Full Name |
Camlin Bonesnapper |
Race |
dwarf |
Classes/Levels |
HP:11 | AC: 16/12/14 | F:+3 R:+4 W:0 | Init:+4 | Percep:+4 | lvl 1 brawler (steelbreaker) |
Gender |
M |
Alignment |
CN |
Deity |
Gorum |
Strength |
18 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
8 |
About Camlin
Camlin Bonesnapper
Dwarf brawler (steel-breaker) 1 (Pathfinder RPG Advanced Class Guide 23, 88)
CN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 dexterity)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee brass knuckles +5 (1d3+4) or
. . garrote +5 (1d6+6) or
. . punching dagger +5 (1d4+4/×3) or
. . spiked gauntlet +5 (1d4+4) or
. . tonfa +5 (1d6+4) or
. . unarmed strike +5 (1d6+4)
Ranged dart +3 (1d4+4)
Special Attacks hatred
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Statistics
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Str 18, Dex 14, Con 12, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Acrobatic, Improved Unarmed Strike
Traits reactionary, warsmith
Skills Acrobatics +6, Appraise +0 (+2 to assess nonmagical metals or gemstones), Escape Artist +4, Fly +2, Knowledge (engineering) +4, Perception +4 (+6 to notice unusual stonework), Profession (torturer) +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ martial flexibility
Other Gear lamellar (leather) armor, brass knuckles, dart (10), garrote, punching dagger, spiked gauntlet, tonfa, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 64 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (Move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Warsmith +1 trait bonus to damage vs. creatures/objects made of clay, crystal, earth, metal, or stone.
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