
Grandmaster TOZ |

"You lost control of yourself there. Let's start over. Greetings Margaret. My name is Seldiliel. We're agents of the Pathfinder Society and we're here looking for a missing opera singer."
"I lost control? Oh dear, did I nod off? The schedule can be so exhausting some days..." A look of concern takes over as she peers at Seldiliel. "Missing? One of the performers? How terrible..."

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"Yes, her name was Olivina Sharnau. She disappeared about a week ago. We think she might have been kidnapped and we're wondering if you saw anything that might help us. You're probably the only eye witness to the crime."

Grandmaster TOZ |

"Ah, yes! She was rehearsing late just the other night. I heard her practicing a soliloquy, when all of a sudden there was a scuffle, muffled footsteps, and muffled screams. I suppose it could have been real trouble, but I wouldn’t interrupt over something like that—not after the lecture I got after interrupting the last diva to stalk these halls. No, no…” The scissors clip, a rapid snip-snip, snip-snip as the last words trail through gritted teeth.

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"She was helpful in the end but I hope no more people have to go through that." Tak starts to search for signs of this struggle or any possessions of our missing diva.
Perception: 1d20 + 22 ⇒ (11) + 22 = 33

Grandmaster TOZ |

"Well why wouldn't they talk to me, the same as you are? I am in charge of dressing up the ladies so they look like proper stars out on the stage, just as important a task as any other!" Margaret shoots a dark look at the floor. "Minerva was her name, not that anyone remembers her now. Thought she was a rising star, when all her light was just a flash in the pan..." Snip-snip, snip-snip...

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Thoriel keeps a little distance from the ghost, wary of her after her recent unpleasant experience. "Ah...Margaret? We heard screams only a few moments ago? Do you know what caused them? Was someone else back here? If so, did you recognise them and where did they go?"

Grandmaster TOZ |

"Screams? Oh no, I didn't hear anything tonight. Just that night Olivina was practicing." Margaret taps her chin with the point of her bloody scissors. "If you're asking where she went, I did find the back door open later on, and the sewer grate was ajar. She's a sharp-tongued harpy, but no actor deserves being dragged off by swampers like that." Narrowed eyes glance in the direction of the stage. "Maybe Minerva..." Snip. Snip. Snip.

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"Are you just assuming that it was swampers that did it, or did you see something else that you haven't told us about yet?"

Grandmaster TOZ |

"Well, I certainly didn't SEE anything, no. But no one knows the tunnels like the swampers do." A satisfied smile creeps along her lips, the sigh accompanying it full and throaty. "So many tales of the desperate seekings out witches and werebeasts in the mire, begging for cures, curses, and more. Call on them, they will answer. If they didn't take her, they'll know who did! Go out to the sinking manor if you want to ask, it's carved with the signs of the swamp god there in Graidmere. Speak aloud three times, 'dark marsh, dark secrets, I petition thee'. The swamp listens, and they will answer."

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None of that sounds right to Greyveil, but he admits to himself that the likes the idea of getting out of this creepy opera house.
Sense Motive: 1d20 + 0 ⇒ (11) + 0 = 11

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"So do we travel to the swampers then?" Sahess asks, hoping to be rid of this ghostly manifestation before the scissors start snipping again and send the party into antics.

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"It seems Nail was correct. We will need to venture into the sewers. Let us go find some swampers."
"If the group would like. Nail and I can commune with all the aeons throughout time and request information about our futures, but it will take some time."
Commune 6 questions. If there are any that will help you I can ask them.

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"Yes, it seems we are off to the sewers!" Thoriel doesn't look at all thrilled by the prospect. "Just when I thought this day couldn't get any worse. Oh, and no I can't really think of any questions at the moment...unless whether it'll be too soggy down there to wear heels?"

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"Hey, Tak, I guess I owe you an apology. It sounds like all that information about the sewers is turning out to be relevant. You must have some great powers of augury indeed. Perhaps we should use your powers to find out more information. Six questions, you say? How about first, is Oliviana still alive? Second, are there still clues to find in the theatre? Did the agency who kidnapped Oliviana do it for money? Did they do it for revenge? I'm sure we could think of more questions, those are just off the top of my head."

Grandmaster TOZ |

So the current suggested questions are:
Is Oliviana alive?
Are there more clues to find in the theater?
Does the kidnapper want revenge?
Does the kidnapper want money?
Are the sewers safe in heels? :)
Any other questions or adjustments?

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I didn't mean to drag things out; I was hoping someone else would jump in with suggestions. We should probably just go with those questions and then jump right into the sewers.

Grandmaster TOZ |

Tak communes with the aeons for answers,
Yes.
No.
No.
Yes.
No. Not in this subtier. ;)
If anyone has one last question, feel free to ask.

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Thoriel pipes up with one last question. "Ok, so how about, will we encounter any traps during our search?"

Grandmaster TOZ |

Traps abound on multiple paths.

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"At least we know Oliviana is alive...for now. That might change if we don't move with haste. I suppose its time for us to go into the sewers."

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"Agreed, it is best for us to be on our way." Sahess starts heading for the door.

Grandmaster TOZ |

The door to the back alley opens easily once more, the party filling the lane comfortably. The grate mentioned by Mad Margaret is obvious and slides easily aside with a little effort.
Below, the waters of the sewerways move swift, although the scum along the walls still assails the nose with rancid fumes. There appears to be no causeway to either side, leaving any passage in the muck of sewage runoff.

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Seldiliel talks to Nibbles in Elven, "Go swim ahead a little and see how deep that water is for us, will you?
That water is moving pretty quickly. I'm not a strong swimmer, so hopefully it's shallow enough to walk in.
If Nibbles reports back that the water is shallow enough to walk in, Seldiliel will take her first reluctant step into the streaming filth.

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"I guess I didn't need to ask that question about whether it would be safe to wear heels down here, after all?" Thoriel quips through a grimace as she waits to hear back from 'Nibbles'.

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Sahess takes a spot toward the front, being one of the more heavily armed and armored individuals. She draws her sword and asks someone to cast light on a gauntlet, that she might better be able to see.

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Chusynd complies with Sahess' request. May the light of Aroden guide your way! He then returns to his place as rear guard for the party.
I'd propose Sahess, Thoriel, Greyveil, Tak & Nail, Seldiliel, and Chusynd as the marching order.
He gives each of his companions a coin, on which one side is smooth and the other side bears the image of an eye with wings. This will help keep you safe as we travel.
Life link for everyone.

Grandmaster TOZ |

With a happy little squeak, Nibble clambers down the stone wall of the sewer tunnel. A quiet splash follows as the rat dives into the water, disappearing for long moments before slipping out of the murk to climb back up. Grooming wet fur, Seldiliel hears it speak, although the party can make neither head nor tail of the chirps.
As Sahess drops down at Seldileil's acknowledgement, the cool runoff seems to slide around her legs more than flow. There is little indication of direction to follow.

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Sahess does not have the tracking capability to notice that variety of detail. "I do not suppose they told you which way to go, Tak?" She seems very displeased by the smells, which she can nearly taste, and the tight spaces, not to mention the corners. There could be ambushes from below or the sides, and potentially above depending on ceiling height.

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"I agree with Sahess; we should let Tak do the orienting for us. He seems to be the most competent among us at that sort of thing. Everyone else stay alert, we don't know what horrors may be down here with us."
Seldiliel has a prismatic crystal which sheds 10 feet of dim light, but she can also cast her light spell on something of Thoriel's, if she would like. Seldiliel also casts another heightened awareness on herself, just in case.

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"We did not get a direction, but if I'm in the second rank I should be able to spot most things."
Survival: 1d20 + 11 ⇒ (19) + 11 = 30
Tak kneels and his eyes dart around his surrounding. He exhales, leaving his lungs empty to better feel the air.
"I have not don't much tracking since I was a boy but it seems that at least today my memory is sharp. West."
Tak with take ten for 32 perception as we are walking. His aeons with be aiding the whole way.

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Thoriel happily takes her place beside Sahess on the front ranks, smiling across at her companion. "The ladies from Taldor leading the way. Nice to see!"
Thoriel has a Wayfinder but is happy for her blade to be lit up instead if we prefer.

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Sahess is thankful for the light, and proceeds westerly as confirmed by Tak.

Grandmaster TOZ |

The party's enchantments push back the pitch darkness of the sewer tunnel, which is otherwise only broken by the intermittent torch light filtering through regular grates above. The going is slow through others goings, and at times the odors threaten to overwhelm, especially at junctions where the flow becomes sluggish or blocked by detritus.
After the better part of half an hour, Tak notices no further signs of passage. The only other path besides the continuing tunnel is a sewer grate with dim light around. A quick look around confirms that you are approaching the delta at the west side of town, not far from the bridge over the waters of the Moutray.
Map from Rule of Fear added for reference.

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"Do we escape the sewers at this point then?" Sahess asks, looking to the grate above.

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"Yes, please!" Thoriel sighs with relief. "This sewer hair is going to take a week to rinse out!"

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You think you've got it bad, try having scales that you can't shed. Sahess climbs to the surface and longs for a bath, but at this time settles for preparing to bathe in blood of her enemies.

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Praise Nethys for prestidigitation!
Seldiliel stops and turns her head slightly to the side, like she is trying to listen to something. Her knuckles whiten as her hands form two tense fists.
WE WILL MAKE THEM SUFFER UNIMAGINABLE PAIN FOR THIS INDIGNITY! WHEN WE FIND THEM WE WILL DRAG THE BACK TO THE SEWERS, BACK TO THE DARKNESS AND WE WILL...
Get back in your cage! I didn't say you could come out! I'll tell you when you can come out!
Seldiliel rubs her temples with a pained look on her face and takes a few long, deep breaths before collecting herself. "It looks like we're on the right trail. Excellent work, Tak. Let see where it leads us."

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Chusynd is almost reluctant to leave the sewers, after demonstrating at various points the acoustics within the tunnels. But he diligently follows his companions as they ascend. Praise Aroden for our return to the light of day!

Grandmaster TOZ |


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"She said to seek out the sinking manor. That sounds like a place that the locals would know about."
If no one else has any better ideas, Selidiliel will clean herself up the best she can with prestidigitation and will start approaching swampers to find out if they know anything about a sinking manor.
Diplomacy:Gather Information: 1d20 + 13 ⇒ (8) + 13 = 21

Grandmaster TOZ |

Selidiliel is able to hail a few passersby to inquire about the swamp. The half-elven man pushes up his spectacles with a slightly incredulous look. "You want to go to the swamp? It's to the northwest, across the delta. I don't know of a manor, but I imagine it would be deeper in than I've ever been. I'm no madman." Despite the unhelpfulness of his answers, Tak feels he can navigate to the location with a little effort, thanks to the ghost's ravings.

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"From the sewers to the swamps? This day just keeps getting better and better!" Thoriel groans. "I think I'll be treating myself to a nice, long, non-magical makeover after this...assuming we survive this, of course.!"

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Greyveil flies in the sewer thus avoids most of the muck. He does mention at some point I am not sure we needed to go through the sewer to find the swamp...