PF Post-Apocalypse (Inactive)

Game Master BinkyBo


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"Hey chief... I'm alright here."

He glances at Alynthar, then nods toward the device.
The "chief" is midsentence when Alynthar releases the button.
"-to reach you for five minutes... ah well. Think Gribbel and Spench flew the coop... thought you might've tried the same thing. Hurry up there... Get this last bot rolling, well need to switch out the armaments according to our ammo stores. Out."

int check and believable bluff


M Human Barbarian 1, Wild Child 1
Statbar:
HP 22/25, Rage 3/7 | AC 20 T 12 FF 18| Fort +7 Ref +3 Will +2 (+4 vs most mind effects) | Init +1 | Perception +8

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21

Ta'mas also draws a dagger, and glowers menacingly.


Human Oracle 1, Ranger 1 | HP: 20 | AC:18 | T:12 | FF:16 | CMD: 16 | Fort:+3 | Ref:+4 | Will:+2 | Init:+2 | Perc: +4| Sense Motive:+0

"How many men do you have down there?"

perception: 1d20 + 4 ⇒ (14) + 4 = 18
sense motive: 1d20 ⇒ 19


"Five security, and one other worker....
If you're planning on leaving me tied up... could it be in a different room?
" He tips his head toward the door holding back the beetle swarm - you can hear them chittering and scratching.


Female android Occultist 2 | hp 15/15 | AC 15, T 13, FF 13 | Init +3 | Perception +8

"If the beetles eat you, why would we care?" Draught says mercilessly.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

"How many men are in the complex altogether? And how many are guarding the stores?" Alynthar asks.


Samperson eyes dart to Draught with her comment, he the rolls his eyes... "..androids..."

He then answers Alynthar, though he looks to Tamas and Tomin often as he speaks... "Had near three-hundred... then we had a mutiny. Sargent Kurstein and his inner circle turned colder than wasteland android. No offense.... It was rough... couldn't tell you how many died.. some might've gotten away."

"Just the five security guarding the area there. Storeroom, Barracks, and Level One Armory all together there. Alector, my coworker, will prob'ly be in the storeroom. Most everybody else is in the cache - the metal sphere."
"We had engineers and scientists working - those who didn't run off, working in the conference room, but Kurstein's guys rounded them up, and took them into the cache.. maybe seven or eight hours ago?"


Human Oracle 1, Ranger 1 | HP: 20 | AC:18 | T:12 | FF:16 | CMD: 16 | Fort:+3 | Ref:+4 | Will:+2 | Init:+2 | Perc: +4| Sense Motive:+0

sense motive: 1d20 ⇒ 13

"This mess shouldn't be too bad to clean up after all."

"Let's move him to a safer room like he asked, and get this over with. Hell, maybe if he is good, we'll even help him back to town alive."


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar, who was just about to drive the dagger home, looks confused. "Why would we do that? He's an enemy. We should kill him and be done with it."


Female android Occultist 2 | hp 15/15 | AC 15, T 13, FF 13 | Init +3 | Perception +8

"I've been told that keeping enemies alive can be beneficial sometimes. Besides as a source of information, there was something about the 'sanctity of life'. Such words have no meaning to me, but perhaps Tomin is speaking of that concept."


His eyes go wide with Alynthars comments. After Draught's two cents, he blurts out, "How'm'I an enemy? I'm just spraying bugs!"
He takes a few deep breaths... "Alright. What are you after here? I mean there's some nasty stuff here, and some nasty people... but there are some good people here too... civilians."

"I admit... I thought about crackin you and getting away until the thugs in charge got here, but not cuz I'm in with them. They are mean S-O-Bs, but I don't know you... ".. the devil you know.." You know?"


Human Oracle 1, Ranger 1 | HP: 20 | AC:18 | T:12 | FF:16 | CMD: 16 | Fort:+3 | Ref:+4 | Will:+2 | Init:+2 | Perc: +4| Sense Motive:+0

"Look, everyone's just trying to stay alive here in this s!%*hole of a world. He's been pretty forthcoming so far, I'm sure he doesn't want to get himself killed for telling us lies."

"If he is lying, we can each take turns cutting on him when we get back. After we deal with those in the facility."

If noone dissents, Tomin will take him to the other "safe" room and proceed to use his entire 50' rope to completely hog tie the man, gag included.

Just before he places the gag, he adds:

"Is there anything else you want to add? I'm gonna tie you up so that you wont be escaping. If we die, you starve. It's in your best interest that we get back here safely."

I could roll an intimidate to scare the man, but that is not really my intent. Tomin is just trying to point out some very obvious facts to the man, and let the truth scare him."


Samperson nods - as appreciative as someone being bound gagged and abandoned could be... "I understand. There are two functional combat robots. One is the Esprit model... light armor, light weapons. The Triton is heavier, but needs to lock down to fire. Don't let it have line of sight when it lowers its stabilizers - a tripod-looking thing. And.. don't believe anything Corporal Tharvess says. He is a twisted conniving creep... worst of the level one security team, by far. Lanky, grey hair."
He takes another deep breath "Ok... ready.", and opens his mouth for the gag.


You leave Samperson heavily bound, and return to the main hall - turning right toward the "high security" area. You soon come to the next side hall of office suites. The lights are off down this hall, you see nothing out of the ordinary within the ambient light coming from the light panels in the main hall.

You soon see a closed door blocking your progress along the main hallway. It is of the same style as what you'd seen in the supply room. Painted metal door with a one foot window at eye level.


M Human Barbarian 1, Wild Child 1
Statbar:
HP 22/25, Rage 3/7 | AC 20 T 12 FF 18| Fort +7 Ref +3 Will +2 (+4 vs most mind effects) | Init +1 | Perception +8

Ta'mas draws his axe in preparation.


Human Oracle 1, Ranger 1 | HP: 20 | AC:18 | T:12 | FF:16 | CMD: 16 | Fort:+3 | Ref:+4 | Will:+2 | Init:+2 | Perc: +4| Sense Motive:+0

Tomin stands ready to open the door, awaiting confirmation from his allies.


Female android Occultist 2 | hp 15/15 | AC 15, T 13, FF 13 | Init +3 | Perception +8

Draught nods at Tomin.


You hear voices right away .. from a doorway to a room (By the map you've been given, it is the barracks.)
"Naw... I fold.."
"You fold? Are you serious?! Again!?"
You also see a man in a blue and white jumpsuit fiddling with a metal box on the wall.. maybe 100 feet away.
Tomin is first to see the men seated around a table in the barracks. It is clear you will be spotted soon.

initiative:
Alynthar: 1d20 + 5 ⇒ (13) + 5 = 18
Draught: 1d20 + 3 ⇒ (11) + 3 = 14
Ta'mas: 1d20 + 1 ⇒ (8) + 1 = 9
Tomin: 1d20 + 2 ⇒ (8) + 2 = 10

NPCs: 1d20 + 2 ⇒ (13) + 2 = 15


>map<


Surprise Round (party up) single action

perception DC18:
The metal box the fellow down the hall in the jumpsuit is working on has stumps of appendages - A construct torso affixed to the wall(?)


M Human Barbarian 1, Wild Child 1
Statbar:
HP 22/25, Rage 3/7 | AC 20 T 12 FF 18| Fort +7 Ref +3 Will +2 (+4 vs most mind effects) | Init +1 | Perception +8

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Do we all act in the surprise round?


yes


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar waits to see what the others do, but readies Grease in the event of an attack.


M Human Barbarian 1, Wild Child 1
Statbar:
HP 22/25, Rage 3/7 | AC 20 T 12 FF 18| Fort +7 Ref +3 Will +2 (+4 vs most mind effects) | Init +1 | Perception +8

Right, then. Ta'mas uses the surprise round to Martial Flexibility: Weapon Focus (Greataxe)


Human Oracle 1, Ranger 1 | HP: 20 | AC:18 | T:12 | FF:16 | CMD: 16 | Fort:+3 | Ref:+4 | Will:+2 | Init:+2 | Perc: +4| Sense Motive:+0

Tomin will move to J12 (or as close as possible, according to map) and try not to alert the guards in the room. Weapon drawn.

stealth: 1d20 + 6 ⇒ (5) + 6 = 11


Female android Occultist 2 | hp 15/15 | AC 15, T 13, FF 13 | Init +3 | Perception +8

Draught follows Tomin, also trying to be sneaky.

STealth: 1d20 + 3 ⇒ (20) + 3 = 23


Though Tomin was not as quiet as he might have intended, there is no immediate sign of suspicion from the guards.
Their conversation continues... "Killer hand... and for a pot of five lousy silverdisks."

Round 1

Now up: Alynthar,
then NPCs


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar will move to M10, and order his skeleton to L11.

stealth: 1d20 + 3 ⇒ (4) + 3 = 7
skeleton's stealth: 1d20 + 2 ⇒ (6) + 2 = 8


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Well, s$*%.


Female android Occultist 2 | hp 15/15 | AC 15, T 13, FF 13 | Init +3 | Perception +8

Ah, that's the dice roller I'm used to. Screwing the players as much as possible. LOL


Human Oracle 1, Ranger 1 | HP: 20 | AC:18 | T:12 | FF:16 | CMD: 16 | Fort:+3 | Ref:+4 | Will:+2 | Init:+2 | Perc: +4| Sense Motive:+0

Hearing the skeleton and Alynthar coming up behind him, Tomin readies an attack if one of the enemies gets close.


Round 1 cont'd

The man in the blue and white jumpsuit looks over, and immediately puts his hands up... then waves at the wrist.
You hear chairs slide on the floor, and one knocked back as the guards stand - turning to the door.
Tomin and Alynthar see the nearest guard dash over to the left side of the room, and out of sight. The other two flip their game table on its side, and draw their pistols.

The guard out of sight can be heard on his comm device.
"Sir. We're pinned down in the barracks - they came around west bend."
"--What?!"
"Wait a minute.. Sir, camera's showing you in west bend... you're in East, right?"
"--Dammit... Alektor switched the feeds!" He continues speaking but lowers his voice.

Perception DC20 to hear more:
"Just hold'em off... we'll be there in ninety seconds. Sending Esprit on ahead."

>map<

Now up: Draught, Ta'mas, Tomin


Female android Occultist 2 | hp 15/15 | AC 15, T 13, FF 13 | Init +3 | Perception +8

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Draught does not hear any more of the conversation, but that doesn't bother her. Seeing guns pointed at her, she will stay outside the doorway for partial cover, and open fire at guard F16.

corrosive pistol: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
damage: 1d8 ⇒ 6 plus acid: 1d6 ⇒ 1


M Human Barbarian 1, Wild Child 1
Statbar:
HP 22/25, Rage 3/7 | AC 20 T 12 FF 18| Fort +7 Ref +3 Will +2 (+4 vs most mind effects) | Init +1 | Perception +8

Shoop da woop, I'mma fire my greataxe!

Or not...

Ta'mas moves to K12.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Methinks you misunderstood me. When I waited, I was delaying my move for the round, not forgoing it entirely. It doesn't make much of a difference, since all I'd do this round is have skellie take a shot, but still...


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Oh, right.

Perception: 1d20 ⇒ 9


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Oh. Also, mage armor. Would've done that, too.


Human Oracle 1, Ranger 1 | HP: 20 | AC:18 | T:12 | FF:16 | CMD: 16 | Fort:+3 | Ref:+4 | Will:+2 | Init:+2 | Perc: +4| Sense Motive:+0

Tomin will ful defense and move behind the table. (H15)


Draught's shot tags one in the shoulder. "Ack! Heads up.. they're packing tech arms."
Alynthar's skeletal armed escort fires a shot into the other.
As Tomin charges into the room, the two taking cover behind the overturned table, fire their pistols...

(For the two guards, Tomin's touch AC 12+4+2 = 18 for the round)
skeleton vs Touch with improved partial cover though soft cover: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
1d8 ⇒ 6
readied pistol vs Touch with partial cover: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
1d8 + 1 ⇒ (4) + 1 = 5
readied pistol vs Touch with partial cover: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Tomin hit for 5, Guard 2(7damage), Guard 3(6 damage)

Alynthar up (delayed 1st round or Round 2 and remain top of initiative... up to you)


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

I guess I'll go w/ round 2. What kind of action is reloading the pistol?


1d6 ⇒ 3 six-shooter.. 2 bullets remaining. Move action to reload. BTW if it ever misfires (on an attack roll of 1) it gains the broken condition, your skeleton will not repair his weapon.


Round 2

Now up: Alynthar
then NPCs and skellie

>map<


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar will cast Mage Armor.


Round 2 (cont'd)

Tomin sees the other guard is by a metal desk with four video screens displaying sections of hallways. He balls his fists, and knocks them together... his gauntlets make a brief whirring sound - as if powering up. The guard then assumes a boxer stance, and motions for Tomin to approach.
The man in the blue and white jumpsuit (presumably Alektor) keeps his hands raised.. He gives a thumbs up, and a nod.

Skellie up, then Draught, Ta'mas, Tomin and two guards who'd readied actions.
(no change from last map)


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Sorry, guys. Been extremely busy. Btw, I had to look up the stats for a revolver in another game. The SRD says that when you fire a revolver, it automatically shifts to the next cartridge, no move required. Why then are you saying it's a move action to reload? I'll go with it for this round, 'cause you're the boss, but I'd at least like to know what I'm misunderstanding.

Skellie will reload, then fire again.

Attack: 1d20 ⇒ 13
Damage: 1d8 ⇒ 5


move action to reload after it is empty.


Female android Occultist 2 | hp 15/15 | AC 15, T 13, FF 13 | Init +3 | Perception +8

Draught reloads and fires at the skeleton.

ranged touch: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d8 ⇒ 4 plus acid: 1d6 ⇒ 6


M Human Barbarian 1, Wild Child 1
Statbar:
HP 22/25, Rage 3/7 | AC 20 T 12 FF 18| Fort +7 Ref +3 Will +2 (+4 vs most mind effects) | Init +1 | Perception +8

Skeleton's on our team, Draught...

Ta'mas finally sees a target, and charges to F15 to attack the adjacent enemy.

Charge to hit, PA, raging: 1d20 + 5 + 2 + 2 - 1 ⇒ (17) + 5 + 2 + 2 - 1 = 25
Damage: 2d6 + 4 + 3 + 3 ⇒ (1, 3) + 4 + 3 + 3 = 14


Female android Occultist 2 | hp 15/15 | AC 15, T 13, FF 13 | Init +3 | Perception +8

LOL... sorry. Can we turn that shot against one of the enemies then?


Draught's shot goes wide of her target. The skeleton's bullet loses its deadly force as it strikes the guards' cover - splintering the edge. As the guard is attempting to angle his pistol around the overturned table to fire on Tomin, Ta'mas's axe cleaves into his chest.

Tomin up


Human Oracle 1, Ranger 1 | HP: 20 | AC:18 | T:12 | FF:16 | CMD: 16 | Fort:+3 | Ref:+4 | Will:+2 | Init:+2 | Perc: +4| Sense Motive:+0

Tomin will take a five foot step to his right and swing at the guard.

attack: 1d20 + 5 ⇒ (2) + 5 = 7

Tomin grumbles as his swing goes wide.

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