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"Loath as I was to enter it, it may have yielded a clue. We will not return by the sewer." Sahess doesn't see what the tiny man has to complain about, regardless. Men generally smelled of such anyway.

Grandmaster TOZ |

The fetid expanse known as Graidmere Swamp lies northwest of Karcau. Beyond the cosmopolitan confines of the city, the theaters and academies give way to ramshackle farmsteads, little more than moss-draped shacks occupied by suspicious farmers. Gnarled vines seem to pull every structure down into the swamp, and the roads gradually deteriorate into muddy footpaths. The air becomes thick with mosquitoes and the shrill shrieks of unseen creatures.
Tak leads the way to the ruined estate known as Tangledyne, approximately one hour’s travel from the city. Impromptu causeways of soggy debris wind through the swamp, several converging on a decaying stone manor whose walls have settled, sagged, and sunk unevenly into the wet ground. Garlands of sinew strung with animal bones hang from the stones like a threadbare spider web, partly obscuring the small carvings incised into the crumbling stone. A small hut of wooden posts and woven grasses stands atop a nearby hummock.
The air is rich with the buzzing of insects, calls of birds, and splashes of amphibious activity, but you see nothing bigger than a lizard in the area. The wall carvings in the manor are very old and partly overgrown with moss and lichen, but if you take a closer look...
Map updated. Green areas are bog, counting as difficult terrain.

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Kn:Religion: 1d20 + 11 ⇒ (6) + 11 = 17
"These fetishes are strange, but I don't know what significance they hold. Perhaps they are crude offerings to some savage swamp god. Or they could just be a diversion for some degenerate swamper. Either way, I doubt they are important. Those track you found seem to be a more promising lead."
If someone wanted to scout out that hut, I could cast vanish on them. It's only 5 rounds, but it should be enough time to take a quick looksy.

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Kn (religion): 1d20 + 12 ⇒ (19) + 12 = 31
Bokrug! Chusynd says, pointing to the long-tailed lizard with three-toed claws amid the wall carvings. One of the Great Old Ones! That's unpleasant. It is frequently associated with water, and with revenge. Aroden would not be pleased.

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Greyveil will also consume an elixir of Heightened Awareness before vanishing and flying off at a speed of 60.
Stealth: 1d20 + 15 + 20 ⇒ (10) + 15 + 20 = 45
Winged flight as the fly spell
Barkskin +3 Natural AC for an AC of 25
Heightened Awareness - +2 Perception and Knowledge for a +16 Perception
Inbisibility

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"I am not what anyone would call subtle. If someone is to sneak, it should be someone else," Sahess mentions.

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"Yeah...ah, they've already gone m'lady. Er, being observant not a strong point either, I see?" Thoriel winks.
She then waits for the scout to return, spending the time flicking bits of grime off her robe and no longer very shiny mithril chain shirt. "And to think that this day started off so well, with a nice trip to the theatre!"

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"Must have been absorbed in my own thoughts. I'm observant of dangers, not so much of compatriots and their goings-on. Being a dragon, you creatures of flesh do woefully grate on one." Sahess smiles, but given that it's beneath a full helm there's likely not much outward sign of it.

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"Well, I guess we need to move in to get a closer look.
Seldiliel will move in cautiously with the rest of the group, scanning the area with a detect magic.

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Also detecting for magic, Thoriel then heads off down the path, her sword at the ready. "Hello? Anyone home?" she calls out towards the hut, expecting her companions will be following along behind her.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19

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Sahess keeps a weather eye on the surroundings, ostensibly following others though she prefers to take the lead. Take 10 on perception for 23.

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"Beseech the...oh!" Thoriel slaps a hand to her forehead. "Oh yeah, I forgot. Of course, I wasn't really in my right mind back there. When you say beseech, you mean that "Dark marsh, Dark secrets, I petition thee!" stuff, right...oops, I guess I may have just gone and done it!"

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Moved everyone up by Tak and Thoriel.
Chusynd looks about with a forced grin on his face. Pleasant, er, swamp. he says icily. Maybe there's a hidden entrance somewhere?

Grandmaster TOZ |

As Tak finishes the invocation, there is a moment of absolute silence. All around the manor, birds and other creatures turn to peer directly at the gathered Pathfinders. The wall-eyed lizard peers at Tak with one eye, then turns to regard him with the other, before crawling away into the brush. As if a floodgate has been opened by that departure, the birds about leap into flight, frogs hop into the water to swim away, and the buzz of flying insects slowly fades in the distance. The area is quiet save for the exhalations of the party and the drip of wetness from tree boughs.

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Seldiliel stretches out her arms and shouts to the sky.
"Great, we now have your attention. We are looking for Oliviana, a woman from the city. Have you seen her pass by? Perhaps bound and being carried by others?"

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"Well this is fun!" Thoriel groans. "I guess maybe we should go and check out that hut, after all!"
The magus traipses over the swamp to the hut.

Grandmaster TOZ |

Examining the hut turns up nothing new from the last inspection. The minutes stretch on, as the light begins to fade, shadows lengthening and deepening.
After the better part of an hour, a pair of figures approaches the circle of light given by your spells, stopping near the hut. Animal bones and geometric patterns of mud adorn their armor, clothing, and skin. A pair of massive boars follow behind, staring at the party with white, rheumy eyes.
As they draw nearer, you realize they are a man and woman. Painted faces glare from under giant cat’s skulls and over the man’s painted wooden shield, only his eyes are visible. The woman uses her feathered spear to push several ropelike strands of matted hair away from her face and addresses you. ”How di’ you law’n to call awn th' swamp, outsidah?”

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[smaller]About time. Greyveil says under his breath as he gets to his feet. He then explains in as creepy a voice as he can manage The spirit of a murderer bid us call upon you. We wish to help put her spirit to rest.

Grandmaster TOZ |

The woman looks thoughtfully at Greyveil, ”Yeh spea’t speerts, d’yah? Course, nun li'in’ dare spea’ so freely o’us. Ih do well by yoo.”
"Ah wand'r how di' you 'spec to quill th' spe'tre, out 'ere?" the man speaks, shield lowering to reveal more of the angled patterns on his cheeks.
"I wonder how you expect to quell the spirit, out here?"
They seem to respect your communing with the dead. +2 on Cha-based checks to influence them.

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As someone that has an actual spirit with them and is bound to a second spirit, I'm going to jump in.
"Thank you for heeding our call. We have a request to make. We seek a woman, a singer by the name of Olivina. We have been made aware that you know what happens in these parts. Will tell us what you know and help us save her?"
1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30

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Nice. I certainly am not the face.
Greyveil adds Yes, Olivina was taken from he opera house and we think brought into the swamp. Any help you can give us would be appreciated by us and the spirits.
Assist: 1d20 - 1 ⇒ (12) - 1 = 11

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Yeah, I've been MIA, sorry guys. Real Life [tm] intervened a bit.
Chusynd's smile is enough to auto-assist all by itself (Diplo +17). Indeed! In fact, a spirit directed us from the opera house to the swamp!

Grandmaster TOZ |

”Ah tells yeh troo, nawn o’ awrs‘d done't, dat be fah shawr.” the man responds.
”Course naw’” The woman scoffs, ”No swampah’d 'are't. Th' city’d burn us awl oar come nea’ tryin’. Gods knaw we’d hahd ‘nuff a’ready.”
She turns back to the group and holds both hands in front of her, palms facing up. ”Yaw come seek’n awr knaw’n o’ deh sewah. In dis place, dat knaw’n come wit’dah price.” She pauses to take each of your measures in turn. ”Fiv' hunneds o’ gol' fer each o’ yah dat be corper'te 'ere.”
”None of ours did it, that's for sure.”
”Of course not. No swamper would dare to. The city would burn us all or come near trying. Gods know we’ve had hard enough already. You come seeking our knowledge of the sewer. In this place, that knowledge comes with a price. Five hundred gold pieces for each of you that be corporeal here.” 3,000 gp total.

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Tak eyes the swampers curiously trying to gauge if these are people that he can negotiate with.
Sense Motive: 1d20 + 10 ⇒ (17) + 10 = 27
If he thinks that will work.
"This is a person's life surely some goodness in you wants to help. Is there anything else we can offer? Time is short, and your cost is high."
Diplomacy: 1d20 + 17 ⇒ (11) + 17 = 28
Aid: 1d20 + 1 ⇒ (2) + 1 = 3
Nail attempts to aid with visions of possible futures, but they are too vague to interpret in time.

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Seldiliel stands up from where she was meditating, a dark look blazing in her eyes as she walks up to the swamp folk.
"As you said, the city folks are liable to burn your whole rotten swamp to the ground if something terrible happened to befall their most glittering ornament, Oliviana. You may not have anything to gain from her capture but you will suffer none the less if even one silken hair on her precious head is damaged. It seems like WE'RE the ones doing YOU a favor by making sure she is returned safely. Tell us what we need to know and we'll talk about arranging a reward for you AFTER we bring Oliviana back safely."
Intimidate: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34

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Chusynd shakes her head at the pair. Ah hate when she's angry — you wouldn't like her when she's angry — though Ah confess she does have a point about the city folks, he says. But Ah promise you, we will do everything in our power to prevent that from happening. We just need a little assistance in return.
[dice="good cop" Diplomacy]1d20+17[/dice]

Grandmaster TOZ |

In unison, both massive boars make a loud snort. The woman looks to them, then back to Tak. "Th' swamp car's neithah fah good nah e'il. Bu' a wor' might be wort' more'n gol' inna righ' ear. Haf as mush an' a promise, aye'll tell yeh wha' I knaw." Her eyes roam over the party, seeming to not look at the Pathfinders, but more to what they carry. "Might' be yeh pay wi'h trinkets fa'r, troo. What d'yeh say?"
"The swamp cares not for good nor evil. But, a word might be worth more than gold in the right ear. Half as much and a promise, I'll tell you what I know." 1,500gp total
"You may pay with items at fair price, true. What do you say?" Items may be used to cover any part of the cost.
As Seldiliel approaches, so too does one of the boars. The man reaches a hand out to steady the beast. "Troo yeh spea't, an' ir'n yeh ha'e 'nside to thre't th' swamp. Ih yeh cannah beah t' par' wit gol' or treashah, I wi' tayl yeh wha' you wan' t' knaw fer neithah."
The woman's eyes narrow as she shoots him a glance, “He spea' troo. An' 'e ha' as'mush knaw'n as aye. 's yer choice whish price t' pay. S' witch i' be?” She spreads her arms in an invitation to decide.
"Truth you speak, and iron you have inside to threaten the swamp. If you cannot bear to part with gold or treasure, I will tell you what you want to know for neither." 0gp total.
"He speaks true, and has as much known as I do. It's your choice which price to pay. So which will it be?"

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We should not expect them to help us for nothing. Lets pay them their asking price of 1500 gold.
Greyviel just bought a bunch of alchemicals. He will have to pay with alchemicals or borrow 250 gold from someone.