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LOL... Trevyn's getting a case of "blue hand".... I swear he will eventually be able to deliver that stupid spell!
Trevyn looks agitated, his hand still glowing uselessly. "I'm not going to complain about you all defeating the creature, but this spell is really getting old!"

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While the others look around the room, Trevyn will take a minute to perform another little ritual, this time making Arthes corporeal (manifested). He'll then look around if the others haven't already found everything.
I'd like to see how Arthes fares in combat on the next encounter. We shall see...
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

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Yay! First time I've cast that spell, glad it worked!
Azura moved into the room and looks everyone over, still making sure to stay away from Trevyn's hands. After finding no wounds or disturbing plant tendrils growing out of anyone's head, she broke into a broad smile of relief. "Brilliant! I was worried I might find you in a vegetative state, tiefling. But then, perhaps we would not have noticed the difference?" She grins, clearly jesting with Garox.
This looks like a storage room, did we miss the Scriptorium?

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A big grin forms on Garox's face. "You my lady, will never find me without energy if there is such a lovely creature like you about." He says with a wink.
-Posted with Wayfinder

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You have not missed the scriptorium :)
Trevyn looks about the room but just finds old dusty crates full of paintings and artifacts from old displays

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Rafiki finds the same items that Trevyn found, though he is extra snoopy into the museums belongings.

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A big grin forms on Garox's face. "You my lady, will never find me without energy if there is such a lovely creature like you about." He says with a wink.
The songbird preened before her admirer, tossing her long blue locks over her shoulder in a melodious jingling of bells. Her eyes had brightened to a cyan shade and she cast a look back at the utterly destroyed owlbear. "Best keep your energies focused on our task for now. They seem rather destructive when unleashed! Now where is that Scriptorium?" She looked again for a sign and then moved to investigate the next room.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20

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Trevyn and Arthes follow, also checking out the room as they move into it (north, BTW).
perception Trevyn: 1d20 + 9 ⇒ (20) + 9 = 29
perception Arthes: 1d20 + 4 ⇒ (11) + 4 = 15

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This dark, vaulted chamber serves as a scriptorium,
where texts from the archives next door may be read or
copied at leisure. Bare wooden shelves, empty except for
some extra writing supplies (sheets of parchment, bottles
of ink, and quills), line the eastern wall, and three desks
with high stools stand in the center of the room between
six columns. A small sign on the southern door reads
“Archives—Private.”
A body lies slumped in the southwestern corner, still
clutching a club. Its legs have been eaten away by acid,
and the corpse is already showing signs of putrefaction,
with patches of mold on the skin. A broken lantern lies
next to the body, its oil spilled on the floor.
A handful of books and scrolls, treatises on the solar
system and the empty space beyond, lie open on the desk.
Underlined passages and marginalia written in Osiriani
refer to the “the Dark Tapestry” and the “Dominions of the
Black,” as well as something called the “Gate of Beyond,” a
long-lost portal to these otherworldly realms. References
to an ancient aberrant sorcerer named Kubburum Ishmedagan
and the mad wizard Ralzeros the Overwatched are
also highlighted.
Trevyn, Arthes and Azura all see that a sheet of parchment has falling beneath a desk and was forgotten. It is written in Osiriani.

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Trevyn inspects the parchment, though he can't read it, and also points out to the rest of the group to be careful of the mold on the body... who knows what kind of mold it might be?

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"Happily. I can't make heads or tails of it." He hands it off to Rafiki.

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"It looks like this parchment contains sketches and diagrams of a gate to the beyond and what looks like a canister connected to an individuals brain. From what I can tell, this brain canister is the key to opening a portal in the gate to the beyond as it is an attachment to the gate. I also can tell that destroying the canister while it is attached to the gate will ultimately destroy the portal itself." Rafiki reports.

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Azura looks over the corpse with a sorrowful look on her face. "Oh no! Must be one of the guards sent to look for Imrizade. Poor fellow, what a terrible way to die."
Bardic Knowledge: 1d20 + 1 ⇒ (2) + 1 = 3
Knowledge(Arcana): 1d20 + 6 ⇒ (20) + 6 = 26
Knowledge(Planes): 1d20 + 6 ⇒ (9) + 6 = 15
She blinks in surprise on hearing Rafiki's translation. "Brain canister? Did he say 'brain canister'? Is that what the metal cylinder is that the Society wants to study? What in the Great Beyond does a brain canister do?" Azura ponders on what might have killed the guard as well as on what this information on the gate and the canister might mean.

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"Ieeeew. Let's just destroy it in order to close any portals. I don't want a mold infestation in my fair city, thank you very much. I'm sure the higherups will understand. "
-Posted with Wayfinder

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Rafiki casts detect magic just in case they were missing anything in the room. If nothing else is found, Rafiki says "Well, assuming it is in the next room, let's go there and look so we can destroy it or bring it back."

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"Agreed. Let us continue."
Trevyn and Arthes are ready to follow Rafiki through the door.

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This chamber contains several tall wooden bookshelves
reaching to the ceiling, almost bursting with the weight of
books and scrolls filling the shelves. The shelves and their
contents are encrusted with thick growths of brightly colored
fungus and glistening mold. Many tomes have fallen from the
shelves, their open pages forming a base for more fungi and
large mushrooms which carpet the floor. The air here is damp
and close, and several of the fungal growths pulse with an
eerie purple light that dimly lights the room.
Two large iron candelabra, full of unlit candles,
hang from the vaulted ceiling. Several varieties of the
fungi glow dimly with pulsing purple bioluminescence,
providing the room with shadowy illumination.
The museum library and Blakros family archives are
located in this room.
The group sees a large portion of the room covered in mold and mildew The large red square. It is also considered difficult terrain One portion of the mold looks particularly dangerous The icon in the mold
To the south of the room Garox sees a large purple mushroom. As the group enters the room the mushroom begins to emit an ear piercing screech throughout the room.

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Just on the off-chance that something here is planar: Kn.planes: 1d20 + 4 ⇒ (2) + 4 = 6
"Och, what is that racket? Does anyone know what that mushroom thing is? And is any of that mold dangerous??"

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Garox rushes forward stealthily and takes position at the bookshelf, readying an attack against anything hostile that comes near him.
stealth: 1d20 + 9 ⇒ (11) + 9 = 20

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Bardic Knowledge: 1d20 + 1 ⇒ (5) + 1 = 6
Knowledge(Arcana or Planes): 1d20 + 6 ⇒ (4) + 6 = 10
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Keeping her bow at the ready and wishing her hands were free to cover her ears, Azura tried to think on what she knew about fungus, which was apparently very little. She keeps her eyes open as she moves into the room, searching for any more clues.

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Azura notices that there is a backpack lying on the ground overgrown in mold.
At the far south of the room Azura notices that there is a circular shaft leading down to another level. The stairs look to be quite slippery as they are covered in mold and fungus.

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Rafiki picks up the backpack, brushing the mold from the pack.
Inside he finds a collection of canopic jars, jeweled
death masks, gilded ushabti, and other valuable Osiriani
relics. Also inside is a scrap of
paper with the phrase “The Eye is always vigilant” written
on it.

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None of the contents appear to be magical to Rafiki

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Trevyn and Arthes move forward as well.
Perception Trevyn: 1d20 + 9 ⇒ (13) + 9 = 22
Perception Arthes: 1d20 + 4 ⇒ (12) + 4 = 16

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Azura looked over the contents of the bag with Rafiki. "The young lady's pack, perhaps? If so, we are closing in. Take care when traversing the stairs, they look slick."
Do we need acrobatics to proceed down? Rolling it in case, although Azura does not really want to go first. =D
Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11

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beneath a thick layer of fungus, a circular, 10-foot diameter
shaft drops 40 feet from the archives to the level
below. A narrow flight of stone steps spirals down along
the shaft’s circumference, coated with slime and mold.
Yes need an Acrobatics check to traverse the slippery staircase

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Seeing no danger become apparent, Garox moves closer and starts to go down the stairs.
take 10 acrobatics and stealth for 15 and 19

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Trevyn Acro: 1d20 + 1 ⇒ (12) + 1 = 13
Arthes Acro: 1d20 + 1 ⇒ (20) + 1 = 21

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Most of the group carefully traverses the steep and slippery stairs as they successfully make it to the bottom.
Rafiki on the other hand begins to make his way down as he sips on a patch of green mold. Trying to get any sort of a hold he rolls down the stairs and lands with an audible crunch. He is no longer moving at the bottom of the stairs.
Rafiki falling damage: 4d6 ⇒ (2, 3, 6, 5) = 16
Currently -3/13 HP
Still need an acrobatics check from Camlin
The shaft deposits you in an alcove at the far end of an
antechamber, free of the riotous growths of fungi and
mold that choke the shaft and archives above. The simple,
clean lines of the basement’s basalt walls give way here to a
disturbing, organic style of architecture that makes it seem
like you are walking through the gullet of some monstrous
behemoth. At the far end of the hall, a large, ornate arch that
looks disconcertingly like the beast’s toothed maw stands in
the wall, covered by a heavy black curtain with sickly green
light from the chamber beyond shining around the edges. A
plain iron box sits on the floor in the middle of the room.

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"Ach, does anyone have any healing available? Poor Rafiki looks a bit worse for wear."

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After someone has healed Rafiki back in one piece. Garox will take his time to study the box from a distance. A treasure box in an empty room. Surely this must be a trap somehow.
take 20 from 20 ft away for 27/29

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Azura gasps as Rafiki falls and rushes to help him, drawing her brand new wand of cure light wounds and casting on him 3 times before satisfied with the effect.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
"Oh my!" she exclaimed as she helped him back to his feet. "You took a nasty spill, that's quite a long way down..." Her voice trailed off as she got a good look at her surroundings. She put the wand away, drew her bow and joined Garox in observing the box, casting detect magic to scan with as well.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Spellcraft if applicable: 1d20 + 6 ⇒ (16) + 6 = 22

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Garox and Azura observe the box from a distance. Neither of them notices any traps of any kind on the box. In fact the chest looks as if it is actually unlocked already.
Azura does sense a magical aura coming from the box.

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"Whoa, what a trip. I went down stairs to go upwards. I thought I saw a sun like emblem. Probably Sarenrae herself about to greet me." Rafiki said with a wistful look on his face. "Anyways, many thanks to you Azura. I'm glad I'm not the only one who can heal here. If spellcrafting doesn't work, maybe you can figure out what it is by studying it?" Try k(arcana) if spellcraft don't work.

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Trevyn gets down to the bottom and looks over the box from a distance, checking for traps.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17

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Azura recognizes the magic to be that of the illusion school.
Trevyn does not notice any traps either from a distance.
Getting closer to the box the Azura notices that there is a tiny stone embedded into the back of the box. It is recognized as a stone of alarm.

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Azura gasps softly and her voice drops low, "I think the chest might be illusory... there is a stone of alarm attached here. Someone wants to hear us coming, all the more reason for us to be silent." She twisted her hair to still the jingling of bells and stepped softly and gracefully, making hardly a sound as she moved away from the chest and toward the curtain.
Stealth: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 4 ⇒ (6) + 4 = 10