Thrien |
I believe our lashunta operative is an Ace Pilot. Thrien can play ship engineer.
I believe we should go for the Drake, as it seems to be the more combat-capable ship. However, I'm not actually familiar with the stats of either ship.
Thrien |
I think we should have:
Joven as Captain
Blitz as Pilot
Kiv as Science Officer
Thrien as Engineer
Charz and Uploki as Gunners
The reason for this is that, despite Kiv being our best pilot, we have nobody other than myself and Kiv who have Computers, and similarly nobody other than us that have Engineering as well... So if we want a science officer, one of the two of us has to do it.
Uploki |
Uploki, not really that great ... does have profession astrologer, if that's ever helpful. Otherwise will help where he can only +5 on pilot.
Would vote for the speed of the pegasus
Blitz Kriegen |
Well, a +4 difference to piloting might be worth not having a science officer full time... but we can see. Blitz can start as pilot and swap off as needed.
Blitz Kriegen |
Not the GM, but generally speaking consumables are bought using your own credits and consumed through use (unless found during the adventure.) Grenades are really expensive for what they do, so I'd advise you to be sparing with them.
The Masked Ferret |
yup drake is good...
GM: If I wanted to stock up on a half dozen grenades or so for the mission. Would I need to expend my own creds? Or could the quartermaster supply me up before we leave?
They come out of your own pool of credits, unless found in the adventure.
GM Hmm |
Hey Gang,
I'm going to be sending a replacement GM your way pronto. Hang in there.
Hmm
GM Nefreet |
*pokes head in, looks around*
Greetings, all!
After I peruse your Gameplay thread and upload some maps and we can continue!
GM Hmm |
Thanks for the quick response. Still a little worried about Ferret.
I am too. I hope he's just really busy. Still, you guys missed a week of this convention, and I want to get you going again.
Hmm
GM Nefreet |
1 person marked this as a favorite. |
Excellent question! Solarions are not my expertise. Let's find out together!
The stellar forces you call on are attuned to either photons (representing the power of stars to emit heat, light, and plasma) or gravitons (representing the power of stars to attract and imprison objects through gravity). The ultimate expression of photon power is the supernova, when all of a star’s energy is exerted outward, while the ultimate expression of graviton power is the black hole, where gravity is so strong that nothing, not even light, can escape it. The balance between these two opposing cosmic forces is the source of your power, and your stellar mode represents the strength of your connection with one or both of these forces—a relationship that shifts from one moment to the next as you use your stellar revelations.
When in battle, you enter a state of metaphysical alignment with cosmic forces. At the start of your first turn in combat, if you are conscious, you must choose one of three stellar modes: graviton, photon, or unattuned (see below).
At the start of each subsequent turn of combat, you must choose to either stay in your current stellar mode or to become unattuned. If you choose to stay in your mode, you gain another attunement point for that mode. As long as you have 1 or 2 attunement points in a mode, you are attuned to that mode. Once you reach 3 attunement points in a mode, you become fully attuned to that mode. Some of your stellar revelations are zenith revelations, which can be used only when you’re fully attuned to one mode or the other. When you are fully attuned, you cannot gain more points in your mode, but you stay fully attuned until combat ends, your stellar mode ends, or you become unattuned. If you choose to become unattuned, you lose all attunement points you’ve accrued so far. At the start of your next turn, you can enter a new stellar mode or stay unattuned.
At the end of combat, your stellar mode ends. If you fall unconscious during an encounter, you become unattuned. If you regain consciousness while still under threat, you can enter a stellar mode on your first turn after regaining consciousness, as if it were the first round of combat; if combat ends before you regain consciousness, your stellar mode ends. If you are not in a stellar mode, for any reason, you are considered unattuned for the purposes of your stellar revelations.
When you’re not in combat, you can’t enter a stellar mode. This ability manifests only in high-stakes situations, when your training takes over and connects your mind to the universe. There needs to be some risk to you for your stellar mode to activate, so you must be facing a significant enemy (see page 242). If there’s any doubt about whether you’re in combat or able to access your stellar mode, the GM decides. This also means that your stellar mode might end before what was previously a dangerous battle is over, once all that remains are dregs that don’t pose a real threat to you.
Graviton Mode
When you enter graviton mode, you gain 1 graviton attunement point and become graviton-attuned. Some of your stellar revelations are graviton powers and get stronger if you’re graviton-attuned. While graviton-attuned, you gain a +1 insight bonus to Reflex saves. This bonus increases by 1 for every 9 solarian levels you have.
Photon Mode
When you enter photon mode, you gain 1 photon attunement point and become photon-attuned. Some of your stellar revelations are photon powers and get stronger if you’re photon-attuned. While photon-attuned, you gain a +1 insight bonus to damage rolls (including damage rolls for your stellar powers). This bonus increases by 1 for every 6 solarian levels you have.
Unattuned
While unattuned, you gain no attunement points and you are neither photon-attuned nor graviton-attuned. You gain no benefits while unattuned.
I see the conundrum. On the one hand, you automatically enter stellar mode during combat, but on the other hand, you can only enter stellar mode when there is "some risk to you".
Since I think it's cooler to imagine that you're "powering up" in the face of a potentially dangerous foe, I'll say that, for this encounter, you can start with two rounds of attunement by the time I roll for initiative (so by the time you finally get to act, you'll essentially begin round 3).
Sound good?
Blitz Kriegen |
Sounds good. This is my first solarian as well so I'm seeing how it goes :) (my observation is they don't really get interesting compared to a Soldier until level 2 at least)
GM Nefreet |
Crit Confirm: 1d20 + 2 ⇒ (18) + 2 = 20
Cool thing about Starfinder: no more need for confirmation rolls!
Uploki |
Sorry, Easter was a big family holiday, we get Easter Friday and Easter Monday as days off work, so busy having fun.
GM Nefreet |
Me, too! Well, Easter at least. Hope you had a good time!
Some posts are likely to get lost in the hustle. OutPost ends this month, so I may make several dense posts like that one to speed us along.
Luckily there are several social PCs in this group, so you'll probably bypass a couple combats.
Blitz Kriegen |
Me, too! Well, Easter at least. Hope you had a good time!
Some posts are likely to get lost in the hustle. OutPost ends this month, so I may make several dense posts like that one to speed us along.
Luckily there are several social PCs in this group, so you'll probably bypass a couple combats.
Go go "Static +9 Diplomacy"
GM Nefreet |
Who wants to go out on the internet and figure out what a fire extinguisher does to a creature that appears to be made of the sun?
I checked, and I don't think it would technically do anything, but I'm a fan of creative solutions. Let's say you spray one.
I'll say that, for this game, since their strikes deal half fire and half bludgeoning damage, for one round their damage would be halved (just bludgeoning).
Auto-hit, but requires a standard action to activate; keep track of charges as usual. Won't have any effect on their radiation aura.
GM Nefreet |
Locally, everyone carries a fire extinguisher. Burn can be dangerous to low level characters.
GM Nefreet |
As we near the end I figured I'd collect everyone's information for reporting; just reply to this post and input your stats!
PLAYER:
CHARACTER:
SFS ID#-PC#:
FACTION:
[DICE=Day Job]1d20+[/DICE
In addition, this is only my third time GMing PbP. My first time ended rather embarrassingly, with another GM having to take over for me. PbP took more effort to prep than I was used to and intimidated me more than I wanted to admit. In the interest of improving the experience of my future games, and putting my own mind at ease, if you could leave me with one compliment or critique of my GMing style, I would appreciate it! You never know until you ask!
It's been a pleasure GMing for you!
Deevor |
PLAYER: Paul Fowler
CHARACTER: Pytho-7
SFS ID#-PC#: 12784-702
FACTION: Dataphiles
[DICE=Day Job]1d20+[/DICE No Day Job
Compliment: No greater compliment than I'd be very happy to play in one of your games again. Liked the clear way combat was handled with each round being summarised (Bold to go etc.).