learn of the layout. I agree that Oil of Taggit is good for this part of the plan. Then we see where we need to go from there.

How much time do we have for this (or, at least, how much time do we think we have)?

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Absolutely my thinking. We need to locate Zefiro, get an idea of the layout of the prison and where we can make a fast escape from, and hiw many other guards we might need to deal with.

We might need to find who has keys.

Probably a good idea to spike a flask with the poison before going in.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

My idea was to get one of the guards (Galvar possibly) alone and then charm him. Then use our newfound friend to roam the place freely

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

A chance for that would be likely to occur while he is giving us a tour, right?

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Hey guys, what's up? Sooo ... anyone mind if we bust out a few more people? Do a good deed and such?

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

@ jaques: I cannot say.

Grand Lodge

03-01 Frostfur Captives

As I am sure that everyone here is aware, Paizo has decided to not support Pathfinder in its current form, instead later this year release and promote its new form, 2E.

As a player (and GM) who has spent tons of time, energy, and effort in playing, promoting by GMing, and paying this game, I think that that is a complete slap in the face. Especially since they have stated that when 2e comes out that they will stop supporting and producing content for 1e. That is a slap in the face to me, the paying player.

As such, I am done being a GM. I am not going to support a company by using their products and leading groups of players if they are going to abandon us. I am sorry that it has come to this, but quite frankly I'm pissed off with them right now.

Sorry to everyone concerned.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

There's a difference between "not support" and "not produce new content for." They've been quite vocal about continuing support for 1e, and the VCs in this lodge have been enthusiastic about continuing to support 1e PFS on this very board.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

I'm sorry you feel that way, though I respect your opinion.

For the record, though, does that mean you aren't going to be continuing this game?

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