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About DraughtDraught remembers very little of her past... possibly because she was created recently by some unknown group. What she does know is that she awoke nude and cold in a small cave on the top of an ice-capped mountain. It took her days to make it to the bottom, and by the time she got down, she was half-frozen and mostly starved, though she had at least been able to cover herself with some dirty pelts and other detritus. Luckily, a young man found her and took her in, though she soon found that his intentions were all but pure. After warming by the fire in his home, she found herself being set upon by the strong young man, and she was forced to kill him in self defense with a fire poker.
Stats:
Draught Female android occultist 2 CN Medium humanoid (android) Init +3; Senses Perception +8 Defense
Offense
Current Occultist spells known (CL 2nd, concentration +6)
Occultist Implement abilities
Statistics
Gear:
Gear: Kit, magus: backpack bedroll belt pouch flint and steel ink and pen iron pot mess kit 2 rope, hemp, 50 ft. soap 10 torches 5 trail rations waterskin Kit, gear maintenance:
MW thieves' tools
Kit, Skeleton slayer's:
49 wand, CLW
Full Text of Implement Abilities:
Legacy Weapon (Su): You unlock a latent ability from the power of the implement’s history. When you choose this resonant power, select a weapon special ability with an equivalent enhancement bonus less than or equal to +1 for every 3 points of mental focus invested in the implement (to a maximum of 1 + 1/4 your occultist level). As long as the implement qualifies for the ability, it gains that weapon special ability as long as it contains at least 3 points of mental focus per +1 equivalent of the special ability. You can choose this ability only with a weapon. (Current: Corrosive) Psychic Weapon (Sp): As a swift action, you can expend 1 point of mental focus to imbue one weapon, unarmed strike, or one natural attack with psychic power. This grants the weapon a +1 enhancement bonus. This bonus stacks with any enhancement bonus the weapon might have, as long as it does not increase the total bonus to greater than +5. This effect does not stack with itself. This bonus lasts
Masquerade (Su): The implement allows its wearer to change his appearance, varying in scale depending on the number of points of mental focus invested in the implement. The wearer receives a +1 bonus to Disguise checks for every point of mental focus invested in the implement (to a maximum bonus equal to your occultist level). This bonus doesn’t stack with the bonuses from polymorph spells or spells like disguise self. The wearer can choose to mimic a specific creature using this ability, and he can change his appearance as a standard action. If the wearer concentrates for 1 full round, he can change his appearance to blend into his current surroundings, gaining the same bonus to Stealth checks until he moves. You can use this ability only with a mask. Minor Figment (Sp): As a standard action, you can expend 1 point of mental focus to create a minor figment. This can function as either ghost sound or minor image. In either case, the effect lasts for a number of rounds equal to your occultist level. Summoning Focus (Su): The implement allows creatures
Servitor (Sp): As a standard action, you can expend 1 point of mental focus to summon a servitor. This ability functions as summon monster I, but you can use it only to summon a single creature, and the effect lasts for 1 minute. At 4th level and every 3 levels thereafter, the level of the summon monster spell increases by 1, to a maximum of summon monster VII at 19th level. You cannot have more than one servitor in effect at a time. When the duration expires, you can expend 1 additional point of mental focus to extend it by another minute (and can continue to do so as long as you have mental focus remaining). This extension is not an action. Conjure Implement (Sp): You can expend 1 point of mental focus to conjure any item that qualifies as an implement that you know how to use. This implement can be used as the item in question, functioning as a masterwork version of that item, but it can also be used to cast your psychic spells, even though you did not select it at the beginning of the day. If you have more than one implement for the same school, decide which set of spells the conjured implement will grant when you first conjure it. The implement cannot be used to store mental focus or create any effects that require mental focus. The implement lasts for 10 minutes per occultist level you possess. |