OutPost 1: GM Kate's Sanctuary of Drowned Delight, Table 2
(Inactive)
Game Master
Kate Baker
Ghost Level Delve || Extinction Curse
I'll buy that. Can you roll me a Profession (mercenary) check?
NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
My goodness! Who's not sleeping! ;)
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820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
Yeah, both Bret and I were up really late last night. We had to pick up my son from a theater event at his school, and then take home one of his friends who happened to live in another town, and then we got back to our games. We both realized that we were up way too late, but then Bret pushed the filk button!
When the filk button is pushed, my brain goes romping off its leash and I have to finish the song...
Kate is a few hours behind us all in California. She was still posting at a reasonable hour!
Yup, I'm on the West Coast!
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
Mikkazuki Renchui Izado wrote: Mercenaries often need to be familiar with laws, especially those involving salvage. :) As a journalist, Antoine knows thé boundery of law.
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820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
Kate, this was a great post. Thank you for expressing so much of our feelings of grief during the transition!
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NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
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Ghost Level Delve || Extinction Curse
Aw, thanks! Your post right beforehand was excellent. I've had that rattling around in my head for a little while.
NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
Technically, we're doing the 'Dwarven Door Technique' rather than splitting the party: opening all the doors at once.
They said feel free to explore and please take your Society's stuff but don't go through this door. That leaves us with two doors to choose, one of which is the kitchen. Hawthorne has no reason to go to the kitchen. Hawthorne has no reason to expect trouble.
He did consider the door might be locked/trapped by the SFS all those years ago, which is why he turned on his Starfinder subdermal implant on his hand before activating the door.
Ghost Level Delve || Extinction Curse
Narratively, I'd prefer that we focus on one room at a time. And you might want to confer with the rest of the party before you open the door marked "Do not enter."
NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
Go ahead and do the kitchen first. I can wait. That wasn't the relic room was it? I thought the relic room was the one with the morlamaw in the way.
That tape is left over from long ago clearly. The morlamaw surely do not produce yellow caution tape written in Common.
I understand wanting to describe one room at a time. I'm running the First Mandate while running TotW2, and conducting six different conversations in each scenario at the same time nearly exploded my brain. However, I would prefer to not need to explain every RP choice my character makes. They don't always make the wisest choices (ask anyone whose played with Pig), they take Perception and Sense Motive checks at face value, and sometimes they just believe the wrong thing, and they don't necessarily treat a temple of friendly walruses that they were invited to collect their equipment from as a dungeon.
EDIT: In short, I'm an RP-purist.
If his companions don't want him opening it, then they can say something. If the oodles of morlamaw don't want him opening it, they can say something. He's not making a secret of his path.
But feel free to do the kitchen first. Hawthorne just has no reason to go there.
Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target
I must have missed something in the description, what relic room?
The Society had left behind workshops and other supplies, I’m sure.
As for who put up the tape, I disagree. If I learned a new language along with most of my group and then something went wrong, I would grab the supplies at hand. The tape may have been in storage a long time and just recently used.
Now to go read over all the text, because I must have missed a lot of clues.
NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
We did ask, but they didn't answer.
Ghost Level Delve || Extinction Curse
Hawthorne, have you GMed this one already? It seems like you're using some information that I haven't presented yet.
And I realize that keeping the party together is a bit of metagaming, but it's a bit that makes the GM's life easier!
NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
Unfortnately, I'm prepping it now. Did I conflate my information? Looks like the relic room.
If that's the case, he definitely would have tried to open A6 as the nearest door.
Ghost Level Delve || Extinction Curse
This is always tricky when you as a player have information that your character doesn't have, and it would be advisable to let the rest of the group take point on decision-making. For example, no one has mentioned a relic room in the game yet, so none of the PCs should be considering such a thing.
NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
I am aware of the courtesy offered to our fellow players.
To be fair to myself, I posted Hawthorne's actions before I was asked to prep this on short notice today and only became confused (in the OOC Discussion thread) when forced to justify my character actions. I do apologize for spilling the beans about the existence of the library and its contents early.
I have now run this scenario.
However, if you or any of my fellow players feel that my participating in the scenario will interfere with your ability to have fun, I will step down from the table, with much sadness.
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
Charli wants you to stay. We all make errors. Besides this way maybe Charli can learn what is going on with Sophia.
Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target
I would rather you stay. I have had fun playing alongside your character, both in Incident at Absalom Station (where I had a different character) and here.
I know how the call to GM can interfere with playing. It can get really tough, especially when you are called to run something you were really looking forward to discovering in play. It has happened on more than one occasion for me, and I expect it will continue to happen at times.
Thank you for GMing when called to. Please try to avoid spoilers.
NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
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Ghost Level Delve || Extinction Curse
Oh, there's no need to leave the game! Nor do you need to be silent and roll dice. Just make sure that you aren't revealing information that the other PCs don't have yet, and let other folks take the lead on decisions. It's not like this is an unusual situation!
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)
Definitely stay! Sorry for my lack of posting over the weekend, I didn't get a chance to check the boards.
I'm happy to wait for those interested in the Kitchen and further interaction with our new friends before we proceed into the more dangerous room.
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
I just realised Who could be the weaping Knight. But not Antoine.
Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target
Right now I’m wondering if it may be Zon Kuthon.
My character would have no clue, other than it doesn’t sound like Damoritosh.
Map and handout aid Token.
You too? The chains and the term weaping.
The poison could be a form of torture.
Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target
There is still the possibility it is an unknown god. New gods do pop up, and there are some gods that have almost no following outside a specific race.
NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
It is technically only reducing DCs for your own religion. Pharasma for Keskodai and Triune for Hawthorne.
Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none
Oh yes, you're right! Thanks for pointing that out!
NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
I feel it should be the other way... but that’s just me.
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Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)
I'm not the only one thinking a team of Starfinders that goes missing after encountering a cult of Zon-Kuthon is suspicious, right?
Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target
No, you aren’t.
We still have to do our two primary missions. Making contact was very much a secondary mission.
Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target
I have to admit, I’m amused to find out the psychedelic walruses are goths!
Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)
Maybe we should have played them some Abysshead instead of the Machine Cake?
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
You cannot go wrong with gnome metal bands.
It amuses me that despite the fact that you need to have a boon to play a gnome in the society, gnomes are UBIQUITOUS in these early SFS episodes. We’re appearing more than some of the core races.
I’m getting my gnome on!
Hmm
Map and handout aid Token.
Rahm Nine wrote: Maybe we should have played them some Abysshead instead of the Machine Cake? [/QUOTE
Abysshead is a gnome band?
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
Shoot, I just discovered that it’s not.... Sorry for the confusion, folks. Mixed up my sources.
Hmm
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
So.... Where is the workshop??? Can you direct us idiots to the right room?
Hmm
Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target
Since getting shot at was mentioned, I assumed it was A3, the door with the Caution tape over it.
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
I am suggesting to create a distration effect. Does the Cameras Works also?
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
I have a death in the family, and a memorial service to attend. Can you bot me if needed?
Hmm
Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none
Very sorry to hear this, Hmm. My condolences to you and your family.
NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing
Ghost Level Delve || Extinction Curse
So sorry to hear that, Hilary. I don't think botting will be necessary, but I'll go ahead if it's needed.
Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
I’m okay. The memorial service was nice, and though the death was a surprise, Ralph was old and had started a very sudden decline. It was good that it happened fast rather than lingering.
Y’all are an awesome group, and I love you.
Hmm
Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5
Yeah. I have also lost someone this year. My sympathies.
Male Android Soldier 4 (Themeless, Blitz specialization, Hellknight) SP 31 / 31 | HP 33 / 33 | RP 6 / 6 | KAC 19 EAC 17 | Fort 5 Ref 2 Will 4 | Init +5 | Percp +7 | Speed 45ft | Disintegration Lash +10 (1d6+11 A), Starknife +10 (1d4+11 S)
Honest rules question: wouldn't the starknives as piercing weapons already work underwater without penalty?
Ghost Level Delve || Extinction Curse
They would take a -2 penalty to attack rolls, but would deal full damage.
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