PBPGameday V Oykiv's 6–09: By Way of Bloodcove
(Inactive)
Game Master
Oykiv
Awareness points: 3
Tactical map
Male Human Healer/ Warrior 10
happy new year to all of you. May the dice be kind to you in 2017!
Christmas time has been very busy for me, having to take care of two kids. But I'm here again and now I'll post more often, I'll promise it.
Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
I don't think Create Pit as cast will cause a PVP problem.
Quote: In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. So creatures on the edge won't immediately fall in when the spell is cast unless they end their next turn on the edge.
The problem with Create Pit is that it might prevent some of the rest of us from being able to take actions that can affect combat. Bhuukka can't really do anything until the spell ends.
I know Rallas is signed up to play in the PBP special that is scheduled to start on Friday. It seems very likely this game will not end in the next few days, especially with almost everyone slowed and the enemies stuck in a pit.
Enora, female halfling arcanist 4 | HP 27/27, Arcane Reservoir 4/7, Prescience 6/6 | AC 13 (17), T 13, FF 11 (15) | F +4, R +5 W +5 (+2 vs fear) | CMB +0, CMD 12 | Spd 30' | Perc +1 | Init +2
If it's going to slow the whole game down I will release it on my next action.
Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
The thing is it's also helpful because most of us are slowed. I'm not sure how many people have actions they can take against enemies in the pit or if they have the ability to escape, but tactically, if it buys us time for the slow wear off, it's a good thing.
GM: Is there any other way out of the city? If the enemies are stuck in the pit, is it possible for us to sneak away and bypass the combat.
Enora, female halfling arcanist 4 | HP 27/27, Arcane Reservoir 4/7, Prescience 6/6 | AC 13 (17), T 13, FF 11 (15) | F +4, R +5 W +5 (+2 vs fear) | CMB +0, CMD 12 | Spd 30' | Perc +1 | Init +2
That's what I was thinking originally. I'm good either way honestly. Whatever is good for the group.
Male Ulfen 3rd Hunter | HP 24/24 | AC 18 | T 12 | FF 17 | CMD 16 | Fort + 5 | Ref +4 | Will +3 | Init +1 | Perc +8 | AF: 3/3 | Spells: 1st - 4/4 | Cinder | HP 16/22 | AC 20 | T 13 | FF 17 | CMD 18 | Fort +5 | Ref +5 | Will +2 | Perc +6 | AF - Bull
I think it was a good call. Alek's speed is only 10' right now and he's staggered, which means that is all he can move per round... Sigh... Cannot wait for 7th level when Cinderpaw becomes Large and I can ride him!
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
guys, don't worry if we don't finish on time...i can sign up for the special with another toon....no worries....
Bhuukka wrote: The thing is it's also helpful because most of us are slowed. I'm not sure how many people have actions they can take against enemies in the pit or if they have the ability to escape, but tactically, if it buys us time for the slow wear off, it's a good thing.
GM: Is there any other way out of the city? If the enemies are stuck in the pit, is it possible for us to sneak away and bypass the combat.
The pit will last 5 rounds and some of you are slowed, so not enough to outrun them. But it has buyed time for the slow to wear off.
Male Ulfen 3rd Hunter | HP 24/24 | AC 18 | T 12 | FF 17 | CMD 16 | Fort + 5 | Ref +4 | Will +3 | Init +1 | Perc +8 | AF: 3/3 | Spells: 1st - 4/4 | Cinder | HP 16/22 | AC 20 | T 13 | FF 17 | CMD 18 | Fort +5 | Ref +5 | Will +2 | Perc +6 | AF - Bull
Also, let me be clear that Alek will not, under any circumstances, leave Cinderpaw alone in that pit. I just want to put that out there so that we are all clear. He will stay and fight alone if need be, but he will not leave his friend in there.
Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
When I wrote that it was not clear that Cinderpaw would have been in the pit. He should not have had to roll a save until he ended his next turn at the edge of the pit, not immediately when the spell was cast (I quoted the relevant part of the spell above.)
Bhuukka wrote: stuff You're right, I just read the PVP part and missed the bolded. And then focus in "the enemies stuck on the pit"
Well, that also means that neither him nor the strange human should had fall into the pit, as both have the opportunity to make a 5 step out of the risk zone.
Give me some time and I'll undone the wrong ruling. And Rallas will keep his crit, what he would surely like. [ooc]Wrong ruling undone, go ahead and win the fight
Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
That's still not quite right I don't think.
Create Pit
Quote: Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. So if you are in the 10 foot square you have to make the save right away. If you are adjacent, not until the end of your next turn.
The strange human was righ over Cinderpaw, so Enora can affect both him and Cinderpaw or no one of them. And Enora said "Casting create pit on the 10x10 square including Na'lu and the M plus the squares to the right of them." so his neither of them.
That's it, if the thing you though was wrong was the strange human don't falling. If there's another thing let me know.
Enora, female halfling arcanist 4 | HP 27/27, Arcane Reservoir 4/7, Prescience 6/6 | AC 13 (17), T 13, FF 11 (15) | F +4, R +5 W +5 (+2 vs fear) | CMB +0, CMD 12 | Spd 30' | Perc +1 | Init +2
Yes I specifically tried to get Na'lu with the initial roll only. Cinderpaw and the strange human should have a turn to react first.
This last game has some mistakes from my part. In my last post I've tried to solve it without making impact in the game, so if you see any inconsistency but it doesn't impact too much, please forgive me.
Choronicles are here. Chek them to see all is right.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13
Just wanted to double check but is the gold for slow or did we not get as much gold?
Enora, female halfling arcanist 4 | HP 27/27, Arcane Reservoir 4/7, Prescience 6/6 | AC 13 (17), T 13, FF 11 (15) | F +4, R +5 W +5 (+2 vs fear) | CMB +0, CMD 12 | Spd 30' | Perc +1 | Init +2
Great, thank you for running this game and thanks everyone for playing!
Same question as Khugron- did we miss some gold somewhere? If not please change it to normal progression gold.
Also you might want to cross off the subtier 6-7 equipment.
Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Yes, I am on normal progression as well.
Thank you for running the game.
Male Ulfen 3rd Hunter | HP 24/24 | AC 18 | T 12 | FF 17 | CMD 16 | Fort + 5 | Ref +4 | Will +3 | Init +1 | Perc +8 | AF: 3/3 | Spells: 1st - 4/4 | Cinder | HP 16/22 | AC 20 | T 13 | FF 17 | CMD 18 | Fort +5 | Ref +5 | Will +2 | Perc +6 | AF - Bull
Alek is likewise Normal progression.
M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]
Same here. Other than the gold, it all looks good. Thank you!
-Posted with Wayfinder
Khugron wrote: Just wanted to double check but is the gold for slow or did we not get as much gold? No, it was me reading the wrong column. Today I'll fix that
CHRONICLES fixed.
Wish you're next GM is quickier than me.
Male Ulfen 3rd Hunter | HP 24/24 | AC 18 | T 12 | FF 17 | CMD 16 | Fort + 5 | Ref +4 | Will +3 | Init +1 | Perc +8 | AF: 3/3 | Spells: 1st - 4/4 | Cinder | HP 16/22 | AC 20 | T 13 | FF 17 | CMD 18 | Fort +5 | Ref +5 | Will +2 | Perc +6 | AF - Bull
No worries, Oykiv! Thanks for running the scenario!
M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]
Thank you very much, Oykiv!! I appreciate the effort that you put in, and hope that RL clears up for you soon!
CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13
Thanks for running the game.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
don't worry about the speed man....you did good
Enora, female halfling arcanist 4 | HP 27/27, Arcane Reservoir 4/7, Prescience 6/6 | AC 13 (17), T 13, FF 11 (15) | F +4, R +5 W +5 (+2 vs fear) | CMB +0, CMD 12 | Spd 30' | Perc +1 | Init +2
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