OutPost 1: GM Kate's Sanctuary of Drowned Delight, Table 2 (Inactive)

Game Master Kate Baker


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Ghost Level Delve || Extinction Curse

I'll buy that. Can you roll me a Profession (mercenary) check?

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

My goodness! Who's not sleeping! ;)

Manifold Host

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820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Yeah, both Bret and I were up really late last night. We had to pick up my son from a theater event at his school, and then take home one of his friends who happened to live in another town, and then we got back to our games. We both realized that we were up way too late, but then Bret pushed the filk button!

When the filk button is pushed, my brain goes romping off its leash and I have to finish the song...

Kate is a few hours behind us all in California. She was still posting at a reasonable hour!

Contributor

Yup, I'm on the West Coast!

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
Mikkazuki Renchui Izado wrote:
Mercenaries often need to be familiar with laws, especially those involving salvage. :)

As a journalist, Antoine knows thé boundery of law.

Manifold Host

2 people marked this as a favorite.
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Kate, this was a great post. Thank you for expressing so much of our feelings of grief during the transition!

Dataphiles

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NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

+1


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Ghost Level Delve || Extinction Curse

Aw, thanks! Your post right beforehand was excellent. I've had that rattling around in my head for a little while.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Technically, we're doing the 'Dwarven Door Technique' rather than splitting the party: opening all the doors at once.

They said feel free to explore and please take your Society's stuff but don't go through this door. That leaves us with two doors to choose, one of which is the kitchen. Hawthorne has no reason to go to the kitchen. Hawthorne has no reason to expect trouble.

He did consider the door might be locked/trapped by the SFS all those years ago, which is why he turned on his Starfinder subdermal implant on his hand before activating the door.


Ghost Level Delve || Extinction Curse

Narratively, I'd prefer that we focus on one room at a time. And you might want to confer with the rest of the party before you open the door marked "Do not enter."

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Go ahead and do the kitchen first. I can wait. That wasn't the relic room was it? I thought the relic room was the one with the morlamaw in the way.

That tape is left over from long ago clearly. The morlamaw surely do not produce yellow caution tape written in Common.

I understand wanting to describe one room at a time. I'm running the First Mandate while running TotW2, and conducting six different conversations in each scenario at the same time nearly exploded my brain. However, I would prefer to not need to explain every RP choice my character makes. They don't always make the wisest choices (ask anyone whose played with Pig), they take Perception and Sense Motive checks at face value, and sometimes they just believe the wrong thing, and they don't necessarily treat a temple of friendly walruses that they were invited to collect their equipment from as a dungeon.

EDIT: In short, I'm an RP-purist.

If his companions don't want him opening it, then they can say something. If the oodles of morlamaw don't want him opening it, they can say something. He's not making a secret of his path.

But feel free to do the kitchen first. Hawthorne just has no reason to go there.

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

I must have missed something in the description, what relic room?

The Society had left behind workshops and other supplies, I’m sure.

As for who put up the tape, I disagree. If I learned a new language along with most of my group and then something went wrong, I would grab the supplies at hand. The tape may have been in storage a long time and just recently used.

Now to go read over all the text, because I must have missed a lot of clues.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

We did ask, but they didn't answer.


Ghost Level Delve || Extinction Curse

Hawthorne, have you GMed this one already? It seems like you're using some information that I haven't presented yet.

And I realize that keeping the party together is a bit of metagaming, but it's a bit that makes the GM's life easier!

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Unfortnately, I'm prepping it now. Did I conflate my information? Looks like the relic room.

If that's the case, he definitely would have tried to open A6 as the nearest door.


Ghost Level Delve || Extinction Curse

This is always tricky when you as a player have information that your character doesn't have, and it would be advisable to let the rest of the group take point on decision-making. For example, no one has mentioned a relic room in the game yet, so none of the PCs should be considering such a thing.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

I am aware of the courtesy offered to our fellow players.

To be fair to myself, I posted Hawthorne's actions before I was asked to prep this on short notice today and only became confused (in the OOC Discussion thread) when forced to justify my character actions. I do apologize for spilling the beans about the existence of the library and its contents early.

I have now run this scenario.

However, if you or any of my fellow players feel that my participating in the scenario will interfere with your ability to have fun, I will step down from the table, with much sadness.

Self-Pitying Rant. Read at your own risk.:
I scanned this enough to run it with minimal pauses to read up, so, yes, I know the end. However, that's about all I know because I ran it for a bunch of people who thought they had signed up for a Star Wars game (and an 8 year old). So it was pretty much a narrative from introduction to the end in the straightest line. I didn't want this spoiled, but Cons need GMs, and if we (PFS/SFS) don't make enough tables, we don't get invited back. So, since I barely got to experience it as a GM, it would make me really sad if I was expected to sit back in silence and only roll dice.

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli wants you to stay. We all make errors. Besides this way maybe Charli can learn what is going on with Sophia.

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

I would rather you stay. I have had fun playing alongside your character, both in Incident at Absalom Station (where I had a different character) and here.

I know how the call to GM can interfere with playing. It can get really tough, especially when you are called to run something you were really looking forward to discovering in play. It has happened on more than one occasion for me, and I expect it will continue to happen at times.

Thank you for GMing when called to. Please try to avoid spoilers.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Bret:
As an example of how quickly I had to prep (hopefully this doesn't turn out to be a spoiler), I didn't even know there were robots in this scenario.


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Ghost Level Delve || Extinction Curse

Oh, there's no need to leave the game! Nor do you need to be silent and roll dice. Just make sure that you aren't revealing information that the other PCs don't have yet, and let other folks take the lead on decisions. It's not like this is an unusual situation!

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

No! Stay!

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Definitely stay! Sorry for my lack of posting over the weekend, I didn't get a chance to check the boards.

I'm happy to wait for those interested in the Kitchen and further interaction with our new friends before we proceed into the more dangerous room.

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

I just realised Who could be the weaping Knight. But not Antoine.

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

Right now I’m wondering if it may be Zon Kuthon.

My character would have no clue, other than it doesn’t sound like Damoritosh.


Map and handout aid Token.

You too? The chains and the term weaping.

The poison could be a form of torture.

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

There is still the possibility it is an unknown god. New gods do pop up, and there are some gods that have almost no following outside a specific race.


Ghost Level Delve || Extinction Curse

GM whistles innocently.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

It is technically only reducing DCs for your own religion. Pharasma for Keskodai and Triune for Hawthorne.


Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

Oh yes, you're right! Thanks for pointing that out!

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

I feel it should be the other way... but that’s just me.

Exo-Guardians

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Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

I'm not the only one thinking a team of Starfinders that goes missing after encountering a cult of Zon-Kuthon is suspicious, right?

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

No, you aren’t.

We still have to do our two primary missions. Making contact was very much a secondary mission.

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

I have to admit, I’m amused to find out the psychedelic walruses are goths!

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Maybe we should have played them some Abysshead instead of the Machine Cake?

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

You cannot go wrong with gnome metal bands.

It amuses me that despite the fact that you need to have a boon to play a gnome in the society, gnomes are UBIQUITOUS in these early SFS episodes. We’re appearing more than some of the core races.

I’m getting my gnome on!

Hmm


Map and handout aid Token.
Rahm Nine wrote:

Maybe we should have played them some Abysshead instead of the Machine Cake? [/QUOTE

Abysshead is a gnome band?

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Shoot, I just discovered that it’s not.... Sorry for the confusion, folks. Mixed up my sources.

Hmm

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

So.... Where is the workshop??? Can you direct us idiots to the right room?

Hmm

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

Since getting shot at was mentioned, I assumed it was A3, the door with the Caution tape over it.

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

I am suggesting to create a distration effect. Does the Cameras Works also?

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

I have a death in the family, and a memorial service to attend. Can you bot me if needed?

Hmm


Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

Very sorry to hear this, Hmm. My condolences to you and your family.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Condolences. :(


Ghost Level Delve || Extinction Curse

So sorry to hear that, Hilary. I don't think botting will be necessary, but I'll go ahead if it's needed.

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Sorry for your loss HMM

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

I’m okay. The memorial service was nice, and though the death was a surprise, Ralph was old and had started a very sudden decline. It was good that it happened fast rather than lingering.

Y’all are an awesome group, and I love you.
Hmm

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

Yeah. I have also lost someone this year. My sympathies.

Exo-Guardians

Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)

Honest rules question: wouldn't the starknives as piercing weapons already work underwater without penalty?


Ghost Level Delve || Extinction Curse

They would take a -2 penalty to attack rolls, but would deal full damage.

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