Valeros

Ta'mas Dune-Runner's page

69 posts. Alias of thunderbeard.


Full Name

Ta'mas Dune-Runner of the Eagle Clan

Race

Human

Classes/Levels

Barbarian 1, Wild Child 1

Statbar:
HP 22/25, Rage 3/7 | AC 20 T 12 FF 18| Fort +7 Ref +3 Will +2 (+4 vs most mind effects) | Init +1 | Perception +8

Gender

M

Size

M

Age

19

Alignment

N

Deity

Irori

Languages

Common

Occupation

Wilderness Guide

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Ta'mas Dune-Runner

Background/Personality:

Ta'mas hails from one of the more civilized tribes on the edge of the Blisterskin Sands, his people occasionally venturing out of the desert to trade, but unwilling to give up their primitive ways and beliefs. In a region of warring tribes with strange and solitary religions, Ta'mas was born and grew up remarkably free of mutation or stunting, a quirk that would have been a symbol of low status or divine displeasure in nearly any other tribe.

Living far from the heart of the radioactive wastes, however, Ta'mas's tribal elders had long ago declared "normal" children to be created by the gods in the image of their ancestors—and this allowed him to receive a religious education, training in a tradition that involved ceremonial weaponry and communing with nature.

And then, as these things often go, his tribe was defeated by a neighbor to the south, and his people killed, assimilated or enslaved. Trained a heretic religion and free of mutation, the teenaged Ta'mas was declared cursed by his conquerers and cast out into the desert with no supplies. Relying on his wits and skill, he managed to live off the land for a time, eventually finding his way North to an unexpected bastion of civilization.

Unlike many of the Blistering Sands, Ta'mas was accepted in Nephyx, thanks in part to his normal appearance and the mild accents his tribe spoke with. He has since earned employment and income as a guide to the surrounding outlands, ability to fight off bandits and survive in the desert. However, he remains shy and withdrawn, not completely at home in the world he has joined.

Defense:

AC 20 (18 raging) (Armor +6, Dex +1, Shield +2, Expertise +1)
Touch 12, Flat-Footed 18
Resist Fire 2 (only feet)
CMD 16
HP 25 (maxd12+1d10+6+1 favored) (29 raging)
Fort +7 (+9 raging), Ref +3, Will +2 (+4 vs charm, compulsion, emotion) (+4/+6 raging)

Offense:

(may not have all these weapons yet)

Melee:
Greataxe, +5 (2d6+4)
Masterwork Battleaxe, +6 (1d8+3)
Unarmed Strike, +5 (1d6+3)
Tekko-Kagi, +5 (1d3+3) (+2 to disarm, or +4 vs swords, no AoE)

Ranged:
Javelins, +3 (1d6+3)
Pilum, +3 (1d8+4)
Composite Longbow, +3 (1d8+5)

Combat Modifiers (AC||Hit/1H Dmg/2H Dmg):
Rage (-2||+2/+2/+3)
Power Attack (0||-1/+2/+3)
Flexibility: Reckless Rage (0||-2/+4/+6)
Combat Expertise (+1||0/0/0)
Flexibility: Dodge (+1||0/0/0)

Equipment:

Agile Breastplate, Masterwork (550 gp)
Heavy Darkwood Shield (250 gp)
Hang Glider (500 gp)
Climbing Kit (50 gp)
Hot Weather Outfit
Hat (sun)
Fire-Resistant Boots (20 gp)
Masterwork Thieves' Tools (50 gp)

Skills:

* Denotes class skill
12 points (4 barbarian, 4 brawler, 4 background)

*Acrobatics +5 (1 rank)
*Climb +7 (1 rank)
*Craft (weapons) +4 (1 rank)
*Disable Device +7 (1 rank, +2 masterwork)
*Escape Artist
*Handle Animal +4 (2 ranks)
*Heal
*Intimidate
*Knowledge (dungeoneering)
Knowledge (geography) +1 (1 rank)
*Knowledge (local)
*Knowledge (nature) +4 (1 rank)
*Perception +8 (1 rank, +2 companion bonus)
*Profession
*Ride
*Sense Motive +8 (1 rank, +2 companion bonus)
*Survival +7 (1 rank, +1 racial bonus)
*Swim

Feats, Traits, Alternate Racial Traits:

Traits:
Principled
Trap-Finder
Threatening Defender
Unlearned (Drawback—can't make knowledge checks unlearned other than Geography)

Race:
Heart of the Wilderness - +Lvl/2 to Survival, hard to kill

Feats:
Power Attack (Campaign Bonus)
Improved Unarmed Strike (Brawler Bonus)
Combat Reflexes (Human Bonus)
Alertness (Companion Bonus)
Combat Expertise (1)

Pets:

Animal Companion (2 HD):
Sharp, Desert Hawk, +3 to hit
Skill Focus: Perception (+12 total)