Oracle 1 (haunted curse, metal mystery). Ranger 1 (freebooter, trapper)
Init +2; Senses Perception +4
DEFENSE
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 20 (1d10+1d8+2)
Fort +3, Ref +4, Will +2
OFFENSE
Speed 40 ft.
Melee +5 Falchion (2d4+4)
1st (4/day)— cure light wounds, enhance water, liberating command
0 (at will)— guidance, create water, detect magic, light, spark, mage hand, ghost sound
Base Atk +1; CMB +4; CMD 16
Feats extra traits, extra revelation, technologist
Skills Acrobatics +7, Climb +3, Diplomacy +6, Disable Device +8, Heal +4, Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +6, Knowledge (history) +6, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +4, Sense Motive +0, Spellcraft +5, Stealth +6, Survival +4, Swim +3
Traits rice runner, magical knack, mathematical prodigy, fanatic
Languages common
SQ: trapfinding, track, wild empathy, oracle's curse (haunted), armor mastery, dance of the blades
Gear: bedroll, MW Thieve's Tools, Spiked Gauntlet, Guisarme, Spell Component Pouch, 4 Belt Pouch, Spring Loaded Wrist Sheath (wand), Canteen, 4 Rations, Silk Rope, 10 Weapon Cord, Scroll Box, 4 Paper, Ink, 2 Inkpen, Journal, scroll of endure elements, scroll of comprehend languages, scroll of air bubble, scroll of ant haul, 21pp, 3gp, 7sp